Difference between revisions of "Rayman"
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Revision as of 16:26, 3 February 2017
Rayman | |||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||
Publisher: Ubisoft | |||||||||||||||||||||||||
Developer: Ubisoft | |||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (50 tracks) | |||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||
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Rayman, known as Rayman Yo! Electoon wo Sukue! (レイマンよ!エレクトゥーンを救え!) in Japan, is a 2D platform game developed and published by Ubisoft for several consoles including the Sega Saturn. It features a limbless character named Rayman (supposedly a lack of limbs meant he was easier to animate) tasked with saving his friends from the evil Mr. Dark. The game was originally released for the Atari Jaguar, and was updated to take advantage of disc-based systems including re-balanced levels, redbook CD audio and higher quality sound.
A Sega 32X port of the game was planned for June 1996[2], but cancelled due to the system's poor popularity.
At the time of release the game was noted for its vibrant and detailed graphics, setting it apart from most other 2D platformers at the time. It was followed by Rayman 2: The Great Escape.
Contents
Gameplay
The game is split into six worlds, each one containing three to four stages each except for the final world, Candy Chateau. In each stage, the goal is not only to find the exit that lies at the end of each sub-stage, but also to find the six hidden cages per stage that hold Rayman's captured friends. While the game will continue to a certain point if all the cages are not found, Rayman can not enter Mr. Dark's hideout until all the cages are destroyed.
At the beginning of the game, Rayman only has the ability to walk, jump, and crawl. At certain points at the game, Rayman will receive new powers from Betilla the Fairy, which will allow him to progress further into the game as well as re-search previous levels to find new secrets and cages. Some of these abilities include Rayman throwing his fist to attack enemies, forming a helicopter with his hair to slow his descent, and hanging from ledges.
Rayman starts each life with three hit points and a slow fist, but finding power-ups in the levels can increase his maximum health to five hit points, as well as increase the speed, power, and range of his fist attack. Blue spheres called tings are also scattered across the levels, collecting one hundred of these will earn Rayman an extra life, and they can be also used to pay a magician hidden in a few of the stages to transport Rayman to a bonus area.
Magazine articles
- Main article: Rayman/Magazine articles.
Promotional material
also published in:
- Next Generation (US) #11: "November 1995" (1995-10-24)[3]
- Game Players (US) #0811: "Vol. 8 No. 11 November 1995" (1995-1x-xx)[4]
also published in:
- Electronic Gaming Monthly (US) #77: "December 1995" (1995-xx-xx)[5]
- GamePro (US) #tce: "The Cutting Edge: Spring 1996" (1996-xx-xx)[6]
Physical scans
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83 | |
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Based on 32 reviews |
Technical information
Save data
The game makes use of the Saturn's internal battery back-up as well as the Saturn Backup Memory to save data for system configuration as well as progress. You can save a total of three games on the system RAM and three games on the Back-Up Ram Cart.
Name | Comment | File Size |
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RAYMAN_NTS1 | RAYMANSAVE | 20 |
References
- ↑ 1.0 1.1 1.2 1.3 File:SSM UK 01.pdf, page 74 Cite error: Invalid
<ref>
tag; name ":File:SSM UK 01.pdf_p74" defined multiple times with different content - ↑ File:GamePro US 068.pdf, page 144
- ↑ Next Generation, "November 1995" (US; 1995-10-24), page 127
- ↑ Game Players, "Vol. 8 No. 11 November 1995" (US; 1995-1x-xx), page 133
- ↑ Electronic Gaming Monthly, "December 1995" (US; 1995-xx-xx), page 161
- ↑ GamePro, "The Cutting Edge: Spring 1996" (US; 1996-xx-xx), page 19
- ↑ MAN!AC, "12/95" (DE; 1995-11-08), page 33
- ↑ 8.0 8.1 File:MeanMachinesSega37UK.pdf, page 28 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega37UK.pdf_p28" defined multiple times with different content - ↑ 9.0 9.1 File:PlayerOne FR 057.pdf, page 100 Cite error: Invalid
<ref>
tag; name ":File:PlayerOne FR 057.pdf_p100" defined multiple times with different content - ↑ File:SSM_JP_19951201_1995-12.pdf, page 187
- ↑ 11.0 11.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 14 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p14" defined multiple times with different content - ↑ Consoles +, "Octobre 1995" (FR; 1995-xx-xx), page 152
- ↑ Digitiser (UK) (1996-01-08)
- ↑ Famitsu, "1995-11-24" (JP; 1995-11-10), page 31
- ↑ Fun Generation, "06/95" (DE; 1995-0x-xx), page 76
- ↑ Gambler, "3/1997" (PL; 1997-xx-xx), page 1
- ↑ GameFan, "Volume 3, Issue 10: October 1995" (US; 1995-xx-xx), page 17
- ↑ GamePro, "December 1995" (US; 1995-xx-xx), page 78
- ↑ Gamers, "Dezember 1995" (DE; 1995-11-08), page 28
- ↑ GamesMaster (UK) "Series 5, episode 9" (1995-11-16, 24:00) (+14:59)
- ↑ Game Informer, "January 1996" (US; 199x-xx-xx), page 50
- ↑ Hacker, "04/1996" (HR; 1996-xx-xx), page 32
- ↑ Hobby Consolas, "Diciembre 1995" (ES; 1995-xx-xx), page 112
- ↑ MAN!AC, "11/95" (DE; 1995-10-11), page 78
- ↑ Mega Force, "Octobre 1995" (FR; 1995-xx-xx), page 116
- ↑ Mega Fun, "12/95" (DE; 1995-11-21), page 90
- ↑ Saturn Fan, "1996 No. 3" (JP; 1996-01-19), page 78
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 64
- ↑ Sega Magazin, "Dezember 1995" (DE; 1995-11-15), page 55
- ↑ Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 10
- ↑ Sega Power, "December 1995" (UK; 1995-10-19), page 34
- ↑ Sega Pro, "December 1995" (UK; 1995-11-02), page 58
- ↑ Świat Gier Komputerowych, "1/1997" (PL; 1997-xx-xx), page 1
- ↑ Sega Saturn Magazine, "December 1995" (JP; 1995-11-08), page 187
- ↑ Todo Sega, "Enero 1996" (ES; 199x-xx-xx), page 36
- ↑ Top Consoles, "Octobre 1995" (FR; 1995-xx-xx), page 80
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 44
- ↑ Video Games, "11/95" (DE; 1995-10-25), page 91
- ↑ VideoGames, "November 1995" (US; 1995-10-24), page 90
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