Difference between revisions of "Rayman"

From Sega Retro

m
Line 54: Line 54:
 
|{{galleryPrintAd
 
|{{galleryPrintAd
 
|EGM US 075.pdf|egm|75|121
 
|EGM US 075.pdf|egm|75|121
 +
|NextGeneration US 11.pdf|nextgeneration|11|127
 
|GamePlayers US 0811.pdf|gameplayers|0811|133
 
|GamePlayers US 0811.pdf|gameplayers|0811|133
 
}}
 
}}

Revision as of 16:26, 3 February 2017

n/a

Rayman title.png

Rayman
System(s): Sega Saturn
Publisher: Ubisoft
Developer:
Sound driver: SCSP/CD-DA (50 tracks)
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 T-17701G
Sega Saturn
US
T-17701H
Sega Saturn
EU
T-17701H-50
Sega Saturn
BR
191046

Rayman, known as Rayman Yo! Electoon wo Sukue! (レイマンよ!エレクトゥーンを救え!) in Japan, is a 2D platform game developed and published by Ubisoft for several consoles including the Sega Saturn. It features a limbless character named Rayman (supposedly a lack of limbs meant he was easier to animate) tasked with saving his friends from the evil Mr. Dark. The game was originally released for the Atari Jaguar, and was updated to take advantage of disc-based systems including re-balanced levels, redbook CD audio and higher quality sound.

A Sega 32X port of the game was planned for June 1996[2], but cancelled due to the system's poor popularity.

At the time of release the game was noted for its vibrant and detailed graphics, setting it apart from most other 2D platformers at the time. It was followed by Rayman 2: The Great Escape.

Gameplay

The game is split into six worlds, each one containing three to four stages each except for the final world, Candy Chateau. In each stage, the goal is not only to find the exit that lies at the end of each sub-stage, but also to find the six hidden cages per stage that hold Rayman's captured friends. While the game will continue to a certain point if all the cages are not found, Rayman can not enter Mr. Dark's hideout until all the cages are destroyed.

At the beginning of the game, Rayman only has the ability to walk, jump, and crawl. At certain points at the game, Rayman will receive new powers from Betilla the Fairy, which will allow him to progress further into the game as well as re-search previous levels to find new secrets and cages. Some of these abilities include Rayman throwing his fist to attack enemies, forming a helicopter with his hair to slow his descent, and hanging from ledges.

Rayman starts each life with three hit points and a slow fist, but finding power-ups in the levels can increase his maximum health to five hit points, as well as increase the speed, power, and range of his fist attack. Blue spheres called tings are also scattered across the levels, collecting one hundred of these will earn Rayman an extra life, and they can be also used to pay a magician hidden in a few of the stages to transport Rayman to a bonus area.

Magazine articles

Main article: Rayman/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in EGM² (US) #15: "September 1995" (1995-0x-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #75: "October 1995" (1995-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in VideoGames (US) #82: "November 1995" (1995-10-24)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #82: "May 1996" (1996-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in GamePro (US) #93: "June 1996" (1996-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #89: "December 1996" (1996-xx-xx)
Logo-pdf.svg
[[File:No resultsLogo-pdf.svg|120x120px|link=https://segaretro.org/index.php?title=File:EGM_US_089.pdf&page=12]]
Print advert in Sega Saturn Magazine (JP)
[[File:No resultsLogo-pdf.svg]]
Logo-pdf.svg
Print advert in MAN!AC (DE) #1995-11: "11/95" (1995-10-11)
also published in:
  • MAN!AC (DE) #1995-12: "12/95" (1995-11-08)[7]
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
95 №47, p152
70
73 №362, p31
92 №37, p39
93 №88
91 №37, p28-33[8]
97 №57, p100-102[9]
81 №73, p34/35
92 №52, p58/59
78 №1, p74/75[1]
67 №1995-12, p185[10]
74 №, p12[11]
Sega Saturn
84
Based on
12 reviews
Sega Retro Average 
Publication Version Score
Consoles + (FR)
95
[12]
Digitiser (UK)
70
[13]
Famitsu (JP) NTSC-J
73
[14]
Fun Generation (DE)
80
[15]
Gambler (PL)
83
[16]
GameFan (US) NTSC-U
96
[17]
GamePro (US) NTSC-U
88
[18]
Gamers (DE) PAL
80
[19]
GamesMaster (UK) PAL
93
[20]
Game Informer (US) NTSC-U
72
[21]
Hacker (HR)
83
[22]
Hobby Consolas (ES) PAL
92
[23]
MAN!AC (DE) PAL
86
[24]
Mega Force (FR) PAL
94
[25]
Mega Fun (DE) PAL
87
[26]
Mean Machines Sega (UK) PAL
91
[8]
Player One (FR)
97
[9]
Saturn Fan (JP) NTSC-J
60
[27]
Saturn+ (UK) PAL
91
[28]
Sega Magazin (DE) PAL
75
[29]
Sega News (CZ)
100
[30]
Sega Power (UK) PAL
81
[31]
Sega Pro (UK) PAL
92
[32]
Świat Gier Komputerowych (PL)
90
[33]
Sega Saturn Magazine (UK)
78
[1]
Sega Saturn Magazine (JP) NTSC-J
67
[34]
Sega Saturn Magazine (JP) NTSC-J
74
[11]
Todo Sega (ES)
91
[35]
Top Consoles (FR)
85
[36]
Total Saturn (UK) PAL
64
[37]
Video Games (DE) PAL
83
[38]
VideoGames (US)
70
[39]
Sega Saturn
83
Based on
32 reviews

Rayman

Saturn, US
Rayman Saturn US Box Back.jpgRayman Saturn US Box Front.jpg
Cover
Rayman sat us manual.pdf
Manual
Saturn, EU
Rayman Saturn EU Box.jpg
Cover
Rayman Saturn EU Disc.jpg
Disc
Saturn, JP
Rayman Saturn JP Box Back.jpgRayman Saturn JP Box Front.jpg
Cover
Rayman Saturn JP Spinecard.jpg
Spinecard
Rayman Saturn JP Disc.jpg
Disc
Saturn, BR
Rayman Saturn BR Box Back.jpgNospine.pngRayman Saturn BR Box Front.jpg
Cover

Technical information

Save data

The game makes use of the Saturn's internal battery back-up as well as the Saturn Backup Memory to save data for system configuration as well as progress. You can save a total of three games on the system RAM and three games on the Back-Up Ram Cart.

Rayman Save Data
Name Comment File Size
RAYMAN_NTS1 RAYMANSAVE 20

References

  1. 1.0 1.1 1.2 1.3 File:SSM UK 01.pdf, page 74 Cite error: Invalid <ref> tag; name ":File:SSM UK 01.pdf_p74" defined multiple times with different content
  2. File:GamePro US 068.pdf, page 144
  3. Next Generation, "November 1995" (US; 1995-10-24), page 127
  4. Game Players, "Vol. 8 No. 11 November 1995" (US; 1995-1x-xx), page 133
  5. Electronic Gaming Monthly, "December 1995" (US; 1995-xx-xx), page 161
  6. GamePro, "The Cutting Edge: Spring 1996" (US; 1996-xx-xx), page 19
  7. MAN!AC, "12/95" (DE; 1995-11-08), page 33
  8. 8.0 8.1 File:MeanMachinesSega37UK.pdf, page 28 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega37UK.pdf_p28" defined multiple times with different content
  9. 9.0 9.1 File:PlayerOne FR 057.pdf, page 100 Cite error: Invalid <ref> tag; name ":File:PlayerOne FR 057.pdf_p100" defined multiple times with different content
  10. File:SSM_JP_19951201_1995-12.pdf, page 187
  11. 11.0 11.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 14 Cite error: Invalid <ref> tag; name ":File:SnGwSISDRZK Book JP.pdf_p14" defined multiple times with different content
  12. Consoles +, "Octobre 1995" (FR; 1995-xx-xx), page 152
  13. Digitiser (UK) (1996-01-08)
  14. Famitsu, "1995-11-24" (JP; 1995-11-10), page 31
  15. Fun Generation, "06/95" (DE; 1995-0x-xx), page 76
  16. Gambler, "3/1997" (PL; 1997-xx-xx), page 1
  17. GameFan, "Volume 3, Issue 10: October 1995" (US; 1995-xx-xx), page 17
  18. GamePro, "December 1995" (US; 1995-xx-xx), page 78
  19. Gamers, "Dezember 1995" (DE; 1995-11-08), page 28
  20. GamesMaster (UK) "Series 5, episode 9" (1995-11-16, 24:00) (+14:59)
  21. Game Informer, "January 1996" (US; 199x-xx-xx), page 50
  22. Hacker, "04/1996" (HR; 1996-xx-xx), page 32
  23. Hobby Consolas, "Diciembre 1995" (ES; 1995-xx-xx), page 112
  24. MAN!AC, "11/95" (DE; 1995-10-11), page 78
  25. Mega Force, "Octobre 1995" (FR; 1995-xx-xx), page 116
  26. Mega Fun, "12/95" (DE; 1995-11-21), page 90
  27. Saturn Fan, "1996 No. 3" (JP; 1996-01-19), page 78
  28. Saturn+, "Christmas 1995" (UK; 1995-12-14), page 64
  29. Sega Magazin, "Dezember 1995" (DE; 1995-11-15), page 55
  30. Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 10
  31. Sega Power, "December 1995" (UK; 1995-10-19), page 34
  32. Sega Pro, "December 1995" (UK; 1995-11-02), page 58
  33. Świat Gier Komputerowych, "1/1997" (PL; 1997-xx-xx), page 1
  34. Sega Saturn Magazine, "December 1995" (JP; 1995-11-08), page 187
  35. Todo Sega, "Enero 1996" (ES; 199x-xx-xx), page 36
  36. Top Consoles, "Octobre 1995" (FR; 1995-xx-xx), page 80
  37. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 44
  38. Video Games, "11/95" (DE; 1995-10-25), page 91
  39. VideoGames, "November 1995" (US; 1995-10-24), page 90