Difference between revisions of "Deadly Moves"
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The final boss can be easily defeated by fully leveling up your character and throwing projectiles from the other side of the screen. Ranker will block all of them, slowly succumbing to the block damage taken. | The final boss can be easily defeated by fully leveling up your character and throwing projectiles from the other side of the screen. Ranker will block all of them, slowly succumbing to the block damage taken. | ||
− | Both the Japanese and North American versions | + | Both the Japanese and North American versions uses English text. |
===Playable Characters=== | ===Playable Characters=== |
Revision as of 16:28, 19 November 2017
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Power Athlete/Deadly Moves | ||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||
Publisher: Kaneko (US/JP), Samsung (KR) | ||||||||||||||||||||
Developer: System Vision | ||||||||||||||||||||
Genre: Action | ||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||
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Power Athlete (パワーアスリート) is a 1992 fighting game for the Sega Mega Drive and Super Nintendo Entertainment System developed by System Vision and published by Kaneko. In the US, the Mega Drive version was renamed Deadly Moves, with the Super Famicom/SNES version becoming Power Moves.
Contents
Story
The protagonist Joe aims to become the world’s strongest fighter by challenging Ranker, the game’s final boss.
Gameplay
As Joe, punches, kicks, and jumps. Pushing and moves the character to a higher or lower plane, similar to side-scrolling beat-'em-up games like Streets of Rage. Ranker can be unlocked using cheat codes.
Power Athlete was released before numerous fighting game "standards" were set by Street Fighter II, and thus there are no Street Fighter II-style combos to perform.
In RPG fashion, enemies can be challenged multiple times to level your character up (and exploit the score system). Special moves don’t cause any block damage unless your character is highly leveled up.
There are two long bonus stages that can be used to collect extra points. Progress is recorded through a password system.
The final boss can be easily defeated by fully leveling up your character and throwing projectiles from the other side of the screen. Ranker will block all of them, slowly succumbing to the block damage taken.
Both the Japanese and North American versions uses English text.
Playable Characters
Joe (ジョー) | |
---|---|
It's an American fighter that looks like Ryu from Street Fighter. He's the only playable character from the single-player mode. | |
80px | Warren (ウォレン) |
A Hawaiian grappler. Warren's technique names are patterned on surfing terms - "Big Wednesday", etc. | |
Reayon (レーヨン) | |
The only female fighter of the game. | |
Vagnad (バグナド) | |
A huge Russian wrestler with onyx skin. The game manual for this version refers to Vagnad as a survivor of The Holocaust. | |
Nick (ニック) | |
An arrogant, lightning-quick Spanish matador. His fighting style uses a combination of break dancing moves and knife throwing | |
Buoh (ブーオ) | |
A kabuki-style fighter who can teleport and attack with his hair. | |
Gaoluon (ガオルオン) | |
An acrobatic Chinese martial artist, wielding a pair of Deer Horn Knives | |
Baraki (バラキ) | |
A tribal Kenyan warrior with a beastial appearance. |
Versions
The Mega Drive and Super NES versions of Power Athlete are virtually the same game, save for a few minor graphical differences. For example, Joe uses blue "bracelets" in the Mega Drive version, while on Nintendo's console they are red. Shadows are also semi-transparent on the Super NES, as opposed to the solid black seen on the Mega Drive. There are other minor palette changes, witnessed in areas such as the upgrade screen.
Beating an opponent in the Mega Drive version also leads to a longer victory sequence, in which rather than calculating a score and fading straight to black, the background fades and then the score is calculated.
Production credits
- Producer: Akihiko Uto
- Director: Takahiro Shima
- Programmer: Hisato Shirochika, Hideki Suzuki
- Charactor Design: Kuzira.MK2
- Designer: Kuzira.MK2, T.K, Shikanosuke, Dogrou, Aki.Misuzu, Betty.Black, Dember Sato
- Voice: Kuzira.MK2, Misako.S
- Sound: Hideki Suzuki
- Special Thanks: Kato Dappe, Rika Shima, Takayuki Shoji, Koji Naya, Inter State Co., Ltd., System Vision
Magazine articles
- Main article: Deadly Moves/Magazine articles.
Promotional material
Physical scans
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63 | |
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Based on 25 reviews |
Mega Drive, KR |
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320x120px320x120px Cover
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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1MB | 1992 | Cartridge (US) | ||||||||||
✔ |
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1MB | 1992 | Cartridge (JP/KR) |
References
- ↑ 1.0 1.1 File:MeanMachinesSega06UK.pdf, page 40 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega06UK.pdf_p40" defined multiple times with different content - ↑ 2.0 2.1 File:SegaForce UK 15.pdf, page 72 Cite error: Invalid
<ref>
tag; name ":File:SegaForce UK 15.pdf_p72" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 22
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 56
- ↑ Beep! MegaDrive, "December 1992" (JP; 1992-11-07), page 30
- ↑ Electronic Games (1992-1995), "March 1993" (US; 1993-02-09), page 64
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 291
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 305
- ↑ Famitsu, "1992-11-27" (JP; 1992-11-13), page 43
- ↑ Game Power, "Febbraio 1993" (IT; 1993-0x-xx), page 45
- ↑ GamesMaster, "April 1993" (UK; 1993-03-18), page 81
- ↑ Hippon Super, "January 1993" (JP; 1992-12-04), page 84
- ↑ Joypad, "Janvier 1993" (FR; 199x-xx-xx), page 82
- ↑ Joystick, "Février 1993" (FR; 1993-0x-xx), page 186
- ↑ Mega Drive Fan, "March 1993" (JP; 1993-02-xx), page 59
- ↑ Mega, "April 1993" (UK; 1993-03-18), page 56
- ↑ Mega, "July 1993" (UK; 1993-06-17), page 35
- ↑ MegaTech, "April 1993" (UK; 1993-03-20), page 56
- ↑ Play Time, "5/93" (DE; 1993-04-07), page 106
- ↑ Sega Power, "April 1993" (UK; 1993-03-04), page 34
- ↑ Sega Pro, "March 1993" (UK; 1993-02-11), page 60
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 64
- ↑ Sega Zone, "June 1993" (UK; 1993-05-xx), page 28
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 48
- Pages with reference errors
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