Difference between revisions of "Takashi Fujimura"
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− | '''Takashi Fujimura''' is an [[AM2]] employee employed during the '90s who originally dealt with the programming of stage effects for the arcade incarnations of the [[Virtua Fighter]] series. He later became involved with racing games, eventually becoming the director of programming for ''[[Daytona USA 2]].'' | + | '''Takashi Fujimura''' (藤村 隆史) is an [[AM2]] employee employed during the '90s who originally dealt with the programming of stage effects for the arcade incarnations of the [[Virtua Fighter]] series. He later became involved with racing games, eventually becoming the director of programming for ''[[Daytona USA 2]].'' |
His last known [[Sega]] role is for ''[[Shenmue II]]'', where he served as General Manager of [[AM2]]'s Technical Research Section. | His last known [[Sega]] role is for ''[[Shenmue II]]'', where he served as General Manager of [[AM2]]'s Technical Research Section. | ||
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==Production history== | ==Production history== | ||
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− | {{ProductionHistory|Takashi Fujimura}} | + | {{ProductionHistory|Takashi Fujimura|藤村 隆史}} |
* ''[[Shenmue II]]'' (Dreamcast Version) (2001) — General Manager (Technical Research Dept.) (Development Support) | * ''[[Shenmue II]]'' (Dreamcast Version) (2001) — General Manager (Technical Research Dept.) (Development Support) |
Revision as of 09:28, 3 February 2018
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Takashi Fujimura |
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Company(ies): Sega of Japan |
Role(s): Programmer |
Takashi Fujimura (藤村 隆史) is an AM2 employee employed during the '90s who originally dealt with the programming of stage effects for the arcade incarnations of the Virtua Fighter series. He later became involved with racing games, eventually becoming the director of programming for Daytona USA 2.
His last known Sega role is for Shenmue II, where he served as General Manager of AM2's Technical Research Section.
Contents
Production history
Games
- Virtua Fighter 2 (Model 2; 1994) — Stage Effects
- Virtua Fighter 3 (Model 3; 1996) — Collision, Pin Point Light, Utility
- Scud Race (Model 3; 1996) — Programmers
- Scud Race Plus (Model 3; 1997) — Programmers
- Virtua Fighter 3tb (Model 3; 1997) — Collision, Pin Point Light, Utility
- Daytona USA 2: Battle on the Edge (Model 3; 1998) — Program Director
- Daytona USA 2: Battle on the Edge (Model 3; 1998) — Car Control Program
- Daytona USA 2: Battle on the Edge (Model 3; 1998) — Network Program
- Virtua Fighter 3tb (Dreamcast; 1998) — Collision, Pin Point Light, Utility
- Daytona USA 2: Power Edition (Model 3; 1998) — Program Director
- Daytona USA 2: Power Edition (Model 3; 1998) — Car Control Program
- Daytona USA 2: Power Edition (Model 3; 1998) — Network Program
- F355 Challenge (NAOMI Multiboard; 1999) — Programmers
- US Shenmue (Dreamcast; 2001) — Programers
- Outtrigger (Dreamcast; 2001) — Special Thanks
- Shenmue II (Dreamcast; 2001) — Technical Research Dept. General Manager
- Sega Ages 2500 Series Vol. 16: Virtua Fighter 2 (PlayStation 2; 2004) — Stage Effects
- Sega Ages 2500 Series Vol. 16: Virtua Fighter 2 (PlayStation 2; 2004) — Special Thanks
- Propeller Arena: Aviation Battle Championship (Dreamcast; unreleased) — Programming Supervisor
- Propeller Arena: Aviation Battle Championship (Dreamcast; unreleased) — Network Programmers
Videos
- CGMV Virtua Fighter 2 (VHS; 1995) — Effects
- Sega Amusement CG World Best Collection (LaserDisc; 1995) — Effects
Music
- Daytona USA 2 Sound Tracks (CD; 1998) — Program Director
- Shenmue II (Dreamcast Version) (2001) — General Manager (Technical Research Dept.) (Development Support)