Difference between revisions of "Anamorphic widescreen"

From Sega Retro

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===[[Sega Saturn]]===
 
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*''[[Christmas NiGHTS]]''
 
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*''[[Greatest Nine '98: Summer Action]]''
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*''[[Pro Yakyuu Greatest Nine 98 Summer Action]]''
 
*''[[High Velocity: Mountain Racing Challenge]]''
 
*''[[High Velocity: Mountain Racing Challenge]]''
 
*''[[NiGHTS into Dreams]]''
 
*''[[NiGHTS into Dreams]]''

Revision as of 11:06, 24 February 2018

While the concept of 16:9 anamorphic widescreen is generally considered to have become a mainstream addition to games post-Sega Dreamcast, a number of older games support this mode, despite widescreen televisions not being readily available at the time.

In most situations, widescreen support only affects the 3D portions of a game - 2D areas such as menus are usually fixed at 4:3, and so will be streched on a widescreen display.

Sega games which support 16:9 widescreen

Sega 32X

Sega Saturn

Sega Dreamcast

Note: Widescreen can be forced in more games by using Action Replay CDX cheat codes.