Difference between revisions of "Anamorphic widescreen"
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===[[Sega Saturn]]=== | ===[[Sega Saturn]]=== | ||
*''[[Christmas NiGHTS]]'' | *''[[Christmas NiGHTS]]'' | ||
− | *''[[Greatest Nine | + | *''[[Pro Yakyuu Greatest Nine 98 Summer Action]]'' |
*''[[High Velocity: Mountain Racing Challenge]]'' | *''[[High Velocity: Mountain Racing Challenge]]'' | ||
*''[[NiGHTS into Dreams]]'' | *''[[NiGHTS into Dreams]]'' |
Revision as of 11:06, 24 February 2018
While the concept of 16:9 anamorphic widescreen is generally considered to have become a mainstream addition to games post-Sega Dreamcast, a number of older games support this mode, despite widescreen televisions not being readily available at the time.
In most situations, widescreen support only affects the 3D portions of a game - 2D areas such as menus are usually fixed at 4:3, and so will be streched on a widescreen display.
Sega games which support 16:9 widescreen
Sega 32X
- Virtua Fighter ("squeeze" display mode)
Sega Saturn
- Christmas NiGHTS
- Pro Yakyuu Greatest Nine 98 Summer Action
- High Velocity: Mountain Racing Challenge
- NiGHTS into Dreams
- Panzer Dragoon Zwei
- Saturn Bomberman
- Touge King the Spirits 2
- Zen Nihon Pro Wres Featuring Virtua
Sega Dreamcast
- Disney's Donald Duck Quack Attack
- F355 Challenge
- Giant Gram: Zen Nihon Pro Wres 2 in Nihon Budoukan
- Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuushatachi
- Metropolis Street Racer (unlockable)
- Rayman 2: The Great Escape
- StarLancer
- Test Drive V-Rally
- Tokyo Xtreme Racer 2
- Toy Commander
- Toy Racer
- Trickstyle
- V-Rally 2: Expert Edition
- Wacky Races
Note: Widescreen can be forced in more games by using Action Replay CDX cheat codes.