Difference between revisions of "Super High Impact"
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Revision as of 08:27, 23 June 2019
Super High Impact | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: Arena | ||||||||||
Developer: Midway, Iguana Entertainment | ||||||||||
Sound driver: GEMS | ||||||||||
Genre: Sports | ||||||||||
Number of players: 1-2 | ||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Super High Impact is a 1991 arcade American football game by Midway. Iguana Entertainment and Arena (by then a subsidiary of Acclaim) ported it to the Sega Mega Drive exclusively in the US in 1992.
Magazine articles
- Main article: Super High Impact/Magazine articles.
Promotional material
Print advert in Electronic Gaming Monthly (US) #39: "October 1992" (1992-xx-xx)
Print advert in Sega Visions (US) #10: "November/December 1992" (1992-xx-xx)
also published in:
also published in:
- Sega Visions (US) #11: "February/March 1993" (199x-xx-xx)[3]
- Electronic Games (1992-1995) (US) #5: "February 1993" (1993-01-12)[4]
Print advert in Electronic Gaming Monthly (US) #41: "December 1992" (1992-xx-xx)
also published in:
also published in:
- Sega Visions (US) #11: "February/March 1993" (199x-xx-xx)[5]
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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64 | |
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Based on 21 reviews |
References
- ↑ Sega Pro, "August 1992" (UK; 1992-07-16), page 27
- ↑ GamePro, "December 1992" (US; 1992-xx-xx), page 139
- ↑ Sega Visions, "February/March 1993" (US; 199x-xx-xx), page 35
- ↑ Electronic Games (1992-1995), "February 1993" (US; 1993-01-12), page 19
- ↑ Sega Visions, "February/March 1993" (US; 199x-xx-xx), page 5
- ↑ 6.0 6.1 Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 100
- ↑ GameFan, "Volume 1, Issue 1: October 1992" (US; 1992-xx-xx), page 6/26 (6)
- ↑ GamePro, "December 1992" (US; 1992-xx-xx), page 148-150 (137)
- ↑ 9.0 9.1 Joystick, "Novembre 1992" (FR; 1992-1x-xx), page 155
- ↑ Sega Mega Drive Advanced Gaming, "December 1992" (UK; 1992-xx-xx), page 32-33 (32)
- ↑ Mega, "November 1992" (UK; 1992-10-15), page 58-59 (58)
- ↑ MegaTech, "November 1992" (UK; 1992-10-20), page 48-49 (48)
- ↑ Mean Machines Sega, "November 1992" (UK; 1992-10-xx), page 86-88 (86)
- ↑ Sega Force, "December 1992" (UK; 1992-11-05), page 82-83 (82)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 297
- ↑ GameFan, "Volume 1, Issue 1: October 1992" (US; 1992-xx-xx), page 6
- ↑ GamePro, "December 1992" (US; 1992-xx-xx), page 137
- ↑ Gamers, "Dezember/Januar 1993" (DE; 1992-11-19), page 27
- ↑ Game Informer, "November/December 1992" (US; 1992-1x-xx), page 6
- ↑ Joypad, "Octobre 1992" (FR; 1992-10-xx), page 59
- ↑ Sega Mega Drive Advanced Gaming, "December 1992" (UK; 1992-xx-xx), page 32
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 94
- ↑ Mega, "November 1992" (UK; 1992-10-15), page 58
- ↑ MegaTech, "November 1992" (UK; 1992-10-20), page 48
- ↑ Mean Machines Sega, "November 1992" (UK; 1992-10-xx), page 86
- ↑ Play Time, "1/93" (DE; 1992-12-09), page 93
- ↑ Sega Power, "December 1992" (UK; 1992-11-05), page 48
- ↑ Sega Pro, "November 1992" (UK; 1992-10-08), page 64
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Force, "December 1992" (UK; 1992-11-05), page 82
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 253
- ↑ VideoGames & Computer Entertainment, "October 1992" (US; 1992-xx-xx), page 67
- ↑ Video Games, "12/92" (DE; 1992-11-23), page 62
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