Difference between revisions of "CSK Research Institute"
From Sega Retro
Ccawley2011 (talk | contribs) |
|||
(36 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{CompanyBob |
− | | logo= | + | | logo=CRI logo.svg |
− | |||
| founded=1988 | | founded=1988 | ||
| defunct= | | defunct= | ||
Line 7: | Line 6: | ||
| mergedwith= | | mergedwith= | ||
| mergedinto=[[Sega AM2]] | | mergedinto=[[Sega AM2]] | ||
− | | headquarters= | + | | headquarters=Japan |
+ | | nextdate=2000 | ||
+ | | next=[[AM2 of CRI]] | ||
+ | | next2=[[CRI Middleware]] | ||
}} | }} | ||
− | + | '''CSK Research Institute Corp.''' (CSK総合研究所), was set up to function as a research institute for the CSK group in 1988, whose primary holding was Sega. That year, the company developed Japan's first CD-ROM software: ''[[After Burner II]]'' for the Fujitsu FM Towns console. Using its skills gained in CD-ROM technology, in 1993 the institute took part in the development of the [[Sega Saturn]]. CRI developed the [[Saturn]]'s BIOS file system, development tools and supplied technical support for the system. In 1996, [[Sofdec|CRI Sofdec]] (formerly CRI MPEG Sofdec) and [[ADX|CRI ADX]] are developed. Apart from doing research into new media and formats and developing support tools for the software industry (mainly Sega and its third parties), it did also do some games development itself for the [[Sega Mega Drive]], [[Mega-CD]], [[Sega 32X]], [[Sega Saturn]] and [[Sega Dreamcast]]. | |
− | On | + | On October 1, 1999, CSK sold its 100% interest in CRI to [[Isao Okawa]] for ¥5,362 million{{fileref|CSK AnnualReport 2000.pdf|page=32}}. When Sega was splitting of its divisions into separate companies in 2000, the software development teams of CRI merged with the [[AM2]] division, while their middleware development became [[CRI Middleware]]. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Softography== | ==Softography== | ||
− | + | {{CompanyHistoryAll|CRI}} | |
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
− | + | ==References== | |
+ | <references /> |
Latest revision as of 13:15, 29 September 2020
CSK Research Institute | ||
---|---|---|
Founded: 1988 | ||
T-series code: T-68 | ||
Merged into: Sega AM2 | ||
Headquarters:
| ||
2000
|
CSK Research Institute Corp. (CSK総合研究所), was set up to function as a research institute for the CSK group in 1988, whose primary holding was Sega. That year, the company developed Japan's first CD-ROM software: After Burner II for the Fujitsu FM Towns console. Using its skills gained in CD-ROM technology, in 1993 the institute took part in the development of the Sega Saturn. CRI developed the Saturn's BIOS file system, development tools and supplied technical support for the system. In 1996, CRI Sofdec (formerly CRI MPEG Sofdec) and CRI ADX are developed. Apart from doing research into new media and formats and developing support tools for the software industry (mainly Sega and its third parties), it did also do some games development itself for the Sega Mega Drive, Mega-CD, Sega 32X, Sega Saturn and Sega Dreamcast.
On October 1, 1999, CSK sold its 100% interest in CRI to Isao Okawa for ¥5,362 million[1]. When Sega was splitting of its divisions into separate companies in 2000, the software development teams of CRI merged with the AM2 division, while their middleware development became CRI Middleware.
Contents
Softography
Mega Drive
- Galaxy Force II (1991)
- Dyna Brothers (1992)
- Puzzle & Action: Tant-R (1994)
- Puzzle & Action: Ichidant-R (1995)
Game Gear
- Puzzle & Action: Tant-R (1994)
- World Derby (1994)
- Puzzle & Action: Ichidant-R (1994)
Mega-CD
- After Burner III (1992)
- Might and Magic III: Isles of Terra (1993)
- Wing Commander (1994)
- Might and Magic III: Isles of Terra (unreleased)
32X
- Zaxxon's Motherbase 2000 (1995)
FM Towns
- After Burner II (1989)
- Turbo OutRun (1989)
- Galaxy Force II (1990)
- Last Survivor (1990)
- After Burner III (1992)
- 5-kan Pack (199x)
Sega Titan Video
Saturn
- Sento Monogatari Sono I (1995)
- Kidou Senshi Gundam (1995)
- Cyber Troopers Virtual-On (1996)
- Tech Saturn 1996/Vol.1 (1996)
- Tech Saturn 1996/Vol.2 (1996)
- Tech Saturn Tsuushin Vol.4 (1996)
- Tech Saturn Tsuushin Vol.5 (1996)
- Puzzle & Action: Treasure Hunt (1996)
- Jissen Pachi-Slot Hisshouhou! 3 (1996)
- Tech Saturn 1997-01 (1997)
- Tech Saturn 1997-05 (1997)
- Tech Saturn 1997-06 (1997)
- Tech Saturn 1997-10 (1997)
- Sakura Taisen Hanagumi Tsuushin (1997)
- Yoshiyuki Sadamoto Illustrations (1997)
- Kunoichi Torimonochou (1998)
- SatMag Sono CD (1998)
- Kidou Senshi Gundam: Giren no Yabou (1998)
- Gekitou Ottamagaeru (unreleased)
- Hyper Derby (unreleased)
NAOMI
- WaveRunner GP (2001)
Dreamcast
- Aero Dancing featuring Blue Impulse Tentou Taikenban (1999)
- Buggy Heat (1999)
- Buggy Heat Tentou Demo Ban (1999)
- Doricatch Series: Celica (1999)
- Doricatch Series: FunCargo (1999)
- Doricatch Series: Gaia (1999)
- Doricatch Series: Hilux Surf (1999)
- Doricatch Series: Land Cruiser 100/Cygnus (1999)
- AeroWings (1999)
- The House of the Dead 2 (1999)
- Cyber Troopers Virtual-On: Oratorio Tangram M.S.B.S. Ver. 5.4 (1999)
- Aero Dancing F Taikenban (2000)
- Doricatch Series: Estima (2000)
- Aero Dancing Todoroki Taichou no Himitsu Disc (2000)
- AeroWings 2: Airstrike (2000)
- Visual Park (2000)
- 18 Wheeler: American Pro Trucker (2000)
- Aero Dancing F: Todoroki Tsubasa no Hatsu Hikou (2000)
- Fighting Vipers 2 (2001)
- Aero Dancing i (2001)
- Surf Rocket Racers (2001)
- Power Jet Racing 2001 (2001)
- Aero Dancing i Jikai Saku Made Matemasen (2001)
- Doricatch Series: Land Cruiser Prado (xxxx)
- Doricatch Series: RAV4 L (xxxx)
Windows PC
- Sonic the Hedgehog CD (1996) (graphics data conversion & additional art)