Difference between revisions of "PlayStation"
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− | | ps_date_jp=1994-12-03 | + | | ps_date_jp=1994-12-03{{ref|https://web.archive.org/web/20040422074823/http://www.scei.co.jp/corporate/data/bizdatajpn_e.html}} |
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| ps_date_au=1995-11-15 | | ps_date_au=1995-11-15 | ||
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Revision as of 11:07, 12 June 2021
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This teeny-tiny article needs some work. You can help us by expanding it.
PlayStation (プレイステーション) was the first Sony console and the main competitor for the Sega Saturn.
Contents
Overview
Sega support
For most of its life the PlayStation was placed as a direct competitor to Sega and its Sega Saturn console, and while decisions made by Sony Computer Entertainment and its affiliates affected Sega corporate policy, it was not a console actively supported by Sega until the early 2000s. Even then, support was limited to Japan, and most software releases were as a result of Sega purchasing the Puyo Puyo intellectual property from Compile (the Sega-authored 2003 release of Puyo Puyo Sun for example, is a budget re-release of Compile's earlier title).
With the demise of the Sega Dreamcast in early 2001, Sega released MiniMoni. Shakka to Tambourine! Dapyon! for the PlayStation - the only non-Puyo Puyo video game released by Sega for the console. As with most third-party development, however, focus shifted to the newer PlayStation 2, as the aging original PlayStation platform was becoming less commercially viable at this point in time.
Sega did not support the PlayStation in any form outside of Japan, the only exception being to make up a shortfall of plastic game boxes in North America during the PlayStation's demanding launch period[2].
Hardware comparison
- Main article: Sega Saturn/Hardware comparison.
While both the PlayStation and Sega Saturn debuted within the same month in Japan, the technology behind to two systems is wildly different, with the PlayStation outperforming the Saturn in some tasks and vice versa. Typically, the relative ease-of-use of the PlayStation is considered to have been a better fit for the rise of 3D games (since the polygon language is made with triangles) during the 1990s, with the Saturn having the edge with 2D games (since the polygon language is made with quadrilaterals). The Saturn hardware was capable of matching (and in some cases outperforming) the PlayStation in 3D performance as well, but its complex hardware was more difficult to get to grips with, whereas the PlayStation was more developer-friendly for 3D games.
- Published by Compile
- Waku Puyo Dungeon Ketteiban (1999)
- Puyo Puyo~n (1999)
- Puyo Puyo Box (2000)
- Published by Sega
- MiniMoni. Shakka to Tambourine! Dapyon! (2002)
- Puyo Puyo Sun (2003)
References
- ↑ 1.0 1.1 http://www.scei.co.jp/corporate/data/bizdatajpn_e.html (Wayback Machine: 2004-04-22 07:48)
- ↑ Electronic Gaming Monthly, "November 1995" (US; 1995-xx-xx), page 32
Non-Sega consoles |
---|
Nintendo |
Nintendo Entertainment System (1983) | Game Boy (1989) | Super Nintendo Entertainment System (1990) | Nintendo 64 (1996) | Game Boy Color (1998) | Game Boy Advance (2001) | Nintendo GameCube (2001) | Nintendo DS (2004) | Wii (2006) | Nintendo 3DS (2011) | Wii U (2012) | Nintendo Switch (2017) |
Sony |
PlayStation (1994) | PlayStation 2 (2000) | PlayStation Portable (2004) | PlayStation 3 (2006) | PlayStation Vita (2011) | PlayStation 4 (2013) | PlayStation 5 (2020) |
Microsoft |
Xbox (2001) | Xbox 360 (2005) | Xbox One (2013) | Xbox Series X (2020) |
Mobile |
iOS | Android | Windows Phone |
Other |
Atari 2600 (1977) | Intellivision (1979) | ColecoVision (1982) | Atari 5200 (1982) | PC Engine (1987) | CD-ROM² (1988) | Super CD-ROM² (1991) | R-Zone (1995) | Game.com (1997) | WonderSwan (1999) | Neo Geo Pocket Color (1999) | N-Gage (2003) | LeapFrog Didj (2008) | Stadia (2019) |