Difference between revisions of "Art Alive!"
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Revision as of 18:35, 21 November 2021
Art Alive! | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Western Technologies Inc. | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Educational[1], Table[2] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Art Alive! (アートアライブ) is a Sega Mega Drive paint program developed by Western Technologies and published by Sega. Released in 1991 to mostly warm reception, it was an early attempt to expand the 16-bit platform with non-game software, and would be largely overshadowed by Mario Paint one year later.
A spiritual successor, Wacky Worlds, was released in late 1994.
Contents
Gameplay
Starting with a blank canvas, players are given various paint and drawing tools to create their art, like numerous brushes, a spraycan, and a fill tool. Shapes and patterns can be utilized as well. Stamps of Sonic the Hedgehog, ToeJam & Earl, and others can be placed on the canvas and further animated.
Art Alive! lacks the capability to save images to the cartridge. The game’s manual advises players to save their creations to a VHS tape.
Production credits
- Programming: Jay Obernolte, Chris Ziomkowski
- Adult Supervision: Jeff Fort, Scott Berfield
- Art and Music: Eric Iwasaki
- Program Design: Rand Siegfried, Jeff Fort, Jay Smith
- Developed by: Western Technologies
Magazine articles
- Main article: Art Alive!/Magazine articles.
Promotional material
Physical scans
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58 | |
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Based on 22 reviews |
Mega Drive, PT |
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Mega Drive, SE (Rental) |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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128kB | 1991-08 | Cartridge |
References
- ↑ File:Artalive md jp cover.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ GamePro, "January 1992" (US; 199x-xx-xx), page 74
- ↑ 4.0 4.1 4.2 Sega Pro, "March 1992" (UK; 1992-02-20), page 7
- ↑ MegaTech, "April 1992" (UK; 1992-03-20), page 52
- ↑ 6.0 6.1 Supergame, "Maio 1992" (BR; 1992-05-xx), page 31
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 39
- ↑ Aktueller Software Markt, "Juni 1992" (DE; 1992-05-08), page 127
- ↑ Beep! MegaDrive, "April 1992" (JP; 1992-03-07), page 37
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 127
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 22
- ↑ Games-X, "5th-11th March 1992" (UK; 1992-03-05), page 20
- ↑ Game Informer, "January/February 1992" (US; 199x-xx-xx), page 7
- ↑ Game Players Sega Guide!, "Vol. 3, No. 1: February/March 1992" (US; 199x-xx-xx), page 73
- ↑ Game Zone, "May 1992" (UK; 1992-04-22), page 40
- ↑ Joypad, "Avril 1992" (FR; 1992-03-1x), page 76
- ↑ Joystick, "Avril 1992" (FR; 1992-0x-xx), page 124
- ↑ Mega Drive Fan, "June 1992" (JP; 1992-05-08), page 83
- ↑ Mega, "June 1993" (UK; 1993-05-20), page 19
- ↑ Micromanía (segunda época), "Septiembre 1992" (ES; 1992-0x-xx), page 83
- ↑ Player One, "Mai 1992" (FR; 1992-05-10), page 104
- ↑ Power Up!, "Saturday, March 21, 1992" (UK; 1992-03-21), page 1
- ↑ Sega Power, "May 1992" (UK; 1992-04-02), page 58
- ↑ Sega Pro, "April 1992" (UK; 1992-03-19), page 62
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 64
- ↑ Sega Force, "April 1992" (UK; 1992-03-19), page 72
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
Art Alive! | |
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