Difference between revisions of "Tempo"
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'''''{{PAGENAME}}''''' (テンポ) is a 1995 action platforming game developed for the [[Sega 32X]] by [[Sega]] and [[Red Company]]. It was the first game in Red's ''Tempo'' series, and was followed by ''[[Tempo Jr.]]'' and ''[[Super Tempo]]''. | '''''{{PAGENAME}}''''' (テンポ) is a 1995 action platforming game developed for the [[Sega 32X]] by [[Sega]] and [[Red Company]]. It was the first game in Red's ''Tempo'' series, and was followed by ''[[Tempo Jr.]]'' and ''[[Super Tempo]]''. | ||
− | In the | + | ==Story== |
+ | In the world of Rhythmia, Dance Master Major Minor is holding a huge music festival. Tempo the grasshopper and his friend Katy are competing in a dance contest on the Major Minor Show for a coveted trophy. But the sinister King Dirge wants the trophy. He and his minions, called Mussi Productions, try to force Tempo and Katy out of the contest. | ||
==Gameplay== | ==Gameplay== | ||
− | The game | + | The game is a platformer. Tempo can move around with {{left}} and {{right}}, can look up and down with {{up}} and {{down}}, and ducks with {{down}}. He jumps with {{B}} and can hover with his wings by holding {{B}} while in midair, slowly floating downward. Tempo can run with {{left}}{{left}} or {{right}}{{right}}. Tempo kicks with {{A}}, which knocks out enemies, and snaps music notes with {{C}}, which stuns enemies. Kicking can be done with jumping or ducking, and snapping can both be done while jumping. Enemies can also be defeated by jumping on them. Kicking an enemy awards the player 100 points, while jumping on them awards 10 points. |
− | Finding a panel that | + | Finding a DANCE panel causes Tempo to do a dance that defeats all enemies on screen and summons his friend Katy. Katy follows Tempo around for the rest of the stage and automatically defeats enemies if Tempo stuns them with a note. If the player finds a KATY panel while Katy is following Tempo, Katy does does a spin attack that opens up a secret path. |
− | + | Tempo has a health bar in the top left corner of the screen and loses health when he hits an enemy or an obstacle. Katy flees when Tempo's health is low. There are items throughout the levels that replenish Tempo's health. If Tempo loses all his health, he loses a life. If he loses all of his lives, the game ends but the player can continue or get a password to continue at another time. | |
− | + | ===Stages=== | |
− | + | The game's stages are divided between the three floors of the Major Minor Show. Pressing {{up}} or {{down}} on the stage select screen changes the floor. Pressing {{left}} and {{right}} selects the stage. The first two floors allow the player to choose which stage to play in any order. The player beat all the stages on one floor to go on to the next. Stages cannot be played once completed. | |
− | |||
− | |||
− | === | ||
− | The game's stages are divided | ||
<gallery> | <gallery> | ||
− | File:Tempo, Major Minor Show 1.png|First | + | File:Tempo, Major Minor Show 1.png|First floor |
− | File:Tempo, Major Minor Show 2.png|Second | + | File:Tempo, Major Minor Show 2.png|Second floor |
− | File:Tempo, Major Minor Show 3.png|Third | + | File:Tempo, Major Minor Show 3.png|Third floor |
− | File:Tempo, Major Minor Show 0.png| | + | File:Tempo, Major Minor Show 0.png|Bonus game basement |
</gallery> | </gallery> | ||
− | ====First | + | ====First floor==== |
These stages can be played in any order. | These stages can be played in any order. | ||
Line 79: | Line 76: | ||
}} | }} | ||
− | ====Second | + | ====Second floor==== |
Circus Performance and Jungle Performance can be played in either order. Winter Performance is played after they are both completed. | Circus Performance and Jungle Performance can be played in either order. Winter Performance is played after they are both completed. | ||
Line 105: | Line 102: | ||
}} | }} | ||
}} | }} | ||
− | ====Third | + | ====Third floor==== |
{{InfoTable|imagewidths=200| | {{InfoTable|imagewidths=200| | ||
{{InfoRow | {{InfoRow | ||
Line 171: | Line 168: | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Cassette Tape |
| sprite={{sprite | Tempo, Items.png | crop_width=24 | crop_height=24 | crop_x=0 | crop_y=48}} | | sprite={{sprite | Tempo, Items.png | crop_width=24 | crop_height=24 | crop_x=0 | crop_y=48}} | ||
| desc=Awards double points for each enemy defeated during its duration of effect. | | desc=Awards double points for each enemy defeated during its duration of effect. |
Revision as of 11:27, 15 January 2022
Tempo | ||||||||||||||||||||
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System(s): Sega 32X | ||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||
Developer: Sega, Red Company | ||||||||||||||||||||
Sound driver: SMPS Z80 (modified) | ||||||||||||||||||||
Genre: Action[1][2] | ||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||
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Tempo (テンポ) is a 1995 action platforming game developed for the Sega 32X by Sega and Red Company. It was the first game in Red's Tempo series, and was followed by Tempo Jr. and Super Tempo.
Contents
Story
In the world of Rhythmia, Dance Master Major Minor is holding a huge music festival. Tempo the grasshopper and his friend Katy are competing in a dance contest on the Major Minor Show for a coveted trophy. But the sinister King Dirge wants the trophy. He and his minions, called Mussi Productions, try to force Tempo and Katy out of the contest.
Gameplay
The game is a platformer. Tempo can move around with and , can look up and down with and , and ducks with . He jumps with and can hover with his wings by holding while in midair, slowly floating downward. Tempo can run with or . Tempo kicks with , which knocks out enemies, and snaps music notes with , which stuns enemies. Kicking can be done with jumping or ducking, and snapping can both be done while jumping. Enemies can also be defeated by jumping on them. Kicking an enemy awards the player 100 points, while jumping on them awards 10 points.
Finding a DANCE panel causes Tempo to do a dance that defeats all enemies on screen and summons his friend Katy. Katy follows Tempo around for the rest of the stage and automatically defeats enemies if Tempo stuns them with a note. If the player finds a KATY panel while Katy is following Tempo, Katy does does a spin attack that opens up a secret path.
Tempo has a health bar in the top left corner of the screen and loses health when he hits an enemy or an obstacle. Katy flees when Tempo's health is low. There are items throughout the levels that replenish Tempo's health. If Tempo loses all his health, he loses a life. If he loses all of his lives, the game ends but the player can continue or get a password to continue at another time.
Stages
The game's stages are divided between the three floors of the Major Minor Show. Pressing or on the stage select screen changes the floor. Pressing and selects the stage. The first two floors allow the player to choose which stage to play in any order. The player beat all the stages on one floor to go on to the next. Stages cannot be played once completed.
First floor
These stages can be played in any order.
Downtown Performance | |
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An urban city filled with basketball-playing enemies, skyscrapers that rise and fall, and lots of city-related gimmicks leading to a fight with a giant shoe. | |
Hi Fi Performance | |
A digital maze of conveyor belts, electric drum pads, electroshock televisions, and dancing bug monsters that ends with a fight against a pair of headphones. | |
Indigestion Performance | |
Fight your way through the mouth and into the belly of a large monster to fight a boxing glove in a boxing ring. |
Second floor
Circus Performance and Jungle Performance can be played in either order. Winter Performance is played after they are both completed.
Circus Performance | |
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Jungle Performance | |
Winter Performance | |
Third floor
Final Performance | |
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The Final Performance consists of three hallways with a number of rooms for finding Katy, augmenting Tempo's strength bar with Headphones, and replenishing his health before the final boss fight. |
Landmarks
Treble Clef | |
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Bounce off these to send Tempo cartwheeling across the screen. He is invulnerable while spinning. | |
Minor Teleporter | |
Jump on top to teleport to another area. | |
Crystal | |
Hurts Tempo if he touches it. Used to block paths. Find a Flower to melt it. | |
Flower | |
Touch the ice block to defrost it into a flower, which melts any crystals that might be blocking the way, leaving Power Notes in their place. | |
End | |
Marks the end of a level. |
Items
Production credits
- Designer: Keisuke Abe
- Character Animation Design: Keita Komiyama
- Producers: Hiroshi Aso, Yukihiko Hojo (RED), Mike Larsen
- Assistant Game Designer: Ryoma Kaneko (RED)
- Assistant Producer: Bill Person
- Lead Programmer: Tsukasa Aoki
- Player Programmer: Yuzo Iwai
- Enemy Programmer: Naohiro Hirao
- 32X Programmer: Masanaga Uekusa
- Miscellaneous Utilities: Tomonobu Takahashi
- Object Graphics: Hiroyuki Hirama
- 32X Graphics: Masahiro Kumono
- Background Graphics: Yuta Ihara, Mototaka Nakatsu
- Graphics Assistant: Akira Soejima, Yasuhumi Yamaguchi
- Assistant Map Designer: Hito Ii (RED), G. Chatani (RED)
- Product Manager: Ami Matsumura-Blaire
- Lead Testers: Norihito Sekine, Jeff Junio
- Assistant Lead Testers: Lorne Asuncion, Don Carmichael, Mike Herauf
- Music: Chamy
- Composer: Hiroyuki Hamada
- Sound Effects: Masaru Setsumaru
- Sound Programmers: Atsumu Miyazawa, Akio Setsumasa
- Vocals: Dawn Marie Moore, Jerick De Perio, Bob Timbello (RED)
- Choreography: Hiro Kurosu
- Choreography (Dance Assistant): Yukiko Tsukamoto
- Supervisors: Takashi Shoji, Takeshi Niimura, Ryoichi Hasegawa
- Presented by: Sega 1995, Red 1995
- Assistant Lead Tester: Lance Nelson
- Testers: Arnold Feener, Ly Ly, Joe Cain, Jeff Hedges, Dana Green, John Amirkhan, Janine Cook, Kerry Kirkham, Phil Co, Peter Clark, Richie Hideshima, Maria Tuzzo, Sean McInnes, Rachael Bristol, Christine Watson, Sean Doidge, Len Jung, Crisi Albertson, Erik Larsen, Robert Buckingham, Amber-Leigh Junier, Sam Saliba, Noah Mackenzie, Atom Ellis, Howard Gipson, Steve Bourdet, Jeff Loney, Ed Riel, Nicole Tatum, Chris Lucich, Tony Lynch, Lloyd Kinoshita, Dan Webber, Steve Rapp, Chris Charles, Charles Artoux, Eric Simonich, and Todd Morgan
- Manual: Wendy Dinsmore
Magazine articles
- Main article: Tempo/Magazine articles.
Promotional material
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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64 | |
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Based on 16 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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3MB | Cartridge (JP/US) | |||||||||||
? |
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1995-02-07 | Page | |||||||||||
? |
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1995-02-06 | Page | |||||||||||
? |
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1995-02-06 | Page | |||||||||||
? |
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1995-02-04 | Page | |||||||||||
? |
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1995-01-26 | Page | |||||||||||
? |
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1995-01-24 | Page | |||||||||||
? |
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1995-01-21 | Page | |||||||||||
? |
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1994-12-29 | Page |
External links
- Sega of America webpage: 32X
References
- ↑ File:Tempo 32x jp cover.jpg
- ↑ 2.0 2.1 http://sega.jp/fb/segahard/32x/soft.html (Wayback Machine: 2013-06-19 13:31)
- ↑ 3.0 3.1 GamePro, "May 1995" (US; 1995-xx-xx), page 60
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 307
- ↑ Electronic Games (1992-1995), "May 1995" (US; 1995-0x-xx), page 82
- ↑ Famitsu, "1995-03-31" (JP; 1995-03-17), page 1
- ↑ GameFan, "Volume 3, Issue 4: April 1995" (US; 1995-xx-xx), page 19
- ↑ Game Players, "Vol. 8 No. 5 May 1995" (US; 1995-0x-xx), page 50
- ↑ MAN!AC, "06/95" (DE; 1995-05-10), page 52
- ↑ Mega Force, "Mai 1995" (FR; 1995-0x-xx), page 72
- ↑ Next Generation, "May 1995" (US; 1995-04-18), page 92
- ↑ Saturn Fan, "1995 June" (JP; 1995-05-08), page 40
- ↑ Sega Saturn Magazine, "April 1995" (JP; 1995-03-08), page 132
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 199
- ↑ Video Games, "6/95" (DE; 1995-05-17), page 90
- ↑ VideoGames, "March 1995" (US; 1995-02-xx), page 83
- ↑ VideoGames, "May 1995" (US; 1995-0x-xx), page 74
Tempo | |
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Main page | Maps | Hidden content | Magazine articles | Reception | Region coding | Technical information |
Tempo series of games |
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Tempo (1995) | Tempo Jr. (1995) | Super Tempo (1998) |