Difference between revisions of "Robo Aleste"
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{{rom|MCD|sha1= |md5= |crc32= |size=554,923,824|date=|source=CD (EU)|comments=4416|quality=good|prototype=}} | {{rom|MCD|sha1= |md5= |crc32= |size=554,923,824|date=|source=CD (EU)|comments=4416|quality=good|prototype=}} | ||
{{rom|MCD|sha1= |md5= |crc32= |size=574,511,280|date=|source=CD (JP)|comments=T-66014|quality=good|prototype=}} | {{rom|MCD|sha1= |md5= |crc32= |size=574,511,280|date=|source=CD (JP)|comments=T-66014|quality=good|prototype=}} | ||
+ | }} | ||
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+ | ===Track list=== | ||
+ | {{multicol| | ||
+ | {{tracklist| | ||
+ | {{track|data}} | ||
+ | {{track|Stage 1 Start Demo|time=0:06}} | ||
+ | {{track|Stage 1 / 10 BGM|time=5:10}} | ||
+ | {{track|Stage 2 Start Demo|time=0:11}} | ||
+ | {{track|Stage 9 Start Demo|time=0:08}} | ||
+ | {{track|Stage 2 / 9 BGM|time=3:36}} | ||
+ | {{track|Stage 3 Start Demo|time=0:09}} | ||
+ | {{track|Stage 7 Start Demo|time=0:09}} | ||
+ | {{track|Stage 3 / 7 BGM|time=2:48}} | ||
+ | {{track|Boss BGM 1|time=5:12}} | ||
+ | {{track|Stage Clear BGM|time=0:13}} | ||
+ | {{track|Game Over BGM|time=0:11}} | ||
+ | {{track|Stage 5 Start Demo|time=0:14}} | ||
+ | {{track|Stage 5 / 8 BGM|time=5:07}} | ||
+ | {{track|Stage 6 Start Demo|time=0:08}} | ||
+ | {{track|Stage 4 / 6 BGM|time=5:39}} | ||
+ | {{track|Stage 11 Start Demo|time=0:09}} | ||
+ | {{track|Boss BGM 2|time=3:18}} | ||
+ | {{track|Stage 11 BGM|time=3:07}} | ||
+ | {{track|Last Boss BGM|time=3:04}} | ||
+ | {{track|Opening Visual Demo|time=4:19}} | ||
+ | {{track|Stage 5 Visual Demo|time=1:41}} | ||
+ | {{track|Stage 6 Visual Demo|time=0:48}} | ||
+ | {{track|Stage 7 Visual Demo|time=0:56}} | ||
+ | {{track|Ending Visual Demo|time=6:28}} | ||
+ | }} | ||
}} | }} | ||
Revision as of 00:32, 16 January 2022
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Robo Aleste | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega-CD | |||||||||||||||||||||||||||||||||||
Publisher: Compile (Japan), Tengen (US), Sega (Europe) | |||||||||||||||||||||||||||||||||||
Developer: Compile | |||||||||||||||||||||||||||||||||||
Genre: Shooting[1] | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Dennin-Aleste: Nobunaga and his Ninja force (電忍アレスタ) is a vertical scrolling shoot-'em-up developed by Compile exclusively for the Sega Mega-CD. Outside of Japan, it was released as Robo Aleste.
It is part of the Aleste series of games, and is meant as a followup to Musha Aleste. Strangely, this is one of only two Aleste titles to ever use the name outside of Japan; the other is Super Aleste.
Contents
Gameplay
Many of the base mechanics come from Musha. You control the flying robot with the directional keys, and change the speed of movement with . fires your main and sub weapons. Main and sub weapons work much like the previous game; collect "P" chips to add more kunai streams to your main weapon, and collect one of four colored orbs to either change or powerup your current sub weapon. Blue is a piercing laser (like yellow from Musha), green fires shurikens with a wide range, brown is for bombs (somewhat like red from Musha), and yellow turns the two options into a rotating shield (like blue in Musha) while also giving them limited homing capabilities.
The way options work is the big mechanical difference from Musha. The robot now comes with two fixed options in front of it at all times, which can never be destroyed. The options still absorb enemy bullets and cause damage on contact, however. Not only that, but your sub weapons are now fired from these options, allowing clever players to do additional damage. Finally, you can even perform a limited charge shot with the options by holding for a brief moment; note that holding also fires your main weapon, but not your sub weapon.
Unfortunately, like many console-exclusive shooters, there's a silly scoring exploit that makes the score counter irrelevant. Similarly to Seirei Senshi Spriggan or Super Aleste, powerup carriers reappear infinitely during boss fights, which are once again not time limited. A short-range weapon such as the brown sub weapon will keep you going for a long time. You can no longer fire the sub weapons separately from the main weapon as you can in Musha, but careful maneuvering should be able to get around this.
Stages
Dennin has a grand total of 11 stages, making for a very long game.
Stage 1 | |
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Boss: 飛竜 (鉄) | |
Stage 2 | |
Boss: 武者王 (今川 義元) | |
Stage 3 | |
Boss: (上杉 謙信) | |
Stage 4 | |
Boss: 飛竜改 (鉄) | |
Stage 5 | |
Boss: (武田 信玄) | |
Stage 6 | |
Boss: (長宗我部 元親) | |
Stage 7 | |
Boss: (島津 貴久) | |
Stage 8 | |
Boss: (冴刃) | |
Stage 9 | |
Stage 10 | |
Boss: (毛利 元就) | |
Stage 11 | |
Mid-Boss: 火竜 (鉄) Boss: (Astaroth) |
Versions
Robo Aleste versions of the game contain small balance changes to make the game easier. The big two changes are that dynamic rank does not rise as quickly, and that the yellow weapon has been buffed. The Japanese version also has a bunch of character dialogue stored as Red Book audio on the disc, but many of these tracks ended up being unused. The respective dialogues simply appeared as text.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Robo Aleste | Robo Aleste |
English (US) | Robo Aleste | Robo Aleste |
Japanese | 電忍アレスタ | Dennin Aleste |
Production credits
Oversea version
- Producer: Masamitsu Niitani
- Planning: Kerol
- Programmers: Takin, Koichi Yamashita, Jemini Hirono
- Character Designers: Hiroshi Ryuoh-in, Shin-ichi Ohnishi, Syunsuke "Great" Takashima, Kerol
- Mechanic Designers: Hiroshi Ryuoh-in, Hiroki Kodama
- Continuity Writers: Kengo Morita, Zod Hoshijima, Kerol
- Computer Graphics: Hiroki Kodama, Shin-ichi Ohnishi, Hiroshi Ryuoh-in, Kengo Morita, Gennosuke Yumi
- Sound Effects: Einosuke Nagao
- Sampling: Pon Imasue
- Cooperators: Yasutoshi Akiyama, Kasumi Hakuryuh-hou, Kazunari Bishamonten, Lemontea
- Cast of Voices: Terry Ueyama, Xanthe Smith, Barry Gjerde, Geraldine Twilley, Robert B. Spenser
- Cooperation
- By Word: Japan Media Programming co., ltd.
- Compact Disc Audio
- All music produced and arranged by: Katsumi Tanaka
- Original music written by: Katsumi Tanaka, Satoshi Shimazaki
- Original sound recording made by: LMS Recordings
- All songs published by: LMS Music inc.
- Full digital process mastered at: Hit Factory Japan
- Multi Audio at Visual Sequence
- Produced and engineered by: Katsumi Tanaka
- All CD music are: Virtual Stereo Treated
- Explanatory leaflet Staff: Kazuhiro Kohnoue, Youichi Utsumi, Katsuhiko Ikeda, Zod Hoshijima, Hiroshi Ryuoh-in
- Supervisor: Jemini Hirono
- Directed by: Kerol, Compile
Japanese version
- プロデューサー: 仁井谷 正充
- 企画: ケロル
- プログラマー: Takin, 山下 孝一, じぇみに 広野
- キャラクターデザイン: 龍王院 弘, 大西 伸一, 高島 "グレート" 俊介, ケロル
- メカニックデザイン: 龍王院 弘, 小玉 "俺に惚れろ" 浩樹
- 絵コンテ: 森田 時雨, ゾッド 星島, ケロル
- グラフィック: 小玉 "俺に惚れろ" 浩樹, 大西 伸一, 龍王院 弘, 森田 時雨, 弓 弦之助
- 効果音: 長尾 英之助
- サンプリング: 今末 PON
- 協力: 秋山 泰俊, 白龍鳳 霞, 毘沙門天 和鳴, 果物茶
- 声の出演: 緑川 光, 久川 綾, 神谷 明, 寺瀬 めぐみ, 岸野 幸正, 森山 周一郎
- 協力: 青二プロ, 吉江企画
- Compact Disc Audio
- All music produced and arranged by: Katsumi Tanaka
- Original music written are: Katsumi Tanaka, Satoshi Shimazaki
- Original sound recording made by: LMS Recordings
- All songs published by: LMS Music inc.
- Full digital process mastered at: Hit Factory Japan
- Multi Audio at Visual Sequence Produced and engineered by: Katsumi Tanaka
- All CD Recording Processed: Virtual Stereo Treated
- マニュアルスタッフ: 河野上 和廣, 内海 庸一, 池田 克彦, ゾッド 星島, 龍王院 弘
- スーパーバイザー: じぇみに 広野
- 監督: ケロル
- 制作: コンパイル
Magazine articles
- Main article: Robo Aleste/Magazine articles.
Promotional material
Physical scans
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74 | |
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Based on 25 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
554,923,824 | CD (EU) | 4416 | ||||||||||
✔ |
|
574,511,280 | CD (JP) | T-66014 |
Track list
1. Data track |
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2. Stage 1 Start Demo (0:06) |
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3. Stage 1 / 10 BGM (5:10) |
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4. Stage 2 Start Demo (0:11) |
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5. Stage 9 Start Demo (0:08) |
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6. Stage 2 / 9 BGM (3:36) |
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7. Stage 3 Start Demo (0:09) |
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8. Stage 7 Start Demo (0:09) |
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9. Stage 3 / 7 BGM (2:48) |
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10. Boss BGM 1 (5:12) |
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11. Stage Clear BGM (0:13) |
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12. Game Over BGM (0:11) |
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13. Stage 5 Start Demo (0:14) |
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14. Stage 5 / 8 BGM (5:07) |
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15. Stage 6 Start Demo (0:08) |
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16. Stage 4 / 6 BGM (5:39) |
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17. Stage 11 Start Demo (0:09) |
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18. Boss BGM 2 (3:18) |
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19. Stage 11 BGM (3:07) |
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20. Last Boss BGM (3:04) |
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21. Opening Visual Demo (4:19) |
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22. Stage 5 Visual Demo (1:41) |
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23. Stage 6 Visual Demo (0:48) |
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24. Stage 7 Visual Demo (0:56) |
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25. Ending Visual Demo (6:28) |
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References
- ↑ 1.0 1.1 https://sega.jp/fb/segahard/mcd/soft_licensee.html (Wayback Machine: 2019-06-10 17:56)
- ↑ Sega Visions, "August/September 1993" (US; 1993-xx-xx), page 104
- ↑ GamePro, "August 1993" (US; 1993-xx-xx), page 17
- ↑ https://groups.google.com/g/rec.games.video.sega/c/CcbcYvN2iwY/m/OJK6P0ssOU8J
- ↑ 5.0 5.1 GamePro, "September 1993" (US; 1993-xx-xx), page 48
- ↑ 6.0 6.1 MegaTech, "April 1993" (UK; 1993-03-20), page 29
- ↑ Mega Power, "February 1994" (UK; 1994-01-20), page 79
- ↑ Select Round, "Septembre 1993" (FR; 1993-xx-xx), page 2
- ↑ 9.0 9.1 Video Games, "9/93" (DE; 1993-08-25), page 43
- ↑ File:DenninAleste_MCD_JP_SSCredits.pdf
- ↑ Beep! MegaDrive, "January 1993" (JP; 1992-12-08), page 31
- ↑ Consoles +, "Février 1993" (FR; 1993-0x-xx), page 96
- ↑ Electronic Games (1992-1995), "October 1993" (US; 1993-09-23), page 85
- ↑ Electronic Gaming Monthly, "August 1993" (US; 1993-xx-xx), page 30
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 124
- ↑ Famitsu, "1992-11-27" (JP; 1992-11-13), page 40
- ↑ GameFan, "Volume 1, Issue 3: January 1993" (US; 199x-xx-xx), page 11
- ↑ GameFan, "Volume 1, Issue 9: August 1993" (US; 1993-xx-xx), page 10
- ↑ Hippon Super, "November 1992" (JP; 1992-10-03), page 45
- ↑ Joypad, "Janvier 1993" (FR; 199x-xx-xx), page 41
- ↑ Joypad, "Septembre 1993" (FR; 1993-0x-xx), page 79
- ↑ Joystick, "Janvier 1993" (FR; 199x-xx-xx), page 231
- ↑ Mega Drive Fan, "March 1993" (JP; 1993-02-xx), page 59
- ↑ Mega, "February 1993" (UK; 1993-01-21), page 44
- ↑ Mega Force, "Mega-CD Force: Le Supplément Spécial Mega-CD" (FR; 1993-xx-xx), page 24
- ↑ Mega Fun, "09/93" (DE; 1993-08-18), page 42
- ↑ MegaTech, "February 1993" (UK; 1993-01-20), page 26
- ↑ Player One, "Octobre 1993" (FR; 1993-xx-xx), page 108
- ↑ Sega Pro, "February 1993" (UK; 1993-01-14), page 59
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Zone, "February 1993" (UK; 1993-01-20), page 38
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Sonic the Comic, "September 4th 1993" (UK; 1993-09-04), page 11
- ↑ Video Games, "1/94" (DE; 1993-12-19), page 44
Robo Aleste | |
---|---|
Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception | Technical information |
Aleste/Power Strike games for Sega systems/published by Sega | |
---|---|
Power Strike (1988) | Power Strike II (1993) | |
M.U.S.H.A. (1990) | |
GG Aleste (1991) | Power Strike II (1993) | GG Aleste 3 (2020) | |
Robo Aleste (1992) | |
M.U.S.H.A. (2008) | |
Aleste Collection (2020) | |
Aleste-related media | |
Aleste Collection: Music Album (2022) |
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- Robo Aleste
- Aleste