Difference between revisions of "Zool"
From Sega Retro
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| otherformats={{NonSega|ARC|Amiga|CD32|ST|IBMPC|GB|SNES}} | | otherformats={{NonSega|ARC|Amiga|CD32|ST|IBMPC|GB|SNES}} | ||
}} | }} | ||
− | + | '''''{{PAGENAME}}''''' or '''''Zool: Ninja of the Nth Dimension''''', known as '''''Zool no Yume Bouken''''' (ズールのゆめぼうけん) in Japan, is a platform game developed by [[Gremlin Graphics]] for the Commodore Amiga in 1992 as an answer to the "mascot wars" of the early 1990s spearheaded by ''Super Mario Bros.'' and ''[[Sonic the Hedgehog]]''. The success of ''Zool'' success saw it brought to a number of platforms, including the [[Sega Mega Drive]], [[Sega Master System]], and [[Sega Game Gear]] during late 1993 and 1994. | |
+ | |||
+ | ==Story== | ||
+ | While investigating a disturbance in the nth dimension, Zool is caught in a vortex and crashes his ship in a strange land. He learns that the evil Krool has conquered seven worlds, including the one he has found, and that he must free these worlds from Krool's grip in order to make it back home. | ||
==Gameplay== | ==Gameplay== | ||
− | ''Zool'' is a | + | ''Zool'' is a fast-paced platform game where players control the gremlin ninja Zool. Zool is moved with {{left}} and {{right}} and jumps with {{B}}. He attacks by shooting a ranged projectile with {{A}}. He can kneel with {{down}} and does a kick and fires his shot with {{down}}+{{A}}. He grabs on to walls when he jumps onto them and can jump up them to climb them. Holding {{C}} while jumping makes Zool perform a spinning attack. Pushing {{down}} while running causes a sliding attack. Because of the fast pace of the game and the enemy placement, it is necessary to progress slowly and make use of the sliding attack to avoid taking too much damage. |
− | + | The objective of each stage is to collect a certain amount of items (the design of which varies depending on the world) and then find the exit beacon (a giant coin). The status bar on the bottom of the screen shows how many more items need to be collected and also has an arrow that points to the direction of the exit. Each world contains four different stages, with the fourth stage having a boss fight before the exit. | |
− | The game | + | Zool has three hit points and loses one whenever he takes damage from an enemy. When he runs out of hit points, he can only take one more hit before losing a life. There is no way to replenish hit points, but he starts each stage with full health. Each stage is timed, and Zool loses a life if he runs out of time. He retains all of the items he has collected if he loses a life. |
+ | |||
+ | The game contains a number of embedded minigames, including several arcade games, a scrolling space shooter and a game accessible only by making Zool play a certain tune on an in-game piano or finding certain invisible warp points. | ||
− | === | + | ===Worlds=== |
{{InfoTable|imagewidths=200| | {{InfoTable|imagewidths=200| | ||
{{InfoRow | {{InfoRow | ||
| title=The Sweet World | | title=The Sweet World | ||
− | | screenshot= | + | | screenshot=Zool, Stage 1.png |
+ | | screenshot2=Zool, Stage 1 Boss.png | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=The Music World | | title=The Music World | ||
+ | | screenshot=Zool, Stage 2.png | ||
+ | | screenshot2=Zool, Stage 2 Boss.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Fruit World | ||
| screenshot=Notavailable.svg | | screenshot=Notavailable.svg | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=The | + | | title=The Tool World |
+ | | screenshot=Notavailable.svg | ||
+ | | desc=This world is not present in the 8-bit versions of the game. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Toy World | ||
| screenshot=Notavailable.svg | | screenshot=Notavailable.svg | ||
| desc= | | desc= | ||
Line 85: | Line 102: | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=The | + | | title=The Desert Island World |
| screenshot=Notavailable.svg | | screenshot=Notavailable.svg | ||
− | | desc= | + | | desc=This world is not present in the 8-bit versions of the game. |
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Items=== | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Bomb | ||
+ | | sprite={{sprite | Zool, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Destroys all enemies on the screen. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Jumping Zool | ||
+ | | sprite={{sprite | Zool, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}} | ||
+ | | desc=Temporarily gives Zool an enhanced jump. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Shield | ||
+ | | sprite={{sprite | Zool, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}} | ||
+ | | desc=Temporary makes Zool invincible. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=1-Up | ||
+ | | sprite={{sprite | Zool, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=16}} | ||
+ | | desc=Awards the player an extra life. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Two Zool | ||
+ | | sprite={{sprite | Zool, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=16}} | ||
+ | | desc=Creates a "shadow Zool" that follows Zool and mirrors his movements, including his attacks. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Goal | ||
+ | | sprite={{sprite | Zool, Items.png | 2 | crop_width=32 | crop_height=32 | crop_x=48 | crop_y=0}} | ||
+ | | desc=Ends the stage if the player has found the necessary amount of collectibles. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Restart Point | ||
+ | | sprite={{sprite | Zool, Items.png | 2 | crop_width=32 | crop_height=32 | crop_x=80 | crop_y=0}} | ||
+ | | desc=Checkpoint where Zool is revived after losing a life. Stand in front of it and hold down {{A}} (or {{2}}) to activate. | ||
}} | }} | ||
}} | }} | ||
+ | |||
+ | ===8-bit versions=== | ||
+ | The Master System and Game Gear versions of the game play similarly but have some differences. Zool is moved with {{left}} and {{right}} and jumps with {{1}}. He fires his shot with {{1}}. If the player presses {{1}} again in mid-air, Zool does a different attack depending on when the button is pressed. If pressed before or at the apex of the jump, he performs his spin attack; if pressed after the apex of the jump, he fires his shot. He grabs walls as in the other versions of the game, but instead of ascending by jumping up them, he climbs walls by pressing {{up}} and {{down}}. | ||
+ | |||
+ | The worlds are mostly the same but have different level layouts. The Tool World and Desert Island World have been removed, and the Toy World has been moved to the end of the game. | ||
+ | |||
+ | ==History== | ||
+ | ===Legacy=== | ||
+ | The game ends with a cliffhanger and clear hint a sequel. While ''Zool'' was followed by ''Zool 2'', it was not brought to a Sega system. | ||
+ | |||
+ | ''Zool Redimensioned'', a remaster of the game, was released in August 2021. It was developed by Sumo Digital Academy and published by Secret Mode on the [[Steam]] platform. It was based on the Mega Drive version, which was included as a bonus. | ||
==Versions== | ==Versions== | ||
− | + | Compared to the Amiga original, the [[Sega Mega Drive]] version runs faster and has multiple parallax scrolling background planes instead of the Amiga's typical "copper mode" color gradients. | |
===Localised names=== | ===Localised names=== |
Revision as of 19:26, 18 February 2022
Zool | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Master System, Sega Game Gear | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: GameTek (US) Electronic Arts (EU) Gremlin Graphics Software (EU) Nisshouiwai Infocom (JP) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Gremlin Graphics Software | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: Krisalis sound driver | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2][3] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Zool or Zool: Ninja of the Nth Dimension, known as Zool no Yume Bouken (ズールのゆめぼうけん) in Japan, is a platform game developed by Gremlin Graphics for the Commodore Amiga in 1992 as an answer to the "mascot wars" of the early 1990s spearheaded by Super Mario Bros. and Sonic the Hedgehog. The success of Zool success saw it brought to a number of platforms, including the Sega Mega Drive, Sega Master System, and Sega Game Gear during late 1993 and 1994.
Contents
Story
While investigating a disturbance in the nth dimension, Zool is caught in a vortex and crashes his ship in a strange land. He learns that the evil Krool has conquered seven worlds, including the one he has found, and that he must free these worlds from Krool's grip in order to make it back home.
Gameplay
Zool is a fast-paced platform game where players control the gremlin ninja Zool. Zool is moved with and and jumps with . He attacks by shooting a ranged projectile with . He can kneel with and does a kick and fires his shot with +. He grabs on to walls when he jumps onto them and can jump up them to climb them. Holding while jumping makes Zool perform a spinning attack. Pushing while running causes a sliding attack. Because of the fast pace of the game and the enemy placement, it is necessary to progress slowly and make use of the sliding attack to avoid taking too much damage.
The objective of each stage is to collect a certain amount of items (the design of which varies depending on the world) and then find the exit beacon (a giant coin). The status bar on the bottom of the screen shows how many more items need to be collected and also has an arrow that points to the direction of the exit. Each world contains four different stages, with the fourth stage having a boss fight before the exit.
Zool has three hit points and loses one whenever he takes damage from an enemy. When he runs out of hit points, he can only take one more hit before losing a life. There is no way to replenish hit points, but he starts each stage with full health. Each stage is timed, and Zool loses a life if he runs out of time. He retains all of the items he has collected if he loses a life.
The game contains a number of embedded minigames, including several arcade games, a scrolling space shooter and a game accessible only by making Zool play a certain tune on an in-game piano or finding certain invisible warp points.
Worlds
The Sweet World | |
---|---|
The Music World | |
The Fruit World | |
The Tool World | |
This world is not present in the 8-bit versions of the game. | |
The Toy World | |
The Fairground World | |
The Desert Island World | |
This world is not present in the 8-bit versions of the game. |
Items
8-bit versions
The Master System and Game Gear versions of the game play similarly but have some differences. Zool is moved with and and jumps with . He fires his shot with . If the player presses again in mid-air, Zool does a different attack depending on when the button is pressed. If pressed before or at the apex of the jump, he performs his spin attack; if pressed after the apex of the jump, he fires his shot. He grabs walls as in the other versions of the game, but instead of ascending by jumping up them, he climbs walls by pressing and .
The worlds are mostly the same but have different level layouts. The Tool World and Desert Island World have been removed, and the Toy World has been moved to the end of the game.
History
Legacy
The game ends with a cliffhanger and clear hint a sequel. While Zool was followed by Zool 2, it was not brought to a Sega system.
Zool Redimensioned, a remaster of the game, was released in August 2021. It was developed by Sumo Digital Academy and published by Secret Mode on the Steam platform. It was based on the Mega Drive version, which was included as a bonus.
Versions
Compared to the Amiga original, the Sega Mega Drive version runs faster and has multiple parallax scrolling background planes instead of the Amiga's typical "copper mode" color gradients.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Zool: Ninja of the Nth Dimension | Zool: Ninja of the Nth Dimension |
English (US) | Zool: Ninja of the Nth Dimension | Zool: Ninja of the Nth Dimension |
Japanese | ズールのゆめぼうけん | Zool no Yume Bouken |
Production credits
Mega Drive version
- Sega/Game Code: Paul Hiley
- Game/Frontend Code: George Allan
- Artists: Ade Carless, Paul Gregory, Damon Godley
- Music: Patrick Phelan, Krysalis
- Maps: Paul Gregory, Ade Carless, Tony Dawson, Paul Green
- Additional Help: Mick Lister
- Test: Lee Campbell, Tony Howe, Rob Millington, Simon Short
- Produced by: Mark Glossop
Master System version
- Main Code: Siz
- Additional Code: Richard Stevenson
- Music Composition: Patrick Phelan
- Sound: Krisalis Software
- Art: Michael Hirst, Ade Carless, Greggs, Pete Daniels
- Map and Level Design: Mike Lister, Michael Hirst
- Project Manager: Tony Casson
- Development Manager: James North-Hearn
- © Gremlin Graphics, 1993
Game Gear version
- Main Code: Siz
- Additional Code: Richard Stevenson
- Music Composition: Patrick Phelan
- Sound: Krisalis Software
- Art: Michael Hirst, Ade Carlesss, Pete Daniels, Greggs
- Map and Level Design: Mike Lister, Michael Hirst
- Project Manager: Tony Casson
- Development Manager: James North-Hearn
- Copyright 1993 Gremlin Graphics
Magazine articles
- Main article: Zool/Magazine articles.
Promotional material
Physical scans
Mega Drive version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
75 | |
---|---|
Based on 36 reviews |
Mega Drive, UK (English-only manual) |
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|
Master System version
Sega Retro Average | ||||
---|---|---|---|---|
|
N/A | |
---|---|
Based on 0 reviews |
Game Gear version
Sega Retro Average | ||||
---|---|---|---|---|
|
N/A | |
---|---|
Based on 0 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
1MB | 1994-01 | Cartridge (US) | ||||||||||
✔ |
|
1MB | 1993-09 | Cartridge (EU) | ||||||||||
? |
|
256kB | Cartridge (EU) | |||||||||||
? |
|
256kB | Cartridge (US) | |||||||||||
? |
|
256kB | Cartridge (EU) | |||||||||||
? |
|
256kB | Cartridge (JP) |
References
- ↑ File:Zool GG EU Box Back.jpg
- ↑ File:Zool GG JP Box Front.jpg
- ↑ 3.0 3.1 http://sega.jp/fb/segahard/gg/soft_licensee.html (Wayback Machine: 2013-01-01 20:24)
- ↑ 4.0 4.1 ', "" (; ), page 50
- ↑ 5.0 5.1 ', "" (; ), page 107
- ↑ ', "" (; ), page 49
- ↑ ', "" (; ), page 16
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 ', "" (; ), page 100
- ↑ ', "" (; ), page 23
- ↑ ', "" (; ), page 47
- ↑ ', "" (; ), page 67
- ↑ ', "Juni 1994" (; 1994-05-11), page 45
- ↑ ', "Juni 1994" (; 1994-05-11), page 275
- ↑ ', "Juni 1994" (; 1994-05-11), page 113
- ↑ 15.0 15.1 ', "Juni 1994" (; 1994-05-11), page 21
- ↑ ', "Juni 1994" (; 1994-05-11), page 117
- ↑ 17.0 17.1 ', "Juni 1994" (; 1994-05-11), page 146
- ↑ ', "Juni 1994" (; 1994-05-11), page 89
- ↑ 19.0 19.1 ', "Juni 1994" (; 1994-05-11), page 46
- ↑ ', "Juni 1994" (; 1994-05-11), page 369
- ↑ ', "Juni 1994" (; 1994-05-11), page 246
- ↑ 22.0 22.1 ', "Juni 1994" (; 1994-05-11), page 1
- ↑ ', "Juni 1994" (; 1994-05-11), page 50
- ↑ 24.0 24.1 ', "Juni 1994" (; 1994-05-11), page 37
- ↑ ', "Juni 1994" (; 1994-05-11), page 130
- ↑ ', "Juni 1994" (; 1994-05-11), page 34
- ↑ 27.0 27.1 ', "Juni 1994" (; 1994-05-11), page 48
- ↑ ', "Juni 1994" (; 1994-05-11), page 16
- ↑ ', "Juni 1994" (; 1994-05-11), page 100
- ↑ ', "Juni 1994" (; 1994-05-11), page 74
- ↑ ', "Juni 1994" (; 1994-05-11), page 64
- ↑ ', "Juni 1994" (; 1994-05-11), page 96
- ↑ ', "Juni 1994" (; 1994-05-11), page 137
- ↑ ', "Juni 1994" (; 1994-05-11), page 38
- ↑ ', "Juni 1994" (; 1994-05-11), page 70
- ↑ ', "Juni 1994" (; 1994-05-11), page 36
- ↑ ', "Juni 1994" (; 1994-05-11), page 24
- ↑ ', "Juni 1994" (; 1994-05-11), page 12
- ↑ ', "Juni 1994" (; 1994-05-11), page 56
- ↑ ', "Juni 1994" (; 1994-05-11), page 236
- ↑ ', "Juni 1994" (; 1994-05-11), page 82
- ↑ ', "Juni 1994" (; 1994-05-11), page 88
Zool | |
---|---|
Main page | Comparisons | Maps | Hidden content | Bugs | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs
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