Difference between revisions of "Sonic X-treme"
From Sega Retro
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m (+more work) |
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===List of developers=== | ===List of developers=== | ||
====Sonic Mars (Sega 32X)==== | ====Sonic Mars (Sega 32X)==== | ||
+ | *In Summar 1995, after [[Michael Kosaka]] leaves, the team consists of 1 concept artist, a designer, and two programmers.{{ref|http://www.lostlevels.org/200403/timeline.shtml}} | ||
+ | |||
*'''Director:''' [[Roger Hector]] | *'''Director:''' [[Roger Hector]] | ||
+ | *'''Producer:''' [[Mike Wallis]] | ||
*'''Lead Designer:''' [[Michael Kosaka]] | *'''Lead Designer:''' [[Michael Kosaka]] | ||
*'''Lead Designer:''' [[Chris Senn|Christian Senn]] | *'''Lead Designer:''' [[Chris Senn|Christian Senn]] | ||
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====Sonic X-treme (Sega Saturn/nVidia)==== | ====Sonic X-treme (Sega Saturn/nVidia)==== | ||
+ | *In Fall 1995, the team roughly consists of 9-10 artists & animators, 4 programmers, 3 designers, a sound guy, [[Mike Wallis]], and an exec producer.{{ref|http://www.lostlevels.org/200403/timeline.shtml}} | ||
+ | |||
{{multicol| | {{multicol| | ||
*[[Chris Ebert]] (Programmer) | *[[Chris Ebert]] (Programmer) | ||
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*[[Fei Cheng]] | *[[Fei Cheng]] | ||
*[[Mark Kupper]] | *[[Mark Kupper]] | ||
− | *[[Mike Wallis]] | + | *[[Mike Wallis]] (Producer?) |
*[[Ofer Alon]] | *[[Ofer Alon]] | ||
*[[Richard Wheeler]] | *[[Richard Wheeler]] | ||
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====Sonic X-treme (Sega Saturn/PC)==== | ====Sonic X-treme (Sega Saturn/PC)==== | ||
− | *[[Christian Senn]] | + | Source: New Worlds demo |
− | *[[Ofer Alon]] | + | *'''Art:''' [[Christian Senn]] |
+ | *'''Design:''' [[Christian Senn]] | ||
+ | *'''Sonic/Rings:''' [[Ross Harris]] | ||
+ | *'''Code:''' [[Ofer Alon]] | ||
+ | |||
+ | ==References== | ||
+ | <references/> |
Revision as of 05:46, 12 June 2022
Contents
Production credits
So the Sonic Retro page for X-treme contains a list of developers who worked on the game, but no proper production credits or listed roles. HOWEVER, the information can still be found by searching a bit. So until we find actual production credits, here is the list from the Retro page:
List of developers
Sonic Mars (Sega 32X)
- In Summar 1995, after Michael Kosaka leaves, the team consists of 1 concept artist, a designer, and two programmers.[1]
- Director: Roger Hector
- Producer: Mike Wallis
- Lead Designer: Michael Kosaka
- Lead Designer: Christian Senn
- Lead Programmer: Don Goddard
- Programmers: Chris Ebert, Toshiyasu Morita
- Art Director: Don Goddard
- Artist: Jeremy Cantor
- 3D Modeler: Ross Harris
- Writers: Michael Kosaka, Christian Senn, Don Goddard
Sonic X-treme (Sega Saturn/nVidia)
- In Fall 1995, the team roughly consists of 9-10 artists & animators, 4 programmers, 3 designers, a sound guy, Mike Wallis, and an exec producer.[1]
- Chris Ebert (Programmer)
- Christian Senn (Artist)
- Dean Lester
- Don Goddard (Lead Programmer, Writer)
- Fei Cheng
- Mark Kupper
- Mike Wallis (Producer?)
- Ofer Alon
- Richard Wheeler
- Robert Morgan
- Roger Hector (Director?)
- Toshi Morita (Programmer)
- Christina Coffin (Programmer - engines+bosses)
- Manny Granillo
- Ross Harris (3D Modeler) (Might be Sonic Mars only?)
- Tony Dezuniga
- Alan Ackerman
- Andy Probert
- Betty Cunningham
- Dave Sanner
- Dean Ruggles
- Jason Kuo
- Robert Steele
- Stieg Hedlund
- Aoki Kunitake
- Howard Drossin
- Hirokazu Yasuhara
Sonic X-treme (Sega Saturn/PC)
Source: New Worlds demo
- Art: Christian Senn
- Design: Christian Senn
- Sonic/Rings: Ross Harris
- Code: Ofer Alon