Difference between revisions of "Sonic X-treme"

From Sega Retro

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m (+more work)
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===List of developers===
 
===List of developers===
 
====Sonic Mars (Sega 32X)====
 
====Sonic Mars (Sega 32X)====
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*In Summar 1995, after [[Michael Kosaka]] leaves, the team consists of 1 concept artist, a designer, and two programmers.{{ref|http://www.lostlevels.org/200403/timeline.shtml}}
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*'''Director:''' [[Roger Hector]]
 
*'''Director:''' [[Roger Hector]]
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*'''Producer:''' [[Mike Wallis]]
 
*'''Lead Designer:''' [[Michael Kosaka]]
 
*'''Lead Designer:''' [[Michael Kosaka]]
 
*'''Lead Designer:''' [[Chris Senn|Christian Senn]]
 
*'''Lead Designer:''' [[Chris Senn|Christian Senn]]
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====Sonic X-treme (Sega Saturn/nVidia)====
 
====Sonic X-treme (Sega Saturn/nVidia)====
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*In Fall 1995, the team roughly consists of 9-10 artists & animators, 4 programmers, 3 designers, a sound guy, [[Mike Wallis]], and an exec producer.{{ref|http://www.lostlevels.org/200403/timeline.shtml}}
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{{multicol|
 
{{multicol|
 
*[[Chris Ebert]] (Programmer)
 
*[[Chris Ebert]] (Programmer)
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*[[Fei Cheng]]
 
*[[Fei Cheng]]
 
*[[Mark Kupper]]
 
*[[Mark Kupper]]
*[[Mike Wallis]]
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*[[Mike Wallis]] (Producer?)
 
*[[Ofer Alon]]
 
*[[Ofer Alon]]
 
*[[Richard Wheeler]]
 
*[[Richard Wheeler]]
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====Sonic X-treme (Sega Saturn/PC)====
 
====Sonic X-treme (Sega Saturn/PC)====
*[[Christian Senn]] (Director, Artist)
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Source: New Worlds demo
*[[Ofer Alon]]
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*'''Art:''' [[Christian Senn]]
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*'''Design:''' [[Christian Senn]]
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*'''Sonic/Rings:''' [[Ross Harris]]
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*'''Code:''' [[Ofer Alon]]
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==References==
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<references/>

Revision as of 05:46, 12 June 2022

Production credits

So the Sonic Retro page for X-treme contains a list of developers who worked on the game, but no proper production credits or listed roles. HOWEVER, the information can still be found by searching a bit. So until we find actual production credits, here is the list from the Retro page:

List of developers

Sonic Mars (Sega 32X)

  • In Summar 1995, after Michael Kosaka leaves, the team consists of 1 concept artist, a designer, and two programmers.[1]

Sonic X-treme (Sega Saturn/nVidia)

  • In Fall 1995, the team roughly consists of 9-10 artists & animators, 4 programmers, 3 designers, a sound guy, Mike Wallis, and an exec producer.[1]

Sonic X-treme (Sega Saturn/PC)

Source: New Worlds demo

References