Difference between revisions of "Sonic X-treme"
From Sega Retro
m |
|||
(2 intermediate revisions by the same user not shown) | |||
Line 4: | Line 4: | ||
===List of developers=== | ===List of developers=== | ||
====Sonic Mars (Sega 32X)==== | ====Sonic Mars (Sega 32X)==== | ||
+ | *In Summer 1995, after [[Michael Kosaka]] leaves, the team consists of one concept artist, one designer, and two programmers.{{ref|http://www.lostlevels.org/200403/timeline.shtml}} | ||
+ | |||
*'''Director:''' [[Roger Hector]] | *'''Director:''' [[Roger Hector]] | ||
+ | *'''Producer:''' [[Mike Wallis]] | ||
*'''Lead Designer:''' [[Michael Kosaka]] | *'''Lead Designer:''' [[Michael Kosaka]] | ||
*'''Lead Designer:''' [[Chris Senn|Christian Senn]] | *'''Lead Designer:''' [[Chris Senn|Christian Senn]] | ||
Line 15: | Line 18: | ||
====Sonic X-treme (Sega Saturn/nVidia)==== | ====Sonic X-treme (Sega Saturn/nVidia)==== | ||
+ | *In Fall 1995, the team roughly consists of 9-10 artists & animators, 4 programmers, 3 designers, 1 sound guy, [[Mike Wallis]], and 1 executive producer.{{ref|http://www.lostlevels.org/200403/timeline.shtml}} | ||
+ | |||
{{multicol| | {{multicol| | ||
*[[Chris Ebert]] (Programmer) | *[[Chris Ebert]] (Programmer) | ||
*[[Christian Senn]] (Artist) | *[[Christian Senn]] (Artist) | ||
− | *[[Dean Lester]] | + | *[[Dean Lester]] (Executive Producer?, some technical/programming work?) |
*[[Don Goddard]] (Lead Programmer, Writer) | *[[Don Goddard]] (Lead Programmer, Writer) | ||
*[[Fei Cheng]] | *[[Fei Cheng]] | ||
*[[Mark Kupper]] | *[[Mark Kupper]] | ||
− | *[[Mike Wallis]] | + | *[[Mike Wallis]] (Producer?) |
*[[Ofer Alon]] | *[[Ofer Alon]] | ||
*[[Richard Wheeler]] | *[[Richard Wheeler]] | ||
− | *[[Robert Morgan]] | + | *[[Robert Morgan]] (Programmer) |
*[[Roger Hector]] (Director?) | *[[Roger Hector]] (Director?) | ||
*[[Toshi Morita]] (Programmer) | *[[Toshi Morita]] (Programmer) | ||
− | *[[Christina Coffin]] (Programmer | + | *[[Christina Coffin]] (Programmer: engines+bosses) |
− | *[[Manny Granillo]] | + | *[[Manny Granillo]] (Producer/Executive Producer?) |
− | *[[Ross Harris]] (3D Modeler | + | *[[Ross Harris]] (3D Modeler) |
*[[Tony Dezuniga]] | *[[Tony Dezuniga]] | ||
*[[Alan Ackerman]] | *[[Alan Ackerman]] | ||
Line 36: | Line 41: | ||
*[[Betty Cunningham]] | *[[Betty Cunningham]] | ||
*[[Dave Sanner]] | *[[Dave Sanner]] | ||
− | *[[Dean Ruggles]] | + | *[[Dean Ruggles]] (Artist/Animator and/or Art Director) |
− | *[[Jason Kuo]] | + | *[[Jason Kuo]] (Coordinator/Supervisor?, some Producer work?) |
*[[Robert Steele]] | *[[Robert Steele]] | ||
− | *[[Stieg Hedlund]] | + | *[[Stieg Hedlund]] (Artist, some Designer work?) |
*[[Aoki Kunitake]] | *[[Aoki Kunitake]] | ||
− | *[[Howard Drossin]] | + | *[[Howard Drossin]] (Composer, Sound Designer) |
− | *[[Hirokazu Yasuhara]] | + | *[[Hirokazu Yasuhara]] (Stage Designer, more?) |
}} | }} | ||
====Sonic X-treme (Sega Saturn/PC)==== | ====Sonic X-treme (Sega Saturn/PC)==== | ||
− | *[[Christian Senn]] | + | Source: New Worlds demo |
− | *[[Ofer Alon]] | + | *'''Art:''' [[Christian Senn]] |
+ | *'''Design:''' [[Christian Senn]] | ||
+ | *'''Sonic/Rings:''' [[Ross Harris]] | ||
+ | *'''Code:''' [[Ofer Alon]] | ||
+ | |||
+ | ==References== | ||
+ | <references/> |
Latest revision as of 04:41, 1 July 2022
Contents
Production credits
So the Sonic Retro page for X-treme contains a list of developers who worked on the game, but no proper production credits or listed roles. HOWEVER, the information can still be found by searching a bit. So until we find actual production credits, here is the list from the Retro page:
List of developers
Sonic Mars (Sega 32X)
- In Summer 1995, after Michael Kosaka leaves, the team consists of one concept artist, one designer, and two programmers.[1]
- Director: Roger Hector
- Producer: Mike Wallis
- Lead Designer: Michael Kosaka
- Lead Designer: Christian Senn
- Lead Programmer: Don Goddard
- Programmers: Chris Ebert, Toshiyasu Morita
- Art Director: Don Goddard
- Artist: Jeremy Cantor
- 3D Modeler: Ross Harris
- Writers: Michael Kosaka, Christian Senn, Don Goddard
Sonic X-treme (Sega Saturn/nVidia)
- In Fall 1995, the team roughly consists of 9-10 artists & animators, 4 programmers, 3 designers, 1 sound guy, Mike Wallis, and 1 executive producer.[1]
- Chris Ebert (Programmer)
- Christian Senn (Artist)
- Dean Lester (Executive Producer?, some technical/programming work?)
- Don Goddard (Lead Programmer, Writer)
- Fei Cheng
- Mark Kupper
- Mike Wallis (Producer?)
- Ofer Alon
- Richard Wheeler
- Robert Morgan (Programmer)
- Roger Hector (Director?)
- Toshi Morita (Programmer)
- Christina Coffin (Programmer: engines+bosses)
- Manny Granillo (Producer/Executive Producer?)
- Ross Harris (3D Modeler)
- Tony Dezuniga
- Alan Ackerman
- Andy Probert
- Betty Cunningham
- Dave Sanner
- Dean Ruggles (Artist/Animator and/or Art Director)
- Jason Kuo (Coordinator/Supervisor?, some Producer work?)
- Robert Steele
- Stieg Hedlund (Artist, some Designer work?)
- Aoki Kunitake
- Howard Drossin (Composer, Sound Designer)
- Hirokazu Yasuhara (Stage Designer, more?)
Sonic X-treme (Sega Saturn/PC)
Source: New Worlds demo
- Art: Christian Senn
- Design: Christian Senn
- Sonic/Rings: Ross Harris
- Code: Ofer Alon