Difference between revisions of "Sonic X-treme"

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===List of developers===
 
===List of developers===
 
====Sonic Mars (Sega 32X)====
 
====Sonic Mars (Sega 32X)====
*In Summar 1995, after [[Michael Kosaka]] leaves, the team consists of 1 concept artist, a designer, and two programmers.{{ref|http://www.lostlevels.org/200403/timeline.shtml}}
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*In Summer 1995, after [[Michael Kosaka]] leaves, the team consists of one concept artist, one designer, and two programmers.{{ref|http://www.lostlevels.org/200403/timeline.shtml}}
  
 
*'''Director:''' [[Roger Hector]]
 
*'''Director:''' [[Roger Hector]]
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====Sonic X-treme (Sega Saturn/nVidia)====
 
====Sonic X-treme (Sega Saturn/nVidia)====
*In Fall 1995, the team roughly consists of 9-10 artists & animators, 4 programmers, 3 designers, a sound guy, [[Mike Wallis]], and an exec producer.{{ref|http://www.lostlevels.org/200403/timeline.shtml}}
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*In Fall 1995, the team roughly consists of 9-10 artists & animators, 4 programmers, 3 designers, 1 sound guy, [[Mike Wallis]], and 1 executive producer.{{ref|http://www.lostlevels.org/200403/timeline.shtml}}
  
 
{{multicol|
 
{{multicol|
 
*[[Chris Ebert]] (Programmer)
 
*[[Chris Ebert]] (Programmer)
 
*[[Christian Senn]] (Artist)
 
*[[Christian Senn]] (Artist)
*[[Dean Lester]]
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*[[Dean Lester]] (Executive Producer?, some technical/programming work?)
 
*[[Don Goddard]] (Lead Programmer, Writer)
 
*[[Don Goddard]] (Lead Programmer, Writer)
 
*[[Fei Cheng]]
 
*[[Fei Cheng]]
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*[[Ofer Alon]]
 
*[[Ofer Alon]]
 
*[[Richard Wheeler]]
 
*[[Richard Wheeler]]
*[[Robert Morgan]]
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*[[Robert Morgan]] (Programmer)
 
*[[Roger Hector]] (Director?)
 
*[[Roger Hector]] (Director?)
 
*[[Toshi Morita]] (Programmer)
 
*[[Toshi Morita]] (Programmer)
*[[Christina Coffin]] (Programmer - engines+bosses)
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*[[Christina Coffin]] (Programmer: engines+bosses)
*[[Manny Granillo]]
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*[[Manny Granillo]] (Producer/Executive Producer?)
*[[Ross Harris]] (3D Modeler) (Might be Sonic Mars only?)
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*[[Ross Harris]] (3D Modeler)
 
*[[Tony Dezuniga]]
 
*[[Tony Dezuniga]]
 
*[[Alan Ackerman]]
 
*[[Alan Ackerman]]
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*[[Betty Cunningham]]
 
*[[Betty Cunningham]]
 
*[[Dave Sanner]]
 
*[[Dave Sanner]]
*[[Dean Ruggles]]
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*[[Dean Ruggles]] (Artist/Animator and/or Art Director)
*[[Jason Kuo]]
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*[[Jason Kuo]] (Coordinator/Supervisor?, some Producer work?)
 
*[[Robert Steele]]
 
*[[Robert Steele]]
*[[Stieg Hedlund]]
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*[[Stieg Hedlund]] (Artist, some Designer work?)
 
*[[Aoki Kunitake]]
 
*[[Aoki Kunitake]]
*[[Howard Drossin]]
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*[[Howard Drossin]] (Composer, Sound Designer)
*[[Hirokazu Yasuhara]]
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*[[Hirokazu Yasuhara]] (Stage Designer, more?)
 
}}
 
}}
  

Latest revision as of 04:41, 1 July 2022

Production credits

So the Sonic Retro page for X-treme contains a list of developers who worked on the game, but no proper production credits or listed roles. HOWEVER, the information can still be found by searching a bit. So until we find actual production credits, here is the list from the Retro page:

List of developers

Sonic Mars (Sega 32X)

  • In Summer 1995, after Michael Kosaka leaves, the team consists of one concept artist, one designer, and two programmers.[1]

Sonic X-treme (Sega Saturn/nVidia)

  • In Fall 1995, the team roughly consists of 9-10 artists & animators, 4 programmers, 3 designers, 1 sound guy, Mike Wallis, and 1 executive producer.[1]

Sonic X-treme (Sega Saturn/PC)

Source: New Worlds demo

References