Difference between revisions of "King Salmon"
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You start off in an overhead view of your boat on the lake, and you must row to where salmon are biting. {{C}} causes the boat to move and {{A}} selects a spot to fish. Once you have found a spot where salmon will show up, the screen zooms in up close to your boat with some green bait in tow. {{A}} returns to the larger overhead view to find another spot. Be careful not to hit other fishermen! | You start off in an overhead view of your boat on the lake, and you must row to where salmon are biting. {{C}} causes the boat to move and {{A}} selects a spot to fish. Once you have found a spot where salmon will show up, the screen zooms in up close to your boat with some green bait in tow. {{A}} returns to the larger overhead view to find another spot. Be careful not to hit other fishermen! | ||
− | While fishing, look at your rod in the preview window. When the rod flexes a fish is biting, press {{up}} on the directional pad to set the hook. your timing of the set will dictate how well placed the hook is. Some fish can wriggle free during the fight phase, so try to get your hook setting timing down. Once the fighting phase has begun, you will want to use the {{Left}} and {{Right}} directions on the D-Pad along with the {{A} and {{C}} buttons to reel in the fish. The method for doing this is called "Pumping", and it requires the player to reel in line with the {{C}} button while raising and lowering the rod. The {{Left}} direction raises the rod tip and the {{Right}} directional input lowers the rod and thumbs the line (assists in stopping the line). As the player lowers the rod, it creates slack in the line, this slack is reeled in with the {{C}} button. The player then pulls up on the rod with the {{Left}} button, which pulls the fish closer to the player. This pumping motion is very interesting, as the method for fighting a fish in the game is very similar in theory to the pumping motion in actual fishing. As the player fights the fish, both the strength of the fish, (shown via a series of muscular fish graphics) and the strength/stamina of the player are taken into account. The player will need to manage their stamina/strength by occasionally resting their hands by pressing the {{A}} button. | + | While fishing, look at your rod in the preview window. When the rod flexes a fish is biting, press {{up}} on the directional pad to set the hook. your timing of the set will dictate how well placed the hook is. Some fish can wriggle free during the fight phase, so try to get your hook setting timing down. Once the fighting phase has begun, you will want to use the {{Left}} and {{Right}} directions on the D-Pad along with the {{A}} and {{C}} buttons to reel in the fish. The method for doing this is called "Pumping", and it requires the player to reel in line with the {{C}} button while raising and lowering the rod. The {{Left}} direction raises the rod tip and the {{Right}} directional input lowers the rod and thumbs the line (assists in stopping the line). As the player lowers the rod, it creates slack in the line, this slack is reeled in with the {{C}} button. The player then pulls up on the rod with the {{Left}} button, which pulls the fish closer to the player. This pumping motion is very interesting, as the method for fighting a fish in the game is very similar in theory to the pumping motion in actual fishing. As the player fights the fish, both the strength of the fish, (shown via a series of muscular fish graphics) and the strength/stamina of the player are taken into account. The player will need to manage their stamina/strength by occasionally resting their hands by pressing the {{A}} button. |
As the player fights the fish, they will be faced with occasional random events, called "Timely Events", these are displayed as screen overlays with graphics and animation. The player needs to choose from a list of options which can result in either a bonus for the fish, or a bonus for the player. Some Timely Events will lead to chained events, or simply to results of your decision. The player needs to pay attention to the current status of the fish, the depth level of the fish, how much line is currently out, and the strength and stamina of the player. Some events will have options that, based on these parameters, will result in different outcomes. | As the player fights the fish, they will be faced with occasional random events, called "Timely Events", these are displayed as screen overlays with graphics and animation. The player needs to choose from a list of options which can result in either a bonus for the fish, or a bonus for the player. Some Timely Events will lead to chained events, or simply to results of your decision. The player needs to pay attention to the current status of the fish, the depth level of the fish, how much line is currently out, and the strength and stamina of the player. Some events will have options that, based on these parameters, will result in different outcomes. |
Revision as of 04:41, 12 April 2023
King Salmon | |||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||
Publisher: HOT-B (Japan), VIC Tokai (US) | |||||||||||||||
Developer: HOT-B | |||||||||||||||
Genre: Simulation[1][2] | |||||||||||||||
Number of players: 1 | |||||||||||||||
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King Salmon (キングサーモン), sold in the US as King Salmon: The Big Catch, is a 1992 fishing game by HOT-B for the Sega Mega Drive.
Contents
Gameplay
You start off in an overhead view of your boat on the lake, and you must row to where salmon are biting. causes the boat to move and selects a spot to fish. Once you have found a spot where salmon will show up, the screen zooms in up close to your boat with some green bait in tow. returns to the larger overhead view to find another spot. Be careful not to hit other fishermen!
While fishing, look at your rod in the preview window. When the rod flexes a fish is biting, press on the directional pad to set the hook. your timing of the set will dictate how well placed the hook is. Some fish can wriggle free during the fight phase, so try to get your hook setting timing down. Once the fighting phase has begun, you will want to use the and directions on the D-Pad along with the and buttons to reel in the fish. The method for doing this is called "Pumping", and it requires the player to reel in line with the button while raising and lowering the rod. The direction raises the rod tip and the directional input lowers the rod and thumbs the line (assists in stopping the line). As the player lowers the rod, it creates slack in the line, this slack is reeled in with the button. The player then pulls up on the rod with the button, which pulls the fish closer to the player. This pumping motion is very interesting, as the method for fighting a fish in the game is very similar in theory to the pumping motion in actual fishing. As the player fights the fish, both the strength of the fish, (shown via a series of muscular fish graphics) and the strength/stamina of the player are taken into account. The player will need to manage their stamina/strength by occasionally resting their hands by pressing the button.
As the player fights the fish, they will be faced with occasional random events, called "Timely Events", these are displayed as screen overlays with graphics and animation. The player needs to choose from a list of options which can result in either a bonus for the fish, or a bonus for the player. Some Timely Events will lead to chained events, or simply to results of your decision. The player needs to pay attention to the current status of the fish, the depth level of the fish, how much line is currently out, and the strength and stamina of the player. Some events will have options that, based on these parameters, will result in different outcomes.
Once a fish is close enough to the boat, the fish will automatically be captured. The player gains experience and bonuses which improve their Strength and Stamina attributes, which govern the amount of line they can reel (strength) and how long they can engage in fishing fights (stamina).
Magazine articles
- Main article: King Salmon/Magazine articles.
Production credits
Promotional material
also published in:
- Electronic Gaming Monthly (US) #45: "April 1993" (1993-xx-xx)[7]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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61 | |
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Based on 22 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
|
512kB | 1992-12 | Cartridge (US) | ||||||||||
✔ |
|
512kB | 1992 | Cartridge (JP) |
References
- ↑ File:KingSalmon MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ Beep! MegaDrive, "May 1992" (JP; 1992-04-08), page 17
- ↑ GamePro, "April 1992" (US; 1992-xx-xx), page 24
- ↑ 5.0 5.1 GamePro, "September 1992" (US; 1992-xx-xx), page 58
- ↑ 6.0 6.1 VideoGames & Computer Entertainment, "September 1992" (US; 1992-0x-xx), page 46
- ↑ Electronic Gaming Monthly, "April 1993" (US; 1993-xx-xx), page 81
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 110
- ↑ Beep! MegaDrive, "August 1992" (JP; 1992-07-08), page 26
- ↑ Electronic Gaming Monthly, "August 1992" (US; 1992-xx-xx), page 24
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 324
- ↑ Famitsu, "1992-09-04" (JP; 1992-08-21), page 40
- ↑ Game Power, "Luigio/Agosto 1993" (IT; 1993-0x-xx), page 85
- ↑ Hippon Super, "August 1992" (JP; 1992-07-04), page 39
- ↑ Joypad, "Octobre 1992" (FR; 1992-10-xx), page 159
- ↑ Mega, "December 1992" (UK; 1992-11-19), page 51
- ↑ Mega, "July 1993" (UK; 1993-06-17), page 43
- ↑ Mega Play, "August 1992" (US; 1992-0x-xx), page 65
- ↑ MegaTech, "June 1993" (UK; 1993-05-20), page 72
- ↑ Marukatsu Mega Drive, "September 1992" (JP; 1992-08-xx), page 120
- ↑ Sega Pro, "Christmas 1992" (UK; 1992-12-10), page 26
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 66
- ↑ Sega Zone, "June 1993" (UK; 1993-05-xx), page 64
- ↑ Sega Force, "July 1993" (UK; 1993-05-27), page 78
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Supergame, "Dezembro 1992" (BR; 1992-12-xx), page 12
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 101
King Salmon | |
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Main page | Comparisons | Magazine articles | Reception | Region coding | Technical information |