Difference between revisions of "Skitchin'"
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Revision as of 01:13, 20 April 2023
Skitchin' | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||
Publisher: Electronic Arts | |||||||||||||||||||||||||||||||||||
Developer: Electronic Arts | |||||||||||||||||||||||||||||||||||
Sound driver: Electronic Arts/Kevin Pickell | |||||||||||||||||||||||||||||||||||
Genre: Racing | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||
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Skitchin' is a Sega Mega Drive game developed and published by Electronic Arts. It is, as its box says, Road Rash but on roller skates. Its name comes from the act of skitching (or "skate-hitching").
Contents
Gameplay
The game is a racing game that puts the player in control of an inline skater competing in a tournament spanning twelve different North American cities. The skater advances to the next race by finishing in fifth place or higher. During a race, the skater must engage in skitching, the act of grabbing a moving vehicle's bumper to gain momentum, to remain competitive with the other contestants. The skater moves with and
, crouches with
, jumps with
, and skates with
. The skater can grab a car or motorcycle by holding the D-Pad in the direction of the vehicle and pressing
. The player has a "rear-view mirror" that shows when cars are approaching from behind. Cars may slow down, change lanes, or stop while a skater is skitching on it, though crouching can avoid this. Another skater may skitch onto the same car and attack the player. While skitching, the skater can "slingshot" off the vehicle with
, moving with increased speed for a distance.
The skater can attack neighboring racers with . Weapons such as chains, crowbars, and baseball bats can be picked up off the road with
+
and used to attack opponent racers. Traffic cones on the side of the road may indicate a nearby weapon. Some opponents wield weapons, which can be taken and used by the skater if the enemy racer is attacked as they are holding the weapon out to strike. The skater can carry multiple weapons at once and cycle through them with START +
or START +
to select a weapon. The player can also find Nitro Boosts, which provide a short burst of speed. They are acquired and used the same way as weapons.
The skater can also perform tricks after skating off a ramp if the player presses any button while the skater is midair. The skater automatically lands the trick if the player does not hold any button. When a trick is successfully performed, a trio of judges appear in the lower-left corner of the screen to rank the trick's complexity.
The skater begins the game with $100 and earns more money by winning races, skitching on various cars, performing complex tricks, and knocking down opponents in combat. Each new race requires a fee to enter. Between races, the player can check the status of the skates, wheels, and protective gear, which wear out over time, and can access a shop to purchase new equipment; the shop's merchant declines any purchase that leaves the skater short of the next race's entry fee. Neglecting to replace worn out skates carries the risk of the skater suffering a "blowout" during a race, while crashing with worn out protective gear results in a hospital visit that requires the skater to pay a bill. The player receives a password at the end of a successful race for continuing the game at a later time. With each successful race, cars become faster and more difficult to skitch on and opponents become more aggressive. Skitching on police cars rewards more money than ordinary cars but puts the skater at risk of being apprehended and fined by the police. After some races, the player is offered a bonus course to complete for extra cash; these courses have no opponents, and the objective is to finish within a certain time or complete a certain number of tricks.
The skater has a stamina bar that drains from fighting other races and a health bar that depletes if the skater is hit by cars or falls down. If the stamina bar empties completely, the skater is knocked down. If the health bar empties completely, the skater is retired from the race and must pay a hospital bill. The stamina bar for the nearest opponent is also shown; the opponent is likewise knocked out and retired from the race if his or her stamina bar is emptied. Stamina slowly regenerates over time.
The game has a simultaneous two-player mode using a split-screen as well as an alternating two-player mode where the players take turns. Two players can either race against each other along with other computer-controlled racers or engage in the Head-to-Head mode, in which the two human players are the only competing racers on the track. The Tournament mode allows three to eight human players to compete in a series of two-player head-to-head matches.
Courses
Vancouver | |
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Denver | |
San Diego | |
Seattle | |
San Francisco | |
Los Angeles | |
Washington | |
Toronto | |
Detroit | |
Chicago | |
Miami | |
New York | |
Production credits
- Programmers: Lance Wall, Daniel Wesley, Lee Ingraham
- Artists: Tony Lee, Jack Snowden, Cindy Green
- Tunes and FX: Jeff Dyck
- Design: Dave Warfield
- Additional Programming: Kevin Pickell, Ted Sylka, Brian Plank, Mike Kiernan, Brian Krause
- Additional Art: David Adams, Mike Smith, Suzan Germic
- Graffiti Artists: Carlos Zelaya, Zack Benwell, Nelson Garcia, Cindy Green
- Stuntman: Troy Mannering
- Filming Director: Jack Snowden
- Original Concept: Dave Ralston
- Executive Producer: Sam Nelson
- Producer: Stan Chow
- Assistant Producer: Wayne Radford
- Quality Assurance: Lee Patterson, John Santamaria
- Creative Development: Greg Suarez, Paul Vernon
- Product Manager: Lisa Higgins
- Special Thanks To: Ivana Petrak
- Game Design: Dave Warfield
- Original Concept: Dave Ralston
- Programming: Lance Wall, Dan Wesley, Lee Ingraham
- Art: Tony Lee, Jack Snowden, Cindy Green
- Additional Programming: Kevin Pickell, Ted Sylka, Brian Plank, Mike Kiernan, Brain Krause
- Additional Art: David Adams, Mike Smith, Susan Germic
- Sound and Music: Jeff Dyck
- Executive Producer: Sam Nelson
- Producer: Stanley Chow
- Assistant Producer: Wayne Radford
- Technical Director: Tim Brengle
- Creative Development: Greg Suarez, Paul Vernon
- Filming Director: Jock Snowden
- Product Manager: Lisa Higgins
- Package Design: Zimmerman Crowe
- Package Art Direction: Nancy Fong
- Documentation: Andrea Smith
- Documentation Layout: Corey Higgins
- Product Testing: Russell Byrd
- Quality Assurance: Lee Patterson, John Santamaria, Bill Scheppler, Stewart Putney
- Special thanks to: Ivana Petrak, Carlos Zelaya, Zack Benwell, Nelson Garcia, Troy Mannering
Magazine articles
- Main article: Skitchin'/Magazine articles.
Promotional material
also published in:
- GamePro (US) #57: "April 1994" (1994-xx-xx)[9]
- Game Players (US) #0705: "Vol. 7 No. 5 May 1994" (1994-0x-xx)[10]
Physical scans
78 | |
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Based on 46 reviews |
Mega Drive, PT |
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|
Technical information
- Main article: Skitchin'/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
2MB | 1994-04 | Cartridge (US/EU) |
References
- ↑ 1.0 1.1 Game Players, "Vol. 7 No. 4 April 1994" (US; 1994-0x-xx), page 58
- ↑ GamePro, "April 1994" (US; 1994-xx-xx), page 30
- ↑ 3.0 3.1 VideoGames, "April 1994" (US; 1994-0x-xx), page 64
- ↑ 4.0 4.1 Computer & Video Games, "February 1994" (UK; 1994-01-15), page 122
- ↑ 5.0 5.1 5.2 5.3 Mean Machines Sega, "April 1994" (UK; 1994-02-28), page 64
- ↑ 6.0 6.1 Mega Action, "March 1994" (UK; 1994-02-24), page 19
- ↑ File:Skitchin' MD credits.pdf
- ↑ File:Skitchin MD US Manual.pdf, page 7
- ↑ GamePro, "April 1994" (US; 1994-xx-xx), page 84
- ↑ Game Players, "Vol. 7 No. 5 May 1994" (US; 1994-0x-xx), page 76
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 210
- ↑ Aktueller Software Markt, "Juli 1994" (DE; 1994-06-06), page 53
- ↑ Console Mania, "Aprile 1994" (IT; 1994-0x-xx), page 82
- ↑ Consoles +, "Mars 1994" (FR; 1994-0x-xx), page 146
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 189
- ↑ Computer & Video Games, "April 1994" (UK; 1994-03-15), page 77
- ↑ Electronic Games (1992-1995), "April 1994" (US; 1994-03-22), page 56
- ↑ Electronic Games (1992-1995), "June 1994" (US; 1994-05-24), page 78
- ↑ Electronic Gaming Monthly, "March 1994" (US; 1994-xx-xx), page 36
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 358
- ↑ GamePro, "April 1994" (US; 1994-xx-xx), page 28
- ↑ Gamers, "März/April 1994" (DE; 1994-03-04), page 50
- ↑ GamesMaster, "March 1994" (UK; 1994-02-17), page 44
- ↑ Gamestar, "June 1994" (AU; 1994-xx-xx), page 64
- ↑ Game Informer, "May/June 1994" (US; 1994-0x-xx), page 18
- ↑ Game Informer, "December 2000" (US; 2000-1x-xx), page 164
- ↑ Hyper, "March 1994" (AU; 1994-xx-xx), page 34
- ↑ Joypad, "Février 1994" (FR; 199x-xx-xx), page 104
- ↑ Joypad, "3/1994" (HU; 1994-xx-xx), page 15
- ↑ Max Overload!, "April 1994" (UK; 1994-03-22), page 36
- ↑ Sega Mega Drive Advanced Gaming, "April 1994" (UK; 1994-xx-xx), page 48
- ↑ Mega, "March 1994" (UK; 1994-02-17), page 30
- ↑ Mega Force, "Février 1994" (FR; 1994-0x-xx), page 110
- ↑ Mega Fun, "03/94" (DE; 1994-02-23), page 107
- ↑ Mega Power, "March 1994" (UK; 1994-02-17), page 66
- ↑ MegaTech, "March 1994" (UK; 1994-02-20), page 19
- ↑ Megazone, "March 1994" (AU; 1994-02-23), page 30
- ↑ Player One, "Mars 1994" (FR; 1994-0x-xx), page 86
- ↑ Play Time, "4/94" (DE; 1994-03-09), page 158
- ↑ Power Up!, "Saturday, May 14, 1994" (UK; 1994-05-14), page 1
- ↑ Sega Magazin, "März 1994" (DE; 1994-02-16), page 30
- ↑ Sega Magazine, "March 1994" (UK; 1994-02-15), page 102
- ↑ Sega Power, "March 1994" (UK; 1994-02-03), page 52
- ↑ Sega Pro, "March 1994" (UK; 1994-01-27), page 76
- ↑ Sega Zone, "February 1994" (UK; 1994-01-27), page 48
- ↑ Sega Force, "5/94" (SE; 1994-08-10), page 16
- ↑ Sonic the Comic, "May 27th 1994" (UK; 1994-05-14), page 10
- ↑ Super Juegos, "Abril 1994" (ES; 1994-0x-xx), page 66
- ↑ Todo Sega, "Mayo 1994" (ES; 1994-0x-xx), page 66
- ↑ Tricks, "2/95" (RU; 1995-xx-xx), page 16
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 164
- ↑ Video Games, "5/94" (DE; 1994-04-27), page 102
Skitchin' | |
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Main page | Hidden content | Development | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs |
Road Rash games for Sega systems | |
---|---|
Road Rash (1991) | Road Rash II (1992) | Road Rash 3: Tour De Force (1995) | |
Road Rash (1994) | |
Road Rash (1994) | |
Road Rash (1995) | |
Road Rash (1996) | |
Related games | |
Skitchin' (1994) | Face Plant (unreleased) |
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