Difference between revisions of "Rock n' Roll Racing"
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Revision as of 05:57, 1 June 2023
Rock n' Roll Racing | |||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||
Publisher: Interplay | |||||||||||||||||||||||||
Developer: Blizzard Entertainment | |||||||||||||||||||||||||
Sound driver: Sound Images v1.2 | |||||||||||||||||||||||||
Genre: Racing | |||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Rock n' Roll Racing is an isometric racing game developed by Blizzard Entertainment and published by Interplay for the Sega Mega Drive. It was released in 1994, several months after the Super NES version, after Blizzard had changed their name from Silicon & Synapse. As the name suggests, the game prominently features a number of popular heavy metal and rock songs in its soundtrack.
Contents
Gameplay
The game is a racing game that pits four racers against each other, with up to two racers being player-controlled. Players can choose from a colourful collection of comic-book-inspired humans and aliens. The other racers are "Rip" and "Shred," who appear in all races, plus a third character unique to each planet in single-player games. Each race consists of four laps around tracks viewed from an isometric perspective, which helps players discern the presence of frequent sloping sections spread throughout the game's various tracks. In addition to navigating the turns, racers must also maneuver hills and dips without falling or jumping over the guard rail at the track's edge.
While it is a racing game, the game places a heavy emphasis on attacking the vehicles of competitors. Cars reappear with full health a few seconds after blowing up, with the only penalty being the lost time and falling behind in the race. Players are rewarded with a monetary "attack bonus" each time they provide the finishing blow against another car using their forward or rear weapons (and a similar "lapping bonus" when they gain a full one-lap lead on an opponent during the race). Tracks are littered with mines and health power-ups, as well as money power-ups. Other hazards include oil slicks, snow drifts, and lava, depending on the planet hosting the race.
Between races, players can spend the money they have earned on more advanced equipment for their vehicle (engines, tires, shocks, and shielding) or on increasing their capacity for the frontal weapon (energy blasts or missiles), rear weapon (slip sauce or mines), and turbo boost (jump jets or nitro boosts), each of which can max out at seven. Despite their limited capacity, every vehicle has its weapon and boost charges replenished at the completion of each lap in a race. Racers can also buy more advanced vehicle models; however, all equipment and weapons upgrades are lost when a new vehicle is purchased.
The first three drivers to complete a race are awarded both money and points according to the final standings. Points are required for advancement to the next racing division or the next planet, with two divisions on each planet. A player who has not obtained enough points during a division's racing season must repeat the division, again starting with zero points, but all changes to the player's money and car remain in effect. In two-player mode, when only one player has sufficient points, the character in charge of advancement asks "Leave your loser friend behind?", allowing the leading player to continue alone by removing the other player from the game. The dropped player can continue from that point later by using the most recent password, once the game is reset.
Characters
Olaf, a character in Blizzard's other game, The Lost Vikings, is playable by entering a cheat code.
Planets
Chem VI | |
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Drakonis | |
Bogmire | |
New Mojave | |
N.H.O. | |
Inferno | |
Music and sound
Rock n' Roll Racing features a number of licensed rock tracks, played through the Mega Drive's hardware:
- "Bad to the Bone" (George Thorogood and the Destroyers; 1982)
- "Born to Be Wild" (Steppenwolf; 1968)
- "Highway Star" (Deep Purple; 1972)
- "Paranoid" (Black Sabbath; 1970)
- "Peter Gunn" (Henry Mancini; 1959)
- "Radar Love" (Golden Earring; 1973)
Players are updated on the race by commentator "Loudmouth Larry."
History
Development
Rock n' Roll Racing was developed as a sequel to the Super NES game RPM Racing, though Blizzard changed the idea from being a direct sequel and reworked it to have a "rock n' roll" theme.
Legacy
A sequel, Rock & Roll Racing 2: Red Asphalt, was released for the Sony PlayStation.
In February 2021, Rock n' Roll Racing was re-released as part of Blizzard Arcade Collection for the PlayStation 4, Xbox One, Nintendo Switch, and Windows PCs alongside several versions of The Lost Vikings and Blackthorne. The compilation includes the Mega Drive version, the Super NES version, and a "Definitive Edition" with widescreen support, 4-player split screen, and other features.
Production credits
- Game Design: Blizzard Entertainment, Alan Pavlish
- Producers: Feargus Urquhart, Michael Morhaime
- Executive Producer: Alan Pavlish
- Programming: Michael Morhaime, Pat Wyatt, Bob Fitch, Allen Adham
- Artwork: Joeyray Hall, Samwise Didier, Ron Millar
- Additional Artwork: Stu Rose, Clyde Matsumoto, Paul Barton, Anthony Gomez
- Voice: Larry Supermouth Huffman
- Audio Programming: Software Creations, Sound Images
- Quality Assurance Director: Kirk Tome
- Lead Tester: Scott McKelvey
- Additional Testing: Robert Rooke, Ryan Rucinski, Jim Boone, Brian Rollanson, McKay Stewart, everyone at Interplay
- Thanks To: Gilbert Glaze
Magazine articles
- Main article: Rock n' Roll Racing/Magazine articles.
Promotional material
also published in:
- EGM² (US) #5: "November 1994" (1994-1x-xx)[4]
- Electronic Gaming Monthly (US) #65: "December 1994" (1994-xx-xx)[5]
Physical scans
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81 | |
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Based on 22 reviews |
Technical information
- Main article: Rock n' Roll Racing/Technical information.
References
- ↑ Electronic Gaming Monthly, "August 1994" (US; 1994-xx-xx), page 108
- ↑ 2.0 2.1 Sega Power, "May 1994" (UK; 1994-03-31), page 31
- ↑ Sega Megazone, "January 1995" (AU; 199x-xx-xx), page 41
- ↑ EGM², "November 1994" (US; 1994-1x-xx), page 262
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 360
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 194
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 177
- ↑ Digitiser (UK) (1995-02-07)
- ↑ Electronic Games (1992-1995), "October 1994" (US; 1994-xx-xx), page 84
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 9, "" (RU; 2002-xx-xx), page 197
- ↑ GamePro, "November 1994" (US; 1994-xx-xx), page 96
- ↑ Gamers, "Januar 1995" (DE; 1995-01-08), page 50
- ↑ Games World: The Magazine, "February 1995" (UK; 1994-12-xx), page 15
- ↑ Joker, "Oktober 1994" (SI; 1994-xx-xx), page 27
- ↑ Joypad, "Mars 1995" (FR; 1995-0x-xx), page 94
- ↑ MAN!AC, "02/95" (DE; 1995-01-11), page 71
- ↑ Mega, "March 1995" (UK; 1995-02-28), page 50
- ↑ Mega Force, "Décembre 1994" (FR; 1994-12-02), page 68
- ↑ Mega Fun, "01/95" (DE; 1994-12-21), page 88
- ↑ Player One, "Décembre 1994" (FR; 1994-1x-xx), page 150
- ↑ Play Time, "2/95" (DE; 1995-01-04), page 111
- ↑ Sega Pro, "February 1995" (UK; 1994-12-29), page 64
- ↑ Sega Force, "7-8/94" (SE; 1994-10-19), page 22
- ↑ Sonic the Comic, "31st March 1995" (UK; 1995-03-18), page 11
- ↑ Todo Sega, "Febrero 1995" (ES; 1995-0x-xx), page 49
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 148
- ↑ Video Games, "2/95" (DE; 1995-01-18), page 100
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