Difference between revisions of "Street Fighter Zero 2'"
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{{ScreenThumb|Street Fighter Alpha 2 Gold, Super Finish.png|width=200|Super Combo finish}} | {{ScreenThumb|Street Fighter Alpha 2 Gold, Super Finish.png|width=200|Super Combo finish}} | ||
{{ScreenThumb|Street Fighter Alpha 2 Gold, Hidden, Cammy Gameplay.png|width=200|Cammy}} | {{ScreenThumb|Street Fighter Alpha 2 Gold, Hidden, Cammy Gameplay.png|width=200|Cammy}} | ||
− | The game is a one-on-one fighting game and mostly identical to ''[[Street Fighter Zero 2]]''. It includes a new secret character, Cammy (as she appeared in ''[[X-Men vs. Street Fighter]]''), selectable only in the Versus and Training modes. In addition to the EX characters from the base game, EX versions of Ryu, Ken, Chun-Li, Sagat, and Vega are present (and all EX characters have been made easier to select). A Gouki Mode has been added where the player faces Shin Gouki | + | The game is a one-on-one fighting game and mostly identical to ''[[Street Fighter Zero 2]]''. It includes a new secret character, Cammy (as she appeared in ''[[X-Men vs. Street Fighter]]''), selectable only in the Versus and Training modes. In addition to the EX characters from the base game, EX versions of Ryu, Ken, Chun-Li, Sagat, and Vega are present (and all EX characters have been made easier to select). A Gouki Mode has been added where the player faces Shin Gouki without needing to unlock him. However, the Saturn-exclusive Illustrations feature has been removed. Some characters have new moves and Super Combos. Original Combos are now executed by pressing a punch and kick button of the same strength simultaneously, and Zero Counters now cost one and a half levels of the Super Combo gauge. The soundtrack has been revised. |
− | The single-player mode again consists of eight matches against computer-controlled opponents, including a fixed final opponent whose identity depends on the player's selected character. Each character also has a secret rival that they can face during the course of the single-player mode if the player | + | The single-player mode again consists of eight matches against computer-controlled opponents, including a fixed final opponent whose identity depends on the player's selected character. Each character also has a secret rival that they can face during the course of the single-player mode if the player finishes at least five rounds with a Super Combo or an Original Combo and does not lose a match before the sixth battle. When these requirements are met, the rival interrupts the player's next match and exchanges dialogue with and fights the player's character. |
Characters move with {{left}} and {{right}} and flip back and forth with {{upleft}} and {{upright}}. They crouch with {{down}}. Punches are done with {{X}} (jab), {{Y}} (medium), and {{Z}} (fierce) and kicks are done with {{A}} (short), {{B}} (medium), and {{C}} (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Characters can perform a taunt with {{L}}+{{R}}, which is a short animation during which the character is vulnerable to attack. | Characters move with {{left}} and {{right}} and flip back and forth with {{upleft}} and {{upright}}. They crouch with {{down}}. Punches are done with {{X}} (jab), {{Y}} (medium), and {{Z}} (fierce) and kicks are done with {{A}} (short), {{B}} (medium), and {{C}} (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Characters can perform a taunt with {{L}}+{{R}}, which is a short animation during which the character is vulnerable to attack. |
Revision as of 20:18, 10 July 2023
- For the original release, see Street Fighter Alpha 2.
Street Fighter Zero 2' | ||||||||||
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System(s): Sega Saturn | ||||||||||
Publisher: Capcom | ||||||||||
Developer: Capcom | ||||||||||
Original system(s): Capcom CPS-2 | ||||||||||
Sound driver: SCSP (1 track) | ||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1] | ||||||||||
Number of players: 1-2 | ||||||||||
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Street Fighter Zero 2' (ストリートファイターZERO2′), or Street Fighter Zero 2 Dash is an updated version of Street Fighter Alpha 2. Originally released as part of Street Fighter Collection, the game was re-released separately in Japan under the Satakore label in 1998. In the West, this game is usually known as Street Fighter Alpha 2 Gold.
Contents
Gameplay
The game is a one-on-one fighting game and mostly identical to Street Fighter Zero 2. It includes a new secret character, Cammy (as she appeared in X-Men vs. Street Fighter), selectable only in the Versus and Training modes. In addition to the EX characters from the base game, EX versions of Ryu, Ken, Chun-Li, Sagat, and Vega are present (and all EX characters have been made easier to select). A Gouki Mode has been added where the player faces Shin Gouki without needing to unlock him. However, the Saturn-exclusive Illustrations feature has been removed. Some characters have new moves and Super Combos. Original Combos are now executed by pressing a punch and kick button of the same strength simultaneously, and Zero Counters now cost one and a half levels of the Super Combo gauge. The soundtrack has been revised.
The single-player mode again consists of eight matches against computer-controlled opponents, including a fixed final opponent whose identity depends on the player's selected character. Each character also has a secret rival that they can face during the course of the single-player mode if the player finishes at least five rounds with a Super Combo or an Original Combo and does not lose a match before the sixth battle. When these requirements are met, the rival interrupts the player's next match and exchanges dialogue with and fights the player's character.
Characters move with and and flip back and forth with and . They crouch with . Punches are done with (jab), (medium), and (fierce) and kicks are done with (short), (medium), and (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Characters can perform a taunt with +, which is a short animation during which the character is vulnerable to attack.
Throws and grabs are done by holding the D-Pad toward an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but a player can reduce the damage taken from a fall by likewise holding the D-Pad in the direction of the opponent and pressing a medium or hard punch or kick button. It is also possible to roll on the ground after falling from a throw or other attack by pressing P (or P if facing left).
Blocking is done by holding the D-Pad away from the opponent and can also be done in midair. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. In addition, players can perform a special counterattacking technique called a Zero Counter (Alpha Counter in the Western versions) after blocking an opponent's attack, which consumes one and a half levels of the Super Combo gauge. Each character has two Zero Counters, one executed with punch and one executed with kick.
Characters have a Super Combo gauge that fills as the player performs regular and special techniques. When the gauge reaches level 1 or higher, the player can perform a Super Combo technique, which is a more powerful version of a special attack, using a button combination that is slightly more complex than those used by special moves. The number of punch or kick buttons pressed simultaneously when performing a Super Combo determines the strength of the attack and thus the number of levels that are consumed (with equivalent to ++ and equivalent to ++). The Super Combo gauge carries over between rounds (but not between battles).
If the Super Combo gauge is at least level 1, the player can initiate an Original Combo (Custom Combo in the Western versions) by pressing a punch and kick button of the same strength simultaneously. This causes the character to move faster, with attacks performed much more quickly and with much less recovery time, while the Super Combo gauge quickly drains. The player can then perform any series of basic and special moves to create an Original Combo until the Super Combo gauge is completely exhausted. The character can be hit out of the combo early.
There are two game speeds, Normal and Turbo, and two playing styles that can be selected after choosing a character, Normal and Auto. Auto differs from Normal in that the character automatically guards against a limited number of attacks (provided the character is not in the middle of performing an attack). Auto also limits the player to a maximum of one Super Combo gauge level, but in turn, it allows the player to perform an instant Super Combo by pressing a punch and kick button of the same strength simultaneously (using a different Super Combo for the light, medium, and hard buttons, initiating a Original Combo if the character only has two Super Combos).
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.
Most of the characters are unchanged from Street Fighter Zero 2. Guy, Dhalism, and Sagat gain new Super Combos. Ryu regains his flaming fireball, and Sakura gains a leaping attack.
Ryu | ||||||
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Originally appeared in: Street Fighter Mid-boss: Sakura Final boss: Gouki | ||||||
After defeating Sagat in the first Street Fighter tournament, Ryu goes on another journey when he hears rumours of a martial artist who uses a mysterious power. | ||||||
Adon | ||||||
Originally appeared in: Street Fighter Mid-boss: Vega Final boss: Sagat | ||||||
Sagat's former disciple, he believes that his former master has disgraced the Muay Thai style with his defeat at the hands of Ryu. | ||||||
Chun-Li | ||||||
Originally appeared in: Street Fighter II Mid-boss: Gen Final boss: Vega | ||||||
A female detective who is pursuing a criminal organization that may have been involved in the disappearance of her father. | ||||||
Guy | ||||||
Originally appeared in: Final Fight Mid-boss: Rose Final boss: Vega | ||||||
One of the three heroes from Final Fight. Guy is warned by his master, Zeku, of an emerging threat to the world, so he seeks to stop this mysterious new evil. | ||||||
Ken | ||||||
Originally appeared in: Street Fighter Mid-boss: Dan Final boss: Ryu | ||||||
Ryu's former training partner. Ken seeks to challenge Ryu once again in order to test his strength and not be outdone by his rival. | ||||||
Dhalsim | ||||||
Originally appeared in: Street Fighter II Mid-boss: Zangief Final boss: Vega | ||||||
A returning character from Street Fighter II. An Indian yogi who gets involved in the recent events to raise money for his poor village. | ||||||
Gen | ||||||
Originally appeared in: Street Fighter Mid-boss: Chun-Li Final boss: Gouki | ||||||
A returning fighter from the original Street Fighter. A Chinese assassin suffering from leukemia who enters the fighting scene once again to find a worthy opponent that can finish him off.
Gen has two fighting stances with entirely different movesets that he can switch between at any time. The Mantis stance is a more defensive stance with faster but lighter attacks. The Crane stance is a more offensive stance with slower but stronger attacks. His normals are complex but generally have superior reach and often can hit multiple times. | ||||||
Sakura | ||||||
Originally appeared in: Street Fighter Zero 2 Mid-boss: Sagat Final boss: Ryu | ||||||
A Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated. Hoping for a match and an autograph with him, she cuts classes and goes on a journey around the world. | ||||||
Rolento | ||||||
Originally appeared in: Final Fight Mid-boss: Sodom Final boss: Guy | ||||||
One of the boss characters from Final Fight. An ex-Mad Gear member who wants to create his own utopic nation through underhanded methods. | ||||||
Zangief | ||||||
Originally appeared in: Street Fighter II Mid-boss: Birdie Final boss: Ken | ||||||
Another returning character from Street Fighter II. A Soviet wrestler who travels around the world to show the strength of "the Great Motherland." | ||||||
Nash (Charlie) | ||||||
Originally appeared in: Street Fighter Zero Mid-boss: Rolento Final boss: Vega | ||||||
A member of the US military who seeks to crack down on corruption within the army's top brass, suspecting that some of its members are on Shadaloo's payroll. | ||||||
Birdie | ||||||
Originally appeared in: Street Fighter Mid-boss: Dhalsim Final boss: Vega | ||||||
A participant from the original Street Fighter who was banned from competing and now works as a bouncer in England. He is interested in joining Shadaloo, so he sets out to prove his strength and gain membership.
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Rose | ||||||
Originally appeared in: Street Fighter Zero Mid-boss: Gouki Final boss: Vega | ||||||
A fortune teller who wields Soul Power. She has sensed Vega's evil presence and is on a mission to seal his dark power.
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Sodom | ||||||
Originally appeared in: Final Fight Mid-boss: Ken Final boss: Guy | ||||||
A surviving member of the Mad Gear Gang from the original Final Fight. He seeks to find strong fighters worthy of joining his revived Mad Gear gang. | ||||||
Sagat | ||||||
Originally appeared in: Street Fighter Mid-boss: Adon Final boss: Ryu | ||||||
After being scarred for life by Ryu at the end of the first Street Fighter tournament, Sagat seeks to reclaim his title as the Emperor of Muay Thai. | ||||||
Gouki (Akuma) | ||||||
Originally appeared in: Super Street Fighter II X Mid-boss: Ryu Final boss: Gen | ||||||
Gouki, much like Ryu, travels the world, searching for opponents worthy enough to match the might of the Satsui no Hadou. He expresses interest in Ryu's potential. | ||||||
Vega (M. Bison) | ||||||
Originally appeared in: Street Fighter II Mid-boss: Nash Final boss: Ryu | ||||||
The leader of the world criminal organization Shadaloo. His actions involve drug trafficking and arms dealing, among others. As a result, he and his organization have gained a great deal of notoriety. | ||||||
Dan | ||||||
Originally appeared in: Street Fighter Zero Mid-boss: Guy Final boss: Sagat | ||||||
Dan's father was killed by Sagat after gouging Sagat's eye out. Dan developed his own style called Saikyo-ryu, and sets out to avenge his father's death. |
Hidden
- Main article: Street Fighter Zero 2'/Hidden content.
The game retains the hidden characters from Street Fighter Zero 2 (Evil Ryu, Shin Gouki, and EX versions of Dhalsim and Zangief). It adds Cammy and EX versions of Ryu, Ken, Chun-Li, Sagat, and Vega.
The EX versions of characters use their Street Fighter II: Champion Edition movesets and lose abilities added in the Zero games, including the ability to block in the air, roll out of falls, or use taunts, Original Combos, Super Combos, or Zero Counters.
Stages
Each character has his or her own stage where matches are hosted. There are two special stages in the Arcade Mode: Fields of Fate, used when Sagat fights Ryu, and the Waterfall, used when Nash fights Vega. Fields of Fate is also used in the Gouki Mode.
Production credits
- Planner: Noritaka Funamizu (POO), Neo_G, Kanetaka
- Programmer: Cham Cho Choy, PON, Kiyoko Arikichi, Hard.Yas -Secret Player-, Hyper Shinchan, Super "Birdie" Sailor
- Scroll Design: Konomi, Kayoko Shibata, Daisuke Nakagawa, Y.Kyo, Kisabon, Ohnishi, Tama, M.Chiezou, Kazu,T, Takapon, Tonopu, Yamamoto.K, Megu Megu, Buchi, Hirokazu Yonezuka, Kanno, Inoyan, Shinnosuke, Hooly, Fukumoyan, Otsuki Teikoku
- Object Design: Eri_Eri, Ball Boy, Yu_Suke, Makoto Ishi, A Iwasaki, Arahijuf, Seigo"Ushi"Kawakami, K.Takechan, Alien Pole, Kurigeruge, Masaaki, Masayo Tsujimoto, Shinya Miyamoto, Rumi-Yamaguchi, Chimorin Shogun, H.I=Rassi, Takayuki Kosaka, Reiko Komatsu, Sagata
- Visual Planner: Mucchi (Haruo.M)
- Original Art Work: Holyhomerun
- Sound & Voice Design: Hiroaki "X68K" Kondo
- Music Compose & Arrange: Syun Nishigaki, Setsuo Yamamoto, Tatsuro-
- All Sound Produce: Arcade Sound Team
- Voice Actor: Katashi Ishizuka, Tetsuya Iwanaga, Yuko Sasamoto, Wataru Takagi, Tomomichi Nishimura, Osamu Hosoi, Shinichiro Miki, Yuko Miyamura, Toshiyuki Morikawa, Yoshiharu Yamada, Jin Yamanoi
- Producer: Noritaka Funamizu (POO)
- Special Thanks: Scott Pikulski, Rita Rokos, Alison Stroll, Denise Wallner, Darryl Williams, Takuya Shiraiwa, Ryoji Yamamoto, Uesita-Tegekick-Masakazu
- Planner: Neo_G -H. Ishizawa-, Shirahama
- Programmer: Akiyoshi "Fly Boy" Eshiro, Tada "Nya- Nya-" Hideki, Katsu "Btype" Nishida, Toshihiko "Ed" Honda, Yasuhiro Yanagi, Nishimura "Uktkk" Yoshiaki, Tsutomu Terada (Max), Misawa(Cookie)Tsuyoshi
- Scroll Design: Konomi, Kayoko Shibata, Y.Kyo, Megumi Maeno
- Object Design: M.Ishii, T.Takemoto, Fujihara, Iwasaki, Sagata
- Visual Planner: Mucchi (Haruo.M)
- Original Illustrations: Ikeno Medaka
- Sound & Voice Design: Hiroaki "X68K" Kondo
- Music Compose & Arrange: Syun Nishigaki, Setuo Yamamoto, Taturo-
- All Sound Produce: Arcade Sound Team
- Producer: Noritaka Funamizu (POO)
- Special Thanks: B.I.N, Toshihiko Tsuji, Shingo Aoi, Yasuhito Okada, Hero Hero, Miki Miki (Shaver) Okagawa, K.Sano "Happy!^3", Kato Kato Kato, Hiro, Takeda -Alpha-, Manasi, Jiwasaki, Toyozo, Takuya Shiraiwa, Koji Nakajima, Yoshihiro Sudo, And Capcom All Staff
- Thank You For Playing
- Presented by: Capcom
Magazine articles
- Main article: Street Fighter Zero 2'/Magazine articles.
Artwork
Satakore cover
Physical scans
Sega Retro Average | ||||
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N/A | |
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Technical information
- Main article: Street Fighter Zero 2'/Technical information.
References
Street Fighter Zero 2' | |
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Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information |
Street Fighter games for Sega systems | |
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Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994) | |
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999) | |
Street Fighter II' (1997) | |
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001) | |
Street Fighter Zero 3 Upper (2001) | |
Sampler discs | |
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997) | |
Street Fighter Zero 3 Tentou Taikenban (199x) | |
Unlicensed Street Fighter games for Sega systems | |
Jang Pung II (1993) | |
X-Men vs. Street Fighter (Mega Drive) (1998) |