Difference between revisions of "Sammy"
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− | + | {{CompanyBob | |
+ | | logo=Sammy.svg | ||
+ | | founded=1975-11-01{{ref|https://web.archive.org/web/20020628093919/http://www.sammy.co.jp/japanese/company/company.html}} | ||
+ | | defunct= | ||
+ | | tseries=T-24 | ||
+ | | mergedwith=[[Sega]] (2004) | ||
+ | | mergedinto=[[Sega Sammy Holdings]] | ||
+ | | headquarters=Japan | ||
+ | }} | ||
+ | {{stub}}'''Sammy Corporation''' (サミー) or '''Sammy Kougyou''' (サミー工業) is a Japanese amusement company. | ||
− | + | Sammy was established as '''Sammy Industry Co., Ltd''' in November 1975 by [[Hajime Satomi]] ("Sammy" reportedly being his nickname at the time), originally as an entertainment division of the family food business (then trading as Satomi Co., Ltd, in which Hajime was the managing director). By 1977 the main business had declared bankruptcy, leaving Sammy as the surving entity, and would begin the mass development of video games in response to [[Taito]]'s ''[[Space Invaders]]'', opening its first factory in 1978{{ref|https://web.archive.org/web/20020702112431/http://www.sammy.co.jp/japanese/company/history.html}}. | |
− | + | Sammy began producing Japanese pachi-slot games in 1982{{ref|https://web.archive.org/web/20020702112431/http://www.sammy.co.jp/japanese/company/history.html}} with the launch of ''Empire''{{fileref|Sammy AnnualReport 2004.pdf|page=57}}. This would become the core part of Sammy's business, with the firm buying its rival [[RODEO (company)|RODEO]] in 2000{{ref|https://web.archive.org/web/20020702112431/http://www.sammy.co.jp/japanese/company/history.html}} and owning almost a third of the market in 2003{{fileref|Sammy AnnualReport 2003.pdf|page=7}}. It would also open an American subsidiary, '''American Sammy''' in 1988{{ref|https://web.archive.org/web/20020702112431/http://www.sammy.co.jp/japanese/company/history.html}} to publish video games in the West. | |
− | + | Having experienced rapid growth, by the early 2000s Sammy were producing pachi-slot and pachinko machines in Japan, developing and publishing video games worldwide (including for its own arcade platform, the [[Atomiswave]]) and starting to open entertainment venues. It was in this environment that Sammy merged with [[Sega]], creating the holding company [[Sega Sammy Holdings]] in 2004. During the next few years, its video game divisions were shut down or merged into Sega's, and Sammy became purely a pachi-slot and pachinko division of the conglomerate. | |
− | + | ==Softography== | |
+ | {{CompanyHistoryAll|Sammy|American Sammy}} | ||
− | + | ==Softography (Sammy Entertainment/Sammy Studios)== | |
− | + | {{CompanyHistoryAll|Sammy Studios|Sammy Entertainment}} | |
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==External links== | ==External links== | ||
* [http://www.sammy.co.jp/english/index.html Sammy Corporation official website] | * [http://www.sammy.co.jp/english/index.html Sammy Corporation official website] | ||
− | + | ||
− | + | ==References== | |
+ | <references /> |
Latest revision as of 01:19, 16 August 2023
Sammy | ||
---|---|---|
Founded: 1975-11-01[1] | ||
T-series code: T-24 | ||
Merged with: Sega (2004) | ||
Merged into: Sega Sammy Holdings | ||
Headquarters:
|
This short article is in need of work. You can help Sega Retro by adding to it.
Sammy Corporation (サミー) or Sammy Kougyou (サミー工業) is a Japanese amusement company.
Sammy was established as Sammy Industry Co., Ltd in November 1975 by Hajime Satomi ("Sammy" reportedly being his nickname at the time), originally as an entertainment division of the family food business (then trading as Satomi Co., Ltd, in which Hajime was the managing director). By 1977 the main business had declared bankruptcy, leaving Sammy as the surving entity, and would begin the mass development of video games in response to Taito's Space Invaders, opening its first factory in 1978[2].
Sammy began producing Japanese pachi-slot games in 1982[2] with the launch of Empire[3]. This would become the core part of Sammy's business, with the firm buying its rival RODEO in 2000[2] and owning almost a third of the market in 2003[4]. It would also open an American subsidiary, American Sammy in 1988[2] to publish video games in the West.
Having experienced rapid growth, by the early 2000s Sammy were producing pachi-slot and pachinko machines in Japan, developing and publishing video games worldwide (including for its own arcade platform, the Atomiswave) and starting to open entertainment venues. It was in this environment that Sammy merged with Sega, creating the holding company Sega Sammy Holdings in 2004. During the next few years, its video game divisions were shut down or merged into Sega's, and Sammy became purely a pachi-slot and pachinko division of the conglomerate.
Contents
Softography
Slot machine
- Pachislot Sakura Taisen 3 (2011)
- Pachislot Sakura Taisen 3: Loop Ver. (2012)
- Pachislot Bayonetta (2015)
- Pachislot Sakura Taisen: Atsuki Chishio Ni (2017)
- Pachislot Phantasy Star Online 2 (2020)
- Pachislot Persona 5 (2022)
NAOMI
- Guilty Gear X (2000)
NAOMI GD-ROM
- Guilty Gear XX (2003)
- Guilty Gear XX Accent Core (2006)
Atomiswave
- Dolphin Blue (2003)
- Knights of Valour: The Seven Spirits (2003)
- Guilty Gear X Ver. 1.5 (2003)
- Demolish Fist (2003)
- Guilty Gear Isuka (2003)
- The Rumble Fish (2004)
- The Rumble Fish 2 (2005)
Arcade
- DJ Boy (1989)
- CR Sonic (2003)
- CR Sakura Taisen (2007)
- CR Virtua Fighter (2008)
- Pachinko CR Virtua Fighter Revolution (2012)
Medal game
- Disco Dream (2005)
Mega Drive
- Viewpoint (1994) (as American Sammy)
- Beat Force (unreleased)
- Breach (unreleased) (as American Sammy)
- Deep Scanner (unreleased)
- Survival Arts (unreleased) (as American Sammy)
Mega-CD
- Sengoku Denshou (1993)
Saturn
- Jissen! Pachi-Slot Hisshouhou! Iron Hook (1996)
- Mahjong Hyper Reaction R (1996)
- Angel Paradise Vol. 1: Sakaki Yuko: Koi no Yokan in Hollywood (1996)
- Jissen Pachi-Slot Hisshouhou! 3 (1996)
- Angel Paradise Vol. 2: Yoshino Kimika: Isshoni I-ta-i in Hawaii (1996)
- Jissen Pachi-Slot Hisshouhou! 4 (1997)
- Jissen Pachinko Hisshouhou! Twin (1997)
- Viewpoint (unreleased)
Dreamcast
- Guilty Gear X Taikenban (2000)
- Guilty Gear X (2000)
PlayStation 2
- Guilty Gear XX Reload (2003)
- Usagi: Yasei no Touhai: Yamashiro Mahjong Hen (2003)
- Berserk: Millennium Falcon Hen Seima Senki no Shou (2004)
- Standard Daisenryaku: Dengekisen (2004)
- Jissen Pachi-Slot Hisshouhou! Hokuto no Ken Plus (2005)
- The Rumble Fish (2005)
- Jissen Pachi-Slot Hisshouhou! Onimusha 3 (2005)
- Jissen Pachi-Slot Hisshouhou! Aladdin 2 Evolution (2005)
- Jissen Pachi-Slot Hisshouhou! Mr. Magic Neo (2007)
- Jissen Pachinko Hisshouhou! CR Aladdin Destiny EX (2007)
- Jissen Pachinko Hisshouhou! CR Sakura Taisen (2007)
- Jissen Pachi-Slot Hisshouhou! Selection: Salaryman Kintarou - Slotter Kintarou - Ore no Sora (2008)
Nintendo DS
- Jissen Pachi-Slot Hisshouhou! Hokuto no Ken DS (2005)
- Jissen Pachi-Slot Hisshouhou! Aladdin 2 Evolution DS (2006)
- Jissen Pachi-Slot Hisshouhou! Hokuto no Ken SE DS (2006)
PlayStation Portable
- Jissen Pachi-Slot Hisshouhou! Hokuto no Ken Portable (2005)
- Jissen Pachi-Slot Hisshouhou! Aladdin 2 Evolution Portable (2006)
- Jissen Pachi-Slot Hisshouhou! Hokuto no Ken SE Portable (2006)
Wii
Nintendo Switch Online
- Vice: Project Doom (2019)
Android
iOS
Softography (Sammy Entertainment/Sammy Studios)
Dreamcast
- Death Crimson OX (2001) (as Sammy Entertainment)
PlayStation 2
- Spy Fiction (2004)
- Guilty Gear Isuka (2004)
Xbox
- Iron Phoenix (2005)
External links
References
- ↑ http://www.sammy.co.jp/japanese/company/company.html (Wayback Machine: 2002-06-28 09:39)
- ↑ 2.0 2.1 2.2 2.3 http://www.sammy.co.jp/japanese/company/history.html (Wayback Machine: 2002-07-02 11:24)
- ↑ File:Sammy AnnualReport 2004.pdf, page 57
- ↑ File:Sammy AnnualReport 2003.pdf, page 7