Difference between revisions of "Sammy"

From Sega Retro

m
 
(2 intermediate revisions by 2 users not shown)
Line 10: Line 10:
 
{{stub}}'''Sammy Corporation''' (サミー) or '''Sammy Kougyou''' (サミー工業) is a Japanese amusement company.
 
{{stub}}'''Sammy Corporation''' (サミー) or '''Sammy Kougyou''' (サミー工業) is a Japanese amusement company.
  
Sammy was established as '''Sammy Industry Co., Ltd''' in November 1975 by [[Hajime Satomi]], originally as an entertainment division of the family food business (then trading as Satomi Co., Ltd, in which Hajime was the managing director). By 1977 the main business had declared bankruptcy, leaving Sammy as the surving entity, and would begin the mass development of video games in response to [[Taito]]'s ''[[Space Invaders]]'', opening its first factory in 1978{{ref|https://web.archive.org/web/20020702112431/http://www.sammy.co.jp/japanese/company/history.html}}.
+
Sammy was established as '''Sammy Industry Co., Ltd''' in November 1975 by [[Hajime Satomi]] ("Sammy" reportedly being his nickname at the time), originally as an entertainment division of the family food business (then trading as Satomi Co., Ltd, in which Hajime was the managing director). By 1977 the main business had declared bankruptcy, leaving Sammy as the surving entity, and would begin the mass development of video games in response to [[Taito]]'s ''[[Space Invaders]]'', opening its first factory in 1978{{ref|https://web.archive.org/web/20020702112431/http://www.sammy.co.jp/japanese/company/history.html}}.
  
Sammy began producing Japanese pachi-slot games in 1982{{ref|https://web.archive.org/web/20020702112431/http://www.sammy.co.jp/japanese/company/history.html}} with the launch of ''Empire''{{fileref|Sammy AnnualReport 2004.pdf|page=57}}. This would become the core part of Sammy's business, with the firm buying its rival Rodeo in 2000{{ref|https://web.archive.org/web/20020702112431/http://www.sammy.co.jp/japanese/company/history.html}} and owning almost a third of the market in 2003{{fileref|Sammy AnnualReport 2003.pdf|page=7}}. It would also open an American subsidiary, '''American Sammy''' in 1988{{ref|https://web.archive.org/web/20020702112431/http://www.sammy.co.jp/japanese/company/history.html}} to publish video games in the West.
+
Sammy began producing Japanese pachi-slot games in 1982{{ref|https://web.archive.org/web/20020702112431/http://www.sammy.co.jp/japanese/company/history.html}} with the launch of ''Empire''{{fileref|Sammy AnnualReport 2004.pdf|page=57}}. This would become the core part of Sammy's business, with the firm buying its rival [[RODEO (company)|RODEO]] in 2000{{ref|https://web.archive.org/web/20020702112431/http://www.sammy.co.jp/japanese/company/history.html}} and owning almost a third of the market in 2003{{fileref|Sammy AnnualReport 2003.pdf|page=7}}. It would also open an American subsidiary, '''American Sammy''' in 1988{{ref|https://web.archive.org/web/20020702112431/http://www.sammy.co.jp/japanese/company/history.html}} to publish video games in the West.
  
 
Having experienced rapid growth, by the early 2000s Sammy were producing pachi-slot and pachinko machines in Japan, developing and publishing video games worldwide (including for its own arcade platform, the [[Atomiswave]]) and starting to open entertainment venues. It was in this environment that Sammy merged with [[Sega]], creating the holding company [[Sega Sammy Holdings]] in 2004. During the next few years, its video game divisions were shut down or merged into Sega's, and Sammy became purely a pachi-slot and pachinko division of the conglomerate.  
 
Having experienced rapid growth, by the early 2000s Sammy were producing pachi-slot and pachinko machines in Japan, developing and publishing video games worldwide (including for its own arcade platform, the [[Atomiswave]]) and starting to open entertainment venues. It was in this environment that Sammy merged with [[Sega]], creating the holding company [[Sega Sammy Holdings]] in 2004. During the next few years, its video game divisions were shut down or merged into Sega's, and Sammy became purely a pachi-slot and pachinko division of the conglomerate.  
  
 
==Softography==
 
==Softography==
{{CompanyHistoryAll|Sammy}}
+
{{CompanyHistoryAll|Sammy|American Sammy}}
  
 
==Softography (Sammy Entertainment/Sammy Studios)==
 
==Softography (Sammy Entertainment/Sammy Studios)==

Latest revision as of 02:19, 16 August 2023

https://segaretro.org/images/e/e5/Sammy.svg

Sammy.svg
Sammy
Founded: 1975-11-01[1]
T-series code: T-24
Merged with: Sega (2004)
Merged into: Sega Sammy Holdings
Headquarters:
Japan

This short article is in need of work. You can help Sega Retro by adding to it.


Sammy Corporation (サミー) or Sammy Kougyou (サミー工業) is a Japanese amusement company.

Sammy was established as Sammy Industry Co., Ltd in November 1975 by Hajime Satomi ("Sammy" reportedly being his nickname at the time), originally as an entertainment division of the family food business (then trading as Satomi Co., Ltd, in which Hajime was the managing director). By 1977 the main business had declared bankruptcy, leaving Sammy as the surving entity, and would begin the mass development of video games in response to Taito's Space Invaders, opening its first factory in 1978[2].

Sammy began producing Japanese pachi-slot games in 1982[2] with the launch of Empire[3]. This would become the core part of Sammy's business, with the firm buying its rival RODEO in 2000[2] and owning almost a third of the market in 2003[4]. It would also open an American subsidiary, American Sammy in 1988[2] to publish video games in the West.

Having experienced rapid growth, by the early 2000s Sammy were producing pachi-slot and pachinko machines in Japan, developing and publishing video games worldwide (including for its own arcade platform, the Atomiswave) and starting to open entertainment venues. It was in this environment that Sammy merged with Sega, creating the holding company Sega Sammy Holdings in 2004. During the next few years, its video game divisions were shut down or merged into Sega's, and Sammy became purely a pachi-slot and pachinko division of the conglomerate.

Softography

Slot machine

NAOMI

NAOMI GD-ROM

Atomiswave

Arcade

Medal game

Mega Drive

Mega-CD

Saturn

Dreamcast

PlayStation 2

Wii

Nintendo Switch Online

Nintendo DS

PlayStation Portable

Android

iOS

Softography (Sammy Entertainment/Sammy Studios)

External links

References