Difference between revisions of "Marvel Super Heroes"
From Sega Retro
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| desc=Hulk is a green-skinned, hulking, and muscular humanoid possessing a limitless degree of physical strength. | | desc=Hulk is a green-skinned, hulking, and muscular humanoid possessing a limitless degree of physical strength. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Gamma Charge | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Hulk charges ahead with his elbow protruding.}} | + | {{MoveListRow | Gamma Charge | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Hulk charges ahead with his elbow protruding. He can follow up with another Gamma Charge diagonally upwards by pressing {{kick}}.}} |
− | {{MoveListRow | Flying Gamma Charge | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Hulk charges into the air with | + | {{MoveListRow | Flying Gamma Charge | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Hulk charges into the air with a flying headbutt. He can follow up with another Gamma Charge diagonally upwards by pressing {{kick}}.}} |
{{MoveListRow | Gamma Slam | {{HCF}} {{punch}} | Hulk rips off part of the ground beneath him and throws the debris at his opponent.}} | {{MoveListRow | Gamma Slam | {{HCF}} {{punch}} | Hulk rips off part of the ground beneath him and throws the debris at his opponent.}} | ||
{{MoveListRow | Gamma Lift | {{down}} {{down}} + all three {{punch}} simultaneously | Hulk rips off part of the ground beneath him, then holds it above him until he throws it with {{punch}} or {{kick}}. He can throw the debris while airborne.}} | {{MoveListRow | Gamma Lift | {{down}} {{down}} + all three {{punch}} simultaneously | Hulk rips off part of the ground beneath him, then holds it above him until he throws it with {{punch}} or {{kick}}. He can throw the debris while airborne.}} | ||
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{{MoveListRow | Berserker Barrage | {{QCF}} {{punch}} | Wolverine charges forward while slashing his claws. Pressing {{punch}} repeatedly does additional hits.}} | {{MoveListRow | Berserker Barrage | {{QCF}} {{punch}} | Wolverine charges forward while slashing his claws. Pressing {{punch}} repeatedly does additional hits.}} | ||
{{MoveListRow | Tornado Claw | {{DPF}} {{punch}} | Wolverine jumps into the air while rotating and slashing his claws. Pressing {{punch}} repeatedly does additional hits.}} | {{MoveListRow | Tornado Claw | {{DPF}} {{punch}} | Wolverine jumps into the air while rotating and slashing his claws. Pressing {{punch}} repeatedly does additional hits.}} | ||
− | {{MoveListRow | Drill Claw | Any direction + {{punch}} and {{kick}} of the same strength | Wolverine flies in any direction while spinning and holding a claw out. This move can be performed in midair.}} | + | {{MoveListRow | Drill Claw | Any direction + {{punch}} and {{kick}} of the same strength | Wolverine flies in any direction while spinning and holding a claw out. He can momentarily stick to the side of the screen if he drills into it, then perform another Drill Claw by holding a direction on the D-Pad and {{punch}} or {{kick}}. This move can be performed in midair.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Rebound | D-Pad in the opposite direction when jumping onto the edge of the screen | Wolverine can jump off the edges of the screen.}} | {{MoveListRow | Rebound | D-Pad in the opposite direction when jumping onto the edge of the screen | Wolverine can jump off the edges of the screen.}} | ||
− | {{MoveListRow | | + | {{MoveListRow | Head Stomp | {{down}}+{{button|text=MK}} in midair | Wolverine holds a straight leg in a head stomp.}} |
{{MoveListRow | Double Claw | {{button|text=MP}} {{button|text=MP}} | Wolverine combos a second slash with his alternate hand.}} | {{MoveListRow | Double Claw | {{button|text=MP}} {{button|text=MP}} | Wolverine combos a second slash with his alternate hand.}} | ||
{{MoveListRow | Sliding Claw | {{downright}}+{{button|text=HP}} | Wolverine slides along the ground with his claws first.}} | {{MoveListRow | Sliding Claw | {{downright}}+{{button|text=HP}} | Wolverine slides along the ground with his claws first.}} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Web Ball | {{QCF}} {{punch}} | Spider-Man shoots two wads of webbing across the screen from the web shooters on his wrists. Enemies caught in webbing are momentarily stunned. He shoots the webbing at a downward diagonal angle if this move is performed in midair.}} | {{MoveListRow | Web Ball | {{QCF}} {{punch}} | Spider-Man shoots two wads of webbing across the screen from the web shooters on his wrists. Enemies caught in webbing are momentarily stunned. He shoots the webbing at a downward diagonal angle if this move is performed in midair.}} | ||
− | |||
{{MoveListRow | Spider Sting | {{DPF}} {{punch}} | Spider-Man jumps high in the air with a rising uppercut. This move can be followed up with {{punch}} for an additional strike while in the air.}} | {{MoveListRow | Spider Sting | {{DPF}} {{punch}} | Spider-Man jumps high in the air with a rising uppercut. This move can be followed up with {{punch}} for an additional strike while in the air.}} | ||
− | {{MoveListRow | Web Swing | {{QCB}} {{ | + | {{MoveListRow | Web Swing | {{QCB}} {{kick}} | Spider-Man attaches a rope of webbing to the ceiling and swings from it with a kick. This move can be performed in midair.}} |
+ | {{MoveListRow | Web Throw | {{HCB}} {{punch}} | Spider-Man shoots a string of webbing. He shoots in front of him with {{button|text=LP}}, at a diagonal upward angle with {{button|text=MP}}, and directly above him with {{button|text=HP}}. If an opponent is caught in the web, Spider-Man swings them around his head with the webbing, then throws them across the screen.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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| desc=Iron Man is a wealthy business magnate who wears a mechanized suit of armor equipped with advanced weaponry. | | desc=Iron Man is a wealthy business magnate who wears a mechanized suit of armor equipped with advanced weaponry. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Uni-Beam | {{HCF}} {{punch}} | Iron Man shoots a | + | {{MoveListRow | Uni-Beam | {{HCF}} {{punch}} | Iron Man shoots a giant laser across the screen from his chest. This move can be performed in midair.}} |
{{MoveListRow | Repulsor Blast | {{HCB}} {{punch}} | Iron Man shoots laser blasts in each of the intermediate directions.}} | {{MoveListRow | Repulsor Blast | {{HCB}} {{punch}} | Iron Man shoots laser blasts in each of the intermediate directions.}} | ||
− | {{MoveListRow | Smart Bomb | Any {{punch}} and {{kick}} of the same strength | Iron Man drops a cluster of bombs from his shoulders. This move can be performed in midair.}} | + | {{MoveListRow | Smart Bomb | Any {{punch}} and {{kick}} of the same strength | Iron Man drops a cluster of bombs from his shoulders. Stronger attack buttons drop the bombs farther away. This move can be performed in midair.}} |
− | {{MoveListRow | | + | {{MoveListRow | Flight | {{QCB}} + two {{kick}} simultaneously | Iron Man hovers for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListRow | Knee Dive | {{down}}+{{button|text=MK}} in midair | Iron Man dives downward diagonally with his knees.}} | {{MoveListRow | Knee Dive | {{down}}+{{button|text=MK}} in midair | Iron Man dives downward diagonally with his knees.}} | ||
{{MoveListRow | Upward Kick | {{up}}+{{button|text=HK}} in midair | Iron Man kicks straight up.}} | {{MoveListRow | Upward Kick | {{up}}+{{button|text=HK}} in midair | Iron Man kicks straight up.}} | ||
− | {{MoveListRow | | + | {{MoveListRow | Focus Laser | {{up}}+{{button|text=HP}} or {{down}}+{{button|text=HP}} | Iron Man can direct his jumping laser attack at an upward or downward angle.}} |
{{MoveListRow | Missile Launch | {{down}}+{{button|text=HP}} | Iron Man shoots a missile across the screen while crouched.}} | {{MoveListRow | Missile Launch | {{down}}+{{button|text=HP}} | Iron Man shoots a missile across the screen while crouched.}} | ||
}} | }} | ||
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| desc=Captain America is a "Super Soldier" who wears an American flag-inspired costume and fights with a virtually indestructible shield. | | desc=Captain America is a "Super Soldier" who wears an American flag-inspired costume and fights with a virtually indestructible shield. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Shield Slash | {{QCF}} {{punch}} | Captain America throws his shield at an upward angle, which ricochets off an opponent or wall and returns to him. It is possible for Captain America to miss catching his shield, which affects some of his abilities until he picks it back up again (by walking over wherever it lands on the ground). This move can be performed in midair.}} | + | {{MoveListRow | Shield Slash | {{QCF}} {{punch}} | Captain America throws his shield at an upward angle, which ricochets off an opponent or wall and returns to him. It is possible for Captain America to miss catching his shield, which affects some of his abilities until he picks it back up again (by walking over wherever it lands on the ground). If he is missing his shield, he simply swings his arms in front of him when this move is performed. This move can be performed in midair.}} |
{{MoveListRow | Stars and Stripes | {{DPF}} {{punch}} | Captain America jumps high into the air, ramming his opponent with his shoulder or his shield. The attack can hit multiple times if Captain America is missing his shield (but does the same damage overall).}} | {{MoveListRow | Stars and Stripes | {{DPF}} {{punch}} | Captain America jumps high into the air, ramming his opponent with his shoulder or his shield. The attack can hit multiple times if Captain America is missing his shield (but does the same damage overall).}} | ||
{{MoveListRow | Charging Star | {{HCF}} {{kick}} | Captain America charges forward with his shoulder or his shield. He can absorb projectiles with his shield (unless he is missing it).}} | {{MoveListRow | Charging Star | {{HCF}} {{kick}} | Captain America charges forward with his shoulder or his shield. He can absorb projectiles with his shield (unless he is missing it).}} | ||
− | {{MoveListRow | | + | {{MoveListRow | Cartwheel | {{HCB}} {{punch}} | Captain America backflips forward. He is invincible for part of this move and can use it to pass through to the other side of his opponent.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | |
Revision as of 00:32, 17 August 2023
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Marvel Super Heroes | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (Japan, US), Virgin Interactive (Europe) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | |||||||||||||||||||||||||||||||||||||||||||||
Licensor: Marvel Characters | |||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Capcom CPS-2 | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (49 tracks) | |||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Extended RAM Cartridge (1MB/4MB) | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1], Action[2] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||
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Marvel Super Heroes (マーヴル・スーパーヒーローズ) is a versus fighting game developed and published by Capcom for the Sega Saturn. It can be seen as a sequel to X-Men: Children of the Atom, featuring characters from the Marvel Comics universe.
Marvel Super Heroes is notable for being the only game released outside of Japan which supports the Extended RAM Cartridge. It was not advertised as being compatible (as the peripheral was not released in the West), but it maintains compatibility regardless.
Contents
Story
Loosely based on the Infinity Gauntlet storyline, the game focuses on heroes and villains battling each other for the Infinity Gems. The main antagonist is Thanos, who plots to use the Infinity Gems to take over the universe.
Gameplay
The game is a fighting game that plays similarly to X-Men: Children of the Atom. The aim of the game is to use attacks and special abilities to knock out the opponent (or to have more life remaining than the opponent when time runs out at the end of the round). Battles are fought to the best of three rounds. Players can choose between Normal and Turbo speed.
A unique mechanic in the game are the Infinity Gems: Power, Time, Space, Reality, Soul, and Mind. By using these gems in battle, fighters receive enhanced effects for a short amount of time, such as increased power or defense, health recovery, or additional attacks. Certain fighters receive extra benefits whilst using certain gems. For example, if Spider-Man uses the Power Gem, he creates a doppelgänger on the opposite side of his opponent for extra damage during his attacks.
Characters move with and and dash with and (or ++). They jump upward with and jump behind and ahead with and . Characters can Super Jump high into the air with (or ++). They crouch with . Punches are done with (light), (medium), and (strong) and kicks are done with (light), (medium), and (strong). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.
Throughout the match, players build up a meter which can be used to perform powerful Infinity Special attacks. The meter gains a level each time it is filled; once the meter has reached at least level 1, the character can perform a special button combination to execute an Infinity Special, a flashy super move that does high damage. The game also introduces an air combo system called Aerial Rave, in which opponents can be launched high into the air by certain normal moves. The character can then jump to the opponent with and follow-up with a midair combo.
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch or kick button. Characters can try to escape from a grab, avoiding damage, by holding the D-Pad away from the opponent and pressing a punch button. The same command can be used to try to recover from a fall upon landing, which halves the damage taken. Or characters can roll away or toward an opponent after being thrown by pressing or and then a punch button repeatedly.
Blocking is done by holding the D-Pad away from the opponent and can also be done in midair. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. In addition, characters can perform a special counterattacking technique called an Infinity Counter after blocking an opponent's attack by pressing P (or P if facing left). This consumes a level of the Infinity meter.
Modes
There is a single-player Arcade Mode where the player faces eight opponents, some of them possessing Infinity Gems. The opponent permanently relinquishes their gem when defeated, and the player starts each match with all of the previously collected Infinity Gems. The last two battles are against the villains Dr. Doom and Thanos. Thanos possesses the final Infinity Gem, the Mind Gem, and steals the other five from the player before the final fight. At any point during the game, a second player can challenge the first by pressing START , with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents.
There is also a dedicated two-player Versus Mode, where two players can choose their characters, set handicaps, and pick any stage. In two-player fights, Infinity Gems occasionally appear during gameplay for either player to grab. The game saves records such as high scores and wins/losses to the console's internal memory.
Infinity Gems
An Infinity Gem can be used by pressing (or if facing left), then any two punch buttons simultaneously. The current Infinity Gems for each player appear in the bottom corners of the screen, with the selected gem appearing larger than the others if the player possesses more than one. The player can cycle through multiple gems with +. Gems grant temporarily grant certain effects when used, with a timer bar replacing the list of gems while a gem effect is active. Only one gem can be used at a time.
Gems are consumed once used. Certain strikes cause characters to drop a gem. In the Arcade Mode, the player starts subsequent battles with previously acquired gems regardless of whether they have been lost or used in a battle (with the exception of the final battle with Thanos, where the player starts with no gems).
- Power Gem: Increases the character's attack damage.
- Time Gem: Increases the character's movement speed and jump height.
- Space Gem: Grants the character "Super Armor," which gives them extra resistance such that it takes more than one hit to interrupt their movement or attacks, knock them into the air, or stun them with disabling moves such as Spider-Man's Web Ball.
- Reality Gem: Augments the character's normal attacks with projectiles. The character can also throw a projectile with + (even when blocking or being hit).
- Soul Gem: Gradually recovers the character's lost life.
- Mind Gem: Gradually fills the character's Infinity meter.
In addition to these powers, each character receives unique bonus effects from a particular gem.
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.
Wolverine, Psylocke, Juggernaut, and Magneto return from X-Men: Children of the Atom.
Bosses
The bosses are only playable with the use of cheat codes after completing the game.
Dr. Doom | |||||||||||||||||||||||||||||||||||||||
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Dr. Doom is a brilliant scientist and a sorcerer. He is the penultimate boss of the game.
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Thanos | |||||||||||||||||||||||||||||||||||||||
Thanos is a warlord from the planet Titan who wishes to gather the six Infinity Gems and use them to kill half of the universe's population. He is the final boss of the game.
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Hidden
- Main article: Marvel Super Heroes/Hidden content.
Anita | ||||||||||||||||||||||||
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Anita is a secret character, only present in the Japanese version of the game. She is originally from Vampire Hunter, where she accompanies Donovan. She appears here with a miniature version of Donovan's sword Dhylec.
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Stages
Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode.
History
Legacy
The game was followed by X-Men vs. Street Fighter in 1996 and Marvel Super Heroes vs. Street Fighter in 1997, both of which were ported to the Sega Saturn.
Versions
By default, the Saturn version has to cut the number of character animations, making it less smooth than the original arcade version in motion. With the Extended RAM Cartridge, the Saturn is able to bridge more of the gap; while still not a perfect match, it is able to reinstate most ducking animations, for example, which, without the RAM cartridge, are reduced to static frames.
Production credits
- Planner: Takeshi Tezuka, T.Iijima, Tomichin∞, Kiyoshi Nishikawa, Kei Hiratou, Satoru Kimura
- Programmer: Tarabar-Black, Aoi–Peach, Kaw–K.Marichan, Silver–Kadontz, Nobu–Sasami, Knishi–"Maddogmc", PON, DNA, FRK, YAMA, Ueno, Youji
- Object
- Thanos: Thing.Sakashita, D-Kurita, Takayuki Kosaka, Masako.Satoh
- Dr. Doom: S.Yamashita, INO, Seigo. Kawakami
- Wolverine: Akiman
- Spider-man: Arahijuf, Rumi♥Yamaguchi, T.Shirahama
- Captain America: Masaaki.Tanaka, Chimorin Shogun, Misako.Yamamoto
- Psylocke: Eripyon N
- Hulk: Makoto Ishi, Takechan, Miwa, Kanako.Takami
- Ironman: Yoshino Hiroaki, Kiai Ryuken, Yukikaze, You.Ten.Nakano, Yutaka Maruno, Gepezon, Kenji Mimura, K.Tokunaga, E.Murabayashi, RIKA., Naoki Fukuda, Takep, Henoheno, Yuki
- Magneto: A.Iwasaki
- Shuma-Gorath: M.Tsujimoto, Jun Matsumura 27, Shinya.M, Kako, Masanori Kondo
- Black Heart: Alien. Pole, Fnyaco F Fnyao, Dway Nishimura, Oyabin
- Juggernaut: Hiroaki Minobe, R.Sato, Kazuko♥Kawanaka
- Effect: Ntengm.Nakatani, Sagata, Tanuki, Kimo Kimo
- Scroll: Konomi, Buppo, Shibata Kayoko, Daisuke Nakagawa, Yumiko, Takapon, Akiko Matsunaga, Satomi Ishii, R.K, T.Yoichi, M
- Music compose: Anarchy"Takapon", Yuke"Wewe"Satomura, Zuzuki Tatsuro-
- Sound design: Picard Mij, Satoshi"Ayano"Ise, Ryoji
- Voice design: Hiroaki"New-X?"Kondo
- Sound produce: Arcade Sound Team
- Voice Actor
- Captain America/Wolverine: Mr.Cal Dodd
- Black Heart: Mr.Jeimz Woolvet
- Psylocke: Ms.Catherine Disher
- Shuma-Gorath: Mr.Frank Perry
- Spider-man: Mr.Patrick Chilvers
- Hulk/Thanos: Mr.Andrew Jackson
- Juggernaut: Mr.Rick Bennett
- Iron Man: Mr.Chris Britton
- Announcer/Dr. Doom/Magneto: Mr.Lome Kennedy
- Special Thanks
- USA Staff: Mr.Shiraiwa, Alex Jimenez, Eric Luther, Phil Reed, And All Capcom Staff
- Consumer Staff: Hyper Mickey, Koji Oda, Tomohiko Saito, Kanekon, Masatsugu Shinohara, Ryutaro's Mama, Hideaki Katagiri, Toshio Kajino, Ryoji, Satoshi Ise, Hiroaki "X68K" Kondo, Koji Nakajima, and All Capcom Staff
- In Memory Of Jack "King" Kirby
- Thank You For Playing
- Presented by: Capcom
Magazine articles
- Main article: Marvel Super Heroes/Magazine articles.
Promotional material
Artwork
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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81 | |
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Based on 21 reviews |
Saturn, PT |
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Technical information
- Main article: Marvel Super Heroes/Technical information.
References
- ↑ File:MSH Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2019-07-28 12:30)
- ↑ Sega Saturn Magazine, "1997-24 (1997-07-18)" (JP; 1997-07-04), page 3
- ↑ https://groups.google.com/g/rec.games.video.sega/c/MfTBohGxNf4/m/dHCLeseIPzYJ
- ↑ https://groups.google.com/g/rec.games.video.sega/c/EnMaPMH8DSA/m/rjfJpPawHaAJ
- ↑ File:E31997 Capcom PressKit.pdf, page 7
- ↑ Press release: 1997-10-02: Capcom Flexes It's Marketing Muscle for the Release of Marvel Super Heroes; Plans Include National Television Advertising Campaign and Marvel Arcade Sweepstakes
- ↑ Computer & Video Games, "October 1997" (UK; 1997-09-12), page 49
- ↑ 9.0 9.1 Computer & Video Games, "December 1997" (UK; 1997-11-12), page 106
- ↑ http://centromail.es:80/nuevo/consolas/sat.asp (Wayback Machine: 1998-01-20 17:10)
- ↑ File:MSH Saturn JP SSEnding.pdf
- ↑ Edge, "October 1997" (UK; 1997-09-12), page 96
- ↑ Electronic Gaming Monthly, "November 1997" (US; 1997-1x-xx), page 194
- ↑ Famitsu, "1997-08-15" (JP; 1997-08-01), page 1
- ↑ Fun Generation, "11/97" (DE; 1997-10-15), page 92
- ↑ GameFan, "Volume 5, Issue 11: November 1997" (US; 1997-xx-xx), page 26
- ↑ GamePro, "November 1997" (US; 1997-xx-xx), page 154
- ↑ GamesMaster, "March 1998" (UK; 1998-02-26), page 79
- ↑ Joypad, "Octobre 1997" (FR; 1997-xx-xx), page 64
- ↑ MAN!AC, "10/97" (DE; 1997-09-10), page 49
- ↑ MAN!AC, "12/97" (DE; 1997-11-12), page 108
- ↑ Mega Console, "Ottobre 1997" (IT; 1997-xx-xx), page 68
- ↑ Mega Fun, "12/97" (DE; 1997-11-05), page 108
- ↑ Mega Fun, "03/98" (DE; 1998-02-04), page 68
- ↑ Next Generation, "November 1997" (US; 1997-10-21), page 198
- ↑ neXt Level, "Oktober 1997" (DE; 1997-09-19), page 83
- ↑ Saturn Fan, "1997 No. 19" (JP; 1997-09-26), page 90
- ↑ Saturn Power, "November 1997" (UK; 1997-09-17), page 72
- ↑ Sega Saturn Magazine, "October 1997" (UK; 1997-09-17), page 70
- ↑ Sega Saturn Magazine, "1997-28 (1997-08-15)" (JP; 1997-08-01), page 164
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12
Marvel Super Heroes | |
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Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information
Demos: Marvel Super Heroes Taikenban (1997)
Prototypes: 1997-08-19
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