Difference between revisions of "Minoru Kanari"

From Sega Retro

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| company=[[Sega of Japan]]
 
| company=[[Sega of Japan]]
 
| start=1976{{fileref|SegaAges2500_V02_PS2_JP_Leaflet.pdf|page=2}}
 
| start=1976{{fileref|SegaAges2500_V02_PS2_JP_Leaflet.pdf|page=2}}
| divisions=[[Sega CS1]]{{magref|harmony|119|15}}, Technical Promotion{{magref|harmony|119|15}}, [[Sega Mechatro]]{{fileref|SegaAges2500_V02_PS2_JP_Leaflet.pdf|page=2}}
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| divisions=[[Sega CS1]],{{magref|harmony|119|15}} Technical Promotion,{{magref|harmony|119|15}} [[Sega CS|Sega CS Software Dept.]],{{magref|harmony|128|15}}, [[Hardware R&D Dept.]],{{magref|harmony|128|15}} [[Sega Mechatro]]{{fileref|SegaAges2500_V02_PS2_JP_Leaflet.pdf|page=2}}
 
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| role=Engineer, Producer
 
| role=Engineer, Producer

Revision as of 04:50, 23 August 2023

MinoruKanari SegaAges2500 V02 PS2.jpg
Minoru Kanari
Employment history:
Sega of Japan (1976[1] – )
Divisions:
Technical Promotion
Role(s): Engineer, Producer

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Minoru Kanari (金成 貫) is a Sega staff member who has worked on a number of titles since 1979, including many electromechanical titles such as Monaco GP.[1] An 1992 interview with said person can be found here.

Kanari was head of a 16-bit consumer software development team at Sega during the early 1990s, so likely oversaw a number of projects without receiving an in-game credit. At some point in the late 90's he returned to work on arcade games.

Production history

Photographs

Main article: Photos of Minoru Kanari

References