Difference between revisions of "Fire Mustang"
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{{Bob | {{Bob | ||
| bobscreen=FireMustang_MDTitleScreen.png | | bobscreen=FireMustang_MDTitleScreen.png | ||
| publisher=[[Taito]] | | publisher=[[Taito]] | ||
− | | developer=[[ | + | | developer=[[NMK]] |
+ | | licensor=[[NMK]] | ||
+ | | originaldevelopers=[[NMK]] | ||
| system=[[Sega Mega Drive]] | | system=[[Sega Mega Drive]] | ||
− | | | + | | sounddriver= |
− | | genre= | + | | peripherals= |
− | | releases={{ | + | | players=1 |
− | | md_date_jp=1991-05-31 | + | | genre=Shooting{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}} |
+ | | originalsystem=Arcade boards | ||
+ | | releases={{releasesMD | ||
+ | | md_date_jp=1991-05-31{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}} | ||
+ | | md_code_jp=T-11123 | ||
| md_rrp_jp=6,800 | | md_rrp_jp=6,800 | ||
− | |||
}} | }} | ||
}} | }} | ||
− | ''''' | + | '''''{{PAGENAME}}''''' (ファイアームスタング) is a shoot-'em-up for the [[Sega Mega Drive]] released exclusively in Japan in 1991 by [[Taito]]. It is a port of the arcade game ''[[wikipedia:US-AAF Mustang|USAAF Mustang]]'', released by [[UPL]] in 1990. Both versions were developed by [[NMK]]. |
+ | |||
+ | ==Story== | ||
+ | Players take part in a fictional World War II campaign as a USAAF pilot in a [[wikipedia:P-51 Mustang|P-51 Mustang]] fighter-bomber against the German Luftwaffe and the Imperial Japanese Navy Air Service. | ||
− | + | ==Gameplay== | |
+ | {{ScreenThumb|Fire Mustang, Forcer.png|width=200|Forcer}} | ||
+ | The game is a side-scrolling shoot-'em-up set in World War II. The player is sent on missions in Europe and Asia against the German and Japanese naval air forces. Enemies consist primarily of aerial forces with occasional ground-based or naval targets. | ||
− | + | The plane moves using the D-Pad. It shoots a single shot with {{A}} or rapid-fires with {{C}}. When the plane fires, it simultaneously fires a main gun straight ahead and drops a bomb at an arc toward the ground. Its weapons are upgraded up to two times by collecting power-ups. The first upgrade changes the main gun from a single direction to two directions in a slight spread and increases the maximum number of bombs dropped at a time from two to four. The second upgrade changes the main gun to a three-way spreadshot and increases the maximum number of bombs dropped at a time to six. The plane is also armed with the "Forcer," a limited-use special weapon that shoots a large blast forwards with {{B}}. The Forcer destroys enemies and projectiles caught in its path. | |
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− | == | + | If the Mustang is shot down, it respawns after a moment with its weapon power reduced by one level. The game can be continued up to two times if the player runs out of lives. After completing the last stage, the game loops again from the beginning at a higher difficulty. |
− | + | ||
− | + | ===Items=== | |
− | + | {{InfoTable| | |
− | + | {{InfoRow | |
− | + | | title= | |
− | + | | sprite={{sprite | Fire Mustang, Items.png | 2 | crop_width=32 | crop_height=16 | crop_x=0 | crop_y=16}} | |
− | | | + | | desc=Shoot down to release one item. |
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | |||
}} | }} | ||
+ | {{InfoRow | ||
+ | | title= | ||
+ | | sprite={{sprite | Fire Mustang, Items.png | 2 | crop_width=55 | crop_height=32 | crop_x=0 | crop_y=32}} | ||
+ | | desc=Shoot down to release two items. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=パワーアップ (Power-Up) | ||
+ | | sprite={{sprite | Fire Mustang, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Upgrades the Mustang's main shot, up to 2 times. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=ストライクフォーサ (Strike Forcer) | ||
+ | | sprite={{sprite | Fire Mustang, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}} | ||
+ | | desc=Adds another Forcer to the Mustang's stock (up to 8). | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=1-Up | ||
+ | | sprite={{sprite | Fire Mustang, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}} | ||
+ | | desc=Gives the player an extra life (up to 8). | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Stages=== | ||
+ | Some of the dates are historically inaccurate since the United States did not enter the war until the end of 1941, and the P-51 Mustang did not enter service until 1942. | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Normandy, 1940.6.6 | ||
+ | | screenshot=Fire Mustang, Stage 1.png | ||
+ | | screenshot2=Fire Mustang, Stage 1 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Truck Island, 1940.8.10 | ||
+ | | screenshot=Fire Mustang, Stage 2.png | ||
+ | | screenshot2=Fire Mustang, Stage 2 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Saipan, 1942.5.13 | ||
+ | | screenshot=Fire Mustang, Stage 3.png | ||
+ | | screenshot2=Fire Mustang, Stage 3 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Algeria, 1943.6.23 | ||
+ | | screenshot=Fire Mustang, Stage 4.png | ||
+ | | screenshot2=Fire Mustang, Stage 4 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Burma, 1943.9.15 | ||
+ | | screenshot=Fire Mustang, Stage 5.png | ||
+ | | screenshot2=Fire Mustang, Stage 5 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Alps, 1945.4.28 | ||
+ | | screenshot=Fire Mustang, Stage 6.png | ||
+ | | screenshot2=Fire Mustang, Stage 6 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Okinawa, 1945.7.28 | ||
+ | | screenshot=Fire Mustang, Stage 7.png | ||
+ | | screenshot2=Fire Mustang, Stage 7 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Production credits== | ||
+ | {{creditstable| | ||
+ | *'''Produced by:''' Yousuke Ono | ||
+ | *'''General Director:''' Yukio Tomonari | ||
+ | *'''Program Director:''' Tamio Merry | ||
+ | *'''Programer:''' Kazuhiro | ||
+ | *'''Music Composer:''' Hide-Kaz | ||
+ | *'''Character Designer:''' Ikezu Kenzi | ||
+ | | source=In-game credits | ||
+ | | pdf=Fire Mustang MD credits.pdf | ||
+ | | console=MD | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Promotional material== | ||
+ | {{mainArticle|{{PAGENAME}}/Promotional material}} | ||
+ | |||
+ | ==Physical scans== | ||
+ | {{ratings|MD}} | ||
{{Scanbox | {{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
| region=JP | | region=JP | ||
| cover=FireMustang MD JP Box.jpg | | cover=FireMustang MD JP Box.jpg | ||
− | | cart= | + | | cart=FireMustang MD JP Cart.jpg |
+ | | carttop=FireMustang_MD_JP_CartTop.jpg | ||
+ | | cartback=FireMustang MD JP Cart Back.jpg | ||
+ | | manual=FireMustang MD JP Manual.pdf | ||
}} | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | {{FireMustangOmni}} |
Latest revision as of 03:05, 13 September 2023
Fire Mustang | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive | ||||||||||
Publisher: Taito | ||||||||||
Developer: NMK | ||||||||||
Licensor: NMK | ||||||||||
Original system(s): Arcade boards | ||||||||||
Developer(s) of original games: NMK | ||||||||||
Genre: Shooting[1] | ||||||||||
Number of players: 1 | ||||||||||
|
Fire Mustang (ファイアームスタング) is a shoot-'em-up for the Sega Mega Drive released exclusively in Japan in 1991 by Taito. It is a port of the arcade game USAAF Mustang, released by UPL in 1990. Both versions were developed by NMK.
Contents
Story
Players take part in a fictional World War II campaign as a USAAF pilot in a P-51 Mustang fighter-bomber against the German Luftwaffe and the Imperial Japanese Navy Air Service.
Gameplay
The game is a side-scrolling shoot-'em-up set in World War II. The player is sent on missions in Europe and Asia against the German and Japanese naval air forces. Enemies consist primarily of aerial forces with occasional ground-based or naval targets.
The plane moves using the D-Pad. It shoots a single shot with or rapid-fires with . When the plane fires, it simultaneously fires a main gun straight ahead and drops a bomb at an arc toward the ground. Its weapons are upgraded up to two times by collecting power-ups. The first upgrade changes the main gun from a single direction to two directions in a slight spread and increases the maximum number of bombs dropped at a time from two to four. The second upgrade changes the main gun to a three-way spreadshot and increases the maximum number of bombs dropped at a time to six. The plane is also armed with the "Forcer," a limited-use special weapon that shoots a large blast forwards with . The Forcer destroys enemies and projectiles caught in its path.
If the Mustang is shot down, it respawns after a moment with its weapon power reduced by one level. The game can be continued up to two times if the player runs out of lives. After completing the last stage, the game loops again from the beginning at a higher difficulty.
Items
Shoot down to release one item. | |
Shoot down to release two items. | |
パワーアップ (Power-Up) | |
Upgrades the Mustang's main shot, up to 2 times. | |
ストライクフォーサ (Strike Forcer) | |
Adds another Forcer to the Mustang's stock (up to 8). | |
1-Up | |
Gives the player an extra life (up to 8). |
Stages
Some of the dates are historically inaccurate since the United States did not enter the war until the end of 1941, and the P-51 Mustang did not enter service until 1942.
Normandy, 1940.6.6 | |
---|---|
Truck Island, 1940.8.10 | |
Saipan, 1942.5.13 | |
Algeria, 1943.6.23 | |
Burma, 1943.9.15 | |
Alps, 1945.4.28 | |
Okinawa, 1945.7.28 | |
Production credits
- Produced by: Yousuke Ono
- General Director: Yukio Tomonari
- Program Director: Tamio Merry
- Programer: Kazuhiro
- Music Composer: Hide-Kaz
- Character Designer: Ikezu Kenzi
Magazine articles
- Main article: Fire Mustang/Magazine articles.
Promotional material
- Main article: Fire Mustang/Promotional material.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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53 | |
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Based on 21 reviews |
Technical information
- Main article: Fire Mustang/Technical information.
References
- ↑ 1.0 1.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ File:Fire Mustang MD credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 81
- ↑ Beep! MegaDrive, "June 1991" (JP; 1991-05-08), page 29
- ↑ Consoles +, "Octobre 1991" (FR; 1991-10-05), page 64
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 130
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 86
- ↑ Computer & Video Games, "August 1991" (UK; 1991-07-15), page 96
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 315
- ↑ Famitsu, "1991-xx-xx" (JP; 1991-06-14), page 19
- ↑ Games-X, "21st-26th June 1991" (UK; 1991-06-21), page 37
- ↑ Hippon Super, "June 1991" (JP; 1991-05-02), page 41
- ↑ Joystick, "Juillet/Août 1991" (FR; 1991-0x-xx), page 176
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 92
- ↑ Mega Drive Fan, "August 1991" (JP; 1991-07-08), page 123
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 78
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 53
- ↑ Sega Pro, "Christmas 1991" (UK; 1991-12-12), page 18
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 65
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Super Gaming, "Fall 1991" (US; 1991-xx-xx), page 6
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 14
Fire Mustang | |
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