Difference between revisions of "Fire Mustang"

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{{stub}}
 
 
{{Bob
 
{{Bob
 
| bobscreen=FireMustang_MDTitleScreen.png
 
| bobscreen=FireMustang_MDTitleScreen.png
 
| publisher=[[Taito]]
 
| publisher=[[Taito]]
 
| developer=[[NMK]]
 
| developer=[[NMK]]
 +
| licensor=[[NMK]]
 +
| originaldevelopers=[[NMK]]
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
 
| players=1
 
| players=1
| genre=Shoot-'em-Up
+
| genre=Shooting{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}
| originalpublishers=[[UPL]]
+
| originalsystem=Arcade boards
| originaldevelopers=
 
| consolescompilation=Arcade Boards
 
 
| releases={{releasesMD
 
| releases={{releasesMD
| md_date_jp=1991-05-31
+
| md_date_jp=1991-05-31{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}
 
| md_code_jp=T-11123
 
| md_code_jp=T-11123
 
| md_rrp_jp=6,800
 
| md_rrp_jp=6,800
 
}}
 
}}
 
}}
 
}}
'''''{{PAGENAME}}''''' (ファイアームスタング) is a 1991 shoot-'em-up for the [[Sega Mega Drive]] released exclusively in Japan, and a port of the 1990 arcade game ''[[wikipedia:US-AAF Mustang|USAAF Mustang]]''. Both versions were developed by NMK; exactly how [[Taito]] got the license to a game originally published by the unrelated [[UPL]] is unknown.
+
'''''{{PAGENAME}}''''' (ファイアームスタング) is a shoot-'em-up for the [[Sega Mega Drive]] released exclusively in Japan in 1991 by [[Taito]]. It is a port of the arcade game ''[[wikipedia:US-AAF Mustang|USAAF Mustang]]'', released by [[UPL]] in 1990. Both versions were developed by [[NMK]].
 +
 
 +
==Story==
 +
Players take part in a fictional World War II campaign as a USAAF pilot in a [[wikipedia:P-51 Mustang|P-51 Mustang]] fighter-bomber against the German Luftwaffe and the Imperial Japanese Navy Air Service.
  
 
==Gameplay==
 
==Gameplay==
You play as the pilot of a [[wikipedia:P-51 Mustang|P-51 Mustang]] in World War II defeating both the German and Japanese naval air forces. {{A}} shoots a single shot, while {{C}} rapidfires; when you fire, you release both an "anti-air" shot straight ahead and drop an "anti-ground" bomb below. {{B}} fires the "Forcer", a limited-use special weapon. Two types of powerups can improve the main shot (both types at once) or add to your Forcer stock, and there are rare extra life icons hidden somewhere in the game.
+
{{ScreenThumb|Fire Mustang, Forcer.png|width=200|Forcer}}
 +
The game is a side-scrolling shoot-'em-up set in World War II. The player is sent on missions in Europe and Asia against the German and Japanese naval air forces. Enemies consist primarily of aerial forces with occasional ground-based or naval targets.
  
Like many NMK games, there are eight stages, and after beating them ''Mustang'' has you "loop" into a harder version of itself (only once?). Strangely, losing all lives ''forces'' you to continue, so a player needs to be fast about recording their score.
+
The plane moves using the D-Pad. It shoots a single shot with {{A}} or rapid-fires with {{C}}. When the plane fires, it simultaneously fires a main gun straight ahead and drops a bomb at an arc toward the ground. Its weapons are upgraded up to two times by collecting power-ups. The first upgrade changes the main gun from a single direction to two directions in a slight spread and increases the maximum number of bombs dropped at a time from two to four. The second upgrade changes the main gun to a three-way spreadshot and increases the maximum number of bombs dropped at a time to six. The plane is also armed with the "Forcer," a limited-use special weapon that shoots a large blast forwards with {{B}}. The Forcer destroys enemies and projectiles caught in its path.
 +
 
 +
If the Mustang is shot down, it respawns after a moment with its weapon power reduced by one level. The game can be continued up to two times if the player runs out of lives. After completing the last stage, the game loops again from the beginning at a higher difficulty.
 +
 
 +
===Items===
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=
 +
| sprite={{sprite | Fire Mustang, Items.png | 2 | crop_width=32 | crop_height=16 | crop_x=0 | crop_y=16}}
 +
| desc=Shoot down to release one item.
 +
}}
 +
{{InfoRow
 +
| title=
 +
| sprite={{sprite | Fire Mustang, Items.png | 2 | crop_width=55 | crop_height=32 | crop_x=0 | crop_y=32}}
 +
| desc=Shoot down to release two items.
 +
}}
 +
{{InfoRow
 +
| title=パワーアップ (Power-Up)
 +
| sprite={{sprite | Fire Mustang, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Upgrades the Mustang's main shot, up to 2 times.
 +
}}
 +
{{InfoRow
 +
| title=ストライクフォーサ (Strike Forcer)
 +
| sprite={{sprite | Fire Mustang, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=Adds another Forcer to the Mustang's stock (up to 8).
 +
}}
 +
{{InfoRow
 +
| title=1-Up
 +
| sprite={{sprite | Fire Mustang, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
 +
| desc=Gives the player an extra life (up to 8).
 +
}}
 +
}}
 +
 
 +
===Stages===
 +
Some of the dates are historically inaccurate since the United States did not enter the war until the end of 1941, and the P-51 Mustang did not enter service until 1942.
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Normandy, 1940.6.6
 +
| screenshot=Fire Mustang, Stage 1.png
 +
| screenshot2=Fire Mustang, Stage 1 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Truck Island, 1940.8.10
 +
| screenshot=Fire Mustang, Stage 2.png
 +
| screenshot2=Fire Mustang, Stage 2 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Saipan, 1942.5.13
 +
| screenshot=Fire Mustang, Stage 3.png
 +
| screenshot2=Fire Mustang, Stage 3 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Algeria, 1943.6.23
 +
| screenshot=Fire Mustang, Stage 4.png
 +
| screenshot2=Fire Mustang, Stage 4 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Burma, 1943.9.15
 +
| screenshot=Fire Mustang, Stage 5.png
 +
| screenshot2=Fire Mustang, Stage 5 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Alps, 1945.4.28
 +
| screenshot=Fire Mustang, Stage 6.png
 +
| screenshot2=Fire Mustang, Stage 6 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Okinawa, 1945.7.28
 +
| screenshot=Fire Mustang, Stage 7.png
 +
| screenshot2=Fire Mustang, Stage 7 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
}}
  
 
==Production credits==
 
==Production credits==
Line 33: Line 121:
 
*'''Music Composer:''' Hide-Kaz
 
*'''Music Composer:''' Hide-Kaz
 
*'''Character Designer:''' Ikezu Kenzi
 
*'''Character Designer:''' Ikezu Kenzi
|console=MD
+
| source=In-game credits
 +
| pdf=Fire Mustang MD credits.pdf
 +
| console=MD
 
}}
 
}}
  
 
==Magazine articles==
 
==Magazine articles==
 
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 +
==Promotional material==
 +
{{mainArticle|{{PAGENAME}}/Promotional material}}
  
 
==Physical scans==
 
==Physical scans==
{{ratings
+
{{ratings|MD}}
| icon=MD
 
| bemega=65
 
| bemega_source={{num|1991-06|page=29|pdf=BeepMD_JP_1991-06.pdf|pdfpage=31}}
 
| bemega_r=58
 
| bemega_r_source={{num||page=85|pdf=SSM_JP_19950901_1995-09.pdf|pdfpage=87}}
 
| consolesplus=76
 
| consolesplus_source={{num|2|page=64/65}}
 
| cvg=35
 
| cvg_source={{num|117|page=96/97|pdf=CVG UK 117.pdf|pdfpage=96}}
 
| famitsu=55
 
| famitsu_source={{num|133}}, ''[https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=1828]''
 
| gamesx=84
 
| gamesx_source={{num|9}}
 
| hippons=40
 
| hippons_source={{num|1991-06|page=41|pdf=}}
 
| mdag=22
 
| mdag_source={{num|5|page=92}}
 
| joystick=68
 
| joystick_source={{num|18|page=176}}
 
| megatech=59
 
| megatech_source={{num|1|page=77/78}}
 
| segapower=20
 
| segapower_source={{num|23|page=53}}
 
| segapro=64
 
| segapro_source={{num|3|page=18|pdf=SegaPro UK 03.pdf|pdfpage=18}}
 
| segapro_1=55
 
| segapro_source_1={{num|18|page=65}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
Line 80: Line 145:
  
 
==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|MD|sha1=6daa07738b8f62659f2a3be01d3adc8557b879c5|md5=93bf1aeebf5ab3c1a6ff204208d4518b|crc32=eb7e36c3|size=512kB|date=1991-05|source=Cartridge (JP)|comments=|quality=good|prototype=}}
 
}}
 
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 +
{{FireMustangOmni}}

Latest revision as of 03:05, 13 September 2023

n/a

FireMustang MDTitleScreen.png

Fire Mustang
System(s): Sega Mega Drive
Publisher: Taito
Developer:
Licensor: NMK
Original system(s): Arcade boards
Developer(s) of original games: NMK
Genre: Shooting[1]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥6,8006,800 T-11123

Fire Mustang (ファイアームスタング) is a shoot-'em-up for the Sega Mega Drive released exclusively in Japan in 1991 by Taito. It is a port of the arcade game USAAF Mustang, released by UPL in 1990. Both versions were developed by NMK.

Story

Players take part in a fictional World War II campaign as a USAAF pilot in a P-51 Mustang fighter-bomber against the German Luftwaffe and the Imperial Japanese Navy Air Service.

Gameplay

Fire Mustang, Forcer.png

Forcer

The game is a side-scrolling shoot-'em-up set in World War II. The player is sent on missions in Europe and Asia against the German and Japanese naval air forces. Enemies consist primarily of aerial forces with occasional ground-based or naval targets.

The plane moves using the D-Pad. It shoots a single shot with A or rapid-fires with C. When the plane fires, it simultaneously fires a main gun straight ahead and drops a bomb at an arc toward the ground. Its weapons are upgraded up to two times by collecting power-ups. The first upgrade changes the main gun from a single direction to two directions in a slight spread and increases the maximum number of bombs dropped at a time from two to four. The second upgrade changes the main gun to a three-way spreadshot and increases the maximum number of bombs dropped at a time to six. The plane is also armed with the "Forcer," a limited-use special weapon that shoots a large blast forwards with B. The Forcer destroys enemies and projectiles caught in its path.

If the Mustang is shot down, it respawns after a moment with its weapon power reduced by one level. The game can be continued up to two times if the player runs out of lives. After completing the last stage, the game loops again from the beginning at a higher difficulty.

Items

Fire Mustang, Items.png
Shoot down to release one item.
Fire Mustang, Items.png
Shoot down to release two items.
Fire Mustang, Items.png
パワーアップ (Power-Up)
Upgrades the Mustang's main shot, up to 2 times.
Fire Mustang, Items.png
ストライクフォーサ (Strike Forcer)
Adds another Forcer to the Mustang's stock (up to 8).
Fire Mustang, Items.png
1-Up
Gives the player an extra life (up to 8).

Stages

Some of the dates are historically inaccurate since the United States did not enter the war until the end of 1941, and the P-51 Mustang did not enter service until 1942.

Fire Mustang, Stage 1.png

Fire Mustang, Stage 1 Boss.png

  • Fire Mustang, Stage 1.png

  • Fire Mustang, Stage 1 Boss.png

Normandy, 1940.6.6

Fire Mustang, Stage 2.png

Fire Mustang, Stage 2 Boss.png

  • Fire Mustang, Stage 2.png

  • Fire Mustang, Stage 2 Boss.png

Truck Island, 1940.8.10

Fire Mustang, Stage 3.png

Fire Mustang, Stage 3 Boss.png

  • Fire Mustang, Stage 3.png

  • Fire Mustang, Stage 3 Boss.png

Saipan, 1942.5.13

Fire Mustang, Stage 4.png

Fire Mustang, Stage 4 Boss.png

  • Fire Mustang, Stage 4.png

  • Fire Mustang, Stage 4 Boss.png

Algeria, 1943.6.23

Fire Mustang, Stage 5.png

Fire Mustang, Stage 5 Boss.png

  • Fire Mustang, Stage 5.png

  • Fire Mustang, Stage 5 Boss.png

Burma, 1943.9.15

Fire Mustang, Stage 6.png

Fire Mustang, Stage 6 Boss.png

  • Fire Mustang, Stage 6.png

  • Fire Mustang, Stage 6 Boss.png

Alps, 1945.4.28

Fire Mustang, Stage 7.png

Fire Mustang, Stage 7 Boss.png

  • Fire Mustang, Stage 7.png

  • Fire Mustang, Stage 7 Boss.png

Okinawa, 1945.7.28

Production credits

  • Produced by: Yousuke Ono
  • General Director: Yukio Tomonari
  • Program Director: Tamio Merry
  • Programer: Kazuhiro
  • Music Composer: Hide-Kaz
  • Character Designer: Ikezu Kenzi
Source:
In-game credits
Fire Mustang MD credits.pdf
[2]


Magazine articles

Main article: Fire Mustang/Magazine articles.

Promotional material

Main article: Fire Mustang/Promotional material.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
40
[3]
Beep! MegaDrive (JP) NTSC-J
65
[4]
Consoles + (FR)
76
[5]
Console XS (UK) NTSC-J
65
[6]
Cool Gamer (RU)
20
[7]
Computer & Video Games (UK)
35
[8]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
50
[9]
Famitsu (JP) NTSC-J
55
[10]
Games-X (UK)
84
[11]
Hippon Super (JP) NTSC-J
40
[12]
Joystick (FR)
68
[13]
Sega Mega Drive Advanced Gaming (UK) NTSC-J
22
[14]
Mega Drive Fan (JP) NTSC-J
62
[15]
MegaTech (UK) NTSC-J
59
[16]
Mean Machines Sega (UK)
59
[17]
Sega Power (UK) NTSC-J
0
[18]
Sega Pro (UK)
64
[19]
Sega Pro (UK) NTSC-J
55
[20]
Sega Saturn Magazine (JP) NTSC-J
58
[21]
Super Gaming (US)
67
[22]
Tricks 16 bit (RU)
60
[23]
Sega Mega Drive
53
Based on
21 reviews

Fire Mustang

Mega Drive, JP
FireMustang MD JP Box.jpg
Cover
FireMustang MD JP CartTop.jpg
FireMustang MD JP Cart Back.jpgFireMustang MD JP Cart.jpg
Cart
FireMustang MD JP Manual.pdf
Manual

Technical information

Main article: Fire Mustang/Technical information.

References

Fire Mustang

FireMustang MDTitleScreen.png

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