Difference between revisions of "Street Smart"

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m (Text replacement - "==Production credits==" to "==Production credits== Category:Use Creditstable template")
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{{stub}}
 
 
{{Bob
 
{{Bob
| bobscreen=StreetSmart_MDTitleScreen.png
+
| bobscreen=Street Smart MDTitleScreen.png
 +
| bobscreen2=StreetSmart_MDTitleScreen.png
 +
| tab1=NTSC-U
 +
| tab2=NTSC-J
 
| publisher=[[Treco]]
 
| publisher=[[Treco]]
| developer=[[SNK]], {{MD}} [[Treco]]
+
| developer=[[Treco]]
 +
| licensor=[[SNK]]
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
| romsize=512kB
+
| sounddriver=
| releases={{releases
+
| peripherals=
| md_date_us=1991-06{{fileref|EGM US 023.pdf|page=116}}{{fileref|GamePro US 023.pdf|page=42}} <!-- DISPUTED PLEASE FIND SOURCE FOR 1991-08-->
+
| players=1-2
 +
| genre=Action{{fileref|StreetSmart MD JP Box.jpg}}{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}
 +
| originaldevelopers=[[SNK]]
 +
| originalsystem=Arcade boards
 +
| releases={{releasesMD
 +
| md_date_jp=1991-07-19{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}
 +
| md_rrp_jp=6,800e{{magref|bemega|1991-07|13}}
 +
| md_code_jp=T-24083
 +
| md_date_us=1991-06{{magref|egm|23|116}}{{magref|gamepro|23|42}} <!-- DISPUTED PLEASE FIND SOURCE FOR 1991-08-->
 
| md_rrp_us=49.95
 
| md_rrp_us=49.95
 
| md_code_us=T-24026
 
| md_code_us=T-24026
| md_date_jp=1991-07-19
 
| md_rrp_jp=6,800
 
| md_code_jp=T-24083
 
 
}}
 
}}
| genre=Action
+
| otherformats={{NonSega|Arcade}}
 +
}}
 +
'''''{{PAGENAME}}''''' (ストリートスマート) is a [[Sega Mega Drive]] fighting game developed and published by [[Treco]]. It is a port of the 1989 [[SNK]] arcade game of the same name. First released in Japan in July 1991, it was brought to the United States the next month.
 +
 
 +
==Gameplay==
 +
{{ScreenThumb|Street Smart, Points.png|width=200|Spending points on attributes}}
 +
{{ScreenThumb|Street Smart, Gamble.png|width=200|Betting on the next fight}}
 +
The game is a fighting game that plays on a two-dimensional plane like a beat-'em-up. Fights take place in enclosed arenas in front of excited onlookers. Players must defeat a series of computer-controlled opponents by draining their health bars within a time limit. Fighters are briefly invulnerable after being hit, so combos are not possible, and fighters cannot harm each other when too close. Losing all of the fighter's health points or running out of time costs a life, but the fighter is immediately revived with a full health bar to finish the fight if the player has extra lives left. The game ends if the player runs out of lives, but there are limited continues available.
 +
 
 +
There are two selectable fighters, Karate Man, a fast karate expert, and Crusher, a slow but strong wrestler. Karate Man is selected by starting a game with the first control pad and selecting "1P Start"; Crusher is selected by starting a game with the second control pad and selecting "2P Start." If there are two control pads connected, the "2P Start" option is replaced by the "1P and 2P Start" option, which starts a two-player game where both players alternate fighting a computer-controlled opponent, with player one playing Karate Man and player two playing Crusher. There is no competitive two-player mode.
 +
 
 +
Fighters can move from side to side with {{left}} or {{right}} but also back and forth with {{up}} and {{down}}. They jump with {{C}}. They punch with {{A}} and kick with {{B}}. Punches are faster, but kicks have longer range. Their moves change if the opponent is in close range. They can jump kick with {{B}} after jumping, but this can only hit airborne opponents. They cannot punch in midair. Fighters can backflip to escape opponents with {{A}}+{{B}}. Each fighter has a special technique performed with {{B}}+{{C}}. Using a special technique costs one health point, and they cannot be used at all if the fighter has three or fewer health points remaining.
 +
 
 +
Players earn points from each fight, with later fights awarding more points. After each fight, these points can be spent improving the attributes of the fighters: life (the length of the health bar), power (the damage dealt by the fighter), and defense (the resistance to damage from opponents). Opponents too become more powerful as the game progresses.
 +
 
 +
Players also earn money from each match (with victorious fights earning more money). Before every fight except the first, players can gamble their earnings on who will win (players are even able to bet on their opponents). Players lose all of their money when they lose a life. There are three endings to the game, depending on how much money the players have when the final boss is defeated. The best ending requires $8,000,000 in earnings, which is only possible to achieve through betting. The normal ending requires more than $100,000, which is also the amount earned from winning the final fight. The worst ending requires exactly $100,000, which is only possible to achieve by losing a life in the final fight or losing everything in the final bet.
 +
 
 +
Players can determine the number of extra lives (1 to 4), the number of continues (3 or 5), and the difficulty (Easy, Normal, or Hard) in the options prior to starting the game.
 +
 
 +
===Fighters===
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=Karate Man ({{rolloverText|空手家|Karateka}})
 +
| sprite={{sprite|Street Smart, Characters.png|2|crop_width=40|crop_x=0}}
 +
| desc=A Japanese man dressed in a red karate gi. He is a martial arts expert with lightning quick attacks.
 +
 
 +
His special move is the Dragon's Tail Technique (performed with {{B}}+{{C}}). He punches several times rapidly, then finishes with an uppercut. He is invincible while performing the move, but it costs one health point. This move would become a staple of the ''[[Art of Fighting]]'' series, where it is called Zanretsuken and performed by Ryo and Mr. Karate in the first entry.
 +
}}
 +
{{InfoRow
 +
| title=Crusher ({{rolloverText|クラッシャー|Kurasshaa}})
 +
| sprite={{sprite|Street Smart, Characters.png|2|crop_width=40|crop_x=40}}
 +
| desc=An American man dressed in blue tights. He is a professional wrestler with strong attacks but lacking speed.
 +
 
 +
His special move is the Kansas Tornado Kick (performed with {{B}}+{{C}}). He spins on an axis while holding his leg out in a kick, then does a crouching kick. He is invincible while performing the move, but it costs one health point.
 +
}}
 
}}
 
}}
'''''Street Smart''''' (ストリートスマート) is a 1989 arcade fighting game by [[SNK]]. [[Treco]] ported it to the [[Sega Mega Drive]] in 1991.
 
  
The game is a typical fighting game, but with a very long field and [[Golden Axe]]-style movement and projection. {{A}} punches, {{B}} kicks, and {{C}} jumps. After every fight, you are able to improve your stats depending on your performance. Before every fight except the first, you can gamble your earnings on who will win (even on your opponent!).
+
===Opponents===
 +
Opponents are always fought in order. Two matches are against two opponents at once.
 +
{{gallery|widths=200|screens=yes|
 +
{{gitem|Street Smart, Stage 1.png|Bobby}}
 +
{{gitem|Street Smart, Stage 2.png|Sam}}
 +
{{gitem|Street Smart, Stage 3.png|Mike}}
 +
{{gitem|Street Smart, Stage 4.png|Brown}}
 +
{{gitem|Street Smart, Stage 5.png|Larry}}
 +
{{gitem|Street Smart, Stage 6.png|Max & Jone}}
 +
{{gitem|Street Smart, Stage 7.png|Mac & Bear}}
 +
{{gitem|Street Smart, Stage 8.png|Tommy}}
 +
{{gitem|Street Smart, Stage 9.png|Mr. K}}
 +
}}
  
 
==Production credits==
 
==Production credits==
[[Category:Use Creditstable template]]
+
{{multicol|
'''Boss:''' E.Kawasaki<br>
+
{{creditstable|
'''Producer:''' Tsuka<br>
+
*'''Boss:''' E.Kawasaki
'''Designer:''' Nobuhiko, Wara2, Wada UG, Helper1, Natsuji<br>
+
*'''Producer:''' Tsuka
'''Helper:''' Akira Goto<br>
+
*'''Designer:''' Nobuhiko, Wara2, Wada UG, Helper1, Natsuji
'''Sound:''' Jojoha Kitamura<br>
+
*'''Helper:''' Akira Goto
'''Programmer:''' Imasa.F<br>
+
*'''Sound:''' Jojoha Kitamura
'''Sound Programmer:''' Doda...<br>
+
*'''Programmer:''' Imasa.F
'''Special Thanks:''' Shinchan, Bento‑ Matsuyama, Kura, and... SNK Arcade version Staff.<br>
+
*'''Sound Programmer:''' Doda...
'''Presented by:''' [[Treco|American Treco Corporation]].<br>
+
*'''Special Thanks:''' Shinchan, Bento‑ Matsuyama, Kura, and... SNK Arcade version Staff.
 +
*'''Presented by:''' [[Treco|Treco Corporation]].
 +
| source=In-game credits (JP)
 +
| pdf=StreetSmart MD JP SSCredit.pdf
 +
| console=MD
 +
}}
 +
}}
 +
{{hr}}
 +
{{multicol|
 +
{{creditstable|
 +
*'''Boss:''' E.Kawasaki
 +
*'''Producer:''' Tsuka
 +
*'''Designer:''' Nobuhiko, Wara2, Wada UG, Helper1, Natsuji
 +
*'''Helper:''' Akira Goto
 +
*'''Sound:''' Jojoha Kitamura
 +
*'''Programmer:''' Imasa.F
 +
*'''Sound Programmer:''' Doda...
 +
*'''Special Thanks:''' Shinchan, Bento‑ Matsuyama, Kura, and... SNK Arcade version Staff.
 +
*'''Presented by:''' [[Treco|American Treco Corporation]].
 +
| source=In-game credits (US)
 +
| pdf=Street Smart MD credits.pdf
 +
| console=MD
 +
}}
 +
}}
  
 
==Magazine articles==
 
==Magazine articles==
Line 36: Line 112:
  
 
==Promotional material==
 
==Promotional material==
<gallery>
+
{{gallery
File:StreetSmart MD US PrintAdvert.jpg|US print advert
+
|{{GalleryPrintAd
File:StreetSmart MD US PrintAdvert 2.jpg|US print advert (newer)
+
|sv|4|29
</gallery>
+
|megaplay|4|11
 +
}}
 +
 
 +
|{{GalleryPrintAd
 +
|sv|5|13
 +
|gpsg|0203|2-5
 +
|gamepro|25|13
 +
}}
 +
|{{galleryPrintAd|bemega|1991-06|8-9}}
 +
|{{galleryPrintAd
 +
|bemega|1991-07|13
 +
|mdfan|18|89}}
 +
|{{galleryPrintAd|bemega|1991-08|8-9}}
 +
}}
  
 
==Physical scans==
 
==Physical scans==
{{ratings
+
{{ratings|MD}}
| icon=MD
 
| consolesplus=44
 
| consolesplus_source={{num|1|page=84/85|pdf=ConsolesPlus FR 001.pdf|pdfpage=74}}
 
| cvg=62
 
| cvg_source={{num|118|page=96/97|pdf=CVG UK 118.pdf|pdfpage=96}}
 
| gamesx=60
 
| gamesx_source={{num|15}}
 
| gamepro=68
 
| gamepro_source={{num|27|page=42|pdf=GamePro US 027.pdf|pdfpage=60}}
 
| joystick=73
 
| joystick_source={{num|19|page=160}}
 
| mdag=35
 
| mdag_source={{num|3|page=79|pdf=MDAG UK 03.pdf}}
 
| mdag_1=36
 
| mdag_source_1={{num|5|page=94}}
 
| megatech=55
 
| megatech_source={{num|1|page=80|pdf=MegaTech UK 01.pdf}}
 
| segapower=40
 
| segapower_source={{num|23|page=54}}
 
| segapower_1=48
 
| segapower_source_1={{num|25|page=36}}
 
| segapro=70
 
| segapro_source={{num|6|page=29|pdf=SegaPro UK 06.pdf}}
 
| segapro_1=70
 
| segapro_source_1={{num|18|page=67}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
| console=Mega Drive
 
| region=US
 
| front=StreetSmart MD US Box.jpg
 
| cart=
 
}}{{Scanbox
 
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=JP
 
| region=JP
Line 80: Line 138:
 
| cart=StreetSmart MD JP Cart.jpg
 
| cart=StreetSmart MD JP Cart.jpg
 
| carttop=StreetSmart MD JP CartTop.jpg
 
| carttop=StreetSmart MD JP CartTop.jpg
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=US
 +
| cover=StreetSmart MD US Box.jpg
 +
| cart=StreetSmart MD US Cart.jpg
 +
| manual=Street Smart MD US Manual.pdf
 +
| item1=StreetSmart MD US pcb.jpg
 +
| item1name=PCB
 
}}
 
}}
 +
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
  
 
==References==
 
==References==
<references />
+
<references/>
 +
 
 +
{{StreetSmartOmni}}

Revision as of 17:37, 13 September 2023

n/a

  • NTSC-U
  • NTSC-J

Street Smart MDTitleScreen.png

StreetSmart MDTitleScreen.png

Street Smart
System(s): Sega Mega Drive
Publisher: Treco
Developer:
Licensor: SNK
Original system(s): Arcade boards
Developer(s) of original games: SNK
Genre: Action[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
JP
¥6,800 (7,004)6,800e[3] T-24083
Sega Mega Drive
US
$49.9549.95 T-24026
Non-Sega versions

Street Smart (ストリートスマート) is a Sega Mega Drive fighting game developed and published by Treco. It is a port of the 1989 SNK arcade game of the same name. First released in Japan in July 1991, it was brought to the United States the next month.

Gameplay

Street Smart, Points.png

Spending points on attributes

Street Smart, Gamble.png

Betting on the next fight

The game is a fighting game that plays on a two-dimensional plane like a beat-'em-up. Fights take place in enclosed arenas in front of excited onlookers. Players must defeat a series of computer-controlled opponents by draining their health bars within a time limit. Fighters are briefly invulnerable after being hit, so combos are not possible, and fighters cannot harm each other when too close. Losing all of the fighter's health points or running out of time costs a life, but the fighter is immediately revived with a full health bar to finish the fight if the player has extra lives left. The game ends if the player runs out of lives, but there are limited continues available.

There are two selectable fighters, Karate Man, a fast karate expert, and Crusher, a slow but strong wrestler. Karate Man is selected by starting a game with the first control pad and selecting "1P Start"; Crusher is selected by starting a game with the second control pad and selecting "2P Start." If there are two control pads connected, the "2P Start" option is replaced by the "1P and 2P Start" option, which starts a two-player game where both players alternate fighting a computer-controlled opponent, with player one playing Karate Man and player two playing Crusher. There is no competitive two-player mode.

Fighters can move from side to side with Left or Right but also back and forth with Up and Down. They jump with C. They punch with A and kick with B. Punches are faster, but kicks have longer range. Their moves change if the opponent is in close range. They can jump kick with B after jumping, but this can only hit airborne opponents. They cannot punch in midair. Fighters can backflip to escape opponents with A+B. Each fighter has a special technique performed with B+C. Using a special technique costs one health point, and they cannot be used at all if the fighter has three or fewer health points remaining.

Players earn points from each fight, with later fights awarding more points. After each fight, these points can be spent improving the attributes of the fighters: life (the length of the health bar), power (the damage dealt by the fighter), and defense (the resistance to damage from opponents). Opponents too become more powerful as the game progresses.

Players also earn money from each match (with victorious fights earning more money). Before every fight except the first, players can gamble their earnings on who will win (players are even able to bet on their opponents). Players lose all of their money when they lose a life. There are three endings to the game, depending on how much money the players have when the final boss is defeated. The best ending requires $8,000,000 in earnings, which is only possible to achieve through betting. The normal ending requires more than $100,000, which is also the amount earned from winning the final fight. The worst ending requires exactly $100,000, which is only possible to achieve by losing a life in the final fight or losing everything in the final bet.

Players can determine the number of extra lives (1 to 4), the number of continues (3 or 5), and the difficulty (Easy, Normal, or Hard) in the options prior to starting the game.

Fighters

Street Smart, Characters.png
Karate Man (空手家)
A Japanese man dressed in a red karate gi. He is a martial arts expert with lightning quick attacks.

His special move is the Dragon's Tail Technique (performed with B+C). He punches several times rapidly, then finishes with an uppercut. He is invincible while performing the move, but it costs one health point. This move would become a staple of the Art of Fighting series, where it is called Zanretsuken and performed by Ryo and Mr. Karate in the first entry.

Street Smart, Characters.png
Crusher (クラッシャー)
An American man dressed in blue tights. He is a professional wrestler with strong attacks but lacking speed.

His special move is the Kansas Tornado Kick (performed with B+C). He spins on an axis while holding his leg out in a kick, then does a crouching kick. He is invincible while performing the move, but it costs one health point.

Opponents

Opponents are always fought in order. Two matches are against two opponents at once.

Street Smart, Stage 1.png

Bobby
Street Smart, Stage 1.png

Street Smart, Stage 2.png

Sam
Street Smart, Stage 2.png

Street Smart, Stage 3.png

Mike
Street Smart, Stage 3.png

Street Smart, Stage 4.png

Brown
Street Smart, Stage 4.png

Street Smart, Stage 5.png

Larry
Street Smart, Stage 5.png

Street Smart, Stage 6.png

Max & Jone
Street Smart, Stage 6.png

Street Smart, Stage 7.png

Mac & Bear
Street Smart, Stage 7.png

Street Smart, Stage 8.png

Tommy
Street Smart, Stage 8.png

Street Smart, Stage 9.png

Mr. K
Street Smart, Stage 9.png

Production credits

  • Boss: E.Kawasaki
  • Producer: Tsuka
  • Designer: Nobuhiko, Wara2, Wada UG, Helper1, Natsuji
  • Helper: Akira Goto
  • Sound: Jojoha Kitamura
  • Programmer: Imasa.F
  • Sound Programmer: Doda...
  • Special Thanks: Shinchan, Bento‑ Matsuyama, Kura, and... SNK Arcade version Staff.
  • Presented by: Treco Corporation.
Source:
In-game credits (JP)
StreetSmart MD JP SSCredit.pdf
[6]

  • Boss: E.Kawasaki
  • Producer: Tsuka
  • Designer: Nobuhiko, Wara2, Wada UG, Helper1, Natsuji
  • Helper: Akira Goto
  • Sound: Jojoha Kitamura
  • Programmer: Imasa.F
  • Sound Programmer: Doda...
  • Special Thanks: Shinchan, Bento‑ Matsuyama, Kura, and... SNK Arcade version Staff.
  • Presented by: American Treco Corporation.
Source:
In-game credits (US)
Street Smart MD credits.pdf
[7]

Magazine articles

Main article: Street Smart/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Sega Visions (US) #4: "April/May 1991" (1991-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Visions (US) #5: "Summer 1991" (1991-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1991-06: "June 1991" (1991-05-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1991-07: "July 1991" (1991-06-08)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1991-08: "August 1991" (1991-07-08)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Aktueller Software Markt (DE)
50
[12]
Beep! MegaDrive (JP) NTSC-J
60
[13]
Consoles + (FR)
44
[14]
Console XS (UK) PAL
70
[15]
Cool Gamer (RU)
10
[16]
Computer & Video Games (UK)
62
[17]
Electronic Gaming Monthly (US) NTSC-U
50
[18]
Famitsu (JP) NTSC-J
53
[19]
GamePro (US) NTSC-U
68
[20]
Games-X (UK)
60
[21]
Hippon Super (JP) NTSC-J
30
[22]
Joystick (FR) NTSC-J
73
[23]
Sega Mega Drive Advanced Gaming (UK)
35
[24]
Sega Mega Drive Advanced Gaming (UK) NTSC
36
[25]
Mega Drive Fan (JP) NTSC-J
59
[26]
Mega Play (US) NTSC-U
60
[27]
MegaTech (UK) NTSC
55
[28]
Mean Machines Sega (UK)
55
[29]
Sega Power (UK) NTSC
25
[30]
Sega Power (UK) NTSC-U
48
[31]
Sega Pro (UK)
70
[32]
Sega Pro (UK) PAL
70
[33]
Sega Saturn Magazine (JP) NTSC-J
34
[34]
Sega Mega Drive
51
Based on
23 reviews

Street Smart

Mega Drive, JP
StreetSmart MD JP Box.jpg
Cover
StreetSmart MD JP CartTop.jpg
StreetSmart MD JP Cart.jpg
Cart
Mega Drive, US
StreetSmart MD US Box.jpg
Cover
StreetSmart MD US Cart.jpg
Cart
Street Smart MD US Manual.pdf
Manual
StreetSmart MD US pcb.jpg
PCB

Technical information

Main article: Street Smart/Technical information.

References

  1. File:StreetSmart MD JP Box.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  3. Beep! MegaDrive, "July 1991" (JP; 1991-06-08), page 13
  4. Electronic Gaming Monthly, "June 1991" (US; 1991-xx-xx), page 116
  5. GamePro, "June 1991" (US; 1991-xx-xx), page 42
  6. File:StreetSmart MD JP SSCredit.pdf
  7. File:Street Smart MD credits.pdf
  8. Mega Play, "May/June 1991" (US; 1991-0x-xx), page 11
  9. Game Players Sega Guide!, "Vol. 2, No. 3: June/July 1991" (US; 1991-0x-xx), page 2
  10. GamePro, "August 1991" (US; 1991-xx-xx), page 13
  11. Mega Drive Fan, "July 1991" (JP; 1991-06-08), page 89
  12. Aktueller Software Markt, "November 1991" (DE; 1991-10-11), page 154
  13. Beep! MegaDrive, "August 1991" (JP; 1991-07-08), page 34
  14. Consoles +, "Septembre 1991" (FR; 1991-09-04), page 84
  15. Console XS, "June/July 1992" (UK; 1992-04-23), page 134
  16. Cool Gamer, "9" (RU; 2002-10-13), page 209
  17. Computer & Video Games, "September 1991" (UK; 1991-08-15), page 96
  18. Electronic Gaming Monthly, "July 1991" (US; 1991-xx-xx), page 22
  19. Famitsu, "1991-08-02" (JP; 1991-07-19), page 1
  20. GamePro, "October 1991" (US; 1991-xx-xx), page 60
  21. Games-X, "1st-7th August 1991" (UK; 1991-08-01), page 39
  22. Hippon Super, "August 1991" (JP; 1991-07-04), page 87
  23. Joystick, "Septembre 1991" (FR; 1991-0x-xx), page 160
  24. Sega Mega Drive Advanced Gaming, "November 1992" (UK; 1992-xx-xx), page 79
  25. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 94
  26. Mega Drive Fan, "October 1991" (JP; 1991-09-xx), page 107
  27. Mega Play, "May/June 1991" (US; 1991-0x-xx), page 43
  28. MegaTech, "Xmas 1991" (UK; 1991-12-06), page 80
  29. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 140
  30. Sega Power, "October 1991" (UK; 1991-09-05), page 54
  31. Sega Power, "December 1991" (UK; 1991-10-30), page 36
  32. Sega Pro, "April 1992" (UK; 1992-03-19), page 29
  33. Sega Pro, "April 1993" (UK; 1993-03-11), page 67
  34. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87


Street Smart

Street Smart MDTitleScreen.png

Main page | Comparisons | Hidden content | Magazine articles | Reception | Region coding | Technical information | Bootlegs


Sega Mega Drive
Prototypes: 1990-06-29