Difference between revisions of "Art of Fighting"
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− | + | '''''{{PAGENAME}}''''', known as '''''Ryuuko no Ken''''' (龍虎の拳) in Japan (and South Korea), is a fighting game by [[SNK]], originally released for the [[Neo Geo]] in 1992. It was ported to the [[Sega Mega Drive]] by SNK and published by [[Sega]] in 1994. | |
''Art of Fighting'' is the second fighting game to be developed by SNK, following ''[[Fatal Fury]]'' (which co-exists in the same fictional universe). | ''Art of Fighting'' is the second fighting game to be developed by SNK, following ''[[Fatal Fury]]'' (which co-exists in the same fictional universe). | ||
+ | |||
+ | ==Story== | ||
+ | {{ScreenThumb|Art of Fighting MD, Introduction.png|width=200|Ryo, Robert, and Yuri}} | ||
+ | Taking place in South Town in 1978, Ryo Sakazaki and Robert Garcia set out to find Ryo's sister, Yuri, who has been kidnapped by the crime boss Mr. Big. | ||
==Gameplay== | ==Gameplay== | ||
− | ''Art of Fighting'' is a story-driven fighting game where players control fighters Ryo Sakazaki or Robert Garcia, | + | ''Art of Fighting'' is a story-driven fighting game where players control fighters Ryo Sakazaki or Robert Garcia, traveling around the fictional city of South Town in search of Ryo's captured sister, Yuri. The player has to defeat eight other fighters with their own unique fighting styles to finish the game. It plays similarly to other fighting games, such as ''[[Fatal Fury]]'' or ''[[Street Fighter II]]''. Players face a variety of opponents in matches fought to the best of three rounds. Matches are decided by the computer if they conclude four rounds without a winner. There are multiple characters, each having a unique fighting style and set of special techniques. |
+ | |||
+ | Unlike later entries, only Ryo and Robert are selectable in the single-player story mode, though all characters can be controlled in the two-player versus mode. There are two difficulty levels for the story mode (Normal and Hard). | ||
− | + | Characters move with {{left}} and {{right}} and dash with {{left}} {{left}} and {{right}} {{right}}. They jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. They crouch with {{down}}. Characters can punch with {{A}} and kick with {{B}}. They perform a low kick with {{A}}+{{B}}, which can sweep opponents. Throwing is done by holding the D-Pad toward the opponent while pressing {{C}} (but not all characters can throw). Blocking is done by holding the D-Pad away from the opponent while standing or crouching. | |
− | + | In addition to the normal assortment of punches and kicks, characters can also perform special moves using particular button combinations. However, these special moves deplete the character's spirit gauge. The spirit gauge is initially green but becomes yellow or red as its level decreases. The effectiveness of the character's special moves decreases at each threshold, decreasing in power, speed, or range depending on the technique. The spirit gauge replenishes automatically over time and can be refilled by holding {{A}}, {{B}} or {{C}}. | |
− | + | Ryo and Robert have two additional special attacks available to them. The first is a "Super Death Blow" that can be learned from winning a bonus game in the single-player mode (but is immediately available in the two-player mode). This is a more powerful attack that costs a large amount of spirit. They also have desperation attacks, dubbed "Death Blows," which are special combination attacks that can only be executed when the character is below 20% vitality. | |
− | + | When using the standard three-button controller, the character can perform a stronger punch by pressing and holding {{A}} briefly or a stronger kick by pressing and holding {{B}} briefly. The character can provoke the opponent with {{C}}. This performs a taunt that drains the opponent's spirit gauge. Some characters can jump off the edge of the screen with {{C}} while in midair. | |
− | The | + | When using a [[Six Button Control Pad (Mega Drive)|Six Button Control Pad]], the character can perform a stronger attack with {{C}}. The attack is a punch if the character's last attack was a punch or a kick if the character's last attack was a kick. The character can provoke the opponent with {{X}}, {{Y}}, or {{Z}}. This performs a taunt that drains the opponent's spirit gauge. Some characters can jump off the edge of the screen with {{X}}, {{Y}}, or {{Z}} while in midair. |
− | + | There are three different alternate controller schemes available in the options that rearrange the functions of the {{A}}, {{B}}, and {{C}} buttons. When using a six-button control pad, there is an additional fourth scheme, called "Type-D," that sets {{X}} and {{Y}} to normal and strong punches, {{A}} and {{B}} to normal and strong kicks, and {{C}} and {{Z}} to provoke. | |
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− | |||
===Characters=== | ===Characters=== | ||
− | {{InfoTable| | + | Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{punch}} refers to either punch button, while {{kick}} refers to either kick button. |
− | {{ | + | |
− | | | + | Ryo and Robert are the only playable characters in the single-player mode, but all characters are playable in two-player matches. |
− | | | + | |
− | | desc=Known as "The | + | Ryo Sakazaki, Robert Garcia, Jack Turner, and Mr. Karate can perform throws. All characters except Jack Turner, Micky Rogers, and Mr. Big can wall jump. |
+ | {{InfoTable| | ||
+ | {{InfoFighter| | ||
+ | | name=Ryo Sakazaki | ||
+ | | portrait={{sprite|ArtOfFighting MD Portraits.png|2|crop_width=96}} | ||
+ | | sprite={{sprite|Art of Fighting MD, Sprites.png|crop_width=80}} | ||
+ | | desc=Known as "The Dragon" ({{rolloverText|龍|Ryuu}}). Ryo lost both of his parents at a young age. He takes care of his younger sister Yuri. He learned the martial art of kyokugen karate from his father, Takuma Sakazaki. He hones his skills to perfect his craft and to protect his sister. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Tiger Flash | {{QCF}} {{punch}} | Ryo hurls a fireball from his palm.}} | ||
+ | {{MoveListRow | Crushing Uppercut | {{DPF}} {{punch}} | Ryo jumps into the air while performing an uppercut.}} | ||
+ | {{MoveListRow | Hurricane Kick | Hold {{downleft}} for 1 second, then {{right}}+{{kick}} | Ryo leaps ahead with a flaming kick, followed by a spinning back heel kick.}} | ||
+ | {{MoveListRow | Quick Attack | {{left}} {{right}} {{left}} {{right}} {{punch}} | Ryo punches rapidly in front of him, which lifts and then knocks his opponent away.}} | ||
+ | {{MoveListRow | '''Super:''' Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Ryo channels and throws a large fireball from both hands.}} | ||
+ | {{MoveListRow | '''Desperation:''' Ryuko Ranbu | {{QCF}} {{punch}}+{{kick}} | Ryo unleashes a flurry of punches and kicks, ending with a Crushing Uppercut.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Robert Garcia | ||
+ | | portrait={{sprite|ArtOfFighting MD Portraits.png|2|crop_width=96|crop_x=96}} | ||
+ | | sprite={{sprite|Art of Fighting MD, Sprites.png|crop_width=80|crop_x=80}} | ||
+ | | desc=Known as "The Tiger" ({{rolloverText|虎|Tora}}). Robert comes from a wealthy Italian family. He studied kyokugen karate under Takuma Sakazaki in order to prove himself. He and Ryo are friends and rivals, and he is dedicated to help the Sakazaki family as much as he can. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Dragon Blast | {{QCF}} {{punch}} | Robert hurls a fireball from his palm.}} | ||
+ | {{MoveListRow | Crushing Uppercut | {{DPF}} {{punch}} | Robert jumps into the air while performing an uppercut.}} | ||
+ | {{MoveListRow | Phantom Kick | Hold {{downleft}} for 1 second, then {{right}}+{{kick}} | Robert leaps ahead with a flaming kick, followed by a jumping roundhouse.}} | ||
+ | {{MoveListRow | Quick Attack | {{left}} {{right}} {{left}} {{right}} {{punch}} | Robert kicks rapidly in front of him, which lifts and then knocks his opponent away.}} | ||
+ | {{MoveListRow | '''Super:''' Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Robert channels and throws a large fireball from both hands.}} | ||
+ | {{MoveListRow | '''Desperation:''' Ryuko Ranbu | {{QCF}} {{punch}}+{{kick}} | Robert unleashes a flurry of punches and kicks, ending with a Crushing Uppercut.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Ryuhaku Todo | ||
+ | | portrait={{sprite|ArtOfFighting MD Portraits.png|2|crop_width=96|crop_x=192}} | ||
+ | | sprite={{sprite|Art of Fighting MD, Sprites.png|crop_width=80|crop_x=160}} | ||
+ | | desc=Known as the "Old Master." Todo is a martial arts instructor who holds a long-standing rivalry with Takuma Sakazaki and the kyokugen style of karate. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Wall of Fire | {{QCF}} {{punch}} | Todo swings his arms down and calls down three flame barriers in front of him.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Jack Turner | ||
+ | | portrait={{sprite|ArtOfFighting MD Portraits.png|2|crop_width=96|crop_x=288}} | ||
+ | | sprite={{sprite|Art of Fighting MD, Sprites.png|crop_width=80|crop_x=240}} | ||
+ | | desc=Known as the "Burly Brawler." Jack is a gang leader who works for the crime lord Mr. Big. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Devastating Dropkick | Hold {{downleft}} for 1 second, then {{right}}+{{kick}} | Jack leaps into the air with a dropkick.}} | ||
+ | {{MoveListRow | Hot Knuckle Sandwich | {{QCF}} {{punch}} | Jack hops forward twice, then performs a straight punch.}} | ||
+ | {{MoveListRow | Sliding Kick | {{QCB}} {{kick}} | Jack slides across the floor with a sweep kick.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Lee Pai Long | ||
+ | | portrait={{sprite|ArtOfFighting MD Portraits.png|2|crop_width=96|crop_x=480}} | ||
+ | | sprite={{sprite|Art of Fighting MD, Sprites.png|crop_width=80|crop_x=320}} | ||
+ | | desc=Known as "The Legendary Acrobat." Lee is a sennin who wears a monkey mask and fights with clawed hands. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Iron Claw | {{QCF}} {{punch}} | Lee floats through the air and across the screen, spinning around while holding his claws out.}} | ||
+ | {{MoveListRow | Quick Attack | {{left}} {{right}} {{left}} {{right}} {{punch}} | Lee punches rapidly in front of him, which lifts and then knocks his opponent away.}} | ||
+ | {{MoveListRow | Tornado Attack | Hold {{downleft}} for 1 second, then {{right}}+{{kick}} | Lee flies forward with a flaming kick, then dances on his opponent with a series of kicks.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=King | ||
+ | | portrait={{sprite|ArtOfFighting MD Portraits.png|2|crop_width=96|crop_x=576}} | ||
+ | | sprite={{sprite|Art of Fighting MD, Sprites.png|crop_width=80|crop_x=400}} | ||
+ | | desc=Known as the "Kick Boxing Magician." King is the owner and the bouncer of the L'Amor restaurant. She is a French kickboxer and the only female fighter in the game. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Venom Strike | {{QCF}} {{kick}} | King performs a jumping kick, lobbing a fireball into the air.}} | ||
+ | {{MoveListRow | Tornado Kick | {{QCB}} {{kick}} | King performs alternating high and low kicks, then finishes with a roundhouse.}} | ||
+ | {{MoveListRow | Two-Step Jump Kick | Hold {{downleft}} for 1 second, then {{right}}+{{kick}} | King leaps ahead with a flaming knee. If it connects with her opponent, she performs an aerial kick.}} | ||
+ | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter| |
− | | | + | | name=Micky Rogers |
− | | | + | | portrait={{sprite|ArtOfFighting MD Portraits.png|2|crop_width=96|crop_x=672}} |
− | | desc=Known as " | + | | sprite={{sprite|Art of Fighting MD, Sprites.png|crop_width=80|crop_x=480}} |
+ | | desc=Known as the "Stone-Fisted Fury." Micky is a former professional boxer who now works for Mr. Big. He has no kicks. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Burning Uppercut | {{QCF}} {{punch}} | Micky does an uppercut in front of him, generating a flying energy wave.}} | ||
+ | {{MoveListRow | Rolling Uppercut | {{DPF}} {{kick}} | Micky does an uppercut in front of him, generating a wave of fire that rolls along the ground.}} | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | {{ | + | {{InfoFighter| |
− | | | + | | name=John Crawley |
− | | | + | | portrait={{sprite|ArtOfFighting MD Portraits.png|2|crop_width=96|crop_x=768}} |
− | | desc=Known as " | + | | sprite={{sprite|Art of Fighting MD, Sprites.png|crop_width=80|crop_x=560}} |
+ | | desc=Known as the "Call of Death." John is a navy captain who served with Mr. Big and now secretly works in his crime syndicate. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Mega Smash | {{QCF}} {{punch}} | John thrusts his arms out, sending a blast of flame flying forward.}} | ||
+ | {{MoveListRow | Overdrive Kick | {{QCF}} {{kick}} | John performs a series of kicks, then finishes with a backfist.}} | ||
+ | {{MoveListRow | Flying Attack | {{QCB}} {{upleft}} {{punch}} | John spins through the air while upside down and holding his arms crossed in front of him.}} | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | {{ | + | {{InfoFighter| |
− | | | + | | name=Mr. Big |
− | | | + | | portrait={{sprite|ArtOfFighting MD Portraits.png|2|crop_width=96|crop_x=384}} |
− | | desc=Known as " | + | | sprite={{sprite|Art of Fighting MD, Sprites.png|crop_width=80|crop_x=640}} |
− | + | | desc=Known as the "Head of South Town." Mr. Big is a crime boss in South Town. He attempted to recruit Ryo Sakazaki into his crime syndicate after observing his talent for fighting, but Ryo refused. He kidnaps Ryo's younger sister Yuri in retaliation. He is the penultimate boss of the game. He cannot jump. | |
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Grand Blaster | {{QCF}} {{punch}} | Mr. Big uses his sticks to direct a wave of fire that rolls along the ground.}} | ||
+ | {{MoveListRow | Rolling Spear | Hold {{left}} for 1 second, then {{right}}+{{kick}} | Mr. Big rolls along the ground, then stabs forward with his sticks.}} | ||
+ | {{MoveListRow | Dive Bomb Attack | {{QCB}} {{upleft}} {{punch}} | Mr. Big flies prone across the screen while holding his sticks out.}} | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | {{ | + | {{InfoFighter| |
− | | | + | | name=Mr. Karate |
− | | | + | | portrait={{sprite|ArtOfFighting MD Portraits.png|2|crop_width=96|crop_x=864}} |
− | | desc=Known as " | + | | sprite={{sprite|Art of Fighting MD, Sprites.png|crop_width=80|crop_x=720}} |
+ | | desc=Known as the "Invincible One." After defeating Mr. Big, it is discovered that Yuri was kidnapped in order to lure Ryo to "Mr. Karate," a mysterious masked fighter. He is the final boss of the game. He has the same moveset as Ryo. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Tiger Flash | {{QCF}} {{punch}} | Mr. Karate hurls a fireball from his palm.}} | ||
+ | {{MoveListRow | Crushing Uppercut | {{DPF}} {{punch}} | Mr. Karate jumps into the air while performing an uppercut.}} | ||
+ | {{MoveListRow | Hurricane Kick | Hold {{downleft}} for 1 second, then {{right}}+{{kick}} | Mr. Karate leaps ahead with a flaming kick, followed by a spinning back heel kick.}} | ||
+ | {{MoveListRow | Quick Attack | {{left}} {{right}} {{left}} {{right}} {{punch}} | Mr. Karate punches rapidly in front of him, which lifts and then knocks his opponent away.}} | ||
+ | {{MoveListRow | '''Super:''' Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Mr. Karate channels and throws a large fireball from both hands.}} | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | {{ | + | }} |
− | | | + | |
− | | | + | ===Stages=== |
− | | desc= | + | Ryo or Robert face eight opponents in order in the single-player story mode, each fighting in a different stage representing a different part of South Town. Players can choose the stage for two-player versus matches from the title screen. |
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{ginfo|Art of Fighting MD, Stage 1.png|Karuta|Todo's stage.}} | ||
+ | {{ginfo|Art of Fighting MD, Stage 2.png|Mac's Bar|Jack's stage.}} | ||
+ | {{ginfo|Art of Fighting MD, Stage 3.png|China Town|Pai Long's stage.}} | ||
+ | {{ginfo|Art of Fighting MD, Stage 4.png|L'Amor|King's stage.}} | ||
+ | {{ginfo|Art of Fighting MD, Stage 5.png|Down Town|Mickey's stage.}} | ||
+ | {{ginfo|Art of Fighting MD, Stage 6.png|The Guardian|John's stage.}} | ||
+ | {{ginfo|Art of Fighting MD, Stage 7.png|The Factory|Mr. Big's stage.}} | ||
+ | {{ginfo|Art of Fighting MD, Stage 8.png|The Karate Gym|Mr. Karate's stage.}} | ||
+ | }} | ||
+ | |||
+ | ===Bonus games=== | ||
+ | In the single-player mode, after every second fight, the player can choose one of three types of bonus games to play. Successfully completing a bonus game awards an upgrade. | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Bottle Cut | ||
+ | | screenshot=Art of Fighting MD, Bonus Games, Bottle Cut.png | ||
+ | | desc=The goal is to cut the necks off of five bottles sitting on a table. The power gauge fluctuates high and low. Pressing {{A}} performs a karate strike. Striking at the right time (when the gauge is close to "MAX") cuts the tops of all five bottles and awards a spirit gauge boost. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Ice Pillar Smash | ||
+ | | screenshot=Art of Fighting MD, Bonus Games, Ice Pillar Smash.png | ||
+ | | desc=The goal is to build up enough strength to smash through five blocks of ice. Pressing {{repeat|{{A}}}} rapidly fills a strength gauge. The character strikes the ice blocks when time runs out. Filling the gauge before time runs out destroys all four thick ice sheets and awards a life gauge boost. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Initiate Super Death Blow | ||
+ | | screenshot=Art of Fighting MD, Bonus Games, Initiate Super Death Blow.png | ||
+ | | desc=The character must execute a super move, the Haoh Shoukou Ken (called the "Haow-Ken" in-game), a specific number of times (depending on the difficulty level). If successfully completed, the move becomes usable in the rest of the game. This is also the only bonus game that cannot be chosen again once successfully completed. While this move must be learned by completing the bonus game in the story mode, it is available by default in the two-player mode. | ||
}} | }} | ||
}} | }} | ||
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==History== | ==History== | ||
===Legacy=== | ===Legacy=== | ||
− | ''Art of Fighting'' was a significant release for SNK, | + | ''Art of Fighting'' was a significant release for SNK and an influential release for the fighting genre. It introduced a number of conventions that would be seen in later fighting games, including a zooming effect and desperation moves, both famously reused in ''[[Samurai Shodown]]'' and other [[Neo Geo]] fighting games. It also introduced taunting, which would reappear in numerous subsequent fighting games. Alongside ''[[Fatal Fury]]'', it pioneered a story-driven approach to the single-player mode. The concept of a spirit gauge that drains as the fighter uses special moves, with taunts that can be used to drain the opponent's spirit, was reused in [[Sega of America]]'s ''[[:Category:Eternal Champions (franchise)|Eternal Champions]]'' games. |
+ | |||
+ | The game received two sequels. ''Art of Fighting 2'' was released in 1994 for the Neo Geo MVS and AES, the [[Neo Geo CD]], and the [[Super Famicom]]. ''Art of Fighting 3: The Path of the Warrior'' was released in 1996 for the Neo Geo MVS and AES and Neo Geo CD. Neither game was ported to a Sega console. | ||
+ | |||
+ | Characters from ''Art of Fighting'' have featured prominently in the ''[[:Category:The King of Fighters|King of Fighters]]'' and ''[[Capcom vs. SNK]]'' games. Ryo Sakazaki also features as a secret opponent in ''[[Fatal Fury Special]]'' (and a playable character in the home versions). | ||
− | + | The ''[[:Category:Street Fighter|Street Fighter]]'' character Dan Hibiki was created as a parody of Ryo Sakazaki and Robert Garcia, whom Capcom saw as derivative of their own characters Ryu and Ken. Dan's ending in ''[[Marvel Super Heroes vs. Street Fighter]]'' is a parody of the ending of ''Art of Fighting''. | |
==Versions== | ==Versions== | ||
− | ''Art of Fighting'' was designed in part to take advantage of the relatively high technical specifications of the Neo Geo hardware, demonstrating very large sprites and a unique camera system which appears to zoom in and out of play (in a similar manner to what most 3D fighting games achieved some years later). The game also features | + | ''Art of Fighting'' was designed in part to take advantage of the relatively high technical specifications of the Neo Geo hardware, demonstrating very large sprites and a unique camera system which appears to zoom in and out of play (in a similar manner to what most 3D fighting games achieved some years later). The game also features some narration from the chosen fighter in between stages. |
− | On the Mega Drive, all of these features are | + | On the Mega Drive, all of these features are pared back, with the zooming effect removed entirely. Character and background sprites are noticeably smaller and much of the sampled speech is removed. However, unlike the original arcade game, which was limited to four buttons, the actions can be spread to six buttons. |
− | Enemy AI differs between the Japanese and Western versions, with the latter seeing generally stronger opponents. The difficulty in both is | + | Enemy AI differs between the Japanese and Western versions, with the latter seeing generally stronger opponents. The difficulty in both is reduced from the Neo Geo versions. Mr. Big and Mr. Karate are also available in the two-player versus mode from the outset in the Mega Drive version. |
A raster scrolling effect was added for the layer of dust and smoke found in Mickey's stage in the Western version. This was not present in the Japanese release or the Neo Geo original. | A raster scrolling effect was added for the layer of dust and smoke found in Mickey's stage in the Western version. This was not present in the Japanese release or the Neo Geo original. | ||
+ | |||
+ | The [[Super NES]] conversion retains the zooming effect of the Neo Geo game (though with less zoom distance) and adds desperation moves for all of the characters (rather than only Ryo and Robert). | ||
While lacking the graphical and audio fidelity of its Neo Geo AES counterpart, the Mega Drive version of ''Art of Fighting'', like most Neo Geo conversions of the era, retailed at a much lower price point. | While lacking the graphical and audio fidelity of its Neo Geo AES counterpart, the Mega Drive version of ''Art of Fighting'', like most Neo Geo conversions of the era, retailed at a much lower price point. | ||
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==Production credits== | ==Production credits== | ||
===Japanese version=== | ===Japanese version=== | ||
− | |||
{{creditstable| | {{creditstable| | ||
*'''Producer:''' Eikichi Kawasaki | *'''Producer:''' Eikichi Kawasaki | ||
Line 148: | Line 258: | ||
| source=In-game credits | | source=In-game credits | ||
| console=MD | | console=MD | ||
− | |||
}} | }} | ||
− | === | + | ===Overseas version<!--TODO: are the credits the same for EU/US, or not?-->=== |
− | |||
{{creditstable| | {{creditstable| | ||
*'''Producer:''' Eikichi Kawasaki | *'''Producer:''' Eikichi Kawasaki | ||
Line 163: | Line 271: | ||
*'''Presented by:''' [[SNK]] | *'''Presented by:''' [[SNK]] | ||
| source=In-game credits | | source=In-game credits | ||
+ | | pdf=Art of Fighting MD US credits.pdf | ||
| console=MD | | console=MD | ||
− | |||
}} | }} | ||
Revision as of 09:16, 28 September 2023
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Art of Fighting | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||
Developer: SNK | ||||||||||||||||||||||||||||||||||||||||
Original system(s): Neo Geo | ||||||||||||||||||||||||||||||||||||||||
Sound driver: SMPS Z80 | ||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad | ||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||
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Art of Fighting, known as Ryuuko no Ken (龍虎の拳) in Japan (and South Korea), is a fighting game by SNK, originally released for the Neo Geo in 1992. It was ported to the Sega Mega Drive by SNK and published by Sega in 1994.
Art of Fighting is the second fighting game to be developed by SNK, following Fatal Fury (which co-exists in the same fictional universe).
Contents
Story
Taking place in South Town in 1978, Ryo Sakazaki and Robert Garcia set out to find Ryo's sister, Yuri, who has been kidnapped by the crime boss Mr. Big.
Gameplay
Art of Fighting is a story-driven fighting game where players control fighters Ryo Sakazaki or Robert Garcia, traveling around the fictional city of South Town in search of Ryo's captured sister, Yuri. The player has to defeat eight other fighters with their own unique fighting styles to finish the game. It plays similarly to other fighting games, such as Fatal Fury or Street Fighter II. Players face a variety of opponents in matches fought to the best of three rounds. Matches are decided by the computer if they conclude four rounds without a winner. There are multiple characters, each having a unique fighting style and set of special techniques.
Unlike later entries, only Ryo and Robert are selectable in the single-player story mode, though all characters can be controlled in the two-player versus mode. There are two difficulty levels for the story mode (Normal and Hard).
Characters move with and and dash with and . They jump with and flip back and forth with and . They crouch with . Characters can punch with and kick with . They perform a low kick with +, which can sweep opponents. Throwing is done by holding the D-Pad toward the opponent while pressing (but not all characters can throw). Blocking is done by holding the D-Pad away from the opponent while standing or crouching.
In addition to the normal assortment of punches and kicks, characters can also perform special moves using particular button combinations. However, these special moves deplete the character's spirit gauge. The spirit gauge is initially green but becomes yellow or red as its level decreases. The effectiveness of the character's special moves decreases at each threshold, decreasing in power, speed, or range depending on the technique. The spirit gauge replenishes automatically over time and can be refilled by holding , or .
Ryo and Robert have two additional special attacks available to them. The first is a "Super Death Blow" that can be learned from winning a bonus game in the single-player mode (but is immediately available in the two-player mode). This is a more powerful attack that costs a large amount of spirit. They also have desperation attacks, dubbed "Death Blows," which are special combination attacks that can only be executed when the character is below 20% vitality.
When using the standard three-button controller, the character can perform a stronger punch by pressing and holding briefly or a stronger kick by pressing and holding briefly. The character can provoke the opponent with . This performs a taunt that drains the opponent's spirit gauge. Some characters can jump off the edge of the screen with while in midair.
When using a Six Button Control Pad, the character can perform a stronger attack with . The attack is a punch if the character's last attack was a punch or a kick if the character's last attack was a kick. The character can provoke the opponent with , , or . This performs a taunt that drains the opponent's spirit gauge. Some characters can jump off the edge of the screen with , , or while in midair.
There are three different alternate controller schemes available in the options that rearrange the functions of the , , and buttons. When using a six-button control pad, there is an additional fourth scheme, called "Type-D," that sets and to normal and strong punches, and to normal and strong kicks, and and to provoke.
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to either punch button, while K refers to either kick button.
Ryo and Robert are the only playable characters in the single-player mode, but all characters are playable in two-player matches.
Ryo Sakazaki, Robert Garcia, Jack Turner, and Mr. Karate can perform throws. All characters except Jack Turner, Micky Rogers, and Mr. Big can wall jump.
Stages
Ryo or Robert face eight opponents in order in the single-player story mode, each fighting in a different stage representing a different part of South Town. Players can choose the stage for two-player versus matches from the title screen.
Bonus games
In the single-player mode, after every second fight, the player can choose one of three types of bonus games to play. Successfully completing a bonus game awards an upgrade.
Bottle Cut | |
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The goal is to cut the necks off of five bottles sitting on a table. The power gauge fluctuates high and low. Pressing performs a karate strike. Striking at the right time (when the gauge is close to "MAX") cuts the tops of all five bottles and awards a spirit gauge boost. | |
Ice Pillar Smash | |
The goal is to build up enough strength to smash through five blocks of ice. Pressing rapidly fills a strength gauge. The character strikes the ice blocks when time runs out. Filling the gauge before time runs out destroys all four thick ice sheets and awards a life gauge boost. | |
Initiate Super Death Blow | |
The character must execute a super move, the Haoh Shoukou Ken (called the "Haow-Ken" in-game), a specific number of times (depending on the difficulty level). If successfully completed, the move becomes usable in the rest of the game. This is also the only bonus game that cannot be chosen again once successfully completed. While this move must be learned by completing the bonus game in the story mode, it is available by default in the two-player mode. |
History
Legacy
Art of Fighting was a significant release for SNK and an influential release for the fighting genre. It introduced a number of conventions that would be seen in later fighting games, including a zooming effect and desperation moves, both famously reused in Samurai Shodown and other Neo Geo fighting games. It also introduced taunting, which would reappear in numerous subsequent fighting games. Alongside Fatal Fury, it pioneered a story-driven approach to the single-player mode. The concept of a spirit gauge that drains as the fighter uses special moves, with taunts that can be used to drain the opponent's spirit, was reused in Sega of America's Eternal Champions games.
The game received two sequels. Art of Fighting 2 was released in 1994 for the Neo Geo MVS and AES, the Neo Geo CD, and the Super Famicom. Art of Fighting 3: The Path of the Warrior was released in 1996 for the Neo Geo MVS and AES and Neo Geo CD. Neither game was ported to a Sega console.
Characters from Art of Fighting have featured prominently in the King of Fighters and Capcom vs. SNK games. Ryo Sakazaki also features as a secret opponent in Fatal Fury Special (and a playable character in the home versions).
The Street Fighter character Dan Hibiki was created as a parody of Ryo Sakazaki and Robert Garcia, whom Capcom saw as derivative of their own characters Ryu and Ken. Dan's ending in Marvel Super Heroes vs. Street Fighter is a parody of the ending of Art of Fighting.
Versions
Art of Fighting was designed in part to take advantage of the relatively high technical specifications of the Neo Geo hardware, demonstrating very large sprites and a unique camera system which appears to zoom in and out of play (in a similar manner to what most 3D fighting games achieved some years later). The game also features some narration from the chosen fighter in between stages.
On the Mega Drive, all of these features are pared back, with the zooming effect removed entirely. Character and background sprites are noticeably smaller and much of the sampled speech is removed. However, unlike the original arcade game, which was limited to four buttons, the actions can be spread to six buttons.
Enemy AI differs between the Japanese and Western versions, with the latter seeing generally stronger opponents. The difficulty in both is reduced from the Neo Geo versions. Mr. Big and Mr. Karate are also available in the two-player versus mode from the outset in the Mega Drive version.
A raster scrolling effect was added for the layer of dust and smoke found in Mickey's stage in the Western version. This was not present in the Japanese release or the Neo Geo original.
The Super NES conversion retains the zooming effect of the Neo Geo game (though with less zoom distance) and adds desperation moves for all of the characters (rather than only Ryo and Robert).
While lacking the graphical and audio fidelity of its Neo Geo AES counterpart, the Mega Drive version of Art of Fighting, like most Neo Geo conversions of the era, retailed at a much lower price point.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Art of Fighting | Art of Fighting |
English (US) | Art of Fighting | Art of Fighting |
Japanese | 龍虎の拳 | Ryuuko no Ken |
Production credits
Japanese version
- Producer: Eikichi Kawasaki
- Programmers: D.S.K, 68 Freak BBS Kenchan
- Technical Support: Mr. Yuki29, Star Light, Asami Don
- Designer: M.Mioshi, SSS, SK, Shodown, X.X.X
- Sound: Jojou ha Kitapy, Yamapy I
- Planner: K.I
- Special Thanks: Y.O, Ya Shu!, Ken Kimra, Tabei Chan, Kamata San, Sanjyou, Yamatan GT X, Speaker.R, Wan Wan Pochi Kawai, 68 Freak BBS Z'N, EP82Boy, Atsushi, Sekotch, Stg.Oyaji, Yuritan, Sasa, Nakata21, Kei Fukunaga and... All SNK Staff!
- Presented by: SNK
Overseas version
- Producer: Eikichi Kawasaki
- Programmers: Cross Moon D.S.K, 68 Freak BBS Kenchan
- Technical Support: Mr. Yuki 29, Asami Don, Speaker.R
- Designer: M.Mioshi, SSS, SK, Shodown, X.X.X
- Sound: Jojou ha Kitapy, Yamapy I
- Planner: K.Chan MK2
- Special Thanks: Y.O, Ya Shu!, Ken Kimra, Tabei Chan, Kamata San, Sanjyou, Yamatan GT X, Vow Wow John Kawai, 68 Freak BBS Z'N, EP82Boy, Atsushi, Sekotch, Stg.Oyaji, Yuritan, Sasa, Nakata 21, Kei Fukunaga, Kura San, Oh!Buchi, Jaro, Hirotan, 'Art of Fighting' Team All Staff, and... All SNK Staff!
- Presented by: SNK
Magazine articles
- Main article: Art of Fighting/Magazine articles.
Promotional material
Artwork
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Based on 35 reviews |
Technical information
- Main article: Art of Fighting/Technical information.
External links
- Sega of America webpage: Mega Drive
References
- ↑ File:ArtofFighting MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ ', "" (; ), page 8
- ↑ File:Art of Fighting MD US credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 39
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 20
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 30
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 136
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 18
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 33
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 78
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 34
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 14
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 62
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 1
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 46
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 43
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 100
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 57
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 36
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 41
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 109
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 60
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 20
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 55
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 78
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 155
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 32
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 46
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 50
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 24
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 10
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 32
- ↑ The Zone (AU)The Zone (AU) "Season 1, episode 4" (1994-05-21, ) (+0:00)
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 58
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 15
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 96
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 73
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Art of Fighting | |
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