Difference between revisions of "Susumu Morii"
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− | {{sub-stub}}'''{{PAGENAME}}''' (森井 進) is a former programmer at [[Sega of Japan]] who mainly worked on AM2's fighting games. He left Sega to work for [[Bandai Namco | + | {{sub-stub}}'''{{PAGENAME}}''' (森井 進) is a former programmer at [[Sega of Japan]] who mainly worked on AM2's fighting games. He left Sega to work for [[Bandai Namco Entertainment]], as early as 2009's ''Tekken 6'', later becoming part of their NU Library Team. |
==Production history== | ==Production history== |
Latest revision as of 04:35, 17 December 2023
Susumu Morii |
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Employment history:
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Role(s): Programmer |
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Susumu Morii (森井 進) is a former programmer at Sega of Japan who mainly worked on AM2's fighting games. He left Sega to work for Bandai Namco Entertainment, as early as 2009's Tekken 6, later becoming part of their NU Library Team.
Production history
- Fighting Vipers (Model 2; 1995) — Programmers
- Sonic the Fighters (Model 2; 1996) — Programmers
- Fighting Vipers (Saturn; 1996) — Programmers[1]
- Fighters Megamix (Saturn; 1996) — Programmers[2] (as 森井 進)
- Fighting Vipers 2 (Model 3; 1998) — Programmers
- Fighting Vipers 2 (Dreamcast; 2001) — Programmers[3]
- Virtua Fighter 4 (NAOMI 2; 2001) — Main programmer
- Shenmue II (Dreamcast; 2001) — 3D Library & Effect Programmers
- Virtua Fighter 4 (PlayStation 2; 2002) — Programmers[4] (as 森井 進)
- Virtua Fighter 4 Evolution (NAOMI 2; 2002) — Programmer
- Virtua Fighter 4 Evolution (PlayStation 2; 2003) — Special Thanks[5]
- OutRun 2 (Chihiro; 2003) — Programmer
- Sega Ages 2500 Series Vol. 19: Fighting Vipers (PlayStation 2; 2005) — Programmers
External links
- Susumu Morii profile on MobyGames