Difference between revisions of "Masaki Miyashita"
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− | | company=[[Sega | + | | employment={{Employment |
+ | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] | ||
+ | | start=1996{{ref|http://cedec-kyushu.jp/2018/session/02.html}} | ||
+ | | divisions=[[Sega AM3]],[[Sega Software R&D Dept. 3]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Hitmaker]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Games]]{{ref|https://web.archive.org/web/20181031041354/http://techblog.sega.jp/entry/2017/12/25/100000}} | ||
+ | }} | ||
| role=Designer, artist | | role=Designer, artist | ||
| education=Kanazawa College of Art (Commercial Design){{ref|1=https://www.facebook.com/masa.miya.50/about_work_and_education}} | | education=Kanazawa College of Art (Commercial Design){{ref|1=https://www.facebook.com/masa.miya.50/about_work_and_education}} | ||
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==Production history== | ==Production history== | ||
{{ProductionHistory|Masaki Miyashita|宮下 昌樹}} | {{ProductionHistory|Masaki Miyashita|宮下 昌樹}} | ||
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==External links== | ==External links== | ||
− | * [http://web.archive.org/web/20030422215711fw_/http://www.hitmaker.co.jp/top/lounge/corumun/site/corumun_txt24.html | + | * [http://web.archive.org/web/20030422215711fw_/http://www.hitmaker.co.jp/top/lounge/corumun/site/corumun_txt24.html Hito Maker entry] |
* [https://www.facebook.com/masa.miya.50 {{PAGENAME}} on Facebook] | * [https://www.facebook.com/masa.miya.50 {{PAGENAME}} on Facebook] | ||
* [https://techblog.sega.jp/entry/2017/12/25/100000 Sega Tech Blog entry (2017)] | * [https://techblog.sega.jp/entry/2017/12/25/100000 Sega Tech Blog entry (2017)] |
Latest revision as of 06:45, 17 December 2023
Masaki Miyashita |
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Place of birth: Kaga, Ishikawa, Japan[1] |
Employment history: Sega Enterprises (1996[2] – )
Divisions:
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Role(s): Designer, artist |
Education: Kanazawa College of Art (Commercial Design)[4] |
This teeny-tiny article needs some work. You can help us by expanding it.
Masaki Miyashita (宮下 昌樹) was a technical artist at Sega, being a designer with expertise in programming. He is known for talking very fast about computers and programming.[5] In 2020 he left the company to work for Colopl.[4]
Production history
- Le Mans 24 (Model 3; 1997) — Course Designer
- Dirt Devils (Model 3; 1998) — Graphics & Course Design
- Magical Truck Adventure (Model 3; 1998) — Artist
- L.A. Machineguns (Model 3; 1998) — Thanks to
- Derby Owners Club (NAOMI Satellite Terminal; 1999) — Artist
- Confidential Mission (NAOMI GD-ROM; 2000) — Technical Support
- Confidential Mission (Dreamcast; 2001) — Technical Support
- Crazy Taxi 3: High Roller (Xbox; 2002) — Technical Support
- Crazy Taxi 3: High Roller (Windows PC; 2004) — Technical Support
- Virtua Tennis 4 (Wii; 2011) — Background Artists
- Virtua Tennis 4 (Windows PC; 2011) — Background Artists
- Virtua Tennis 4 (PlayStation 3; 2011) — Background Artists
- Virtua Tennis 4 (Xbox 360; 2011) — Background Artists
- Derby Owners Club (iOS; 2012)
- Derby Owners Club (Android; 2013)
- Readyyy! (iOS; 2019) — Technical Artist
- Readyyy! (Android; 2019) — Technical Artist
External links
References
- ↑ https://www.facebook.com/masa.miya.50/about_places
- ↑ http://cedec-kyushu.jp/2018/session/02.html
- ↑ http://techblog.sega.jp/entry/2017/12/25/100000 (Wayback Machine: 2018-10-31 04:13)
- ↑ 4.0 4.1 https://www.facebook.com/masa.miya.50/about_work_and_education
- ↑ http://www.hitmaker.co.jp/top/lounge/corumun/site/corumun_txt24.html (Wayback Machine: 2003-04-22 21:57)