Difference between revisions of "Tetsuya Kawauchi"
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==Career== | ==Career== | ||
===Theorized programming career=== | ===Theorized programming career=== | ||
− | It has been theorized that {{PAGENAME}} was first a programmer under [[Sega AM3]] , based on the credit to a '''T.Kawauchi''' in ''[[SegaSonic the Hedgehog]]'' from 1993. This is further supported by circumstantial evidence; first of which being that his earliest known soundtrack credits, ''[[Baku Baku Animal]]'' and ''[[Manx TT SuperBike]]'' in 1995, are with AM3 instead of [[AM1]] like most of his later works; second of which is that the unique high score initials '''ANZ''' appear in both ''SegaSonic the Hedgehog'' and ''Manx TT SuperBike'' (as well as AM3 1994 game ''[[Poto Poto]]''). | + | It has been theorized that {{PAGENAME}} was first a programmer under [[Sega AM3]] , based on the credit to a '''T.Kawauchi''' in ''[[SegaSonic the Hedgehog]]'' from 1993. This is further supported by circumstantial evidence; first of which being that his earliest known soundtrack credits, ''[[Baku Baku Animal]]'' and ''[[Manx TT SuperBike]]'' in 1995, are with AM3 instead of [[AM1]] like most of his later works; second of which is that the unique high score initials '''ANZ''' appear in both ''SegaSonic the Hedgehog'' and ''Manx TT SuperBike'' (as well as AM3's 1994 game ''[[Poto Poto]]''). |
===AM1 career=== | ===AM1 career=== | ||
− | Like all arcade sound designers of the mid-90s, {{PAGENAME}} was stationed at [[Sega AM2|AM2 Sound]]{{magref|segamagjp|7|61}}, but the majority of the games he worked on were developed by [[Sega AM1]]. The seeds of this can be seen as early as the [[Sega Saturn]] game ''[[Fighting Vipers]]'', where he is credited as sound designer alongside [[Makito Nomiya]], already a frequent collaborator with AM1 by this point. Kawauchi was the sole sound designer for the department's newfound flagship title ''[[The House of the Dead]]'', creating all the music, sound effects and creature voices{{magref|segamagjp|7|61}}, and would almost exclusively work on this series for several ensuing years, with brief respites such as the rushed and outsourced work on ''[[Sega Water Ski]]''{{fileref|MotorRaid WaterSki Booklet.pdf|page=9}} and an entry in the very | + | Like all arcade sound designers of the mid-90s, {{PAGENAME}} was stationed at [[Sega AM2|AM2 Sound]]{{magref|segamagjp|7|61}}, but the majority of the games he worked on were developed by [[Sega AM1]]. The seeds of this can be seen as early as the [[Sega Saturn]] game ''[[Fighting Vipers]]'', where he is credited as sound designer alongside [[Makito Nomiya]], already a frequent collaborator with AM1 by this point. Kawauchi was the sole sound designer for the department's newfound flagship title ''[[The House of the Dead]]'', creating all the music, sound effects and creature voices{{magref|segamagjp|7|61}}, and would almost exclusively work on this series for several ensuing years, with brief respites such as the rushed and outsourced work on ''[[Sega Water Ski]]''{{fileref|MotorRaid WaterSki Booklet.pdf|page=9}} and an entry in the very tonally different ''[[:category:Print Club|Print Club]] series{{ref|1=https://vgmdb.net/db/covers.php?do=view&cover=18556}}. |
Kawauchi began seeing more thanks and assistance credits as he became the head of sound at AM1 when it established a its own dedicated sound section around 1998, with ''[[Zombie Revenge]]'' being the last game he is known to have directly contributed audio for. Instead, under AM1 successors [[WOW Entertainment]] and [[Sega WOW]], he was mainly responsible for direction and coordination. His last know game is the [[PlayStation 2]] port of ''[[Sakura Taisen 3: Paris wa Moeteiru ka]]'', released in early 2005. | Kawauchi began seeing more thanks and assistance credits as he became the head of sound at AM1 when it established a its own dedicated sound section around 1998, with ''[[Zombie Revenge]]'' being the last game he is known to have directly contributed audio for. Instead, under AM1 successors [[WOW Entertainment]] and [[Sega WOW]], he was mainly responsible for direction and coordination. His last know game is the [[PlayStation 2]] port of ''[[Sakura Taisen 3: Paris wa Moeteiru ka]]'', released in early 2005. | ||
==Production history== | ==Production history== | ||
− | {{ProductionHistory|Tetsuya Kawauchi|T.Kawauchi|KAWAUCHI,Tetsuya|かわうち てつや|河内 哲也}} | + | {{ProductionHistory|Tetsuya Kawauchi|T.Kawauchi|KAWAUCHI,Tetsuya|かわうち てつや|河内 哲也|河内哲也}} |
[[Category:Uncredited role]] | [[Category:Uncredited role]] | ||
[[Category:Use ProductionHistory template]] | [[Category:Use ProductionHistory template]] | ||
* ''[[:category:Print Club|Print Club]] series{{ref|1=https://vgmdb.net/db/covers.php?do=view&cover=18556}} | * ''[[:category:Print Club|Print Club]] series{{ref|1=https://vgmdb.net/db/covers.php?do=view&cover=18556}} | ||
− | |||
==Song credits== | ==Song credits== |
Revision as of 04:52, 25 January 2024
Tetsuya Kawauchi |
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Employment history:
Divisions:
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Role(s): Composer |
Tetsuya Kawauchi (河内 哲也) is a former Sega sound composer notable for creating the music for the first two The House of the Dead titles. He served as leader of the AM1 sound team for many years, including its entire periods as both Wow Entertainment and Sega Wow.
Career
Theorized programming career
It has been theorized that Tetsuya Kawauchi was first a programmer under Sega AM3 , based on the credit to a T.Kawauchi in SegaSonic the Hedgehog from 1993. This is further supported by circumstantial evidence; first of which being that his earliest known soundtrack credits, Baku Baku Animal and Manx TT SuperBike in 1995, are with AM3 instead of AM1 like most of his later works; second of which is that the unique high score initials ANZ appear in both SegaSonic the Hedgehog and Manx TT SuperBike (as well as AM3's 1994 game Poto Poto).
AM1 career
Like all arcade sound designers of the mid-90s, Tetsuya Kawauchi was stationed at AM2 Sound[1], but the majority of the games he worked on were developed by Sega AM1. The seeds of this can be seen as early as the Sega Saturn game Fighting Vipers, where he is credited as sound designer alongside Makito Nomiya, already a frequent collaborator with AM1 by this point. Kawauchi was the sole sound designer for the department's newfound flagship title The House of the Dead, creating all the music, sound effects and creature voices[1], and would almost exclusively work on this series for several ensuing years, with brief respites such as the rushed and outsourced work on Sega Water Ski[2] and an entry in the very tonally different Print Club series[3].
Kawauchi began seeing more thanks and assistance credits as he became the head of sound at AM1 when it established a its own dedicated sound section around 1998, with Zombie Revenge being the last game he is known to have directly contributed audio for. Instead, under AM1 successors WOW Entertainment and Sega WOW, he was mainly responsible for direction and coordination. His last know game is the PlayStation 2 port of Sakura Taisen 3: Paris wa Moeteiru ka, released in early 2005.
Production history
Games
- Baku Baku Animal (Sega Titan Video; 1995) — Music/SFX
- Manx TT Super Bike (Model 2; 1995) — Director of Sound Effects & Music
- Baku Baku Animal (Saturn; 1995) — せいさく きょうりょく[4] (as かわうち てつや)
- Baku Baku Animal (Saturn; 1995) — Sound/SE's[5]
- Baku Baku Animal (Saturn; 1995) — Music & Arrangement
- Baku Baku Animal (Saturn; 1995) — Music
- Fighting Vipers (Saturn; 1996) — Sound Designers[6]
- The House of the Dead (Model 2; 1997) — Music Composer & Sound Effect
- Manx TT Super Bike (Saturn; 1997) — Development Advisors[7]
- Sega Water Ski (Model 2; 1997) — Sound Direct and Sound Effect (as T.Kawauchi)
- Manx TT Super Bike (Windows PC; 1997) — Development Advisors
- The House of the Dead (Saturn; 1998) — Music Composer & Sound Effect[8]
- The House of the Dead (Windows PC; 1998) — Music Composer & Sound Effect
- The House of the Dead 2 (NAOMI; 1998) — Music Composer & Sound Effect
- Zombie Revenge (NAOMI; 1999) — Sound Director
- The House of the Dead 2 (Dreamcast; 1999) — Sound Director
- Dynamite Cop (Dreamcast; 1999) — Special Thanks
- World Series 99 (NAOMI; 1999) — SPECIAL THANKS (as KAWAUCHI,Tetsuya)
- Dengen Tenshi Taisen Mahjong Shangri-La (Dreamcast; 1999) — サウンド技術協力 (as 河内 哲也)
- Zombie Revenge (Dreamcast; 1999) — Sound Staff
- Dynamite Baseball '99 (NAOMI; 1999) — 協力 (as 河内 哲也)
- The Typing of the Dead (Dreamcast; 2000) — Sound Designers (as 河内 哲也)
- The Typing of the Dead (Dreamcast; 2000) — Sound Designer
- Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuushatachi (Dreamcast; 2000) — Special Thanks
- Quiz Aa! Megami-sama: Tatakau Tsubasa to Tomoni (Dreamcast; 2000) — 協力 (as 河内 哲也)
- The House of the Dead 2 (Windows PC; 2001) — Sound Director
- Wild Riders (NAOMI 2; 2001) — Sound Director
- Virtua Golf (NAOMI GD-ROM; 2001) — Sound
- Blood Will Tell: Tezuka Osamu's Dororo (PlayStation 2; 2004) — Sound Coordination[9]
- The Typing of the Dead: Zombie Panic (PlayStation 2; 2004) — Sound Designers (as 河内 哲也)
- Sakura Taisen 3: Paris wa Moeteiru ka (PlayStation 2; 2005) — サウンド協力 (as 河内哲也)
Music
- Psyched: Club-Mix From Sega Racing Games (CD; 1997) — Original Sound Effects Created by
- Motor Raid/Water Ski (CD; 1998) — Sound Producer[10]
- Sega Racing Best (CD; 1999) — Sound Producer
- Zombie Revenge (CD; 1999) — Sound Producer
- Sega GT 2002 Original Soundtrack (CD; 2002) — Sound A&R (as TETSUYA Kawauchi)
- The House of the Dead 4 Original Sound Tracks (CD; 2005) — Producer
- The House of the Dead 4 Original Sound Tracks (CD; 2005) — [HOD3]
- Print Club series[3]
Song credits
- Main article: Tetsuya Kawauchi/Song credits.
Baku Baku (Saturn Version)
- BGM 01 — Music & Arrangement
Manx TT SuperBike
- Sheep On The Run — Music & Arrangement[11]
The House of the Dead (Arcade version)
- The House of the Dead (Advertise) — Music & Arrangement
- Into the Dark (Stage 1 BGM) — Music & Arrangement
- Aura of Dread (Stage 2 BGM) — Music & Arrangement
- Truth (Stage 3 BGM) — Music & Arrangement
- Enemy (Stage 1~3 Boss BGM) — Music & Arrangement
- The house of the dead (Stage 4 BGM) — Music & Arrangement
- Advent of the Magician (Stage 4 Boss Presentation) — Music & Arrangement
- Theme of the Magician (Stage 4 Boss BGM) — Music & Arrangement
- Ending Theme — Music & Arrangement
- Clear — Music & Arrangement
- Game Over — Music & Arrangement
Sega Water Ski
- Advertising BGM A — Music & Arrangement
- Advertising BGM B — Music & Arrangement
- Select — Music & Arrangement
- Beginner Course — Music & Arrangement
- Advanced Course — Music & Arrangement
- Expert Course — Music & Arrangement
- Expert Course "Botsu" version — Music & Arrangement
- Time Up — Music & Arrangement
- Bad Goal — Music & Arrangement
- Good Goal — Music & Arrangement
- Continue — Music & Arrangement
- Ending — Music & Arrangement
- Game Over — Music & Arrangement
- Name Entry — Music & Arrangement
- Omake — Music & Arrangement
The House of the Dead (Saturn and PC Versions)
- The House of the Dead (Advertise) — Music & Arrangement
- Into the Dark (Stage 1 BGM) — Music & Arrangement
- Aura of Dread (Stage 2 BGM) — Music & Arrangement
- Truth (Stage 3 BGM) — Music & Arrangement
- Enemy (Stage 1~3 Boss BGM) — Music & Arrangement
- The house of the dead (Stage 4 BGM) — Music & Arrangement
- Advent of the Magician (Stage 4 Boss Presentation) — Music & Arrangement
- Theme of the Magician (Stage 4 Boss BGM) — Music & Arrangement
- Ending Theme — Music & Arrangement
- Clear — Music & Arrangement
- Game Over — Music & Arrangement
The House of the Dead 2
- Tragedy Again (Stage 1 BGM) — Music & Arrangement
- A.M.S. Agent (Stage 2 BGM) -Arranged from The House of the Dead 1- — Music & Arrangement
- Resurrection of the Magician (Stage 5 Boss Presentation) — Music & Arrangement
- Theme of the Magician (Stage 5 Boss BGM) — Music & Arrangement
- Advent of the Emperor (Stage 6 Boss Presentation) — Music & Arrangement
- Theme of the Emperor (Stage 6 Boss BGM) — Music & Arrangement
- Ending Theme — Music & Arrangement
- Stage clear — Music & Arrangement
- Game over — Music & Arrangement
Zombie Revenge
- Zombie Revenge — Music & Arrangement
- Malice — Music & Arrangement
Patents
Magazine articles
- Main article: Tetsuya Kawauchi/Magazine articles.
References
- ↑ 1.0 1.1 Sega Magazine, "1997-05 (1997-05, 06)" (JP; 1997-04-11), page 61
- ↑ File:MotorRaid WaterSki Booklet.pdf, page 9
- ↑ 3.0 3.1 https://vgmdb.net/db/covers.php?do=view&cover=18556
- ↑ File:BakuBaku Saturn JP SSEnding.pdf
- ↑ File:Baku Baku Animal Saturn credits.pdf
- ↑ File:FightingV Saturn JP SSEnding.pdf
- ↑ File:Manx TT Saturn credits.pdf
- ↑ File:House of the Dead Saturn credits.pdf
- ↑ File:BloodWillTell PS2 US Manual.pdf, page 28
- ↑ File:MotorRaid WaterSki Booklet.pdf, page 6
- ↑ @sei_lowtech on Twitter