Difference between revisions of "Kenji Tohma"
From Sega Retro
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− | | company=[[Sega | + | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] |
| divisions=[[Sega AM3]],[[Sega Software R&D Dept. 3]] | | divisions=[[Sega AM3]],[[Sega Software R&D Dept. 3]] | ||
}} | }} | ||
{{Employment | {{Employment | ||
| company=[[Hitmaker]] | | company=[[Hitmaker]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
+ | | divisions=[[Sega AM3 (2005-2008)|Sega AM3]], [[Sega AM2 (2004-2011)|Sega AM2]] | ||
}} | }} | ||
| role=Programmer | | role=Programmer |
Revision as of 05:36, 15 February 2024
Kenji Tohma |
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Employment history:
Divisions:
Divisions:
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Role(s): Programmer |
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Kenji Tohma (藤間 健二).
Production history
- Dark Edge (System 32; 1993) — Program
- Hard Dunk (System 32; 1994) — Program (as 藤間 健二)
- Gunblade NY (Model 2; 1996) — Chief Programmer
- Top Skater (Model 2; 1997) — chief programmer
- L.A. Machineguns (Model 3; 1998) — chief programmer
- Crackin' DJ Part 2 (NAOMI GD-ROM; 2001) — Chief Programmer
- Gunblade NY & LA Machineguns (Wii; 2010) — Lead Programmer
- Virtua Tennis 4 (Wii; 2011) — Lead Programmer
- Virtua Tennis 4 (Windows PC; 2011) — Lead Programmer
- Virtua Tennis 4 (PlayStation 3; 2011) — Lead Programmer
- Virtua Tennis 4 (Xbox 360; 2011) — Lead Programmer