Difference between revisions of "Sega Titan Video"
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{{ConsoleBob | {{ConsoleBob | ||
− | | | + | | | logo=Sega Titan Logo.png|300px]] |
| consoleimage=STV unit.jpg | | consoleimage=STV unit.jpg | ||
| imgwidth=320px | | imgwidth=320px | ||
| name= | | name= | ||
| maker=[[Sega]] | | maker=[[Sega]] | ||
− | | variants= | + | | variants=[[Sega Saturn]] |
| add-ons= | | add-ons= | ||
− | | processor= | + | | processor=[[Hitachi]] [[SH-2]] |
− | | releases={{ | + | | releases={{releasesArcade |
− | | | + | | system_date_jp=[[AOU Show 1994|1994-03]] |
+ | | system_date_world=1995 | ||
}} | }} | ||
}} | }} | ||
− | '''ST-V''' ('''Sega Titan Video''') is an arcade system board released by [[Sega]] in 1995. Departing from their usual process of building custom arcade | + | '''ST-V''' ('''Sega Titan Video''') is an [[arcade]] system board released by [[Sega]], in 1994 for Japan and 1995 worldwide. Departing from their usual process of building custom arcade hardware, Sega's ST-V is essentially identical to the [[Sega Saturn]] home console system. The only difference is the media; ST-V used [[ROM]] [[cartridge]]s instead of CD-ROM discs to store games, with the exception of ''[[Sports Fishing 2]]''. Being derived from the Saturn hardware, the ST-V was presumably named after the moon Titan, a satellite of Saturn. |
− | The majority of ST-V titles were released in Japan | + | The majority of ST-V titles were released only in Japan, but a notable exception was the port of ''Dynamite Deka'', which became ''[[Die Hard Arcade]]''. Games released for the ST-V include the arcade versions of ''[[Virtua Fighter Remix]]'', ''[[Radiant Silvergun]]'', ''[[Golden Axe: The Duel]]'', and ''[[Final Fight Revenge]]''. The shared hardware between Saturn and ST-V allowed for very "pure" ports for the Saturn console. |
− | == | + | ==Technical specifications== |
− | * Main CPU: 2x Hitachi [[SH-2]] @ 28.6 MHz in a master/slave configuration | + | :''See [[Sega Saturn/Technical specifications|Sega Saturn Technical Specifications]] for full specifications'' |
+ | |||
+ | {{multicol| | ||
+ | * Main CPU: 2x [[Hitachi]] [[SH-2]] @ 28.6 MHz in a master/slave configuration | ||
* Custom Saturn Control Unit (SCU): Fixed-point math coprocessor | * Custom Saturn Control Unit (SCU): Fixed-point math coprocessor | ||
* [[VDP1 32-bit video display processor]] - handles sprite and polygon drawing. Dual 256 KB framebuffers for rotate and scale effects. Texture mapping, Gouraud shading. 512KB texture RAM | * [[VDP1 32-bit video display processor]] - handles sprite and polygon drawing. Dual 256 KB framebuffers for rotate and scale effects. Texture mapping, Gouraud shading. 512KB texture RAM | ||
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* VRAM: 1.54MB | * VRAM: 1.54MB | ||
* Audio RAM: 512K | * Audio RAM: 512K | ||
+ | }} | ||
− | ==List of | + | ==List of games== |
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{{multicol| | {{multicol| | ||
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− | + | | table=releases | |
− | + | | query=console="stv" | |
− | + | | orderby=date | |
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* ''[[Name Club Version 3]]'' (1997) | * ''[[Name Club Version 3]]'' (1997) | ||
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* ''[[Pokemon Photo]]'' | * ''[[Pokemon Photo]]'' | ||
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* ''[[Print Club 2 Vol. 3]]'' | * ''[[Print Club 2 Vol. 3]]'' | ||
* ''[[Print Club 2 '98 Autumn Ver]]'' | * ''[[Print Club 2 '98 Autumn Ver]]'' | ||
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* ''[[Print Club Kome Kome Club]]'' | * ''[[Print Club Kome Kome Club]]'' | ||
* ''[[Print Club Olive]]'' | * ''[[Print Club Olive]]'' | ||
− | + | |cols=3}} | |
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− | + | ==Production credits== | |
− | + | {{creditstable| | |
− | + | *'''Programmer:''' [[Masayuki Osada]]{{magref|ssmjp|1996-01|181}} | |
− | * ' | + | *[[Shingo Dote]]{{magref|ssmjp|1996-01|181}} |
− | + | *[[Masami Ishikawa]]{{ref|https://web.archive.org/web/20231110103013/https://game.watch.impress.co.jp/docs/news/758667.html}} | |
− | + | *'''BIOS Programmer:''' [[Koji Ooto]]{{ref|https://web.archive.org/web/20201117231720/https://www.wizforest.com/diary/180530.html}} | |
− | + | *'''Sound Driver:''' [[Kazuhiko Nagai]]{{ref|https://sbtransr02.wixsite.com/kazuhiko-nagai/my-works-1}} | |
− | + | | source=Developer mentions | |
− | + | | console=Arcade | |
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}} | }} | ||
− | == | + | ==Photo gallery== |
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<gallery> | <gallery> | ||
− | + | STV unit.jpg|ST-V unit | |
− | + | STV motherboard.jpg|Motherboard | |
− | + | STV videoboard.jpg|Video board | |
− | + | STV carts.jpg|Cartridges | |
</gallery> | </gallery> | ||
− | == | + | ==Promotional material== |
− | {{ | + | {{gallery |
− | | | + | |{{gitem|STV US Flyer1.jpg|US Flyer front}} |
− | | | + | |{{gitem|STV US Flyer2.jpg|US Flyer back}} |
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}} | }} | ||
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+ | ==Physical scans== | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
{{Sega Arcade Boards}} | {{Sega Arcade Boards}} | ||
[[Category:Sega Model series]] | [[Category:Sega Model series]] | ||
+ | [[Category:Sega System series]] | ||
[[Category:Saturn hardware]] | [[Category:Saturn hardware]] |
Latest revision as of 05:40, 14 March 2024
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Sega Titan Video | |||||||||||||
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Manufacturer: Sega | |||||||||||||
Variants: Sega Saturn | |||||||||||||
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ST-V (Sega Titan Video) is an arcade system board released by Sega, in 1994 for Japan and 1995 worldwide. Departing from their usual process of building custom arcade hardware, Sega's ST-V is essentially identical to the Sega Saturn home console system. The only difference is the media; ST-V used ROM cartridges instead of CD-ROM discs to store games, with the exception of Sports Fishing 2. Being derived from the Saturn hardware, the ST-V was presumably named after the moon Titan, a satellite of Saturn.
The majority of ST-V titles were released only in Japan, but a notable exception was the port of Dynamite Deka, which became Die Hard Arcade. Games released for the ST-V include the arcade versions of Virtua Fighter Remix, Radiant Silvergun, Golden Axe: The Duel, and Final Fight Revenge. The shared hardware between Saturn and ST-V allowed for very "pure" ports for the Saturn console.
Contents
Technical specifications
- See Sega Saturn Technical Specifications for full specifications
- Main CPU: 2x Hitachi SH-2 @ 28.6 MHz in a master/slave configuration
- Custom Saturn Control Unit (SCU): Fixed-point math coprocessor
- VDP1 32-bit video display processor - handles sprite and polygon drawing. Dual 256 KB framebuffers for rotate and scale effects. Texture mapping, Gouraud shading. 512KB texture RAM
- VDP2 32-bit background and scroll plane video display processor - transparency effects, shadowing, 5 simultaneous scrolling backgrounds and 2 simultaneous rotating playfields
- Sound CPU: Motorola 68000 @ 11.45 MHz
- Sound chip: Yamaha YMF292-F SCSP @ 11.3 MHz
- Main RAM: 2MB
- VRAM: 1.54MB
- Audio RAM: 512K
List of games
- Virtual Batting (1994)
- Waku Waku Tama & Friends (1994)
- Sports Fishing (1994)
- Pro Mahjong Kiwame S (1995)
- Outlaws of the Lost Dynasty (1995)
- Super Major League (1995)
- Shanghai: Triple-Threat (1995)
- Golden Axe: The Duel (1995)
- Baku Baku Animal (1995)
- Virtua Fighter Remix (1995)
- Final Arch (1995)
- Ejihon Tantei Jimusho (1995)
- Sports Fishing 2 (1995)
- Critter Crusher (1995)
- Puzzle & Action: Treasure Hunt (1995)
- Mausuke no Ojama the World (1996)
- PriCla Daisakusen (1996)
- Soukyugurentai (1996)
- Funky Head Boxers (1996)
- Pebble Beach: The Great Shot (1996)
- Virtua Fighter Kids (1996)
- Decathlete (1996)
- Batman Forever (1996)
- Karaoke Quiz Intro Don Don! (1996)
- Die Hard Arcade (1996)
- Name Club (1996)
- Magical Zunou Power (1996)
- Puyo Puyo Sun (1996)
- Virtual Mahjong (1997)
- Print Club 2 (1997)
- Calendar Club (1997)
- Groove On Fight: Gouketsuji Ichizoku 3 (1997)
- Cotton 2 (1997)
- Columns '97 (1997)
- Shienryu (1997)
- Aroma Club (1997)
- Waku Waku Shinkansen (1997)
- Movie Club (1997)
- Hanagumi Taisen Columns (1997)
- Winter Heat (1997)
- Zen Nihon Pro Wres Featuring Virtua (1997)
- Maru-chan de Goo! (1997)
- Sea Bass Fishing (1998)
- Othello Shiyouyo (1998)
- My Fair Lady: Virtual Mahjong II (1998)
- Tecmo World Cup '98 (1998)
- Guardian Force (1998)
- Cotton Boomerang (1998)
- Astra Superstars (1998)
- Steep Slope Sliders (1998)
- Taisen Tanto-R Sasissu! (1998)
- Waku Waku Shoubousya (1998)
- Radiant Silvergun (1998)
- Stress Busters (1998)
- Wanpaku Safari (1998)
- Touryuu Densetsu Elan Doree (1998)
- Fantasy Zone (1998)
- Danchi de Hanafuda: Okusan Yoneya Desu yo! (1999)
- Print Club Pokémon B (1999)
- Microman Battle Charge (1999)
- Final Fight Revenge (1999)
- Mograpper (1999)
- Zenkoku Seifuku Bishoujo Grand Prix Find Love (199x)
- Danchi de Quiz: Okusan 4-taku Desu yo! (2000)
- Dancing Fever (2000)
- Tottoko Hamtarou Crayon Kids (2000)
- Pocket Monsters Crayon Kids (2001)
- Dancing Fever Gold (2001)
- Doraemon Crayon Kids (xxxx)
- Soreike! Anpanman Crayon Kids (xxxx)
Production credits
- Programmer: Masayuki Osada[1]
- Shingo Dote[1]
- Masami Ishikawa[2]
- BIOS Programmer: Koji Ooto[3]
- Sound Driver: Kazuhiko Nagai[4]
Photo gallery
Promotional material
Physical scans
References
- ↑ 1.0 1.1 Sega Saturn Magazine, "1996-01 (1996-01-12,26)" (JP; 1995-12-22), page 181
- ↑ https://game.watch.impress.co.jp/docs/news/758667.html (Wayback Machine: 2023-11-10 10:30)
- ↑ https://www.wizforest.com/diary/180530.html (Wayback Machine: 2020-11-17 23:17)
- ↑ https://sbtransr02.wixsite.com/kazuhiko-nagai/my-works-1
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