Difference between revisions of "Takaya Segawa"

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| divisions=[[Sega CS1]],{{ref|https://web.archive.org/web/20230823182604/https://game-creators.jp/media/interview/114/}}, [[Sega CS]], [[Sega CS1 (1996-1999)|Sega CS]] [[Sega Software R&D Dept. 6]]
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| divisions=[[Sega CS1]],{{ref|https://web.archive.org/web/20230823182604/https://game-creators.jp/media/interview/114/}} [[Sega CS]], [[Sega CS1 (1996-1999)|Sega CS1]], [[Sega Software R&D Dept. 6]]
 
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| company=[[Sega Corporation (2000-2015)|Sega]]
| divisions=[[Online R&D]]{{ref|https://app.famitsu.com/20121220_117395/}}
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| divisions=[[Online R&D]]{{ref|https://www.4gamer.net/games/193/G019397/20121119061/}}{{ref|https://app.famitsu.com/20121220_117395/}}
 
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{{sub-stub}}'''{{PAGENAME}}''' (瀬川 隆哉) joined Sega in 1992 as a designer. After starting up with the Sega Saturn title [[Kanzen Chuukei Pro Yakyuu Greatest Nine]], he served as director for various baseball games aimed at a Japanese audience. Much later he was also involved in some mobile titles as well heading the [[Online R&D]] department.
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{{sub-stub}}'''{{PAGENAME}}''' (瀬川 隆哉) joined Sega in 1992 as a designer for [[Sega CS1]], beginning his career with a pitch for a [[Mega Drive]] which was ultimately cancelled.{{ref|https://web.archive.org/web/20230823182604/https://game-creators.jp/media/interview/114/}} After starting up with the Sega Saturn title ''[[Kanzen Chuukei Pro Yakyuu Greatest Nine]]'', he served as director for various baseball games aimed at a Japanese audience. Much later he was also involved in some mobile titles as well heading the [[Online R&D]] department.
  
 
==Production history==
 
==Production history==
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[[Category:Use ProductionHistory template]]
 
[[Category:Use ProductionHistory template]]
* ''[[Greatest Nine 96]]'' (1996) — Director
 
 
* ''[[Pro Yakyuu Greatest Nine 97]]'' (1997) — Director
 
* ''[[Pro Yakyuu Greatest Nine 97]]'' (1997) — Director
 
* ''[[Pro Yakyuu Greatest Nine 98]]'' (1998) — Director
 
* ''[[Pro Yakyuu Greatest Nine 98]]'' (1998) — Director
* ''[[Pro Yakyuu Team de Asobou!]]'' (1999) — Director
 
*''[[Pro Yakyuu Team de Asobou Net!]]'' (2000) — Director
 
*''[[Pro Yakyuu Team o Tsukurou! 2]]'' (2003) — Director
 
*''[[Pro Yakyuu Team o Tsukurou! 2003]]'' (2003) — Director
 
 
*''[[J.League Pro Soccer Club o Tsukurou! Mobile]]'' (2004) — Director
 
*''[[J.League Pro Soccer Club o Tsukurou! Mobile]]'' (2004) — Director
*''[[Pro Yakyuu Team o Tsukurou! 3]]'' (2005) — Producer
 
 
*''[[Pro Yakyuu Team o Tsukurou! Online]]'' (2008) — Producer
 
*''[[Pro Yakyuu Team o Tsukurou! Online]]'' (2008) — Producer
*''[[Phantasy Star Online 2]]'' (2012) — Chief Producer
 
*''[[Yakyuu Tsuku!!]]'' (2016) — Producer
 
  
 
==Interviews==
 
==Interviews==
 
{{mirror}}
 
{{mirror}}
 
* [https://sega.jp/fb/creators/vol_9/1.html Takaya Segawa interview by Sega (January 16, 2003)]
 
* [https://sega.jp/fb/creators/vol_9/1.html Takaya Segawa interview by Sega (January 16, 2003)]
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* [https://www.4gamer.net/games/039/G003924/20090810018/ ''Pro Yakyuu Team o Tsukurou! Online 2'': {{PAGENAME}} and Yonosuke Miki (August 1, 2007) by 4Gamer]
 
* [https://app.famitsu.com/20121220_117395/ Raid coverage of Dragon Coins' developers! Pressed for evelopment secrets and rumored mysteries from players!!'' by FamitsuApp (December 20, 2012)]
 
* [https://app.famitsu.com/20121220_117395/ Raid coverage of Dragon Coins' developers! Pressed for evelopment secrets and rumored mysteries from players!!'' by FamitsuApp (December 20, 2012)]
 
* [https://game.watch.impress.co.jp/docs/interview/626216.html ''iOS/Android Dragon Coins interview'' by GAME Watch (December 9, 2013)]
 
* [https://game.watch.impress.co.jp/docs/interview/626216.html ''iOS/Android Dragon Coins interview'' by GAME Watch (December 9, 2013)]
 +
* [http://www.gamer.ne.jp/news/201606100103 ''A game that fulfills all the ideals of baseball fans - "YakyuuTsuku!!" development team interview'' (June 10, 2016) by Gamer]
 
* [https://appget.com/c/original/19543/dragoncoins-2/ ''Almost at 100 downloads?! Dragon Coins Android version commemoration interview! Shocking plush toy makes an entrance!?'' by App Get (October 22, 2016)]
 
* [https://appget.com/c/original/19543/dragoncoins-2/ ''Almost at 100 downloads?! Dragon Coins Android version commemoration interview! Shocking plush toy makes an entrance!?'' by App Get (October 22, 2016)]
 
* [https://sega-games.co.jp/recruit/career/interview/online01.html Takaya Segawa interview by Sega-Games]
 
* [https://sega-games.co.jp/recruit/career/interview/online01.html Takaya Segawa interview by Sega-Games]
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==Photographs==
 +
:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Latest revision as of 06:02, 7 April 2024

TakayaSegawa.jpg
Takaya Segawa
Date of birth: 1970 (age 53-54)
Employment history:
Sega Enterprises (1992 – )
Divisions:
Divisions:
Sega Sapporo Studio (2021-12-01 – )
Role(s): Artist, director, producer

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Takaya Segawa (瀬川 隆哉) joined Sega in 1992 as a designer for Sega CS1, beginning his career with a pitch for a Mega Drive which was ultimately cancelled.[1] After starting up with the Sega Saturn title Kanzen Chuukei Pro Yakyuu Greatest Nine, he served as director for various baseball games aimed at a Japanese audience. Much later he was also involved in some mobile titles as well heading the Online R&D department.

Production history

Interviews

Some or all of the following content should be mirrored on Sega Retro (or Retro CDN).

Photographs

Main article: Photos of Takaya Segawa

References