Difference between revisions of "Nuclear Rush"
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==History== | ==History== | ||
===Development=== | ===Development=== | ||
− | [[FutureScape Productions]] artist Rick Lucey recalls creating the game's 3D ship models in the program [[wikipedia:Animation:Master|Animation:Master]], and that "it was interesting watching my creations zipping around through the [[Sega VR|VR head gear]]".{{ref|http://www.drawrick.com/nuclearrush.html}} | + | [[FutureScape Productions]] artist Rick Lucey recalls creating the game's 3D ship models in the program [[wikipedia:Animation:Master|Animation:Master]], and that "it was interesting watching my creations zipping around through the [[Sega VR|VR head gear]]".{{ref|http://www.drawrick.com/nuclearrush.html}} Lead programmer [[Kevin McGrath]] states the project required 25,000+ lines of [[wikipedia:C (programming language)|C]] and [[Motorola 68000]] [[wikipedia:Assembly language|assembly language]] to finish.{{ref|https://www.linkedin.com/in/kmcgrath/details/experience/}} |
''Nuclear Rush'' was reportedly completed; however, numerous lingering hardware glitches would eventually see the game's release permanently shelved.{{ref|http://www.drawrick.com/nuclearrush.html}} | ''Nuclear Rush'' was reportedly completed; however, numerous lingering hardware glitches would eventually see the game's release permanently shelved.{{ref|http://www.drawrick.com/nuclearrush.html}} | ||
+ | |||
+ | ===Prerelease=== | ||
+ | According to lead programmer [[Kevin McGrath]], ''{{PAGENAME}}'' was shown at three separate [[CES]] conventions, and was the first game developed for the [[Sega VR]] headset.{{ref|https://www.linkedin.com/in/kmcgrath/details/experience/}} | ||
===Legacy=== | ===Legacy=== | ||
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{{creditstable| | {{creditstable| | ||
*'''Developed By:''' [[FutureScape Productions]]{{ref|https://web.archive.org/web/20230923072435/http://www.drawrick.com/nuclearrush.html}} | *'''Developed By:''' [[FutureScape Productions]]{{ref|https://web.archive.org/web/20230923072435/http://www.drawrick.com/nuclearrush.html}} | ||
− | *'''Programmed By:''' [[Kevin McGrath]], Matthew Hubbard | + | *'''Programmed By:''' [[Kevin McGrath]]{{ref|https://www.linkedin.com/in/kmcgrath/details/experience/}}, Matthew Hubbard |
*'''Graphics By:''' Tom Collie, Rick Lucey{{ref|https://web.archive.org/web/20230923072435/http://www.drawrick.com/nuclearrush.html}} | *'''Graphics By:''' Tom Collie, Rick Lucey{{ref|https://web.archive.org/web/20230923072435/http://www.drawrick.com/nuclearrush.html}} | ||
*'''Music By:''' Davorin Kuchan | *'''Music By:''' Davorin Kuchan | ||
− | *'''Design By:''' [[Kevin McGrath]] | + | *'''Design By:''' [[Kevin McGrath]]{{ref|https://www.linkedin.com/in/kmcgrath/details/experience/}} |
*'''Produced By:''' [[Carl Mey]] | *'''Produced By:''' [[Carl Mey]] | ||
| source=In-game credits | | source=In-game credits |
Revision as of 07:30, 14 April 2024
Nuclear Rush |
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System(s): Sega Mega Drive |
Publisher: Sega[1] |
Developer: FutureScape Productions[2] |
Development timeframe: 1993[1] |
Planned release date(s): Late 1994[3] |
Genre: Action |
Number of players: 1[4] |
Status of prototype(s): Source code compiled[5] |
Peripheral(s): Sega VR |
Sound driver: GEMS |
This short article is in need of work. You can help Sega Retro by adding to it.
Nuclear Rush is an unreleased Sega Mega Drive tank combat game for use with the Sega VR headset, developed by FutureScape Productions and slated to be published by Sega. Intended to be the hardware’s pack-in game, it features gameplay similar to Battlezone and Stellar-Fire.
It is the only Sega VR game to be accurately preserved, with a playable version publicly released in November 2020.[5]
Contents
Plot
“ | Arm up for a cataclysmic trek into a post-nuclear gold rush. Corrupt power companies are siphoning off low level nuclear waste as an energy source. Pose as a nuclear pirate and pilot a weapons-loaded hovercraft through radioactive wastelands guarded by intensely possessive-and heavily armed-robots and drones! 3 levels of 3-D, 360° battlezones over barren deserts, wasted forests and irradiated plains. America the Beautiful this ain't! | „ |
— 1993 Sega of America trade catalog[4] |
History
Development
FutureScape Productions artist Rick Lucey recalls creating the game's 3D ship models in the program Animation:Master, and that "it was interesting watching my creations zipping around through the VR head gear".[6] Lead programmer Kevin McGrath states the project required 25,000+ lines of C and Motorola 68000 assembly language to finish.[7]
Nuclear Rush was reportedly completed; however, numerous lingering hardware glitches would eventually see the game's release permanently shelved.[6]
Prerelease
According to lead programmer Kevin McGrath, Nuclear Rush was shown at three separate CES conventions, and was the first game developed for the Sega VR headset.[7]
Legacy
On November 20, 2020, the Video Game History Foundation and Gaming Alexandria announced the release of a late prototype of Nuclear Rush. FutureScape Productions co-founder Kenneth Hurley had retained his copy of the game’s source code, and was able to successfully compile a working ROM image.[5]
“ | Kevin spent much of the Nuclear Rush development cycle working without access to Sega VR hardware. Prior to receiving the Sega VR prototype headset, Kevin even tried to rig up his own solution to simulate a stereo flicker effect by rapidly flipping a composite signal between monitors.
|
„ |
— The Video Game History Foundation Head of Digital Conservation Rich Whitehouse[5] |
Production credits
- Developed By: FutureScape Productions[1]
- Programmed By: Kevin McGrath[7], Matthew Hubbard
- Graphics By: Tom Collie, Rick Lucey[1]
- Music By: Davorin Kuchan
- Design By: Kevin McGrath[7]
- Produced By: Carl Mey
- Cover Artwork By: Marc Ericksen[8]
Magazine articles
- Main article: Nuclear Rush/Magazine articles.
Promotional material
Artwork
Screenshots
Panoramic title screen render used in Sega of America's 1993 trade catalogue.[4]
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||
---|---|---|---|---|---|---|---|---|
? | 4MB | 1994-08-06 | Compiled source code | Unmodified | Page |
External links
- Sega VR Revived: Emulating an Unreleased Genesis Accessory article and release page at Video Game History Foundation
- Nuclear Rush release page at Hidden Palace
- Artist Rick Lucey's Nuclear Rush page
References
- ↑ Jump up to: 1.0 1.1 1.2 1.3 http://www.drawrick.com/nuclearrush.html (Wayback Machine: 2023-09-23 07:24)
- ↑ http://www.drawrick.com/futurescape00.html (Wayback Machine: 2023-09-23 06:35)
- ↑ Sega VR
- ↑ Jump up to: 4.0 4.1 4.2 File:1993 Sega Catalog.pdf, page 73
- ↑ Jump up to: 5.0 5.1 5.2 5.3 https://gamehistory.org/segavr/
- ↑ Jump up to: 6.0 6.1 http://www.drawrick.com/nuclearrush.html
- ↑ Jump up to: 7.0 7.1 7.2 7.3 https://www.linkedin.com/in/kmcgrath/details/experience/
- ↑ Interview: Marc Ericksen (2018-06-11) by Retro Video Gamer
- ↑ https://www.retrovideogamer.co.uk/rvg-interviews-marc-ericksen/ (Wayback Machine: 2023-12-03 03:48)
CollapseNuclear Rush | |
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Prototypes: 1994-08-06
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CollapseSega VR | |
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Topics | Technical specifications | Magazine articles | Promotional material | Ono-Sendai Corporation |
Games | Iron Hammer | Matrix Runner | Nuclear Rush | Outlaw Racing |