Difference between revisions of "Makoto Yamamoto"
From Sega Retro
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{{Employment | {{Employment | ||
| company=[[Sega Corporation (2000-2015)|Sega]] | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
− | | divisions= | + | | divisions=[[Sega AM3 (2005-2008)|Sega AM3]], [[Sega AM2 (2004-2011)|Sega AM2]] |
}} | }} | ||
− | | role=Designer,Programmer | + | | role=Designer, Programmer |
| education= | | education= | ||
}} | }} |
Revision as of 06:02, 16 April 2024
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Makoto Yamamoto |
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Employment history:
Divisions:
Divisions:
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Role(s): Designer, Programmer |
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Makoto Yamamoto (山本 信) joined Sega AM3 as a game designer, but later became a programmer[1]
Production history
- Hard Dunk (System 32; 1994) — Game Design (as 山本 信)
- Poto Poto (System C2; 1994) — Designer
- Gunblade NY (Model 2; 1996) — Planner & Director
- L.A. Machineguns (Model 3; 1998) — programmers
- Gunblade NY & LA Machineguns (Wii; 2010) — Director & Game Designer
- Gunblade NY & LA Machineguns (Wii; 2010) — Programmers
- Hatsune Miku: Project DIVA F 2nd (PlayStation 3; 2014) — Visual Effects
External links
- Hito Maker entry 53
References
- ↑ http://www.hitmaker.co.jp/top/lounge/corumun/site/corumun_txt53.htm (Wayback Machine: 2003-06-25 13:56)