Difference between revisions of "Makoto Yamamoto"
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==Production history== | ==Production history== | ||
{{ProductionHistory|{{PAGENAME}}|山本 信}} | {{ProductionHistory|{{PAGENAME}}|山本 信}} | ||
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==External links== | ==External links== |
Latest revision as of 12:27, 17 April 2024
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Makoto Yamamoto |
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Employment history:
Divisions:
Divisions:
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Role(s): Designer, Programmer |
This teeny-tiny article needs some work. You can help us by expanding it.
Makoto Yamamoto (山本 信) joined Sega AM3 as a game designer, but later became a programmer[1]
Production history
- Hard Dunk (System 32; 1994) — Game Design (as 山本 信)
- Poto Poto (System C2; 1994) — Designer
- Gunblade NY (Model 2; 1996) — Planner & Director
- L.A. Machineguns (Model 3; 1998) — programmers
- Gunblade NY & LA Machineguns (Wii; 2010) — Director & Game Designer
- Gunblade NY & LA Machineguns (Wii; 2010) — Programmers
- Hatsune Miku: Project DIVA F 2nd (PlayStation 3; 2014) — Visual Effects
Photographs
- Main article: Photos of Makoto Yamamoto
External links
- Hito Maker entry 53
References
- ↑ http://www.hitmaker.co.jp/top/lounge/corumun/site/corumun_txt53.htm (Wayback Machine: 2003-06-25 13:56)