Difference between revisions of "The Cyber Shinobi"

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| bobscreen=CyberShinobi Title.png
 
| bobscreen=CyberShinobi Title.png
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega]]
+
| developer=[[Sega R&D 2]]
 
| system=[[Sega Master System]]
 
| system=[[Sega Master System]]
| sounddriver=
+
| sounddriver=    
 
| peripherals=
 
| peripherals=
| genre=Action
+
| players=1
 +
| genre=Action{{fileref|CyberShinobi SMS EU Box 6.jpg}}
 
| releases={{releasesSMS
 
| releases={{releasesSMS
| sms_date_eu=1991-04
+
| sms_date_eu=1991-04{{magref|mm|5|74}}
| sms_rrp_uk=29.99{{fileref|Raze UK 07.pdf|page=48}}
 
 
| sms_code_eu=7050
 
| sms_code_eu=7050
| sms_date_br=1992-03{{fileref|Supergame BR 08.pdf|page=48}}
+
| sms_date_uk=1991-04{{magref|mm|5|74}}
 +
| sms_code_uk=7050
 +
| sms_rrp_uk=29.99{{magref|raze|7|48}}{{magref|segapower|18|31}}
 +
| sms_date_br=1992-03{{magref|supergame|8|48}}
 +
| sms_date_au=199x
 +
| sms_date_ae=199x
 +
| sms_date_mx=199x
 
}}
 
}}
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''' is a [[Sega Master System]] game released in 1990 by [[Sega]]. It is a sequel to ''[[Shinobi]]'', set in the future time of "2XXX", where the grandson of Joe Musashi must defeat the evil Cyber Zeed terrorist organisation who stole massive amounts of plutonium from world governments and threaten to start a nuclear war.
+
'''''{{PAGENAME}}''''' is a [[Sega Master System]] game released in 1990 by [[Sega]]. It is a futuristic-themed sequel to ''[[Shinobi]]'' starring the grandson of Joe Musashi.
  
Game was not well received due to its slow gameplay and the large status screen that covers nearly 30 percent of the screen.
+
The game was not well received because of its slow gameplay and the large status area that covers a third of the screen.
 +
 
 +
A North American release was planned and advertised{{fileref|SMSII US Catalog.pdf|page=2}}, but did not materialise.
 +
 
 +
==Story==
 +
Set in the future time of "2XXX," the player controls the grandson of the ninja master Joe Musashi, also named Joe, who is on a mission to defeat the minions of Cyber-Zeed, a terrorist organization founded by the remnants of the Zeed organization that the original Joe Musashi destroyed. Joe must fight his way through a series of six stages in order to prevent Cyber-Zeed from launching its stolen stockpiles of plutonium around the world and starting a nuclear war. The stages consist of a construction site, a harbor, a heliport, a jungle, a waterfall, and the enemy's hideout.
  
 
==Gameplay==
 
==Gameplay==
''Cyber Shinobi'' is a platforming game. Musashi's main weapons is a sword which he can use to attack his enemies. By pressing down {{1}}, he can make a powerful slash. By pressing {{2}}, Musashi can jump and by pressing and holding {{2}}, he can make a long jump; holding {{up}} and pressing {{2}} makes Musashi jump higher.
+
''Cyber Shinobi'' is an action platforming game. The objective is to make it to the end of the stage and fight a boss. There are no hostages to rescue, unlike the previous ''Shinobi'' game. The player is occasionally prevented from proceeding onward at certain points of each stage until certain enemies are eliminated, similar to a side-scrolling beat-'em-up. Musashi walks with {{left}} and {{right}} and crouches with {{down}}. He can walk while crouching with {{downleft}} and {{downright}}. Musashi jumps with {{2}} and jumps higher with {{up}}+{{2}}. Musashi's main weapon is a sword that he can use to attack his enemies with {{1}}. He can use his sword while in mid-air. He does a crouching kick with {{down}}+{{1}}.
  
Musashi has access to several ranged weapons, which can be used by holding {{up}} and pressing {{1}}. By capturing shot power-ups, he can upgrade his ranged weapons.
+
The player has a total of four gauges on the top screen. There is a life gauge that shows the amount of damage Musashi can sustain before losing a life, a power gauge that determines the strength of his basic attacks, a shot gauge that shows the remaining ammunition of his current sub-weapon, and a ninjutsu gauge that determines which spells the player can use. Each gauge can be incremented by items. Additionally, each stage is timed and must be completed before time runs out.
  
Traditional in Shinobi games, Musashi also has access to Ninja Magic. Similar to shot power-ups, he can use stronger ninja magic by not using the magic immediately and saving them. Difference between magics, other than overall damage is simply cosmetic, however.
+
Musashi has access to several ranged weapons, which can be used with {{up}}+{{1}}. By capturing shot power-ups, he can upgrade his ranged weapons. When the player first picks up a shot power-up, Musashi wields a shuriken launcher, which can be replaced with an automatic vulcan gun and then a supply of grenades by picking up subsequent shot power-ups. Each sub-weapon can hold up to eight shots each. When the player's current sub-weapon runs out of ammo, it reverts to the previous one.
 +
 
 +
Ninjutsu spells are performed by pressing {{1}}+{{2}}. There are a total of four ninjutsu spells, which increase in damage dealt but otherwise differ only cosmetically. Although each one requires a different number of units to perform, only two units are consumed when one is performed.
  
 
===Weapons===
 
===Weapons===
* '''Shuriken:''' A powerful ninja star that moves in a straight line.
+
{{InfoTable|imagewidths=50|
* '''Arm Vulcan:''' Musashi removes his cyborg arm and unleashes a stream of bullets in from of him. Weaker than other weapons but very fast.
+
{{InfoRow
* '''Grenade:''' A hand grenade causes massive damage and moves over a small parabolic arc.
+
| title=Shuriken
 +
| sprite={{sprite | Cyber Shinobi, Weapons.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=A powerful ninja star that moves in a straight line.
 +
}}
 +
{{InfoRow
 +
| title=Arm Vulcan
 +
| sprite={{sprite | Cyber Shinobi, Weapons.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=Musashi removes his cyborg arm and unleashes a stream of bullets in from of him. Fires continuously for a duration if the player continues to hold {{1}} down. Weaker than other weapons but very fast.
 +
}}
 +
{{InfoRow
 +
| title=Grenade
 +
| sprite={{sprite | Cyber Shinobi, Weapons.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
 +
| desc=A hand grenade causes massive damage and moves over a small parabolic arc. It can be thrown over barriers such as crates and can damage multiple enemies at once.
 +
}}
 +
}}
 +
 
 +
===Ninjutsu===
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Fire
 +
| sprite={{sprite | Cyber Shinobi, Weapons.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}}
 +
| desc=Requires one or two units.
 +
}}
 +
{{InfoRow
 +
| title=Tornado
 +
| sprite={{sprite | Cyber Shinobi, Weapons.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}}
 +
| desc=Requires four units.
 +
}}
 +
{{InfoRow
 +
| title=Lightning
 +
| sprite={{sprite | Cyber Shinobi, Weapons.png | 2 | crop_width=16 | crop_height=16 | crop_x=80 | crop_y=0}}
 +
| desc=Requires six units.
 +
}}
 +
{{InfoRow
 +
| title=Earth Element
 +
| sprite={{sprite | Cyber Shinobi, Weapons.png | 2 | crop_width=16 | crop_height=16 | crop_x=96 | crop_y=0}}
 +
| desc=Requires eight units.
 +
}}
 +
}}
 +
 
 +
===Items===
 +
Break open item containers and move over items to collect.
 +
 
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Life
 +
| sprite={{sprite | Cyber Shinobi, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=Increments the life gauge by one unit.
 +
}}
 +
{{InfoRow
 +
| title=Power
 +
| sprite={{sprite | Cyber Shinobi, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
 +
| desc=Increments the power gauge by one unit.
 +
}}
 +
{{InfoRow
 +
| title=Ninjutsu
 +
| sprite={{sprite | Cyber Shinobi, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}}
 +
| desc=Increments the ninjutsu gauge by one unit.
 +
}}
 +
{{InfoRow
 +
| title=Shot
 +
| sprite={{sprite | Cyber Shinobi, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}}
 +
| desc=Increments the shot gauge by one unit.
 +
}}
 +
}}
  
 
===Stages===
 
===Stages===
{{sectionsNewStart|imagewidths=200px}}
+
{{InfoTable|imagewidths=256|
{{SectionsNew
+
{{InfoRow
| name=Stage 1 - Construction Site
+
| title=Construction Site
| image=CyberShinobi SMS Stage1.png
+
| screenshot=Cyber Shinobi, Stage 1.png
| desc=Boss: Crazy Bull, a modified bulldozer.
+
| screenshot2=Cyber Shinobi, Stage 1 Boss.png
 +
| tabs=yes
 +
| map=CyberShinobi-SMS-ConstructionSite1.png
 +
| map2=CyberShinobi-SMS-ConstructionSite2.png
 +
| map3=CyberShinobi-SMS-ConstructionSite3.png
 +
| desc=The boss is Crazy Bull, a modified bulldozer.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Stage 2 - Harbor
+
| title=Harbor
| image=CyberShinobi SMS Stage2.png
+
| screenshot=Cyber Shinobi, Stage 2.png
| desc=Boss: Sea Bat, a powerful submarine armed with missiles.
+
| screenshot2=Cyber Shinobi, Stage 2 Boss.png
 +
| tabs=yes
 +
| map=CyberShinobi-SMS-Harbor1.png
 +
| map2=CyberShinobi-SMS-Harbor2.png
 +
| map3=CyberShinobi-SMS-Harbor3.png
 +
| desc=The boss is Sea Bat, a powerful submarine armed with missiles.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Stage 3 - Field
+
| title=Field
| image=CyberShinobi SMS Stage3.png
+
| screenshot=Cyber Shinobi, Stage 3.png
| desc=Boss: Heli Blast, an attack helicopter.
+
| screenshot2=Cyber Shinobi, Stage 3 Boss.png
 +
| tabs=yes
 +
| map=CyberShinobi-SMS-Field1.png
 +
| map2=CyberShinobi-SMS-Field2.png
 +
| desc=The boss is Heli Blast, an attack helicopter.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Stage 4 - Jungle
+
| title=Jungle
| image=CyberShinobi SMS Stage4.png
+
| screenshot=Cyber Shinobi, Stage 4.png
| desc=Boss: Blacktiger, an overgrown beast as the name implies.
+
| screenshot2=Cyber Shinobi, Stage 4 Boss.png
 +
| tabs=yes
 +
| map=CyberShinobi-SMS-Jungle1.png
 +
| map2=CyberShinobi-SMS-Jungle2.png
 +
| desc=The boss is Blacktiger, an overgrown beast.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Stage 5 - Waterfall
+
| title=Waterfall
| image=CyberShinobi SMS Stage5.png
+
| screenshot=Cyber Shinobi, Stage 5.png
| desc=Boss: Red Hopper, a octopus-like robot.
+
| screenshot2=Cyber Shinobi, Stage 5 Boss.png
 +
| tabs=yes
 +
| map=CyberShinobi-SMS-Waterfall2.png
 +
| desc=The boss is Red Hopper, a octopus-like robot.
 +
}}
 +
{{InfoRow
 +
| title=Enemy Hideout
 +
| screenshot=Cyber Shinobi, Stage 6.png
 +
| screenshot2=Cyber Shinobi, Stage 6 Boss.png
 +
| tabs=yes
 +
| map=CyberShinobi-SMS-EnemyHideout1.png
 +
| map2=CyberShinobi-SMS-EnemyHideout2.png
 +
| desc=The boss is Psy Gunner, a robot equipped with a variety of weapons and a protective barrier.
 
}}
 
}}
{{SectionsNew
 
| name=Stage 6 - Enemy Hideout
 
| image=CyberShinobi SMS Stage6.png
 
| desc=Boss: Psy Gunner, a robot equipped with a variety of weapons and a protective barrier.
 
 
}}
 
}}
|}
 
  
 
==Production credits==
 
==Production credits==
 
{{creditstable|
 
{{creditstable|
 
*'''Planner:''' [[Cap-Elf]], [[Min]]
 
*'''Planner:''' [[Cap-Elf]], [[Min]]
*'''Designer:''' [[Hide]], [[Udi]], [[Mic-Satho]], [[Fudho-Jyo]]
+
*'''Designer:''' [[Hide]], [[Udi]], [[Mic-Satho]], [[Ryo Kudou|Fudho-Jyo]]
 
*'''Programmer:''' [[K.Tany]], [[凨雲]], [[Sekihin]]
 
*'''Programmer:''' [[K.Tany]], [[凨雲]], [[Sekihin]]
*'''Composer:''' [[Keisuke Tsukahara|Shirige Nuki]], [[Shiriko Dama]]
+
*'''Composer:''' [[Keisuke Tsukahara (composer)|Shirige Nuki]], [[Shiriko Dama]]
 
*'''Director:''' [[Chief-N]]
 
*'''Director:''' [[Chief-N]]
 
*'''Presented by:''' [[Sega]]
 
*'''Presented by:''' [[Sega]]
 +
| source=In-game credits
 +
| pdf=Cyber Shinobi SMS credits.pdf
 
| console=SMS
 
| console=SMS
 
}}
 
}}
Line 77: Line 181:
 
==Magazine articles==
 
==Magazine articles==
 
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 +
==Promotional materials==
 +
{{gitem|SMS ES promo 5.png|ES advert (1991)}}
  
 
==Physical scans==
 
==Physical scans==
{{ratings
+
{{ratings|SMS}}
| icon=SMS
 
| cgts=54
 
| cgts_source={{num|1|page=25|pdf=TheCompleteGuideToSega UK.pdf}}
 
| cvg=46
 
| cvg_source={{num|114|page=74|pdf=CVG UK 114.pdf}}
 
| esg=58
 
| esg_source={{num|1|page=132|pdf=MeanMachinesEssentialSegaGuide Book UK.pdf}}
 
| joystick=76
 
| joystick_source={{num|14|page=150|pdf=Joystick FR 014.pdf}}
 
| mm=58
 
| mm_source={{num|5|page=72-74|pdf=MeanMachines UK 05.pdf|pdfpage=72}}
 
| playerone=77
 
| playerone_source={{num|7|page=41|pdf=PlayerOne FR 007.pdf}}
 
| pp=26
 
| pp_source={{num|1/91|page=182|pdf=PowerPlay DE 034.pdf}}
 
| raze=71
 
| raze_source={{num|7|page=48|pdf=Raze UK 07.pdf}}
 
| segapower=55
 
| segapower_source={{num|18|page=30/31}}
 
| segapower_1=40
 
| segapower_source_1={{num|23|page=56}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
 
| console=Master System
 
| console=Master System
Line 111: Line 196:
 
| region=EU (8 languages)
 
| region=EU (8 languages)
 
| cover=CyberShinobi SMS EU Box 8.jpg
 
| cover=CyberShinobi SMS EU Box 8.jpg
 +
| manual=Cybershinobi sms 8languagemanual.pdf
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=FR (Blister pack)
 +
| front=CyberShinobi SMS FR blister front.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
 
| region=AU
 
| region=AU
| cover=
+
| cover=CyberShinobi SMS AU cover.jpg
| cart=
+
| cart=CyberShinobi SMS AU cart.jpg
 +
| cartback=CyberShinobi SMS AU cartback.jpg
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=AU (NIAL sticker)
 +
| cover=CyberShinobi SMS AU nial cover.jpg
 +
| cart=CyberShinobi SMS AU cart.jpg
 +
| cartback=CyberShinobi SMS AU cartback.jpg
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=AU (Not for rental sticker)
 +
| cover=CyberShinobi SMS AU norental cover.jpg
 +
| cart=CyberShinobi SMS AU cart.jpg
 +
| cartback=CyberShinobi SMS AU cartback.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
Line 122: Line 225:
 
| cart=CyberShinobi SMS BR Cart.jpg
 
| cart=CyberShinobi SMS BR Cart.jpg
 
| cartback=CyberShinobi SMS BR Cart Back.jpg
 
| cartback=CyberShinobi SMS BR Cart Back.jpg
 +
}}
 +
{{Scanbox
 +
| console=Master System
 +
| region=GCC
 +
| cover=
 +
| cart=
 +
| manual=CyberShinobi SMS AE manual.pdf
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=MX
 +
| cover=CyberShinobi SMS MX Box.jpg
 +
| manual=
 
}}
 
}}
  
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{{CyberShinobiOmni}}
 
{{CyberShinobiOmni}}
 
{{Shinobi}}
 
{{Shinobi}}
{{DEFAULTSORT:Cyber Shinobi}}
+
{{TheTitle}}

Revision as of 13:23, 18 April 2024

n/a

CyberShinobi Title.png

The Cyber Shinobi
System(s): Sega Master System
Publisher: Sega
Developer:
Genre: Action[1]

















Number of players: 1
Release Date RRP Code
Sega Master System
EU
7050
Sega Master System
UK
£29.9929.99[3][4] 7050
Sega Master System
AU
Sega Master System
MX
Sega Master System
BR
Sega Master System
AE

The Cyber Shinobi is a Sega Master System game released in 1990 by Sega. It is a futuristic-themed sequel to Shinobi starring the grandson of Joe Musashi.

The game was not well received because of its slow gameplay and the large status area that covers a third of the screen.

A North American release was planned and advertised[6], but did not materialise.

Story

Set in the future time of "2XXX," the player controls the grandson of the ninja master Joe Musashi, also named Joe, who is on a mission to defeat the minions of Cyber-Zeed, a terrorist organization founded by the remnants of the Zeed organization that the original Joe Musashi destroyed. Joe must fight his way through a series of six stages in order to prevent Cyber-Zeed from launching its stolen stockpiles of plutonium around the world and starting a nuclear war. The stages consist of a construction site, a harbor, a heliport, a jungle, a waterfall, and the enemy's hideout.

Gameplay

Cyber Shinobi is an action platforming game. The objective is to make it to the end of the stage and fight a boss. There are no hostages to rescue, unlike the previous Shinobi game. The player is occasionally prevented from proceeding onward at certain points of each stage until certain enemies are eliminated, similar to a side-scrolling beat-'em-up. Musashi walks with Left and Right and crouches with Down. He can walk while crouching with Down-left and Down-right. Musashi jumps with 2 and jumps higher with Up+2. Musashi's main weapon is a sword that he can use to attack his enemies with 1. He can use his sword while in mid-air. He does a crouching kick with Down+1.

The player has a total of four gauges on the top screen. There is a life gauge that shows the amount of damage Musashi can sustain before losing a life, a power gauge that determines the strength of his basic attacks, a shot gauge that shows the remaining ammunition of his current sub-weapon, and a ninjutsu gauge that determines which spells the player can use. Each gauge can be incremented by items. Additionally, each stage is timed and must be completed before time runs out.

Musashi has access to several ranged weapons, which can be used with Up+1. By capturing shot power-ups, he can upgrade his ranged weapons. When the player first picks up a shot power-up, Musashi wields a shuriken launcher, which can be replaced with an automatic vulcan gun and then a supply of grenades by picking up subsequent shot power-ups. Each sub-weapon can hold up to eight shots each. When the player's current sub-weapon runs out of ammo, it reverts to the previous one.

Ninjutsu spells are performed by pressing 1+2. There are a total of four ninjutsu spells, which increase in damage dealt but otherwise differ only cosmetically. Although each one requires a different number of units to perform, only two units are consumed when one is performed.

Weapons

Cyber Shinobi, Weapons.png
Shuriken
A powerful ninja star that moves in a straight line.
Cyber Shinobi, Weapons.png
Arm Vulcan
Musashi removes his cyborg arm and unleashes a stream of bullets in from of him. Fires continuously for a duration if the player continues to hold 1 down. Weaker than other weapons but very fast.
Cyber Shinobi, Weapons.png
Grenade
A hand grenade causes massive damage and moves over a small parabolic arc. It can be thrown over barriers such as crates and can damage multiple enemies at once.

Ninjutsu

Cyber Shinobi, Weapons.png
Fire
Requires one or two units.
Cyber Shinobi, Weapons.png
Tornado
Requires four units.
Cyber Shinobi, Weapons.png
Lightning
Requires six units.
Cyber Shinobi, Weapons.png
Earth Element
Requires eight units.

Items

Break open item containers and move over items to collect.

Cyber Shinobi, Items.png
Life
Increments the life gauge by one unit.
Cyber Shinobi, Items.png
Power
Increments the power gauge by one unit.
Cyber Shinobi, Items.png
Ninjutsu
Increments the ninjutsu gauge by one unit.
Cyber Shinobi, Items.png
Shot
Increments the shot gauge by one unit.

Stages

Cyber Shinobi, Stage 1.png

Cyber Shinobi, Stage 1 Boss.png

  • Cyber Shinobi, Stage 1.png

  • Cyber Shinobi, Stage 1 Boss.png

Construction Site
Maps: 1️⃣ | 2️⃣ | 3️⃣ 
The boss is Crazy Bull, a modified bulldozer.

Cyber Shinobi, Stage 2.png

Cyber Shinobi, Stage 2 Boss.png

  • Cyber Shinobi, Stage 2.png

  • Cyber Shinobi, Stage 2 Boss.png

Harbor
Maps: 1️⃣ | 2️⃣ | 3️⃣ 
The boss is Sea Bat, a powerful submarine armed with missiles.

Cyber Shinobi, Stage 3.png

Cyber Shinobi, Stage 3 Boss.png

  • Cyber Shinobi, Stage 3.png

  • Cyber Shinobi, Stage 3 Boss.png

Field
Maps: 1️⃣ | 2️⃣ 
The boss is Heli Blast, an attack helicopter.

Cyber Shinobi, Stage 4.png

Cyber Shinobi, Stage 4 Boss.png

  • Cyber Shinobi, Stage 4.png

  • Cyber Shinobi, Stage 4 Boss.png

Jungle
Maps: 1️⃣ | 2️⃣ 
The boss is Blacktiger, an overgrown beast.

Cyber Shinobi, Stage 5.png

Cyber Shinobi, Stage 5 Boss.png

  • Cyber Shinobi, Stage 5.png

  • Cyber Shinobi, Stage 5 Boss.png

Waterfall
Map: 1️⃣ 
The boss is Red Hopper, a octopus-like robot.

Cyber Shinobi, Stage 6.png

Cyber Shinobi, Stage 6 Boss.png

  • Cyber Shinobi, Stage 6.png

  • Cyber Shinobi, Stage 6 Boss.png

Enemy Hideout
Maps: 1️⃣ | 2️⃣ 
The boss is Psy Gunner, a robot equipped with a variety of weapons and a protective barrier.

Production credits

Source:
In-game credits
Cyber Shinobi SMS credits.pdf
[7]


Magazine articles

Main article: The Cyber Shinobi/Magazine articles.

Promotional materials

SMS ES promo 5.png
ES advert (1991)
SMS ES promo 5.png

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Ação Games (BR)
69
[8]
Aktueller Software Markt (DE)
47
[9]
The Complete Guide to Sega (UK) PAL
54
[10]
Console XS (UK) PAL
68
[11]
Computer & Video Games (UK) PAL
46
[12]
Mean Machines: The Essential Sega Guide (UK) PAL
58
[13]
Gamers (DE)
13
[14]
Joystick (FR) PAL
76
[15]
Mean Machines (UK) PAL
58
[16]
Megazone (AU)
75
[17]
Player One (FR) PAL
77
[18]
Power Play (DE) PAL
26
[19]
Raze (UK) PAL
71
[3]
Sega Power (UK) PAL
55
[20]
Sega Power (UK) PAL
25
[21]
Sega Pro (UK) PAL
68
[22]
User (GR) PAL
63
[23]
Sega Master System
56
Based on
17 reviews

The Cyber Shinobi

Master System, EU
CyberShinobi SMS EU Box 6.jpg
Cover
CyberShinobiSMSEUManual3L.pdf
Manual
Master System, EU (8 languages)
CyberShinobi SMS EU Box 8.jpg
Cover
Cybershinobi sms 8languagemanual.pdf
Manual
Master System, FR (Blister pack)
CyberShinobi SMS FR blister front.jpg
Cover
Master System, AU
CyberShinobi SMS AU cover.jpg
Cover
CyberShinobi SMS AU cartback.jpgCyberShinobi SMS AU cart.jpg
Cart
Master System, AU (NIAL sticker)
CyberShinobi SMS AU nial cover.jpg
Cover
CyberShinobi SMS AU cartback.jpgCyberShinobi SMS AU cart.jpg
Cart
Master System, AU (Not for rental sticker)
CyberShinobi SMS AU norental cover.jpg
Cover
CyberShinobi SMS AU cartback.jpgCyberShinobi SMS AU cart.jpg
Cart
Master System, BR
CyberShinobi SMS BR Box.jpg
Cover
CyberShinobi SMS BR Cart Back.jpgCyberShinobi SMS BR Cart.jpg
Cart
Master System, GCC

CyberShinobi SMS AE manual.pdf
Manual
Master System, MX
CyberShinobi SMS MX Box.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Master System
 ?
CRC32 1350e4f8
MD5 9878c298077be78b765ac2264815100b
SHA-1 991803feb42a6f0f93ac0e97854132736def2933
256kB Cartridge (EU)

References


The Cyber Shinobi

CyberShinobi Title.png

Main page | Maps | Credits | Hidden content | Magazine articles | Reception | Bootlegs


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Games in the Shinobi series
Arcade
Shinobi (1987) | Shadow Dancer (1989)
Sega Master System
Shinobi (1988) | The Cyber Shinobi (1990) | Shadow Dancer (1991)
Amiga
Atari ST
Amstrad CPC
Commodore 64
ZX Spectrum
IBM PC compatibles
MSX
Shinobi (1989)
Sega Mega Drive
The Revenge of Shinobi (1989) | Shadow Dancer: The Secret of Shinobi (1990) | Shinobi III: Return of the Ninja Master (1993)
Sega Game Gear
The GG Shinobi (1991) | The GG Shinobi II: The Silent Fury (1992)
Sega Saturn
Shinobi Legions (1995)
Game Boy Advance
The Revenge of Shinobi (2002)
Sony PlayStation 2
Shinobi (2002) | Nightshade (2003)
Nintendo 3DS
Shinobi 3D (2011) | 3D Shinobi III (2013)
Nintendo Switch
Sega Ages Shinobi (2019)
Shinobi related media
Music
The Super Shinobi & Works (1989) | Shinobi Original Soundtrack (2002) | Legend of Joe Musashi: Shinobi Music Collection (2009) | Shinobi 3D Original Soundtrack (2012) | Kunoichi Original Soundtrack (2014) | Shinobi III: Return of the Ninja Master (2015) | The Revenge of Shinobi (2016) | Shadow Dancer: The Secret of Shinobi (2022)
Book
Shinobi: The Fear Pavilion (1994) | Shin Shinobi Den Hisshou Kouryaku Hou (1995) | Prima's Official Strategy Guide: Shinobi (2002) | Shinobi: The Rise of Hotsuma (2002) | Shinobi: The Complete Guide (2002) | Shinobi the Wide Ilustration Archive (2003) | Kunoichi Koushiki Guide Book (2003) | Kunoichi Perfect Guide (2004)