Difference between revisions of "Indy 500"

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==History==
 
==History==
 
===Development===
 
===Development===
''Indy 500'''s history is an odd one, having once been tipped for release on [[Sega Model 3]] hardware, before being downgraded to the Model 2 platform after a series of delays with the hardware. As a product it is not too dissimilar to the earlier ''[[Daytona USA]]'' with similar rules and features (and has a real-world track license), although unlike ''Daytona USA'', ''Indy 500'' never saw the same levels of success.
+
Two separate sources have been credited with kickstarting the game's development, both [[Sega of Japan]] and [[Sega of America]]{{ref|https://web.archive.org/web/20220528062524/https://www.wizforest.com/diary/150721.html}}. On the Japanese side, the reaction to the success of [[AM2]]'s ''[[Virtua Racing]]'' and ''Daytona USA'' led to ordering both [[AM1]] and [[AM3]] to create their own racing games (the latter developing ''[[Sega Rally Championship]]''). On the American side, it was seen that ''Virtua Racing'', despite being based on Formula One, was able to attract Indianapolis 500 fans, likely thanks to the similar car shapes, and they wanted to capitalize on it with an officially-licensed Indy 500 game.
 +
 
 +
''Indy 500'''s history is an odd one, having once been tipped for release on [[Sega Model 3]] hardware, before being downgraded to the Model 2 platform after a series of delays with the hardware. As a product it is not too dissimilar to the earlier ''[[Daytona USA]]'' with similar rules and features (and has a real-world track license), although unlike ''Daytona USA'', ''Indy 500'' never saw the same levels of success. This has been attributed to an oversaturation of racing games{{ref|https://web.archive.org/web/20220528062524/https://www.wizforest.com/diary/150721.html}}, following in the wake of several racing games by Sega, and releasing in the same month as [[Namco]]'s ''Rave Racer''{{ref|https://www.mobygames.com/game/140167/rave-racer/releases/arcade/}}.
  
 
Many ''[[Virtua Formula]]'' cabinets (i.e. enhanced versions of ''Virtua Racing'') were converted into linked eight-player ''Indy 500'' ones. These deluxe, full-motion simulators required an operator to run and were found at [[Sega World]], [[Joypolis]], and [[GameWorks]] venues.
 
Many ''[[Virtua Formula]]'' cabinets (i.e. enhanced versions of ''Virtua Racing'') were converted into linked eight-player ''Indy 500'' ones. These deluxe, full-motion simulators required an operator to run and were found at [[Sega World]], [[Joypolis]], and [[GameWorks]] venues.
  
 
===Legacy===
 
===Legacy===
A [[Sega Saturn]] version of ''Indy 500'' was once planned{{magref|ssm|1|22}}, but was removed from the schedules in early 1996, possibly being replaced with ''[[Daytona USA: Champion Circuit Edition]]''{{magref|gameplayers|0905|16}}. The Saturn port is not thought to have progressed very far before being scrapped.
+
A [[Sega Saturn]] version of ''Indy 500'' was once planned{{magref|ssm|1|22}} for September 1996{{fileref|SegaFY1997BrandReview US.pdf|page=84}}, but was removed from the schedules in early 1996, possibly being replaced with ''[[Daytona USA: Champion Circuit Edition]]''{{magref|gameplayers|0905|16}}. The Saturn port is not thought to have progressed very far before being scrapped.
  
 
As such, ''Indy 500'' in its original form has never been ported to a home console, although was available in the form of a vastly simplified [[Indy 500 (LCD)|LCD game]] and for the [[Tiger R-Zone]]. The [[Game.com]] game ''Indy 500'' is also said to be a loose interpretation of the arcade release - the situation is currently unclear, as despite sharing artwork, Sega did not lend their name to the product in any way.
 
As such, ''Indy 500'' in its original form has never been ported to a home console, although was available in the form of a vastly simplified [[Indy 500 (LCD)|LCD game]] and for the [[Tiger R-Zone]]. The [[Game.com]] game ''Indy 500'' is also said to be a loose interpretation of the arcade release - the situation is currently unclear, as despite sharing artwork, Sega did not lend their name to the product in any way.
  
Sega's ''Indy 500'' should not be confused with the 1977 Atari 2600 ''Indy 500'', or the 1997 [[PlayStation]] ''Indy 500'' developed by [[Tomy]].
+
Sega's ''Indy 500'' should not be confused with the 1977 Atari 2600 ''Indy 500'', or the 1997 [[PlayStation]] ''Indy 500'' developed by [[Tomy]]. [[Sega Logistics Service]] announced it would end service on ''Indy 500'' arcade machines on March 31, 2017.{{fileref|SegaProductsTerminationAnnouncement 2016-11 JP.pdf}}{{fileref|SegaProductsTerminationAnnouncement 2016-12.pdf}}
  
 
==Production credits==
 
==Production credits==
{{creditstable|
+
{{mainArticle|{{PAGENAME}}/Production credits}}
*'''Planning:''' [[Takao Seki|T. Seki]]
 
*'''Design:''' [[Akira Watanabe|A.Watanabe]], M.Kondo, [[Satoshi Nakajima|S.Nakajima]], K.Baba, [[Katsunori Matsui|K.Matsui]], [[Takahiro Kudo|T.Kudo]]
 
*'''Programming:''' T.Yokoyama, [[Ichiro Kawaoka|I.Kawaoka]], [[Attila Vass|A.Vass]], [[Taishi Yasuda|T.Yasuda]], Y.Ohta
 
*'''Sound Design:''' [[Tomoyuki Kawamura|T.Kawamura]]
 
*'''Music:''' [[Tomoyuki Kawamura|T.Kawamura]], [[David Leytze|D.Leytze]]
 
*'''Voice Talent:''' [[Lee Jeffryes|L.Jeffryes]]
 
*'''Special thanks to:''' [[David Leytze|D.Leytze]], [[Yuko Isoda|Y.Isoda]], [[Sega AM3|AM3]] & [[Sega AM4|AM4]], AM-Hardware
 
*'''Produced by:''' [[Sega]]
 
| console=MOD2
 
}}
 
  
 
==Magazine articles==
 
==Magazine articles==
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Indy500 Arcade Cabinet Twin.jpg|Twin cabinet
 
Indy500 Arcade Cabinet Twin.jpg|Twin cabinet
 
Indy500 Arcade Cabinet 8Player.jpg|8-player cabinet
 
Indy500 Arcade Cabinet 8Player.jpg|8-player cabinet
 +
YokohamaJoypolis Indy500.png|[[Yokohama Joypolis]], 8-player cabinet
 
Indy500_screenshot1.png|An old screenshot from the game
 
Indy500_screenshot1.png|An old screenshot from the game
 
Indy500_screenshot2.png|Rolling credits
 
Indy500_screenshot2.png|Rolling credits
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<references/>
 
<references/>
  
 +
{{Indy500Omni}}
 
{{IndyCar}}
 
{{IndyCar}}
 
[[Category:Model 2B CRX games]]
 
[[Category:Model 2B CRX games]]
 
[[Category:Unreleased Model 3 games]]
 
[[Category:Unreleased Model 3 games]]
 
[[Category:Unreleased Saturn games]]
 
[[Category:Unreleased Saturn games]]

Revision as of 19:57, 13 May 2024

n/a

Indy500 title.png

Indy 500
System(s): Sega Model 2B CRX
Publisher: Sega
Developer:
Genre: Racing

















Release Date RRP Code
Arcade (Model 2)
JP
¥? ?
Arcade (Model 2)
US
$? ?
Arcade (Model 2)
UK
£? ?























This short article is in need of work. You can help Sega Retro by adding to it.


Indy 500 is a racing game developed by Sega AM1 and published by Sega in arcades for the Sega Model 2B CRX arcade platform in 1995. It is based upon the annual Indianapolis 500 race held in Indiana, US, and in some respects is seen as an evolution of the earlier Virtua Racing.

Gameplay

Like other Sega arcade racers, Indy 500 offers no choice of cars and only three tracks. Players can choose either automatic or manual transmission and switch between three different camera viewpoints while driving. The game is notable for simulating real world racing mechanics like drafting and tire wear. As the tires on the car wear down, the vehicle's grip decreases and it becomes more prone to sliding out of control. This can be remedied by driving through the pit lane on each track.

Tracks

Indy500 Indy500.png

Indy 500
Indy 500 is a relatively faithful interpretation of the real Indianapolis 500 race track. As is the case in Daytona USA's easy track, Indy 500 has you merely drive around in circles turning left.

Indy500 HighlandRaceway.png

Highland Raceway
Highland Raceway is a fictional track, though is primarily inspired by Mazda Raceway Laguna Seca.

Indy500 BaysideStreet.png

Bayside Street
Bayside Street is also a fictional track, though is said to be inspired by elements of Grand Prix of Long Beach and Surfers Paradise Street Circuit.

History

Development

Two separate sources have been credited with kickstarting the game's development, both Sega of Japan and Sega of America[2]. On the Japanese side, the reaction to the success of AM2's Virtua Racing and Daytona USA led to ordering both AM1 and AM3 to create their own racing games (the latter developing Sega Rally Championship). On the American side, it was seen that Virtua Racing, despite being based on Formula One, was able to attract Indianapolis 500 fans, likely thanks to the similar car shapes, and they wanted to capitalize on it with an officially-licensed Indy 500 game.

Indy 500's history is an odd one, having once been tipped for release on Sega Model 3 hardware, before being downgraded to the Model 2 platform after a series of delays with the hardware. As a product it is not too dissimilar to the earlier Daytona USA with similar rules and features (and has a real-world track license), although unlike Daytona USA, Indy 500 never saw the same levels of success. This has been attributed to an oversaturation of racing games[2], following in the wake of several racing games by Sega, and releasing in the same month as Namco's Rave Racer[3].

Many Virtua Formula cabinets (i.e. enhanced versions of Virtua Racing) were converted into linked eight-player Indy 500 ones. These deluxe, full-motion simulators required an operator to run and were found at Sega World, Joypolis, and GameWorks venues.

Legacy

A Sega Saturn version of Indy 500 was once planned[4] for September 1996[5], but was removed from the schedules in early 1996, possibly being replaced with Daytona USA: Champion Circuit Edition[6]. The Saturn port is not thought to have progressed very far before being scrapped.

As such, Indy 500 in its original form has never been ported to a home console, although was available in the form of a vastly simplified LCD game and for the Tiger R-Zone. The Game.com game Indy 500 is also said to be a loose interpretation of the arcade release - the situation is currently unclear, as despite sharing artwork, Sega did not lend their name to the product in any way.

Sega's Indy 500 should not be confused with the 1977 Atari 2600 Indy 500, or the 1997 PlayStation Indy 500 developed by Tomy. Sega Logistics Service announced it would end service on Indy 500 arcade machines on March 31, 2017.[7][8]

Production credits

Main article: Indy 500/Production credits.

Magazine articles

Main article: Indy 500/Magazine articles.

Promotional material

Indy500 Model2 US Flyer.pdf

PDF
US flyer
Indy500 Model2 US Flyer.pdf

Indy500 Model2 JP Flyer.pdf

PDF
JP flyer
Indy500 Model2 JP Flyer.pdf
Indy500 Model2 JP Flyer Twin.jpg
JP flyer (twin cabinet)
Indy500 Model2 JP Flyer Twin.jpg

Photo gallery

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Computer & Video Games (UK)
60
[9]
Game Informer (US) NTSC-U
92
[10]
Next Generation (US) NTSC-U
75
[11]
Player One (FR)
90
[12]
Sega Pro (UK) PAL
75
[13]
Arcade (Model 2)
78
Based on
5 reviews

Indy 500

Model 2, US (deluxe)
Model 2, US (twin)
Indy500 Model2 Manual.pdf
Manual
Model 2, JP (deluxe)
Model 2, JP (twin)

References


Indy 500

Indy500 title.png

Main page | Comparisons | Credits | Development | Magazine articles | Reception


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IndyCar games for Sega systems
Sega Mega Drive
Mario Andretti Racing (1994) | Newman-Haas IndyCar Featuring Nigel Mansell (1994) | Danny Sullivan's Indy Heat (unreleased)
Arcade
Indy 500 (1995)
Sega Saturn
Andretti Racing (1997) | IndyCar Racing II (unreleased)
Sega Dreamcast
Flag to Flag (1999)