Difference between revisions of "Sega.com"
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− | {{ | + | {{CompanyBob |
| logo= | | logo= | ||
− | | | + | | division=[[Sega of America]] |
| founded=2000-04{{intref|Press release: 2000-04-04: Sega Announces Formation of New Company, Sega.com, Inc.}} | | founded=2000-04{{intref|Press release: 2000-04-04: Sega Announces Formation of New Company, Sega.com, Inc.}} | ||
− | | defunct= | + | | defunct=2003-09-16{{ref|https://web.archive.org/web/20030923073537/http://press.nokia.com/PR/200309/918198_5.html}} |
− | | | + | | mergedinto=[[Nokia]] |
− | + | | headquarters=San Francisco, California, United States | |
− | | mergedinto= | ||
− | | headquarters=San Francisco, California, | ||
}} | }} | ||
− | ''' | + | '''Sega.com, Inc.''' (not to be confused with Sega's official website) was a company owned by [[Sega of America]] established to handle Sega's online presence in the United States. It was established in April 2000.{{intref|Press release: 2000-04-04: Sega Announces Formation of New Company, Sega.com, Inc.}} |
− | Sega.com was responsible for many online and communications projects during the early 2000s. It had a hand in maintaining the [[Sega Dreamcast Web Browser]]{{intref|Press release: 2000-05-11: Sega.com Introduces New Site Browser}} | + | Sega.com was responsible for many online and communications projects during the early 2000s. It had a hand in maintaining the [[Sega Dreamcast Web Browser]].{{intref|Press release: 2000-05-11: Sega.com Introduces New Site Browser}} |
− | The company was initially established to manage [[SegaNet]]; a Sega-manged internet service provider tailored for use with the [[Sega Dreamcast]]. SegaNet was designed to provide responsive online gaming low bandwidth internet connections (typically users hooked up to 56kb/s dial-up modems) - Sega.com would later use this technology to develop [[Sega Network Application Package]] (SNAP), bringing the benefits to other platforms (including the [[PlayStation 2]] and [[Nintendo GameCube]]{{intref|Press release: 2002-12-03: Sega.com to Provide Network Multiplay Solution for Nintendo GameCube and PlayStation 2 Developers}}) | + | The company was initially established to manage [[SegaNet]]; a Sega-manged internet service provider tailored for use with the [[Sega Dreamcast]]. SegaNet was designed to provide responsive online gaming low bandwidth internet connections (typically users hooked up to 56kb/s dial-up modems) - Sega.com would later use this technology to develop [[Sega Network Application Package]] (SNAP), bringing the benefits to other platforms (including the [[PlayStation 2]] and [[Nintendo GameCube]].{{intref|Press release: 2002-12-03: Sega.com to Provide Network Multiplay Solution for Nintendo GameCube and PlayStation 2 Developers}}) |
− | In December 2000 Sega.com acquired online entertainment company FamilyWonder, Inc.{{intref|Press release: 2000-12-06: Sega.com Acquires FamilyWonder Inc.}} | + | In December 2000 Sega.com acquired online entertainment company FamilyWonder, Inc.{{intref|Press release: 2000-12-06: Sega.com Acquires FamilyWonder Inc.}} Sega.com also found itself establishing a mobile device division, [[Sega Mobile]] in 2002. From 2001-2003, Sega.com also operated SEGA's official website. |
While its operations were based predominantly in the US, it was quick to establish an Asian division in Hong Kong{{intref|Press release: 2000-04-26: Sega.com Opens Hong Kong Office}} which attempted to bring online Dreamcast services to non-Japanese markets in the region. | While its operations were based predominantly in the US, it was quick to establish an Asian division in Hong Kong{{intref|Press release: 2000-04-26: Sega.com Opens Hong Kong Office}} which attempted to bring online Dreamcast services to non-Japanese markets in the region. | ||
− | Sega.com | + | [[Nokia]] announced it would acquire Sega.com in August 2003{{intref|Press release: 2003-08-19: NOKIA AND SEGA REACH AGREEMENT ON THE TRANSFER OF SELECT SEGA.COM LEADING TECHNOLOGY}}, completing on 16th September{{ref|https://web.archive.org/web/20030923073537/http://press.nokia.com/PR/200309/918198_5.html}}, with Sega.com's SNAP technology being integrated into the [[N-Gage]]. Sega Mobile continued to operate as a separate venture within Sega, and operations of the Sega website went to Sega of America itself. |
+ | |||
+ | ==Softography== | ||
+ | {{CompanyHistoryAll|{{PAGENAME}}|showmobile=yes}} | ||
+ | |||
+ | ==List of staff== | ||
+ | {{StaffList|Sega.com|employees=yes}} | ||
==References== | ==References== | ||
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{{clear}} | {{clear}} | ||
− | {{ | + | {{SoAR&D}} |
Latest revision as of 20:37, 19 August 2024
Sega.com Division of Sega of America | ||
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Founded: 2000-04[1] | ||
Defunct: 2003-09-16[2] | ||
Merged into: Nokia | ||
Headquarters:
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Sega.com, Inc. (not to be confused with Sega's official website) was a company owned by Sega of America established to handle Sega's online presence in the United States. It was established in April 2000.[1]
Sega.com was responsible for many online and communications projects during the early 2000s. It had a hand in maintaining the Sega Dreamcast Web Browser.[3]
The company was initially established to manage SegaNet; a Sega-manged internet service provider tailored for use with the Sega Dreamcast. SegaNet was designed to provide responsive online gaming low bandwidth internet connections (typically users hooked up to 56kb/s dial-up modems) - Sega.com would later use this technology to develop Sega Network Application Package (SNAP), bringing the benefits to other platforms (including the PlayStation 2 and Nintendo GameCube.[4])
In December 2000 Sega.com acquired online entertainment company FamilyWonder, Inc.[5] Sega.com also found itself establishing a mobile device division, Sega Mobile in 2002. From 2001-2003, Sega.com also operated SEGA's official website.
While its operations were based predominantly in the US, it was quick to establish an Asian division in Hong Kong[6] which attempted to bring online Dreamcast services to non-Japanese markets in the region.
Nokia announced it would acquire Sega.com in August 2003[7], completing on 16th September[2], with Sega.com's SNAP technology being integrated into the N-Gage. Sega Mobile continued to operate as a separate venture within Sega, and operations of the Sega website went to Sega of America itself.
Contents
Softography
Dreamcast
- Quake III Arena (2000)
- Web Browser 2.0 (2000)
- NBA 2K1 (2000)
- Daytona USA 2001 (2000)
- Phantasy Star Online (2000)
- Web Browser 2.62 (2001)
- Phantasy Star Online Ver. 2 (2001)
- Outtrigger (2001)
- Alien Front Online (2001)
- World Series Baseball 2K2 (2001)
- NCAA College Football 2K2 (2001)
- NFL 2K2 (2001)
- Bomberman Online (2001)
PlayStation 2
- NBA 2K3 (2002)
GameCube
- NBA 2K3 (2002)
Xbox
- NBA 2K3 (2002)
Windows PC
- Phantasy Star Online Ver. 2 (2001)
- Legacy Online (2003)
List of staff
References
- ↑ 1.0 1.1 Press release: 2000-04-04: Sega Announces Formation of New Company, Sega.com, Inc.
- ↑ 2.0 2.1 http://press.nokia.com/PR/200309/918198_5.html (Wayback Machine: 2003-09-23 07:35)
- ↑ Press release: 2000-05-11: Sega.com Introduces New Site Browser
- ↑ Press release: 2002-12-03: Sega.com to Provide Network Multiplay Solution for Nintendo GameCube and PlayStation 2 Developers
- ↑ Press release: 2000-12-06: Sega.com Acquires FamilyWonder Inc.
- ↑ Press release: 2000-04-26: Sega.com Opens Hong Kong Office
- ↑ Press release: 2003-08-19: NOKIA AND SEGA REACH AGREEMENT ON THE TRANSFER OF SELECT SEGA.COM LEADING TECHNOLOGY
Timeline of Sega of America research and development divisions |
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