Difference between revisions of "Sega.com"

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{{Company
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{{CompanyBob
 
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| division=[[Sega of America]]
 
| founded=2000-04{{intref|Press release: 2000-04-04: Sega Announces Formation of New Company, Sega.com, Inc.}}
 
| founded=2000-04{{intref|Press release: 2000-04-04: Sega Announces Formation of New Company, Sega.com, Inc.}}
| defunct=2003-08{{intref|Press release: 2003-08-19: NOKIA AND SEGA REACH AGREEMENT ON THE TRANSFER OF SELECT SEGA.COM LEADING TECHNOLOGY}}
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| defunct=2003-09-16{{ref|https://web.archive.org/web/20030923073537/http://press.nokia.com/PR/200309/918198_5.html}}
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| mergedinto=[[Nokia]]
| mergedinto=Nokia
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| headquarters=San Francisco, California, United States
| headquarters=San Francisco, California, USA
 
 
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'''{{PAGENAME}}''' (not to be confused with Sega's official website) was a company owned by [[Sega of America]] established to handle Sega's online presence in the United States. It was established in April 2000{{intref|Press release: 2000-04-04: Sega Announces Formation of New Company, Sega.com, Inc.}}.
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'''Sega.com, Inc.''' (not to be confused with Sega's official website) was a company owned by [[Sega of America]] established to handle Sega's online presence in the United States. It was established in April 2000.{{intref|Press release: 2000-04-04: Sega Announces Formation of New Company, Sega.com, Inc.}}
  
Sega.com was responsible for many online and communications projects during the early 2000s. It had a hand in maintaining the [[Sega Dreamcast Web Browser]]{{intref|Press release: 2000-05-11: Sega.com Introduces New Site Browser}}.
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Sega.com was responsible for many online and communications projects during the early 2000s. It had a hand in maintaining the [[Sega Dreamcast Web Browser]].{{intref|Press release: 2000-05-11: Sega.com Introduces New Site Browser}}
  
The company was initially established to manage [[SegaNet]]; a Sega-manged internet service provider tailored for use with the [[Sega Dreamcast]]. SegaNet was designed to provide responsive online gaming low bandwidth internet connections (typically users hooked up to 56kb/s dial-up modems) - Sega.com would later use this technology to develop [[Sega Network Application Package]] (SNAP), bringing the benefits to other platforms (including the [[PlayStation 2]] and [[Nintendo GameCube]]{{intref|Press release: 2002-12-03: Sega.com to Provide Network Multiplay Solution for Nintendo GameCube and PlayStation 2 Developers}}).
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The company was initially established to manage [[SegaNet]]; a Sega-manged internet service provider tailored for use with the [[Sega Dreamcast]]. SegaNet was designed to provide responsive online gaming low bandwidth internet connections (typically users hooked up to 56kb/s dial-up modems) - Sega.com would later use this technology to develop [[Sega Network Application Package]] (SNAP), bringing the benefits to other platforms (including the [[PlayStation 2]] and [[Nintendo GameCube]].{{intref|Press release: 2002-12-03: Sega.com to Provide Network Multiplay Solution for Nintendo GameCube and PlayStation 2 Developers}})
  
In December 2000 Sega.com acquired online entertainment company FamilyWonder, Inc.{{intref|Press release: 2000-12-06: Sega.com Acquires FamilyWonder Inc.}}. Sega.com also found itself establishing a mobile device division, [[Sega Mobile]] in 2002.
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In December 2000 Sega.com acquired online entertainment company FamilyWonder, Inc.{{intref|Press release: 2000-12-06: Sega.com Acquires FamilyWonder Inc.}} Sega.com also found itself establishing a mobile device division, [[Sega Mobile]] in 2002. From 2001-2003, Sega.com also operated SEGA's official website.
  
 
While its operations were based predominantly in the US, it was quick to establish an Asian division in Hong Kong{{intref|Press release: 2000-04-26: Sega.com Opens Hong Kong Office}} which attempted to bring online Dreamcast services to non-Japanese markets in the region.
 
While its operations were based predominantly in the US, it was quick to establish an Asian division in Hong Kong{{intref|Press release: 2000-04-26: Sega.com Opens Hong Kong Office}} which attempted to bring online Dreamcast services to non-Japanese markets in the region.
  
Sega.com was acquired by Nokia in August 2003{{intref|Press release: 2003-08-19: NOKIA AND SEGA REACH AGREEMENT ON THE TRANSFER OF SELECT SEGA.COM LEADING TECHNOLOGY}}, with its SNAP technology being integrated into the [[N-Gage]]. Sega Mobile continued to operate as a separate venture within Sega.
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[[Nokia]] announced it would acquire Sega.com in August 2003{{intref|Press release: 2003-08-19: NOKIA AND SEGA REACH AGREEMENT ON THE TRANSFER OF SELECT SEGA.COM LEADING TECHNOLOGY}}, completing on 16th September{{ref|https://web.archive.org/web/20030923073537/http://press.nokia.com/PR/200309/918198_5.html}}, with Sega.com's SNAP technology being integrated into the [[N-Gage]]. Sega Mobile continued to operate as a separate venture within Sega, and operations of the Sega website went to Sega of America itself.
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==Softography==
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{{CompanyHistoryAll|{{PAGENAME}}|showmobile=yes}}
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==List of staff==
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{{StaffList|Sega.com|employees=yes}}
  
 
==References==
 
==References==
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{{SegaOverseas}}
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{{SoAR&D}}

Latest revision as of 21:37, 19 August 2024

Notavailable.svg
Sega.com
Division of Sega of America
Founded: 2000-04[1]
Defunct: 2003-09-16[2]
Merged into: Nokia
Headquarters:
San Francisco, California, United States

Sega.com, Inc. (not to be confused with Sega's official website) was a company owned by Sega of America established to handle Sega's online presence in the United States. It was established in April 2000.[1]

Sega.com was responsible for many online and communications projects during the early 2000s. It had a hand in maintaining the Sega Dreamcast Web Browser.[3]

The company was initially established to manage SegaNet; a Sega-manged internet service provider tailored for use with the Sega Dreamcast. SegaNet was designed to provide responsive online gaming low bandwidth internet connections (typically users hooked up to 56kb/s dial-up modems) - Sega.com would later use this technology to develop Sega Network Application Package (SNAP), bringing the benefits to other platforms (including the PlayStation 2 and Nintendo GameCube.[4])

In December 2000 Sega.com acquired online entertainment company FamilyWonder, Inc.[5] Sega.com also found itself establishing a mobile device division, Sega Mobile in 2002. From 2001-2003, Sega.com also operated SEGA's official website.

While its operations were based predominantly in the US, it was quick to establish an Asian division in Hong Kong[6] which attempted to bring online Dreamcast services to non-Japanese markets in the region.

Nokia announced it would acquire Sega.com in August 2003[7], completing on 16th September[2], with Sega.com's SNAP technology being integrated into the N-Gage. Sega Mobile continued to operate as a separate venture within Sega, and operations of the Sega website went to Sega of America itself.

Softography

List of staff

References


Timeline of Sega of America research and development divisions