Difference between revisions of "Skitchin'"

From Sega Retro

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| publisher=[[Electronic Arts]]
 
| publisher=[[Electronic Arts]]
 
| developer=[[Electronic Arts]]
 
| developer=[[Electronic Arts]]
 +
| distributor={{company|[[Tec Toy]]|region=BR}}
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
 
| sounddriver=[[Electronic Arts]]/Kevin Pickell
 
| sounddriver=[[Electronic Arts]]/Kevin Pickell
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| md_date_pt=1994
 
| md_date_pt=1994
 
| md_code_pt=MDJEA298
 
| md_code_pt=MDJEA298
 +
| md_date_se_r=199x
 
}}
 
}}
 
| savetype={{SaveType
 
| savetype={{SaveType
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}}
 
}}
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''' is a [[Sega Mega Drive]] game developed and published by [[Electronic Arts]]. It is, as its box says, ''[[Road Rash]]'' but on roller skates. Its name comes from the art of [[wikipedia:Skitching|Skitching]] or "skate-hitching".
+
'''''{{PAGENAME}}''''' is a [[Sega Mega Drive]] game developed and published by [[Electronic Arts]]. It is, as its box says, ''[[Road Rash]]'' but on roller skates. Its name comes from the act of [[wikipedia:Skitching|skitching]] (or "skate-hitching").
 +
 
 +
==Gameplay==
 +
{{ScreenThumb2|width=200|Skitchin', Status.png|Skitchin', Store.png|Equipment status and shop}}
 +
The game is a racing game that puts the player in control of an inline skater competing in a tournament spanning twelve different North American cities. The skater advances to the next race by finishing in fifth place or higher. During a race, the skater must engage in skitching, the act of grabbing a moving vehicle's bumper to gain momentum, to remain competitive with the other contestants. The skater moves with {{left}} and {{right}}, crouches with {{down}}, jumps with {{up}}, and skates with {{B}}. The skater can grab a car or motorcycle by holding the D-Pad in the direction of the vehicle and pressing {{A}}. The player has a "rear-view mirror" that shows when cars are approaching from behind. Cars may slow down, change lanes, or stop while a skater is skitching on it, though crouching can avoid this. Another skater may skitch onto the same car and attack the player. While skitching, the skater can "slingshot" off the vehicle with {{B}}, moving with increased speed for a distance.
 +
 
 +
The skater can attack neighboring racers with {{C}}. Weapons such as chains, crowbars, and baseball bats can be picked up off the road with {{down}}+{{A}} and used to attack opponent racers. Traffic cones on the side of the road may indicate a nearby weapon. Some opponents wield weapons, which can be taken and used by the skater if the enemy racer is attacked as they are holding the weapon out to strike. The skater can carry multiple weapons at once and cycle through them with {{Start}}+{{left}} or {{Start}}+{{right}} to select a weapon. The player can also find Nitro Boosts, which provide a short burst of speed. They are acquired and used the same way as weapons.
 +
 
 +
The skater can also perform tricks after skating off a ramp if the player presses any button while the skater is midair. The skater automatically lands the trick if the player does not hold any button. When a trick is successfully performed, a trio of judges appear in the lower-left corner of the screen to rank the trick's complexity.
 +
 
 +
The skater begins the game with $100 and earns more money by winning races, skitching on various cars, performing complex tricks, and knocking down opponents in combat. Each new race requires a fee to enter. Between races, the player can check the status of the skates, wheels, and protective gear, which wear out over time, and can access a shop to purchase new equipment; the shop's merchant declines any purchase that leaves the skater short of the next race's entry fee. Neglecting to replace worn out skates carries the risk of the skater suffering a "blowout" during a race, while crashing with worn out protective gear results in a hospital visit that requires the skater to pay a bill. The player receives a password at the end of a successful race for continuing the game at a later time. With each successful race, cars become faster and more difficult to skitch on and opponents become more aggressive. Skitching on police cars rewards more money than ordinary cars but puts the skater at risk of being apprehended and fined by the police. After some races, the player is offered a bonus course to complete for extra cash; these courses have no opponents, and the objective is to finish within a certain time or complete a certain number of tricks.
 +
 
 +
The skater has a stamina bar that drains from fighting other races and a health bar that depletes if the skater is hit by cars or falls down. If the stamina bar empties completely, the skater is knocked down. If the health bar empties completely, the skater is retired from the race and must pay a hospital bill. The stamina bar for the nearest opponent is also shown; the opponent is likewise knocked out and retired from the race if his or her stamina bar is emptied. Stamina slowly regenerates over time.
 +
 
 +
The game has a simultaneous two-player mode using a split-screen as well as an alternating two-player mode where the players take turns. Two players can either race against each other along with other computer-controlled racers or engage in the Head-to-Head mode, in which the two human players are the only competing racers on the track. The Tournament mode allows three to eight human players to compete in a series of two-player head-to-head matches.
 +
 
 +
===Courses===
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Vancouver
 +
| screenshot=Skitchin', Stages, Vancouver.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Denver
 +
| screenshot=Skitchin', Stages, Denver.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=San Diego
 +
| screenshot=Skitchin', Stages, San Diego.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Seattle
 +
| screenshot=Skitchin', Stages, Seattle.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=San Francisco
 +
| screenshot=Skitchin', Stages, San Francisco.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Los Angeles
 +
| screenshot=Skitchin', Stages, Los Angeles.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Washington
 +
| screenshot=Skitchin', Stages, Washington.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Toronto
 +
| screenshot=Skitchin', Stages, Toronto.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Detroit
 +
| screenshot=Skitchin', Stages, Detroit.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Chicago
 +
| screenshot=Skitchin', Stages, Chicago.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Miami
 +
| screenshot=Skitchin', Stages, Miami.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=New York
 +
| screenshot=Skitchin', Stages, New York.png
 +
| desc=
 +
}}
 +
}}
  
 
==Production credits==
 
==Production credits==
Line 50: Line 130:
 
*'''Product Manager:''' Lisa Higgins
 
*'''Product Manager:''' Lisa Higgins
 
*'''Special Thanks To:''' Ivana Petrak
 
*'''Special Thanks To:''' Ivana Petrak
| source=In-game credits (title screen)
+
| source=In-game credits
 
| pdf=Skitchin' MD credits.pdf
 
| pdf=Skitchin' MD credits.pdf
 +
| console=MD
 +
}}
 +
}}
 +
{{hr}}
 +
{{multicol|
 +
{{creditstable|
 +
*'''Game Design:''' Dave Warfield
 +
*'''Original Concept:''' Dave Ralston
 +
*'''Programming:''' Lance Wall, Dan Wesley, Lee Ingraham
 +
*'''Art:''' Tony Lee, Jack Snowden, Cindy Green
 +
*'''Additional Programming:''' Kevin Pickell, Ted Sylka, Brian Plank, Mike Kiernan, Brain Krause
 +
*'''Additional Art:''' David Adams, Mike Smith, Susan Germic
 +
*'''Sound and Music:''' Jeff Dyck
 +
*'''Executive Producer:''' Sam Nelson
 +
*'''Producer:''' Stanley Chow
 +
*'''Assistant Producer:''' Wayne Radford
 +
*'''Technical Director:''' Tim Brengle
 +
*'''Creative Development:''' Greg Suarez, Paul Vernon
 +
*'''Filming Director:''' Jock Snowden
 +
*'''Product Manager:''' Lisa Higgins
 +
*'''Package Design:''' Zimmerman Crowe
 +
*'''Package Art Direction:''' Nancy Fong
 +
*'''Documentation:''' Andrea Smith
 +
*'''Documentation Layout:''' Corey Higgins
 +
*'''Product Testing:''' Russell Byrd
 +
*'''Quality Assurance:''' Lee Patterson, John Santamaria, Bill Scheppler, Stewart Putney
 +
*'''Special thanks to:''' Ivana Petrak, Carlos Zelaya, Zack Benwell, Nelson Garcia, Troy Mannering
 +
| source=US manual
 +
| pdf=Skitchin MD US Manual.pdf
 +
| pdfpage=7
 
| console=MD
 
| console=MD
 
}}
 
}}
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| cover=Skitchin MD EU Box.jpg
 
| cover=Skitchin MD EU Box.jpg
 
| cart=Skitchin md us cart.jpg
 
| cart=Skitchin md us cart.jpg
 +
| manual=Skitchin MD EU Manual.jpg
 
| item1=Skitchin MD EU pcb.jpg
 
| item1=Skitchin MD EU pcb.jpg
 
| item1name=PCB
 
| item1name=PCB
Line 95: Line 206:
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
| region=SE (Rental)
+
| region=SE rental (HENT orange)
 
| cover=Skitchin MD SE Box Rental.jpg
 
| cover=Skitchin MD SE Box Rental.jpg
 
| cart=
 
| cart=
Line 110: Line 221:
  
 
==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|MD|size=2MB|date=1994-04|source=Cartridge (US/EU)}}
 
}}
 
  
 
==References==
 
==References==
 
<references/>
 
<references/>
  
 +
{{SkitchinOmni}}
 
{{RoadRash}}
 
{{RoadRash}}
 
[[Category:Sega Channel games]]
 
[[Category:Sega Channel games]]

Revision as of 13:50, 22 August 2024

n/a

Skitchin title.png

Skitchin'
System(s): Sega Mega Drive
Publisher: Electronic Arts
Developer:
Distributor: Tec Toy (BR)
Sound driver: Electronic Arts/Kevin Pickell
Genre: Racing

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
US
$59.9559.95[2][3] 720501
Videogame Rating Council: MA-13
Sega Mega Drive
EU
E278SMXI
Sega Mega Drive
PT
MDJEA298
Sega Mega Drive
UK
£44.9944.99[5][6] E278SMXI
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
OFLC: Parental Guidance (PG)
Sega Mega Drive
BR

Skitchin' is a Sega Mega Drive game developed and published by Electronic Arts. It is, as its box says, Road Rash but on roller skates. Its name comes from the act of skitching (or "skate-hitching").

Gameplay

Skitchin', Status.png

Skitchin', Store.png

Equipment status and shop

The game is a racing game that puts the player in control of an inline skater competing in a tournament spanning twelve different North American cities. The skater advances to the next race by finishing in fifth place or higher. During a race, the skater must engage in skitching, the act of grabbing a moving vehicle's bumper to gain momentum, to remain competitive with the other contestants. The skater moves with Left and Right, crouches with Down, jumps with Up, and skates with B. The skater can grab a car or motorcycle by holding the D-Pad in the direction of the vehicle and pressing A. The player has a "rear-view mirror" that shows when cars are approaching from behind. Cars may slow down, change lanes, or stop while a skater is skitching on it, though crouching can avoid this. Another skater may skitch onto the same car and attack the player. While skitching, the skater can "slingshot" off the vehicle with B, moving with increased speed for a distance.

The skater can attack neighboring racers with C. Weapons such as chains, crowbars, and baseball bats can be picked up off the road with Down+A and used to attack opponent racers. Traffic cones on the side of the road may indicate a nearby weapon. Some opponents wield weapons, which can be taken and used by the skater if the enemy racer is attacked as they are holding the weapon out to strike. The skater can carry multiple weapons at once and cycle through them with  START +Left or  START +Right to select a weapon. The player can also find Nitro Boosts, which provide a short burst of speed. They are acquired and used the same way as weapons.

The skater can also perform tricks after skating off a ramp if the player presses any button while the skater is midair. The skater automatically lands the trick if the player does not hold any button. When a trick is successfully performed, a trio of judges appear in the lower-left corner of the screen to rank the trick's complexity.

The skater begins the game with $100 and earns more money by winning races, skitching on various cars, performing complex tricks, and knocking down opponents in combat. Each new race requires a fee to enter. Between races, the player can check the status of the skates, wheels, and protective gear, which wear out over time, and can access a shop to purchase new equipment; the shop's merchant declines any purchase that leaves the skater short of the next race's entry fee. Neglecting to replace worn out skates carries the risk of the skater suffering a "blowout" during a race, while crashing with worn out protective gear results in a hospital visit that requires the skater to pay a bill. The player receives a password at the end of a successful race for continuing the game at a later time. With each successful race, cars become faster and more difficult to skitch on and opponents become more aggressive. Skitching on police cars rewards more money than ordinary cars but puts the skater at risk of being apprehended and fined by the police. After some races, the player is offered a bonus course to complete for extra cash; these courses have no opponents, and the objective is to finish within a certain time or complete a certain number of tricks.

The skater has a stamina bar that drains from fighting other races and a health bar that depletes if the skater is hit by cars or falls down. If the stamina bar empties completely, the skater is knocked down. If the health bar empties completely, the skater is retired from the race and must pay a hospital bill. The stamina bar for the nearest opponent is also shown; the opponent is likewise knocked out and retired from the race if his or her stamina bar is emptied. Stamina slowly regenerates over time.

The game has a simultaneous two-player mode using a split-screen as well as an alternating two-player mode where the players take turns. Two players can either race against each other along with other computer-controlled racers or engage in the Head-to-Head mode, in which the two human players are the only competing racers on the track. The Tournament mode allows three to eight human players to compete in a series of two-player head-to-head matches.

Courses

Skitchin', Stages, Vancouver.png

Vancouver

Skitchin', Stages, Denver.png

Denver

Skitchin', Stages, San Diego.png

San Diego

Skitchin', Stages, Seattle.png

Seattle

Skitchin', Stages, San Francisco.png

San Francisco

Skitchin', Stages, Los Angeles.png

Los Angeles

Skitchin', Stages, Washington.png

Washington

Skitchin', Stages, Toronto.png

Toronto

Skitchin', Stages, Detroit.png

Detroit

Skitchin', Stages, Chicago.png

Chicago

Skitchin', Stages, Miami.png

Miami

Skitchin', Stages, New York.png

New York

Production credits

  • Programmers: Lance Wall, Daniel Wesley, Lee Ingraham
  • Artists: Tony Lee, Jack Snowden, Cindy Green
  • Tunes and FX: Jeff Dyck
  • Design: Dave Warfield
  • Additional Programming: Kevin Pickell, Ted Sylka, Brian Plank, Mike Kiernan, Brian Krause
  • Additional Art: David Adams, Mike Smith, Suzan Germic
  • Graffiti Artists: Carlos Zelaya, Zack Benwell, Nelson Garcia, Cindy Green
  • Stuntman: Troy Mannering
  • Filming Director: Jack Snowden
  • Original Concept: Dave Ralston
  • Executive Producer: Sam Nelson
  • Producer: Stan Chow
  • Assistant Producer: Wayne Radford
  • Quality Assurance: Lee Patterson, John Santamaria
  • Creative Development: Greg Suarez, Paul Vernon
  • Product Manager: Lisa Higgins
  • Special Thanks To: Ivana Petrak
Source:
In-game credits
Skitchin' MD credits.pdf
[7]

  • Game Design: Dave Warfield
  • Original Concept: Dave Ralston
  • Programming: Lance Wall, Dan Wesley, Lee Ingraham
  • Art: Tony Lee, Jack Snowden, Cindy Green
  • Additional Programming: Kevin Pickell, Ted Sylka, Brian Plank, Mike Kiernan, Brain Krause
  • Additional Art: David Adams, Mike Smith, Susan Germic
  • Sound and Music: Jeff Dyck
  • Executive Producer: Sam Nelson
  • Producer: Stanley Chow
  • Assistant Producer: Wayne Radford
  • Technical Director: Tim Brengle
  • Creative Development: Greg Suarez, Paul Vernon
  • Filming Director: Jock Snowden
  • Product Manager: Lisa Higgins
  • Package Design: Zimmerman Crowe
  • Package Art Direction: Nancy Fong
  • Documentation: Andrea Smith
  • Documentation Layout: Corey Higgins
  • Product Testing: Russell Byrd
  • Quality Assurance: Lee Patterson, John Santamaria, Bill Scheppler, Stewart Putney
  • Special thanks to: Ivana Petrak, Carlos Zelaya, Zack Benwell, Nelson Garcia, Troy Mannering
Source:
US manual
Skitchin MD US Manual.pdf
[8]

Magazine articles

Main article: Skitchin'/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #57: "April 1994" (1994-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Mean Machines Sega (UK) #18: "April 1994" (1994-02-28)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Gamestar (AU) #1: "June 1994" (1994-xx-xx)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[11]
Aktueller Software Markt (DE)
67
[12]
Console Mania (IT) PAL
86
[13]
Consoles + (FR)
77
[14]
Cool Gamer (RU)
80
[15]
Computer & Video Games (UK)
82
[16]
Electronic Games (1992-1995) (US) NTSC-U
86
[17]
Electronic Games (1992-1995) (US) NTSC-U
100
[18]
Electronic Gaming Monthly (US) NTSC-U
58
[19]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
60
[20]
Game Players (US) NTSC-U
77
[1]
GamePro (US) NTSC-U
98
[21]
Gamers (DE)
47
[22]
GamesMaster (UK) PAL
84
[23]
Gamestar (AU) PAL
78
[24]
Game Informer (US) NTSC-U
78
[25]
Game Informer (US) NTSC-U
83
[26]
Hyper (AU)
89
[27]
Joypad (FR) PAL
81
[28]
Joypad (HU)
90
[29]
Max Overload! (UK) PAL
92
[30]
Sega Mega Drive Advanced Gaming (UK)
81
[31]
Mega (UK) PAL
80
[32]
Mega Action (UK)
82
[6]
Mega Force (FR)
85
[33]
Mega Fun (DE) PAL
65
[34]
Mega Power (UK) PAL
81
[35]
MegaTech (UK) PAL
83
[36]
Mean Machines Sega (UK) PAL
78
[5]
Megazone (AU)
72
[37]
Player One (FR)
85
[38]
Play Time (DE) PAL
74
[39]
Power Up! (UK)
75
[40]
Sega Magazin (DE) PAL
76
[41]
Sega Magazine (UK) PAL
86
[42]
Sega Power (UK) PAL
76
[43]
Sega Pro (UK) PAL
84
[44]
Sega Zone (UK) PAL
74
[45]
Sega Force (SE)
59
[46]
Sonic the Comic (UK) PAL
88
[47]
Super Juegos (ES)
84
[48]
Todo Sega (ES) PAL
79
[49]
Tricks (RU)
78
[50]
Tricks 16 bit (RU)
79
[51]
Video Games (DE) PAL
61
[52]
VideoGames (US) NTSC-U
60
[3]
Sega Mega Drive
78
Based on
46 reviews

Skitchin'

Mega Drive, US
Skitchin MD US Box.jpg
Cover
Skitchin md us cart.jpg
Cart
Skitchin MD US Manual.pdf
Manual
Mega Drive, EU
Skitchin MD EU Box.jpg
Cover
Skitchin md us cart.jpg
Cart
Skitchin MD EU Manual.jpg
Manual
Skitchin MD EU pcb.jpg
PCB
Mega Drive, PT

Mega Drive, SE rental (HENT orange)
Skitchin MD SE Box Rental.jpg
Cover
Mega Drive, AU
Skitchin MD AU cover.jpg
Cover
Mega Drive, BR
Skitchin MD BR Box.jpg
Cover
Skitchin MD BR Cart.jpg
Cart

Technical information

Main article: Skitchin'/Technical information.

References

  1. 1.0 1.1 Game Players, "Vol. 7 No. 4 April 1994" (US; 1994-0x-xx), page 58
  2. GamePro, "April 1994" (US; 1994-xx-xx), page 30
  3. 3.0 3.1 VideoGames, "April 1994" (US; 1994-0x-xx), page 64
  4. 4.0 4.1 Computer & Video Games, "February 1994" (UK; 1994-01-15), page 122
  5. 5.0 5.1 5.2 5.3 Mean Machines Sega, "April 1994" (UK; 1994-02-28), page 64
  6. 6.0 6.1 Mega Action, "March 1994" (UK; 1994-02-24), page 19
  7. File:Skitchin' MD credits.pdf
  8. File:Skitchin MD US Manual.pdf, page 7
  9. GamePro, "April 1994" (US; 1994-xx-xx), page 84
  10. Game Players, "Vol. 7 No. 5 May 1994" (US; 1994-0x-xx), page 76
  11. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 210
  12. Aktueller Software Markt, "Juli 1994" (DE; 1994-06-06), page 53
  13. Console Mania, "Aprile 1994" (IT; 1994-0x-xx), page 82
  14. Consoles +, "Mars 1994" (FR; 1994-0x-xx), page 146
  15. Cool Gamer, "9" (RU; 2002-10-13), page 189
  16. Computer & Video Games, "April 1994" (UK; 1994-03-15), page 77
  17. Electronic Games (1992-1995), "April 1994" (US; 1994-03-22), page 56
  18. Electronic Games (1992-1995), "June 1994" (US; 1994-05-24), page 78
  19. Electronic Gaming Monthly, "March 1994" (US; 1994-xx-xx), page 36
  20. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 358
  21. GamePro, "April 1994" (US; 1994-xx-xx), page 28
  22. Gamers, "März/April 1994" (DE; 1994-03-04), page 50
  23. GamesMaster, "March 1994" (UK; 1994-02-17), page 44
  24. Gamestar, "June 1994" (AU; 1994-xx-xx), page 64
  25. Game Informer, "May/June 1994" (US; 1994-0x-xx), page 18
  26. Game Informer, "December 2000" (US; 2000-1x-xx), page 164
  27. Hyper, "March 1994" (AU; 1994-xx-xx), page 34
  28. Joypad, "Février 1994" (FR; 199x-xx-xx), page 104
  29. Joypad, "3/1994" (HU; 1994-xx-xx), page 15
  30. Max Overload!, "April 1994" (UK; 1994-03-22), page 36
  31. Sega Mega Drive Advanced Gaming, "April 1994" (UK; 1994-xx-xx), page 48
  32. Mega, "March 1994" (UK; 1994-02-17), page 30
  33. Mega Force, "Février 1994" (FR; 1994-0x-xx), page 110
  34. Mega Fun, "03/94" (DE; 1994-02-23), page 107
  35. Mega Power, "March 1994" (UK; 1994-02-17), page 66
  36. MegaTech, "March 1994" (UK; 1994-02-20), page 19
  37. Megazone, "March 1994" (AU; 1994-02-23), page 30
  38. Player One, "Mars 1994" (FR; 1994-0x-xx), page 86
  39. Play Time, "4/94" (DE; 1994-03-09), page 158
  40. Power Up!, "Saturday, May 14, 1994" (UK; 1994-05-14), page 1
  41. Sega Magazin, "März 1994" (DE; 1994-02-16), page 30
  42. Sega Magazine, "March 1994" (UK; 1994-02-15), page 102
  43. Sega Power, "March 1994" (UK; 1994-02-03), page 52
  44. Sega Pro, "March 1994" (UK; 1994-01-27), page 76
  45. Sega Zone, "February 1994" (UK; 1994-01-27), page 48
  46. Sega Force, "5/94" (SE; 1994-08-10), page 16
  47. Sonic the Comic, "May 27th 1994" (UK; 1994-05-14), page 10
  48. Super Juegos, "Abril 1994" (ES; 1994-0x-xx), page 66
  49. Todo Sega, "Mayo 1994" (ES; 1994-0x-xx), page 66
  50. Tricks, "2/95" (RU; 1995-xx-xx), page 16
  51. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 164
  52. Video Games, "5/94" (DE; 1994-04-27), page 102


Skitchin'

Skitchin title.png

Main page | Hidden content | Development | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs


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Road Rash games for Sega systems
Sega Mega Drive
Road Rash (1991) | Road Rash II (1992) | Road Rash 3: Tour De Force (1995)
Sega Master System
Road Rash (1994)
Sega Game Gear
Road Rash (1994)
Sega Mega-CD
Road Rash (1995)
Sega Saturn
Road Rash (1996)
Related games
Sega Mega Drive
Skitchin' (1994) | Face Plant (unreleased)