Difference between revisions of "Mr. Bones"
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| publisher=[[Sega]] | | publisher=[[Sega]] | ||
| developer=[[Zono]], [[Pacific SoftScape]]<ref>K Horowitz (2016). ''Playing at the Next Level: A History of American Sega Games''</ref> | | developer=[[Zono]], [[Pacific SoftScape]]<ref>K Horowitz (2016). ''Playing at the Next Level: A History of American Sega Games''</ref> | ||
− | | support={{company|[[Angel Studios Interactive Entertainment]]<ref>K Horowitz (2016). ''Playing at the Next Level: A History of American Sega Games''</ref>|role=cutscenes}}, {{company|[[ | + | | support={{company|[[SegaSoft]]}}, {{company|[[Angel Studios Interactive Entertainment]]<ref>K Horowitz (2016). ''Playing at the Next Level: A History of American Sega Games''</ref>|role=cutscenes}}, {{company|[[T.L.A. Developments]]|role=some stage programming}}, {{company|[[Metropolis Digital]]|role=some animation}} |
| distributor={{company|[[Zegetron]]|region=GR}}, {{company|[[Sega-Ozisoft]]|region=AU}}, {{company|[[Tec Toy]]|region=BR}} | | distributor={{company|[[Zegetron]]|region=GR}}, {{company|[[Sega-Ozisoft]]|region=AU}}, {{company|[[Tec Toy]]|region=BR}} | ||
| system=[[Sega Saturn]] | | system=[[Sega Saturn]] |
Latest revision as of 02:11, 18 November 2024
Mr. Bones | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Zono, Pacific SoftScape[1] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Supporting companies: SegaSoft, Angel Studios Interactive Entertainment[2] (cutscenes), T.L.A. Developments (some stage programming), Metropolis Digital (some animation) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Zegetron (GR), Sega-Ozisoft (AU), Tec Toy (BR) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (9/11 tracks) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[3][4] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Mr. Bones (ミスター・ボーンズ) is a Sega Saturn experimental action game developed by Zono and published by Sega. Conceptualized by Ed Annunziata, the game is an eccentric and surreal experience combining numerous gameplay styles and mechanics, ranging from action platformer to rhythm game to Tempest-like, and was first released in the United States in October 1996 - two weeks before Halloween.
The game is notable for being composed by famed American guitarist Ronnie Montrose, and for being one of the few Western games of the era to receive a published soundtrack in North America.
Contents
Story
The immortal DaGhoulian has discovered Skeletism (shorthand for "Skeletal Magnetism"), a form of vampirism controlled by rhythm that can reanimate the dead, and has summoned an army of skeletons with glowing red eyes to lay waste to the world. Mr. Bones, a skeleton animated with good Skeletism (blue), is the only one who can stand in his way.
Gameplay
In platforming levels, the player can move Mr. Bones with and , crouch with and jump with . When he grabs on to a ledge while jumping, the player can press to have Mr. Bones pull himself up. As a form of attack against other skeletons, the player can press to make Mr. Bones fire a Plasma Beam from his hands to absorb evil Skeletism and convert it into good Skeletism.
Mr. Bones' vitality is measured by how much Skeletism he has in his body, which is measured by the Skeletism Meter (the word "BONES") in the top-right corner of the screen. When he takes damage from enemies and hazards, the Skeletism holding his body together will weaken, and having low magnetism will cause his body parts to fall off from attacks or from jumping and falling, reducing his mobility and abilities. By pressing , the player can reassemble bones that have been dropped as well as temporarily strengthen Mr. Bones' Skeletism. Some parts can only be reassembled if the player has a "Prerequisite Part" - for example, the player must have collected a rib cage in order to reassemble an arm, or a hip bone to reassemble a leg. Skeletism is replenished with the Plasma Beam or by collecting items.
The player can also reconfigure Mr. Bones' limbs using the , and buttons. The and buttons will enable a Long Legs and Long Arm configuration respectively, while pressing will enable the "Slim Jim" configuration that reduces Mr. Bones to a skull and spine, dropping all other parts.
If all the letters in the Skeletism Meter are gone, the game is over, and the player will be returned to the title screen. The highest level reached will become available in a level select accessible via the options menu, allowing the player to continue the game from the beginning of the last level they left off at.
Levels
Grave Escape | |
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The Mausoleum | |
The Valley | |
Guitar Solo | |
Night of the Bats | |
Dawn of the Bats | |
Day of the Bats | |
Rolling Logs | |
Drum Solo | |
Glass Shards | |
Big Bones | |
Vortex | |
Underwater Ride | |
Little People Village | |
Icy Lake | |
From Beneath the Ice | |
Shadow Monster | |
Dry Moat | |
Hall of Pane | |
Skeletism Generator | |
Funny Bones | |
Los Endos | |
Production credits
- Project Leader: Jeff Fort
- Hero/Core/Stage Programmer: Simon Hallam
- Core/Stage Programmer: Dave Castelnouvo
- Stage Programmer: Thibault Lepoutre
- Stage Programmer: Bob Meissner
- Hero Animator/Game Artist: Michael Gates
- Game Artist: Jason Hough
- Supplemental Sprite Artist: Brian Collins
- Administrative Coordinator: Marion Fort
- Managing Producer: Ed Zobrist
- Game Design: Annunziata, Novak
- Creative Director: Jill Hunt
- Producer: Jennifer Johnston
- Cinematic Design/Storyboards: Allen Battino
- Art Director: Daren Bader
- Animators: Michael Limber, James Polk, Peter Megow, Rod Stafford
- Lighting: Carlos Cabral
- 3D Artists: Stacy Curry, Rob Howard, Lisa Mulvaney, Brian Newlin
- Technical Consultant: Jim McLeod
- Technical Support: Mark Adan, Scott Vye, Teresa Shaw
- Motion Capture Programmer: Tim Monk
- Motion Capture Support: Art Wasem
- Production Assistant: Glen Hernandez
- Music Composed And Performed by: Ronnie Montrose
- Additional Music Composition, Arrangement And Programming For The Saturn by: Jim Hedges
- Generator Room Level Music Composed & Produced by: Brian Coburn
- Interactive Music Design and Audio Programming: Tom Miley
- Sound design: Brian Coburn
- Recording And Mix Engineer: Gordon Lyon
- Audio Production Coordinator: Gordon Lyon
- Audio: Philip Perkins
- Midi Sound Recordist: Jennifer Hruska
- Percussion: Michele Graybeal
- Song Lyrics: Merle Kessler, Ronnie Thanks Tim Derwallis & Jeremy Stappard @ Sony USA
- Screenplay by: Merle Kessler
- Cinematic Post Production: Eric Caplain
- Talent Coordinator: Adam Sevillia
- Production Coordinators: Marianne Arotzarena, Debbie Kramer
- Animator: Suzie Greene, John Broenen
- Artist: Ernie Chan
- Additional Animation: Metropolis Digital, Bruce Straley
- Additional Programming: Ray Frericks
- Director of Photography: Bill Holshevnikoff
- Ultimattist: Jim Rolin
- Key Grips: Jamie Campana, Jim Stewart
- Gaffer: Daryl Flowers, Greg Davies
- Swing/Grip: Lana Bernberg, Chris Schellenberger
- Jib Arm Operator: Maciel Lopez
- Jib From Northern Lights: Mike Murphy
- Costumes & Props: Laura Hazless
- Fiber Optic Specialist: Richard Dubin
- Make-Up & Props: Joeann Edmonds
- Assistants On The Set: David Young, Jennifer Hruska, Joe Cain
- Actors
- As "Dagoulian": Brian Vouglass
- Talent Stand-In: Alana Huchital
- As "Blind Man": Ronnie Montrose
- Voices
- As "Mr. Bones": F.Houston
- As "Little People/Sparky": Marlowe Keffley
- As "Little People": Brian Coburn
- As "Blues Man": Paul Pena
- As "Yeah!": Gerry Blau
- Product Manager: Matt Dunbar
- Marketing Manager: Anne Moellering
- Packaging: Sarah Wittmer, Angel Studio, Mike Mangano
- Manual: Curtis Clarkson
- Instrumental Beings: Dave Albert, Bob Hardy, Mark Miller, Chris Walker
- Lead Tester: Atom Ellis
- Assistant Leads: Ben Rubright, Brendan Cahill, Matthew Cogley, Trent Haskins
- Testers: Matt Underwood, Steve Perez, Marcus Montgomery, Len Jung, Amy Albertson, Ian McGuinness, Essie Hamadani, Sean Potter, Laughing Lloyd Kinoshita, David Dodge, John Fosnaugh, Nicole Tatum, Karen Brown, Samson "Bones" Maciel, Mike Callahan, Tom Collins, Greg Pett, Michael McCollom, Peter Young, Fred Selker, Ferdinand Villar, Oscar Ying, Dan Madar, Andrew Byrne, Scott Solmonson, Dennis Lee, Rey Alferez, Howard Gipson, Steve Perez, Jeff Hedges, Don Carmichael, Jeff Sanders, Brian Thoroman, Lance Nelson, Steve Thompson, Jason Cordero
- Special Thanks To: Deborah Annunziata, John Shirley, Steve Payne, Michelle Higkey, ALI, Kelly, Nancy, Tina, Cindy, Jeffrey Mellem, Iain Davies, Paul, Byford, Anthony Gaud, Gary Blum, Bob Schonfisch, Arvin Carlson, Eileen Sacman, Frontline Marketing, Jef Feltman, Janine Cook, And Larry Loth, Jimme Mathews @Plus Four Marketing, Rick Gentry @ Hafler
- Extra Special Thanks To: Mackie Designs, Seymour Duncan & Tom Waters @ Seymour Duncan Pickups, Sean Beresford & Jim Aschow @ Mesa Boogie, John Page, Gene Baker & Mark Carlson @ Fender Custom Shop
- Producers: Ed Annunziata, Crisi Albertson
- Original Story And Game Concept: E. Ettore Annunziata
- Japanese Localization Staff: Yukimi Shimura, Osamu Shibamiya, Keith Palmer, Shinobu Shindo, Hideki Yohkaichiya, Ryutaro Nonaka
- Japanese Voice For "Mr. Bones": Hiroyuki Kato
History
Development
Mr. Bones began development in December 1994 at Zono, but as the project progressed into 1995, producer Ed Annunziata began looking for another company to finish development. Ed Zobrist of Pacific SoftScape reached out to Annunziata about filling that role, which resulted in the game being largely finished by Pacific SoftScape staff. This also resulted in a number of SoftScape staff migrating to Zono. Development concluded in September 1996.[12]
Magazine articles
- Main article: Mr. Bones/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #89: "December 1996" (1996-xx-xx)[13]
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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70 | |
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Based on 21 reviews |
Saturn, PT |
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Technical information
- Main article: Mr. Bones/Technical information.
References
- ↑ K Horowitz (2016). Playing at the Next Level: A History of American Sega Games
- ↑ K Horowitz (2016). Playing at the Next Level: A History of American Sega Games
- ↑ File:MrBones Saturn JP Box Back.jpg
- ↑ 4.0 4.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-27 20:57)
- ↑ http://sega-saturn.com/software.htm (Wayback Machine: 1996-12-15 06:01)
- ↑ Sega FY 1997 Brand Review, page 10
- ↑ 7.0 7.1 7.2 7.3 Press release: 1997-02-26: Manx TT Leads Sega's Games Line Up For March
- ↑ http://www.sega-europe.com/saturn/satinfo.html (Wayback Machine: 1998-12-02 14:09)
- ↑ Computer Trade Weekly, "" (UK; 1997-03-03), page 29
- ↑ File:Mr Bones Saturn credits.pdf
- ↑ File:Mr Bones JP Saturn credits.pdf
- ↑ K Horowitz (2016). Playing at the Next Level: A History of American Sega Games
- ↑ Electronic Gaming Monthly, "December 1996" (US; 1996-xx-xx), page 162
- ↑ GamesMaster, "May 1997" (UK; 1997-04-16), page 72
- ↑ Consoles +, "Janvier 1997" (FR; 199x-xx-xx), page 118
- ↑ Electronic Gaming Monthly, "December 1996" (US; 1996-xx-xx), page 85
- ↑ Famitsu, "1997-07-04" (JP; 1997-06-20), page 1
- ↑ Fun Generation, "12/96" (DE; 1996-11-13), page 98
- ↑ GameFan, "Volume 5, Issue 1: January 1997" (US; 199x-xx-xx), page 20
- ↑ GamePro, "January 1997" (US; 1997-xx-xx), page 114
- ↑ Game Informer, "December 1996" (US; 1996-1x-xx), page 76
- ↑ Gry Komputerowe, "7-8/1997" (PL; 1997-xx-xx), page 1
- ↑ Intelligent Gamer, "December 1996" (US; 1996-1x-xx), page 89
- ↑ MAN!AC, "01/97" (DE; 1996-12-11), page 91
- ↑ Mega Fun, "12/96" (DE; 1996-11-20), page 90
- ↑ Next Generation, "January 1997" (US; 1996-12-17), page 180
- ↑ Player One, "Janvier 1997" (FR; 199x-xx-xx), page 88
- ↑ Saturn Fan, "1997 No. 12" (JP; 1997-06-xx), page 180
- ↑ Saturn Fan, "1997 No. 16" (JP; 1997-08-xx), page 90
- ↑ Secret Service, "Czerwiec 1997" (PL; 1997-xx-xx), page 66
- ↑ Sega Power, "March 1997" (UK; 1997-02-12), page 47
- ↑ Sega Saturn Magazine, "June 1997" (UK; 1997-05-14), page 66
- ↑ Sega Saturn Magazine, "1997-22 (1997-07-04)" (JP; 1997-06-20), page 173
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12
- ↑ Ultra Game Players, "Holiday 1996" (US; 1996-12-03), page 88
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