Difference between revisions of "Sega System 16"

From Sega Retro

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The '''Sega System 16''' is an [[arcade system board]] released by [[Sega]] in 1985. Throughout its lifespan, there would be around forty games released on this hardware, making it one of Sega's most successful hardware designs. It was produced in two variants, the System 16A and System 16B.
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The '''Sega System 16''' is an [[arcade system board]] released by [[Sega]] in 1985. Throughout its lifespan, there would be around forty games released on this hardware, making it one of Sega's most successful hardware designs. It was produced in three variants, the Pre-System 16, System 16A and System 16B.
  
 
In order to prevent piracy, as well as illegal bootleg games, many System 16 boards used an encryption system. A Hitachi [[FD1094]] chip, containing the main CPU as well as the decryption key, was used in place of a regular CPU.
 
In order to prevent piracy, as well as illegal bootleg games, many System 16 boards used an encryption system. A Hitachi [[FD1094]] chip, containing the main CPU as well as the decryption key, was used in place of a regular CPU.
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*''[[Wonder Boy III : Monster Lair]]'' (1988)
 
*''[[Wonder Boy III : Monster Lair]]'' (1988)
  
==List of System 16 Games==
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==List of System 16B Games==
 
 
 
*''[[Ace Attacker]]'' (1989)
 
*''[[Ace Attacker]]'' (1989)
 
*''Alien Syndrome'' (1987)
 
*''Alien Syndrome'' (1987)

Revision as of 15:50, 27 March 2010

The Sega System 16 is an arcade system board released by Sega in 1985. Throughout its lifespan, there would be around forty games released on this hardware, making it one of Sega's most successful hardware designs. It was produced in three variants, the Pre-System 16, System 16A and System 16B.

In order to prevent piracy, as well as illegal bootleg games, many System 16 boards used an encryption system. A Hitachi FD1094 chip, containing the main CPU as well as the decryption key, was used in place of a regular CPU.

System 16 specifications

  • Main CPU: Motorola 68000 @ 10 MHz
  • Sound CPU: Zilog Z80 @ 4 MHz (5 MHz in System 16B)
  • Sound Chip: Yamaha YM2151 @ 4 MHz (+ NEC uPD7751 ADPCM decoder in System 16B)
  • Display Resolution: 320 x 224
  • Colors: 4096
  • Graphical Capabilities: 128 onscreen sprites, 2 tile layers, 1 text layer, 1 sprite layer, sprite scaling.

List of Pre System 16 Games

List of System 16A Games

List of System 16B Games

Sega Home Video Game Systems
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Master System Master System II
AI Computer Game Gear
Saturn
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