Difference between revisions of "Ax Battler: A Legend of Golden Axe"
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− | |publisher=[[Sega]] | + | | publisher=[[Sega]] |
− | |developer=[[Aspect]] | + | | developer=[[Aspect]] |
− | |system=[[Sega Game Gear]] | + | | system=[[Sega Game Gear]] |
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− | |genre=RPG | + | | genre=RPG |
− | |players=1 | + | | players=1 |
− | |series=''[[Golden Axe (series)|Golden Axe]]'' series | + | | series=''[[Golden Axe (series)|Golden Axe]]'' series |
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− | '''''Ax Battler: A Legend of Golden Axe''''' (アックスバトラー ゴールデンアックス伝説), released in [[1991]] for the [[Sega Game Gear]], is the second game in the [[Golden Axe (series)|Golden Axe series]] to depart from the usual gameplay formula (the first being ''[[Golden Axe Warrior]]'', released earlier that year). | + | '''''Ax Battler: A Legend of Golden Axe''''' (アックスバトラー ゴールデンアックス伝説), known simply as '''''Golden Axe''''' in Brazil and released in [[1991]] for the [[Sega Game Gear]], is the second game in the [[Golden Axe (series)|Golden Axe series]] to depart from the usual gameplay formula (the first being ''[[Golden Axe Warrior]]'', released earlier that year). |
Whereas Golden Axe Warrior was a clone of ''The Legend of Zelda'', ''Ax Battler'' is inspired by ''Zelda II: The Adventure of Link''. Unlike other games in the series, Ax Battler starts with few attacks and must earn new ones by fighting at training dojos in each town. The currency of the game world is vials, which also double as a magic weapon. | Whereas Golden Axe Warrior was a clone of ''The Legend of Zelda'', ''Ax Battler'' is inspired by ''Zelda II: The Adventure of Link''. Unlike other games in the series, Ax Battler starts with few attacks and must earn new ones by fighting at training dojos in each town. The currency of the game world is vials, which also double as a magic weapon. | ||
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Revision as of 07:52, 1 September 2012
This short article is in need of work. You can help Sega Retro by adding to it.
Ax Battler: A Legend of Golden Axe | |||||
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System(s): Sega Game Gear | |||||
Publisher: Sega | |||||
Developer: Aspect | |||||
Genre: RPG | |||||
Series: Golden Axe series | |||||
Number of players: 1 | |||||
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Ax Battler: A Legend of Golden Axe (アックスバトラー ゴールデンアックス伝説), known simply as Golden Axe in Brazil and released in 1991 for the Sega Game Gear, is the second game in the Golden Axe series to depart from the usual gameplay formula (the first being Golden Axe Warrior, released earlier that year).
Whereas Golden Axe Warrior was a clone of The Legend of Zelda, Ax Battler is inspired by Zelda II: The Adventure of Link. Unlike other games in the series, Ax Battler starts with few attacks and must earn new ones by fighting at training dojos in each town. The currency of the game world is vials, which also double as a magic weapon.
Production Credits
Planning: The Hase
Design: K.Tamun
Program: N.Tabata, H.Saexa
Data: K.Mixa
Sound: PP.Chung
Program: K.Oikawa
Presented by: Sega
Physical Scans
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66 | |
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Based on 28 reviews |
Game Gear, EU |
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50x50px Cart |
Game Gear, BR |
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Golden Axe (1989) | Golden Axe: The Revenge of Death Adder (1992) | Golden Axe: The Duel (1994) | Golden Axe (slot machine) (2010) | |
Golden Axe (1989) | Golden Axe II (1991) | Golden Axe III (1993) | |
Golden Axe (1989) | Golden Axe Warrior (1991) | |
Golden Axe (1990) | |
Electronic Golden Axe (1990) | |
Ax Battler: A Legend of Golden Axe (1991) | |
Golden Axe: The Duel (1995) | |
Sega Ages 2500 Series Vol. 5: Golden Axe (2003) | |
Golden Axe: Beast Rider (2008) | |
Golden Axe (2009) | Golden Axe (2017) | |
Sega Vintage Collection: Golden Axe (2012) | |
Golden Axed: A Cancelled Prototype (2020) | |
Golden Axe related media | |
Golden Axe The Music (2008) | Golden Axe I & II (2016) | |
Sega Mega Drive Attack Manual Book Tatsujin & Golden Axe (1990) | Golden Axe (1992) | Golden Axe: Beast Rider Official Strategy Guide (2008) | The Art of Golden Axe: Beast Rider (2008) |
- ↑ Beep! MegaDrive, "November 1991" (JP; 1991-10-08), page 39
- ↑ Consoles +, "Juillet/Août 1992" (FR; 1992-0x-xx), page 125
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 147
- ↑ Electronic Gaming Monthly, "April 1992" (US; 1992-xx-xx), page 32
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 164
- ↑ Famitsu, "1991-11-01" (JP; 1991-10-18), page 39
- ↑ GamePro, "May 1992" (US; 1992-xx-xx), page 76
- ↑ Games-X, "14th-20th November 1991" (UK; 1991-11-14), page 35
- ↑ Game Zone, "January 1992" (UK; 1991-12-18), page 57
- ↑ Hippon Super, "November 1991" (JP; 1991-10-04), page 91
- ↑ Hobby Consolas, "Mayo 1992" (ES; 1992-0x-xx), page 76
- ↑ Joypad, "Janvier 1992" (FR; 1991-12-1x), page 106
- ↑ Joystick, "Décembre 1991" (FR; 1991-1x-xx), page 163
- ↑ Mega Force, "Mai 1992" (FR; 1992-05-05), page 72
- ↑ Micromanía (segunda época), "Junio 1992" (ES; 1992-0x-xx), page 79
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 143
- ↑ Player One, "Mai 1992" (FR; 1992-05-10), page 108
- ↑ Play Time, "7/92" (DE; 1992-06-03), page 96
- ↑ Power Up!, "Saturday, May 02, 1992" (UK; 1992-05-02), page 1
- ↑ Power Play, "6/92" (DE; 1992-05-13), page 158
- ↑ Sega Pro, "June 1992" (UK; 1992-05-21), page 68
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Force, "1/92" (SE; 1992-xx-xx), page 24
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
- ↑ Supergame, "Julho 1992" (BR; 1992-07-xx), page 38
- ↑ Supersonic, "Mai/Juin 1992" (FR; 1992-xx-xx), page 24
- ↑ VideoGames & Computer Entertainment, "May 1992" (US; 1992-0x-xx), page 54
- ↑ Zero, "July 1992" (UK; 1992-06-11), page 78