Golden Axe II

From Sega Retro

n/a

GoldenAxe2 Title.png

Golden Axe II
GoldenAxe2 iOS icon.png
System(s): Sega Mega Drive, Virtual Console, iOS, Steam, Nintendo Switch Online
Publisher: Sega
Developer:
Sound driver: SMPS 68000
Genre: Action[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
JP
¥6,0006,000 G-4062
Sega Mega Drive
US
1122
Sega Mega Drive
EU
1122
Sega Mega Drive
PT
Sega Mega Drive
UK
£34.9934.99[6][7] 1122
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
Sega Mega Drive
AU
(Gold)
FGOL15SMC
Sega Mega Drive
CA
Sega Mega Drive
BR
Sega Mega Drive
KR
GM4024JG
Arcade (Mega Play)
JP
¥? ?
Arcade (Mega-Tech System)
UK
£? ?

























Wii Virtual Console
JP
600pts600[13]
CERO: A
Wii Virtual Console
US
800pts800[11]
ESRB: Everyone 10+
Wii Virtual Console
EU
800pts800[9]
PEGI: 12+
Wii Virtual Console
AU
800pts800[14]
OFLC: Parental Guidance (PG)
Steam
US
$2.992.99[16] 71112
ESRB: Everyone 10+
Steam
EU
€2.492.49[16] 71112
PEGI: 12+
Steam
DE
€2.492.49[16] 71112
USK: 6
Steam
UK
£1.991.99[16] 71112
PEGI: 12+
Steam
AU
$3.493.49[16] 71112
OFLC: Parental Guidance (PG)
Steam Linux
US
$0.990.99[18] 71112
ESRB: Everyone 10+
Steam Linux
EU
€0.990.99[18] 71112
PEGI: 12+
Steam Linux
DE
€0.990.99[18] 71112
USK: 6
Steam Linux
UK
£0.790.79[18] 71112
PEGI: 12+
Steam Linux
AU
$1.351.35[18] 71112
OFLC: Parental Guidance (PG)
Steam OS X
US
$0.990.99[18] 71112
ESRB: Everyone 10+
Steam OS X
EU
€0.990.99[18] 71112
PEGI: 12+
Steam OS X
DE
€0.990.99[18] 71112
USK: 6
Steam OS X
UK
£0.790.79[18] 71112
PEGI: 12+
Steam OS X
AU
$1.351.35[18] 71112
OFLC: Parental Guidance (PG)
iOS
JP
¥333 (350)350i[22]
9+
iOS
US
$2.992.99[21]
9+
iOS
EU
€1.591.59[21]
iOS
UK
£1.991.99[21]
iOS
AU
$2.992.99[21]
Nintendo Switch Online
JP
SUBsub
Nintendo Switch Online
US
SUBsub
Nintendo Switch Online
EU
SUBsub
Nintendo Switch Online
UK
SUBsub
Nintendo Switch Online
AU
SUBsub

Golden Axe II (ゴールデンアックスII) is a 1991 beat-em-up and the direct sequel to the critically acclaimed Golden Axe. Unlike that game, Golden Axe II is a Sega Mega Drive exclusive, though it has since been re-released as part of numerous Mega Drive compilations. The game features Ax-Battler, Tyris-Flare, and Gilius Thunderhead once again, as they face a new foe, Dark Guld.

It is extremely similar to the previous game, with various changes. For this reason, Golden Axe II has received mixed reviews from critics; many claim the game is merely a re-hash of the previous entry in the series, and that very little is added to the core gameplay. Though some have praised the graphics and music, others have criticised the game's sound effects which are said to detract from the atmosphere of the game.

Story

Three years after the defeat of Death Adder, the land is once again in peril as the evil emperor Dark Guld has escaped his confinement. He has stolen the Golden Axe and raised an army of demonic followers.

Gameplay

The game is a belt-scrolling beat-'em-up, like its predecessor, and can be played by one player or by two players simultaneously. Once again, the heroes must recover the Golden Axe by fighting through multiple stages, each of which ends in a fight against a group of bosses.

Characters move in any direction using the D-Pad. They can run with Left Left or Right Right. They jump with C and can jump higher when running. Characters attack enemies in front of them with B and can attack while jumping. Attacking while running performs a charge attack. They can grab enemies in close range with B and then throw them by pressing Left or Right. Enemies can be thrown onto other enemies or thrown off of cliffs. They can attack enemies all around them with B+C (replacing the "back attack" of the original game).

Magic books can be gathered along the way by attacking wizards. This increases the magic meter of the characters, giving them the ability to perform magic spells that attack every enemy on the screen at once. The power of the magic increases at certain marked thresholds, depending on how many books are possessed. The lowest-level magic spell can be cast by pressing A. Higher-level spells can be selected by holding A, which incrementally fills the magic meter, then cast by releasing A when the meter has highlighted the desired level. This behavior can be changed in the options to mirror the original game, where the highest-level magic ability is always performed when A is pressed.

Each character has a health meter and loses health points as the character takes damage from foes. When the meter is empty, the character loses a life but revives in place at the cost of an extra life. If there are no extra lives remaining, the game can only be continued if the player has credits remaining. The length of the health meter (between 3 and 5) can be set in the options, and there are three difficulty levels (Easy, Normal, and Hard). The highest difficulty setting adds new enemies to increase the challenge. At the end of the game, a rank is awarded based on the number of enemies defeated and lives lost.

Various balance changes have been made from the first game. Enemies could be trapped in endless charge attacks loops in the prequel, but this is no longer possible as two consecutive charge attacks trigger a short invincibility window. The previously exploitable jumping attacks have also been toned down in strength, as certain enemy types such as lizardmen and claw-wielding enemies can effectively defend against these attacks.

Characters

GoldenAxeII MD PlayerSprites.png
Ax-Battler
A fierce barbarian warrior. He fights with a two-handed sword, which gives him the strongest attack and medium range. He is a competent magic user and has four levels of wind magic.
GoldenAxeII MD PlayerSprites.png
Tyris-Flare
A ferocious Amazon warrior. She fights with a two-handed sword, which gives her the weakest attack and worst range. However, she is the best magic user and has six levels of fire magic.
GoldenAxeII MD PlayerSprites.png
Gilius Thunderhead
A fearless dwarf warrior. He fights with an axe, which gives him a medium attack but the largest range. He is the worst magic user and has three levels of earth magic.

Bizarrians

Rideable monsters called Bizarrians appear in the stages, ridden by enemies. After dismounting the enemy riding them, a character can hop onto the creature to ride it by moving onto it. Each Bizarrian has its own unique attack. They cannot attack while jumping but can perform a charge attack while running. Characters are knocked off of them when attacked.

Golden Axe II MD, Bizarrans.png
Chicken Leg
Attacks by whipping its tail.
Golden Axe II MD, Bizarrans.png
Green Dragon
Attacks by kicking with its hind legs.
Golden Axe II MD, Bizarrans.png
Red Dragon
Attacks by spewing a stream of fire.

Items

Items are dropped by wizards when they are hit. Items are picked up by touching them.

Golden Axe II MD, Items.png
Bread
Restores one point of health to the character.
Golden Axe II MD, Items.png
Meat
Restores one point of health to the character.
Golden Axe II MD, Items.png
Magic Book
Adds another point to the character's magic meter.

Stages

Golden Axe II MD, Stage 1-1.png

Golden Axe II MD, Stage 1-2.png

Golden Axe II MD, Stage 1-3.png

Golden Axe II MD, Stage 1-4.png

  • Golden Axe II MD, Stage 1-1.png

  • Golden Axe II MD, Stage 1-2.png

  • Golden Axe II MD, Stage 1-3.png

  • Golden Axe II MD, Stage 1-4.png

Ravaged Village

Golden Axe II MD, Stage 2-1.png

Golden Axe II MD, Stage 2-2.png

Golden Axe II MD, Stage 2-3.png

Golden Axe II MD, Stage 2-4.png

  • Golden Axe II MD, Stage 2-1.png

  • Golden Axe II MD, Stage 2-2.png

  • Golden Axe II MD, Stage 2-3.png

  • Golden Axe II MD, Stage 2-4.png

Ruins

Golden Axe II MD, Stage 3-1.png

Golden Axe II MD, Stage 3-2.png

Golden Axe II MD, Stage 3-3.png

Golden Axe II MD, Stage 3-4.png

  • Golden Axe II MD, Stage 3-1.png

  • Golden Axe II MD, Stage 3-2.png

  • Golden Axe II MD, Stage 3-3.png

  • Golden Axe II MD, Stage 3-4.png

Tower

Golden Axe II MD, Stage 4-1.png

Golden Axe II MD, Stage 4-2.png

Golden Axe II MD, Stage 4-3.png

Golden Axe II MD, Stage 4-4.png

  • Golden Axe II MD, Stage 4-1.png

  • Golden Axe II MD, Stage 4-2.png

  • Golden Axe II MD, Stage 4-3.png

  • Golden Axe II MD, Stage 4-4.png

Dragon's Throat Cave

Golden Axe II MD, Stage 5-1.png

Golden Axe II MD, Stage 5-2.png

Golden Axe II MD, Stage 5-3.png

Golden Axe II MD, Stage 5-4.png

  • Golden Axe II MD, Stage 5-1.png

  • Golden Axe II MD, Stage 5-2.png

  • Golden Axe II MD, Stage 5-3.png

  • Golden Axe II MD, Stage 5-4.png

Castle Gates

Golden Axe II MD, Stage 6-1.png

Golden Axe II MD, Stage 6-2.png

Golden Axe II MD, Stage 6-3.png

Golden Axe II MD, Stage 6-4.png

  • Golden Axe II MD, Stage 6-1.png

  • Golden Axe II MD, Stage 6-2.png

  • Golden Axe II MD, Stage 6-3.png

  • Golden Axe II MD, Stage 6-4.png

Castle

Golden Axe II MD, Stage 7.png

Dark Guld's Chamber
The final boss can only be faced when playing on Normal or Hard difficulty.

The Duel

Golden Axe II MD, The Duel 1P.png

Golden Axe II MD, The Duel 2P.png

The Duel

There are two separate Duel modes, depending on whether one or two players are playing.

In the single-player mode, the player chooses any character and fights a series of 15 battles in a single-screen arena against progressively harder enemies. Enemies sometimes appear alone or sometimes in groups. At the end, the player's performance is graded and given a rank.

In the two-player mode, each player chooses a character (and cannot choose the same character), then they fight a single match against one another, using the same controls and moves as the regular game.

History

Development

The game's sprites were drawn using a touchpad drawing tablet. The tablet used positional sensor technology developed by Sega. The same technology was used as a controller interface for the earlier 1987 arcade game World Derby and the later Sega Pico console.[28]

Legacy

Golden Axe II was followed by Golden Axe: The Revenge of Death Adder in arcades in 1992 and by Golden Axe III on the Sega Mega Drive in 1993.

Comic adaptation

Sonic the Comic included few "The Legend of Golden Axe" comic strips the plot of which take place after Golden Axe II, the first story arc dealing with the resurrection of Dark Guld. The story arcs are "Citadel of Dead Souls" (issue #1 to issue #6) and "Plague of Serpents" (#13 to #18).

Versions

Emulated versions of the game were released for the Wii Virtual Console, Steam, and iOS. The iOS version was removed from sale on iTunes in 2015.[29]

Version history

Main article: Golden Axe II/Changelog.
System Version Size Date Comment Ref Icon
iOS
0000020000000000000000000000002.0.0 5.2MB 201211292012-11-29 iOS6 Support [30]
iOS
0000010000000000000000000000001.0.0 4.3MB 201104212011-04-21 [19]

Production credits

Main article: Golden Axe II/Production credits.

Digital manuals

Magazine articles

Main article: Golden Axe II/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in (UK) #11: "September 1993" (1993-07-30)
Logo-pdf.svg
Logo-pdf.svg
Print advert in (US) #31: "February 1992" (199x-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in (JP) #1992-01: "January 1992" (1991-12-07)
Logo-pdf.svg
Logo-pdf.svg
Print advert in (ES) #6: "Marzo 1992" (1992-0x-xx)
Logo-pdf.svg

Artwork

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(RU)
50
[31]
(UK) NTSC
78
[32]
(BR)
75
[33]
(DE)
68
[34]
(JP) NTSC-J
73
[35]
(UK) PAL
75
[36]
(RU)
50
[37]
(UK)
78
[38]
(US) NTSC-U
73
[39]
(RU)
60
[40]
(RU)
80
[41]
(UK)
61
[42]
(JP) NTSC-J
68
[43]
(US) NTSC-U
80
[44]
(DE)
67
[45]
(UK)
80
[46]
(FR)
86
[47]
(JP) NTSC-J
60
[48]
(ES)
90
[49]
(FR)
78
[50]
(FR)
82
[51]
(UK)
65
[52]
(UK) PAL
65
[53]
(JP) NTSC-J
77
[54]
(UK) PAL
92
[55]
(UK) PAL
62
[56]
(UK)
90
[57]
(FR) PAL
80
[58]
(US) NTSC-U
58
[59]
(ES)
70
[60]
(UK)
69
[61]
(UK)
69
[62]
(FR)
86
[63]
(DE)
93
[64]
(DE)
74
[65]
(UK) PAL
81
[66]
(UK) PAL
76
[67]
(UK) PAL
78
[68]
(UK) PAL
75
[69]
(UK)
88
[70]
(UK) PAL
84
[71]
(RU)
70
[72]
(JP) NTSC-J
72
[73]
(RU)
55
[74]
(GR) PAL
87
[75]
(DE)
74
[76]
Sega Mega Drive
74
Based on
46 reviews

Golden Axe II

Mega Drive, JP
GoldenAxe2 MD JP Box.jpg
Cover
GoldenAxeII MD JP CartTop.jpg
GoldenAxe2 MD JP Cart.jpg
Cart
Goldenaxe2 md jp manual.pdf
Manual
GA2 MD JP pcb.jpg
PCB
Mega Drive, US
GoldenAxe2 MD US Box.jpg
Cover
Goldenaxeii md us cart.jpg
Cart
Goldenaxe2 md us manual.pdf
Manual
Mega Drive, EU
GoldenAxe2 MD EU Box.jpg
Cover
GoldenAxeII MD EU Cart.jpg
Cart
Golden Axe II MD EU Manual.pdf
Manual
GA2 MD EU pcb.jpg
PCB
Mega Drive, PT

Mega Drive, SE rental (HENT)
GoldenAxeII MD SE Box Rental.jpg
Cover
Mega Drive, AU
GA2 MD AU cover.jpg
Cover
GoldenAxeII MD AU Cart.jpg
Cart
GoldenAxeII MD AU Manual.jpg
Manual
Mega Drive, AU (Sega Gold Collection)
GoldenAxe2 MD AU Box Gold.jpg
Cover
GoldenAxeII MD AU Cart.jpg
Cart
GoldenAxeII MD AU Manual.jpg
Manual
Mega Drive, BR
Goldenaxeii md br cover.jpg
Cover
GoldenAxeII MD BR Cart.jpg
Cart
Goldenaxeii md br manual.pdf
Manual
Mega Drive, KR
GoldenAxe2 MD KR Box.jpg
Cover
GoldenAxeII MD KR cart.jpg
Cart
Mega Drive, CA
GoldenAxeII MD CA Box.jpg
Cover

Mega Play version

Mega Play,
GoldenAxeII MegaPlay Box.jpg
Cover

Mega-Tech version

Mega-Tech,

Technical information

Main article: Golden Axe II/Technical information.

External links

References

  1. File:GoldenAxe2 MD JP Box.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
  3. ', "" (; ), page 57
  4. Sega Power, "December 1991" (UK; 1991-10-30), page 11
  5. Sega Pro, "February 1992" (UK; 1992-01-16), page 7
  6. Sega Force, "Februrary 1992" (UK; 1992-01-23), page 69
  7. Sega Power, "February 1992" (UK; 1992-01-02), page 29
  8. Supergame, "Fevereiro 1992" (BR; 1992-02-xx), page 26
  9. 9.0 9.1 http://www.nintendolife.com/games/megadrive/golden_axe_ii (Wayback Machine: 2017-07-05 10:02)
  10. https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Golden-Axe-II-277523.html (archive.today)
  11. 11.0 11.1 http://www.nintendo.com/games/detail/2O0nVpg3PXZGJdQq-r-LO0xzbvyQ13T0 (Wayback Machine: 2010-11-23 02:20)
  12. https://www.nintendo.co.jp/wii/vc/software/03.html (Wayback Machine: 2018-03-06 00:26)
  13. http://vc.sega.jp:80/vc_axe2/ (Wayback Machine: 2007-06-10 16:58)
  14. http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19748&pageID=4 (Wayback Machine: 2012-04-03 01:39)
  15. 15.0 15.1 15.2 15.3 15.4 https://steamdb.info/app/71112/ (Wayback Machine: 2016-07-30 02:51)
  16. 16.0 16.1 16.2 16.3 16.4 http://steamdb.info/app/71112/ (Wayback Machine: 2013-05-22 20:30)
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 17.8 17.9 https://steamdb.info/app/71112/history/?changeid=5755282
  18. 18.0 18.1 18.2 18.3 18.4 18.5 18.6 18.7 18.8 18.9 http://steamdb.info/app/71112/ (Wayback Machine: 2019-09-12 22:03)
  19. 19.0 19.1 http://itunes.apple.com/us/app/golden-axe-2/id431760778?mt=8 (Wayback Machine: 2011-04-26 21:39)
  20. http://blogs.sega.com/2011/04/21/golden-axe-2-streets-of-rage-2-now-at-the-app-store/ (Wayback Machine: 2017-07-07 00:46)
  21. 21.0 21.1 21.2 21.3 http://blogs.sega.com/2011/10/25/prices-so-low-theyre-scary/ (Wayback Machine: 2017-08-29 16:30)
  22. 22.0 22.1 http://www.4gamer.net/games/049/G004989/20110422074/ (Wayback Machine: 2011-04-26 16:07)
  23. https://topics.nintendo.co.jp/article/3bcd70c4-2bef-4cf3-bffb-c656bf9f055a (archive.today)
  24. @NintendoAmerica on Twitter (archive.today)
  25. @NintendoEurope on Twitter (archive.today)
  26. @NintendoUK on Twitter (archive.today)
  27. @NintendoAUNZ on Twitter (archive.today)
  28. The History of Sega Console Hardware: Hideki Sato – 1998 Developer Interview
  29. http://www.polygon.com/2015/5/18/8622645/sega-pulls-games-from-itunes-app-store-google-play (Wayback Machine: 2017-11-08 17:39)
  30. http://itunes.apple.com/us/app/golden-axe-2/id431760778?mt=8 (Wayback Machine: 2014-04-20 00:40)
  31. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 90
  32. ACE, "March 1992" (UK; 1992-02-08), page 67
  33. Ação Games, "Fevereiro 1992" (BR; 1992-02-xx), page 30
  34. Aktueller Software Markt, "März 1992" (DE; 1992-02-14), page 115
  35. Beep! MegaDrive, "January 1992" (JP; 1991-12-07), page 82
  36. Console XS, "June/July 1992" (UK; 1992-04-23), page 130
  37. Cool Gamer, "9" (RU; 2002-10-13), page 93
  38. Computer & Video Games, "December 1991" (UK; 1991-11-15), page 48
  39. Electronic Gaming Monthly, "April 1992" (US; 1992-xx-xx), page 28
  40. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 319
  41. Entsiklopediya luchshikh igr Sega. Vypusk 9, "" (RU; 2002-xx-xx), page 132
  42. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 53
  43. Famitsu, "1992-01-03" (JP; 1991-12-20), page 43
  44. GamePro, "January 1992" (US; 199x-xx-xx), page 56
  45. Gamers, "Februar/März 1992" (DE; 1992-xx-xx), page 30
  46. Games-X, "9th-15th January 1992" (UK; 1992-01-09), page 26
  47. Génération 4, "Janvier 1992" (FR; 199x-xx-xx), page 134
  48. Hippon Super, "January 1992" (JP; 1991-12-04), page 90
  49. Hobby Consolas, "Marzo 1992" (ES; 1992-0x-xx), page 46
  50. Joypad, "Janvier 1992" (FR; 1991-12-1x), page 78
  51. Joystick, "Décembre 1991" (FR; 1991-1x-xx), page 160
  52. Sega Mega Drive Advanced Gaming, "November 1992" (UK; 1992-xx-xx), page 79
  53. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 92
  54. Mega Drive Fan, "March 1992" (JP; 1992-02-08), page 83
  55. Mega, "June 1993" (UK; 1993-05-20), page 20
  56. Mega, "July 1993" (UK; 1993-06-17), page 34
  57. Mega Action, "June 1993" (UK; 1993-05-20), page 64
  58. Mega Force, "Janvier 1992" (FR; 1992-01-15), page 88
  59. Mega Play, "March/April 1992" (US; 1992-0x-xx), page 62
  60. Micromanía (segunda época), "Marzo 1992" (ES; 1992-0x-xx), page 36
  61. Mean Machines, "December 1991" (UK; 1991-11-28), page 144
  62. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 139
  63. Player One, "Janvier 1992" (FR; 199x-xx-xx), page 56
  64. Play Time, "3/92" (DE; 1992-02-05), page 86
  65. Power Play, "3/92" (DE; 1992-02-12), page 132
  66. Sega Power, "February 1992" (UK; 1992-01-02), page 28
  67. Sega Pro, "February 1992" (UK; 1992-01-16), page 52
  68. Sega Pro, "November 1992" (UK; 1992-10-08), page 22
  69. Sega Pro, "April 1993" (UK; 1993-03-11), page 65
  70. Sega Force Mega, "August 1993" (UK; 1993-06-24), page 89
  71. Sega Force, "Februrary 1992" (UK; 1992-01-23), page 68
  72. Sega Mega Drive Review, "1" (RU; 1995-04-03), page 61
  73. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
  74. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 16
  75. User, "Máios 1992" (GR; 1992-0x-xx), page 84
  76. Video Games, "1/92" (DE; 1992-02-03), page 31


Golden Axe II

GoldenAxe2 Title.png

Main page | Comparisons | Maps | Changelog | Credits | Hidden content | Development | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs


Sega Mega Drive
Prototypes: Prototype



Gilius Thunder Head punching sprite Golden Axe series of games
Arcade
Golden Axe (1989) | Golden Axe: The Revenge of Death Adder (1992) | Golden Axe: The Duel (1994) | Golden Axe (slot machine) (2010)
Sega Mega Drive
Golden Axe (1989) | Golden Axe II (1991) | Golden Axe III (1993)
Sega Master System
Golden Axe (1989) | Golden Axe Warrior (1991)
Windows PC
Golden Axe (1990)
LCD handheld game
Electronic Golden Axe (1990)
Sega Game Gear
Ax Battler: A Legend of Golden Axe (1991)
Sega Saturn
Golden Axe: The Duel (1995)
Sony PlayStation 2
Sega Ages 2500 Series Vol. 5: Golden Axe (2003)
Xbox 360
Sony PlayStation 3
Golden Axe: Beast Rider (2008)
iOS
Google Android OS
Golden Axe (2009) | Golden Axe (2017)
Xbox Live Arcade
Sega Vintage Collection: Golden Axe (2012)
Steam
Golden Axed: A Cancelled Prototype (2020)
Golden Axe related media
Music
(2008) | (2016)
Book
(1990) | (1992) | (2008) | (2008)