Difference between revisions of "Deadly Moves"
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==Version differences== | ==Version differences== | ||
*When the fight ends in this version, the fighter that lost and the scenario disappear. In the Super Famicom version of the game, the fighter that lost and the scenario turn into black and white. | *When the fight ends in this version, the fighter that lost and the scenario disappear. In the Super Famicom version of the game, the fighter that lost and the scenario turn into black and white. | ||
− | *In this version, Joe uses blue bracelets. In the Super Famicom version of the game, He uses the red ones. | + | *In this version, Joe uses blue "bracelets". In the Super Famicom version of the game, He uses the red ones. |
+ | *The fighters' shadows of this version are less detailed than the Super Famicom one. | ||
==Notes== | ==Notes== |
Revision as of 17:45, 5 July 2016
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Power Athlete/Deadly Moves | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Kaneko (US/JP) Samsung (KR) | |||||
Developer: System Vision | |||||
Genre: Action | |||||
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Power Athlete (パワーアスリート) is a 1992 fighting game for the Sega Mega Drive and Super Nintendo Entertainment System developed by System Vision and published by Kaneko. In the US, the Mega Drive version was renamed Deadly Moves, with the SNES version becoming Power Moves.
Contents
Story
The protagonist Joe aims to become the world’s strongest fighter by challenging Ranker, the game’s final boss.
Gameplay
As Joe, punches, kicks, and jumps. Pushing and moves the character to a higher or lower plane, similar to side-scrolling beat-'em-up games like Streets of Rage. Ranker can be unlocked using cheat codes.
Power Athlete was released before numerous fighting game "standards" were set by Street Fighter II, and thus there are no Street Fighter II-style combos to perform.
In RPG fashion, enemies can be challenged multiple times to level your character up (and exploit the score system). Special moves don’t cause any block damage unless your character is highly leveled up.
There are two long bonus stages that can be used to collect extra points.
Progress is recorded through a password system.
The final boss can be easily defeated by fully leveling up your character and throwing projectiles from the other side of the screen. Ranker will block all of them, slowly succumbing to the block damage taken.
Version differences
- When the fight ends in this version, the fighter that lost and the scenario disappear. In the Super Famicom version of the game, the fighter that lost and the scenario turn into black and white.
- In this version, Joe uses blue "bracelets". In the Super Famicom version of the game, He uses the red ones.
- The fighters' shadows of this version are less detailed than the Super Famicom one.
Notes
- For unknown reasons, the Japanese version of the game shows only English text.
- The North American cover art and the print advert of the Mega Drive version shows blood, but the game itself doesn't have it.
Production credits
Producer: Akihiko Uto
Director: Takahiro Shima
Programmer: Hisato Shirochika, Hideki Suzuki
Charactor Design: Kuzira.MK2
Designer: Kuzira.MK2, T.K, Shikanosuke, Dogrou, Aki.Misuzu, Betty.Black, Dember Sato
Voice: Kuzira.MK2, Misako.S
Sound: Hideki Suzuki
Special Thanks: Kato Dappe, Rika Shima, Takayuki Shoji, Koji Naya, Inter State Co., Ltd., System Vision
Promotional material
- DeadlyMoves MD US PrintAdvert.jpg
US print advert
Physical scans
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Based on 25 reviews |
- ↑ 1.0 1.1 File:MeanMachinesSega06UK.pdf, page 40 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega06UK.pdf_p40" defined multiple times with different content - ↑ 2.0 2.1 File:SegaForce UK 15.pdf, page 72 Cite error: Invalid
<ref>
tag; name ":File:SegaForce UK 15.pdf_p72" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 22
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 56
- ↑ Beep! MegaDrive, "December 1992" (JP; 1992-11-07), page 30
- ↑ Electronic Games (1992-1995), "March 1993" (US; 1993-02-09), page 64
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 291
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 305
- ↑ Famitsu, "1992-11-27" (JP; 1992-11-13), page 43
- ↑ Game Power, "Febbraio 1993" (IT; 1993-0x-xx), page 45
- ↑ GamesMaster, "April 1993" (UK; 1993-03-18), page 81
- ↑ Hippon Super, "January 1993" (JP; 1992-12-04), page 84
- ↑ Joypad, "Janvier 1993" (FR; 199x-xx-xx), page 82
- ↑ Joystick, "Février 1993" (FR; 1993-0x-xx), page 186
- ↑ Mega Drive Fan, "March 1993" (JP; 1993-02-xx), page 59
- ↑ Mega, "April 1993" (UK; 1993-03-18), page 56
- ↑ Mega, "July 1993" (UK; 1993-06-17), page 35
- ↑ MegaTech, "April 1993" (UK; 1993-03-20), page 56
- ↑ Play Time, "5/93" (DE; 1993-04-07), page 106
- ↑ Sega Power, "April 1993" (UK; 1993-03-04), page 34
- ↑ Sega Pro, "March 1993" (UK; 1993-02-11), page 60
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 64
- ↑ Sega Zone, "June 1993" (UK; 1993-05-xx), page 28
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 48
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