Difference between revisions of "Hang-On GP"
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Revision as of 11:17, 25 June 2016
Hang-On GP | |||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||
Developer: Genki | |||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (8 tracks) | |||||||||||||||||||||||||
Peripherals supported: Arcade Racer Joystick | |||||||||||||||||||||||||
Genre: Racing | |||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Hang-On GP, known in Japan as Hang-On GP '95 (ハングオン GP ’95) and in Europe as Hang-On GP '96 is a Sega Saturn motorbike racing game and a sequel to Super Hang-On. It is the only Hang-On game so far to be presented in 3D, and the only game to adopt the Sega Sports branding. During development it was known as Virtua Hang-On, which would have tied it closer to Sega's arcade titles, Virtua Racing and Virtua Fighter.
Hang-On GP received mixed reviews at the time of release. Some praised the game for being one of the first 3D motorbike racing games for home consoles, while others criticised the poor controls and lack of animation. Compared to Sega AM2's Manx TT Superbike, Hang-On GP appears to be a much simpler and less polished title, though it does offer more playable courses.
Production credits
~In-game credits~
Executive Producer: Mamoru Shigeta
Producer: Hiroshi Asoh
Coordinator: Junichi Tsuchiya
Assistant Coordinator: Kunihiro Shirahata
- For Sega of America
Producer: Bill Person
Marketing Manager: Doria Sanchez
Lead Tester: Tim Spengler
General Manager: Noboru Machida
Programmers: Syuichi Ohira, Tetsuya Ino, Yuuji Kitajima, Kouji Ohtani
Designers: Hiroshi Fujimoto, Kenji Ohta, Katsuyoshi Aoki, Satoshi Nakamura, Mitito Nishino, Hideki Miyasaka, Akemi Watanabe, Yutaka Hasegawa
Voice Cast: Jeff Manning, Robert Belgrade, Lynn Harris
Planner: Shinichi Ikoma
Sound: Shirou Ioroi
Special Thanks: Hiroshi Hamagaki, Takashi Hoshino, Toshiaki Kubota
Supervisor: Takazumi Katayama
~Other credits~
Assistant Lead Testers: Amy Albertson, Shari Shanklin, Chad Lowe
Testers: Louis Dribbin, Jack Amato, David Rodd, Paul Owen, Byram Abbott, Donovan Soto, Alfred Dutton, Deserae Blevins, Jeff Hedges, Tim Hesse, Michael H. Douglas
Special Thanks: Michael Latham, Joyce Takakura, Greg Becksted, Keith Higashihara, Mark Lindstrom, Anne Moellering, Eric Smith, Clint Dyer, Tim Dunley, The entire SOA Test Department
Manual: Wendy Dinsmore
Magazine articles
- Main article: Hang-On GP/Magazine articles.
Physical scans
67 | |
---|---|
Based on 37 reviews |
Saturn, BR |
---|
|
Games in the Hang-On series | |
---|---|
Hang-On (1985) | Hang-On Jr. (1985) | Hang-On II (1985) | Super Hang-On (home computers) (1987) | GP Rider (Master System | Game Gear) (1990) | Limited Edition Hang-On (1991) | Hang-On GP (1995) | 3D Super Hang-On (2013) | |
Spin-offs | |
Hang-On (1988) | |
Hang-On related media | |
Yu Suzuki Produce Hang On/Space Harrier (1997) | Super Hang-On 20th Anniversary Collection (2007) | Super Hang-On (2015) | |
After Burner / Super Hang-On (1987) |
- ↑ 1.0 1.1 File:CVG UK 170.pdf, page 56 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 170.pdf_p56" defined multiple times with different content - ↑ 2.0 2.1 File:MeanMachinesSega40UK.pdf, page 78 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega40UK.pdf_p78" defined multiple times with different content - ↑ 3.0 3.1 File:MeanMachinesSega42UK.pdf, page 90 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega42UK.pdf_p90" defined multiple times with different content - ↑ File:SSM_UK_05.pdf, page 80
- ↑ File:SSM_JP_19951101_1995-11.pdf, page 196
- ↑ 6.0 6.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 15 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p15" defined multiple times with different content - ↑ CD Consoles, "Mars 1996" (FR; 1996-xx-xx), page 95
- ↑ Consoles +, "Décembre 1995" (FR; 1995-1x-xx), page 122
- ↑ Consoles +, "Avril 1996" (FR; 1996-0x-xx), page 144
- ↑ Edge, "January 1996" (UK; 1995-11-30), page 80
- ↑ Famitsu, "1995-11-03" (JP; 1995-10-20), page 1
- ↑ Fun Generation, "01/96" (DE; 1995-12-20), page 60
- ↑ Fusion, "Volume 2, Number 7: February 1996" (US; 1996-0x-xx), page 61
- ↑ GameFan, "Volume 4, Issue 1: January 1996" (US; 199x-xx-xx), page 22
- ↑ Game Players, "Vol. 9 No. 3 March 1996" (US; 1996-0x-xx), page 62
- ↑ GamePro, "April 1996" (US; 1996-xx-xx), page 95
- ↑ GamePro, "May 1996" (UK; 1996-04-xx), page 39
- ↑ Game Informer, "February 1996" (US; 1996-0x-xx), page 48
- ↑ Gry Komputerowe, "9-10/1996" (PL; 1996-xx-xx), page 1
- ↑ Hobby Consolas, "Febrero 1996" (ES; 1996-xx-xx), page 90
- ↑ Joypad, "Décembre 1995 (Joypad International supplement)" (FR; 1995-1x-xx), page 18
- ↑ Joypad, "Mars 1996" (FR; 1996-0x-xx), page 66
- ↑ MAN!AC, "01/96" (DE; 1995-12-06), page 58
- ↑ Maximum, "April 1996" (UK; 1996-04-27), page 126
- ↑ Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 92
- ↑ Mega Fun, "12/95" (DE; 1995-11-21), page 88
- ↑ Next Generation, "February 1996" (US; 1996-01-16), page 160
- ↑ Player One, "Mars 1996" (FR; 1996-0x-xx), page 100
- ↑ Saturn Fan, "1995 12-22" (JP; 1995-12-08), page 78
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 53
- ↑ Secret Service, "Październik 1996" (PL; 1996-10-01), page 66
- ↑ Sega Magazin, "Februar 1996" (DE; 1996-01-10), page 74
- ↑ Sega Power, "Christmas 1995" (UK; 1995-12-21), page 74
- ↑ Sega Pro, "January 1996" (UK; 1995-11-30), page 52
- ↑ Sega Pro, "June 1996" (UK; 1996-04-xx), page 18
- ↑ Sega Saturn Magazine, "March 1996" (UK; 1996-02-24), page 80
- ↑ Sega Saturn Magazine, "November 1995" (JP; 1995-10-07), page 196
- ↑ Última Generación, "Diciembre 1995" (ES; 1995-1x-xx), page 116
- ↑ Video Games, "12/95" (DE; 1995-11-21), page 64
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