Difference between revisions of "Virtual Pinball"
From Sega Retro
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| md_rrp_us=54.95{{fileref|GamePro US 053.pdf|page=71}} | | md_rrp_us=54.95{{fileref|GamePro US 053.pdf|page=71}} | ||
| md_code_us=720601 | | md_code_us=720601 | ||
− | | md_date_eu= | + | | md_date_eu=1994-01{{fileref|Mega UK 16.pdf|page=107}} |
| md_code_eu=E261SMXI | | md_code_eu=E261SMXI | ||
| md_date_au=1993 | | md_date_au=1993 |
Revision as of 14:19, 15 July 2016
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Virtual Pinball | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Electronic Arts | |||||
Developer: BudgeCo, Nu Romantic Productions (sound) | |||||
Sound driver: GEMS | |||||
Genre: Action | |||||
Number of players: 1-4 | |||||
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Virtual Pinball is a pinball game developed by BudgeCo and published by Electronic Arts. It acts as a spiritual sequel to the 1983 computer program Pinball Construction Set, being designed and programmed by the same man, Bill Budge.
Gameplay
Gameplay allows up to four players (taking turns) to play on either one of the game's included tables or a custom table (the MEMORY items) with a variety of other options. flips the left flipper, flips the right flipper, charges the spring that launches a ball (on some tables), and ++ tilts.
Workshop
In the workshop, it is possible to either alter an existing table in the game or make a new one. Use the directional pad to move, to select a part type from the list, to cycle between parts of a particular type, and to place the part. With the Blaster selected, press to delete an item on the table. With the Grabber selected, press to pick up an item (to move it). Press START to bring up a menu where the table can be saved in one of ten possible save slots.
Production credits
From the title screen roll:
- Concept and Program: Bill Budge
- Graphics: Nick Corea
- Music and Sound: Nu Romantic
- Producer: Nick Simmons
Physical scans
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Based on 27 reviews |
References
- ↑ 1.0 1.1 File:GamePro US 053.pdf, page 71 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 053.pdf_p71" defined multiple times with different content - ↑ 2.0 2.1 File:MeanMachinesSega14UK.pdf, page 116 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega14UK.pdf_p116" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 331
- ↑ Aktueller Software Markt, "Januar 1994" (DE; 1993-12-06), page 63
- ↑ Console Mania, "Febbraio 1994" (IT; 1994-0x-xx), page 131
- ↑ Computer & Video Games, "December 1993" (UK; 1993-11-15), page 72
- ↑ Digitiser (UK) (1994-01-28)
- ↑ Game Players, "Vol. 7 No. 4 April 1994" (US; 1994-0x-xx), page 77
- ↑ Gamers, "März/April 1994" (DE; 1994-03-04), page 55
- ↑ Joypad, "Novembre 1993" (FR; 1993-1x-xx), page 118
- ↑ Sega Mega Drive Advanced Gaming, "January 1994" (UK; 1993-1x-xx), page 30
- ↑ Mega, "December 1993" (UK; 1993-11-18), page 46
- ↑ Mega Action, "Christmas 1993" (UK; 1993-12-02), page 18
- ↑ Mega Force, "Novembre 1993" (FR; 1993-11-10), page 96
- ↑ Mega Machines, "January 1994" (UK; 1993-12-09), page 28
- ↑ MegaTech, "December 1993" (UK; 1993-11-20), page 82
- ↑ Magazina Igrushek, "4/1995" (RU; 1995-xx-xx), page 61
- ↑ Player One, "Novembre 1993" (FR; 1993-1x-xx), page 138
- ↑ Sega Power, "December 1993" (UK; 1993-11-xx), page 74
- ↑ Sega Pro, "Xmas Special 1993" (UK; 1993-12-02), page 40
- ↑ Sega Zone, "December 1993" (UK; 1993-11-25), page 84
- ↑ SuperGamePower, "Abril 1994" (BR; 1994-0x-xx), page 33
- ↑ Sonic the Comic, "April 29th 1994" (UK; 1994-04-16), page 11
- ↑ Todo Sega, "Diciembre 1993" (ES; 1993-1x-xx), page 70
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 220
- ↑ Video Games, "2/94" (DE; 1994-01-26), page 82
- ↑ VideoGames, "January 1994" (US; 199x-xx-xx), page 87
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