Difference between revisions of "Sub-Terrania"
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{{stub}} | {{stub}} | ||
{{Bob | {{Bob | ||
− | | bobscreen= | + | | bobscreen=SubTerrania MDTitleScreen.png |
| publisher=[[Scavenger]] | | publisher=[[Scavenger]] | ||
| developer=[[Zyrinx]] | | developer=[[Zyrinx]] | ||
| system=[[Sega Mega Drive]] | | system=[[Sega Mega Drive]] | ||
− | |||
| sounddriver=Zyrinx/Jesper Kyd | | sounddriver=Zyrinx/Jesper Kyd | ||
| peripherals= | | peripherals= | ||
| players= | | players= | ||
| genre=Shoot-'em-Up | | genre=Shoot-'em-Up | ||
− | | releases={{ | + | | releases={{releasesMD |
| md_date_us=1994-03{{fileref|GamePro US 056.pdf|page=174}} | | md_date_us=1994-03{{fileref|GamePro US 056.pdf|page=174}} | ||
| md_code_us=1551 | | md_code_us=1551 | ||
Line 29: | Line 28: | ||
'''''Sub-Terrania''''' is a 1994 shoot-em-up by [[Zyrinx]] released for the [[Sega Mega Drive]]. It was not released in Japan. | '''''Sub-Terrania''''' is a 1994 shoot-em-up by [[Zyrinx]] released for the [[Sega Mega Drive]]. It was not released in Japan. | ||
− | A group of aliens has attacked an underground mine and it is up to you to rescue the survivors and drive the aliens away. Unlike most ships, the underground ship you are given puts you in complete control. You hold the {{B}} button to move forward and the D-pad to rotate. If you let go of {{B}} you will start falling toward the bottom of the screen. {{down}}reverses thrusters. {{C}} shoots. {{A}} cycles through weapons and special items. Controls are fully customizable in the game's option menu. | + | ==Story== |
+ | A group of aliens has attacked an underground mine and it is up to you to rescue the survivors and drive the aliens away. | ||
+ | |||
+ | ==Gameplay== | ||
+ | Unlike most ships, the underground ship you are given puts you in complete control. You hold the {{B}} button to move forward and the D-pad to rotate. If you let go of {{B}} you will start falling toward the bottom of the screen. {{down}} reverses thrusters. {{C}} shoots. {{A}} cycles through weapons and special items. Controls are fully customizable in the game's option menu. | ||
Navigating the ship through tight corridors and dealing with the realistic physics is as important as combating enemies. | Navigating the ship through tight corridors and dealing with the realistic physics is as important as combating enemies. | ||
Line 40: | Line 43: | ||
{{creditstable| | {{creditstable| | ||
{{multicol| | {{multicol| | ||
− | {{creditsheader|Zyrinx Inc.}} | + | {{creditsheader|[[Zyrinx]] Inc.}} |
− | *'''Programmers''' | + | *'''Programmers:''' David Guldbrandsen, Karsten Hvidberg, Jens Bo Albretsen |
− | *'''Graphics''' | + | *'''Graphics:''' Mikael Balle, Jesper Vorsholt Jørgensen, Karsten Lund |
− | *'''Music & Sound''' | + | *'''Music & Sound:''' Jesper Kyd |
− | *'''Additional Programming''' | + | *'''Additional Programming:''' Thomas Risager |
− | {{creditsheader|Sega of America}} | + | {{creditsheader|[[Sega of America]]}} |
− | *'''Producer''' | + | *'''Producer:''' [[Tony Van]] |
− | *'''Product Manager''' | + | *'''Product Manager:''' Jaime Wojick |
− | *'''Lead Tester''' | + | *'''Lead Tester:''' Conan Tigard |
− | *'''Testers''' | + | *'''Testers:''' John Amirkhan, Jennifer Brozek, Blair Bullock, Daniel Caraballo, [[Atom Ellis]], Lawrence Gibson, Rick Greer, Richie Hideshima, Lawrence Jeung, Jason Kuo, Vasily Lewis, Tony Lynch, Michael Madden, Jim McCarthy, [[Mark Paniagua]], Joanna Pataki, Andrew Podesta, Siegfried Stangenberg, Wesley Gittens |
− | *'''Manual''' | + | *'''Manual:''' [[Carol Ann Hanshaw]] |
− | *'''Special Thanks''' | + | *'''Special Thanks:''' [[Clint Dyer]], [[Diane A. Fornasier]], David Fisher |
}} | }} | ||
| source=In-game credits | | source=In-game credits | ||
Line 61: | Line 64: | ||
==Promotional material== | ==Promotional material== | ||
− | |||
− | |||
− | |||
{{gallery | {{gallery | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
|EGM US 058.pdf|egm|58|31 | |EGM US 058.pdf|egm|58|31 | ||
|EGM US 059.pdf|egm|59|31 | |EGM US 059.pdf|egm|59|31 | ||
+ | }} | ||
+ | |||
+ | |{{galleryPrintAd | ||
+ | |HobbyConsolas ES 032.pdf|hobbyconsolas|32|22-23 | ||
}} | }} | ||
}} | }} | ||
Line 74: | Line 78: | ||
{{ratings | {{ratings | ||
| icon=MD | | icon=MD | ||
+ | | asm=83 | ||
+ | | asm_source={{num|8/94|page=35|pdf=ASM DE 1994-08.pdf}} | ||
| consolesplus=91 | | consolesplus=91 | ||
− | | consolesplus_source={{num|32|page=106 | + | | consolesplus_source={{num|32|page=106-109}} |
| cvg=85 | | cvg=85 | ||
− | | cvg_source={{num|150|page=82 | + | | cvg_source={{num|150|page=82-83|pdf=CVG UK 150.pdf|pdfpage=82}} |
| edge=90 | | edge=90 | ||
− | | edge_source={{num|8|page=72 | + | | edge_source={{num|8|page=72-73|pdf=Edge UK 008.pdf|pdfpage=72}} |
| egm=70 | | egm=70 | ||
+ | | egm_source={{num|57|page=38/162-163|pdf=EGM US 057.pdf|pdfpage=38}} | ||
| gameplayers=70 | | gameplayers=70 | ||
+ | | gameplayers_source={{num|0705|page=134|pdf=GamePlayers US 0705.pdf|pdfpage=126}}<!-- the full review is on the previous issue, though we lack scans --> | ||
+ | | gamepro=98 | ||
+ | | gamepro_source={{num|58|page=34|pdf=GamePro US 058.pdf|pdfpage=36}} | ||
| gamesmaster=89 | | gamesmaster=89 | ||
− | | gamesmaster_source={{num|17|page=54 | + | | gamesmaster_source={{num|17|page=54-55}} |
| highscore=60 | | highscore=60 | ||
+ | | hobbyconsolas=88 | ||
+ | | hobbyconsolas_source={{num|32|page=46-48|pdf=HobbyConsolas ES 032.pdf|pdfpage=46}} | ||
| joypad=87 | | joypad=87 | ||
− | | joypad_source={{num|31|page=132 | + | | joypad_source={{num|31|page=132-134|pdf=Joypad FR 031.pdf|pdfpage=132}} |
| mdag=85 | | mdag=85 | ||
| mdag_source={{num|22|page=}} | | mdag_source={{num|22|page=}} | ||
Line 92: | Line 104: | ||
| mms_source={{num|19|page=60-63|pdf=MeanMachinesSega19UK.pdf|pdfpage=61}} | | mms_source={{num|19|page=60-63|pdf=MeanMachinesSega19UK.pdf|pdfpage=61}} | ||
| mega=86 | | mega=86 | ||
− | | mega_source={{num|20|page=26/ | + | | mega_source={{num|20|page=26-29|pdf=Mega UK 20.pdf|pdfpage=26}} |
+ | | megafun=76 | ||
+ | | megafun_source={{num|4/94|page=110|pdf=MegaFun DE 1994-04.pdf|pdfpage=102}} | ||
| megatech=90 | | megatech=90 | ||
− | | megatech_source={{num|29|page=56 | + | | megatech_source={{num|29|page=56-59}} |
| playerone=83 | | playerone=83 | ||
− | | playerone_source={{num|42|page=86/ | + | | playerone_source={{num|42|page=86-88|pdf=PlayerOne FR 042.pdf|pdfpage=86}} |
+ | | playtime=78 | ||
+ | | playtime_source={{num|5/94|page=140-141|pdf=PlayTime DE 1994-05.pdf|pdfpage=100}}<!-- do we get only the value of "Fun" for this one? --> | ||
| segamaguk=90 | | segamaguk=90 | ||
| segapower=79 | | segapower=79 | ||
− | | segapower_source={{num|54|page=64 | + | | segapower_source={{num|54|page=64-65}} |
| segapro=88 | | segapro=88 | ||
− | | segapro_source={{num|32|page=72 | + | | segapro_source={{num|32|page=72-73}} |
+ | | sgp=86 | ||
+ | | sgp_source={{num|2|page=30-31|pdf=SuperGamePower BR 002.pdf|pdfpage=30}} | ||
| stc=85 | | stc=85 | ||
| stc_source={{num|23|page=11}} | | stc_source={{num|23|page=11}} | ||
− | }}{{Scanbox | + | | videogames=76 |
+ | | videogames_source={{num|5/94|page=98|pdf=VideoGames DE 1994-05.pdf|pdfpage=94}} | ||
+ | }} | ||
+ | {{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
| region=US | | region=US | ||
Line 140: | Line 161: | ||
==References== | ==References== | ||
+ | {{multicol| | ||
<references/> | <references/> | ||
+ | }} |
Revision as of 20:52, 20 April 2017
This short article is in need of work. You can help Sega Retro by adding to it.
Sub-Terrania | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||
Publisher: Scavenger | ||||||||||||||||||||||||||||||
Developer: Zyrinx | ||||||||||||||||||||||||||||||
Sound driver: Zyrinx/Jesper Kyd | ||||||||||||||||||||||||||||||
Genre: Shoot-'em-Up | ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
Sub-Terrania is a 1994 shoot-em-up by Zyrinx released for the Sega Mega Drive. It was not released in Japan.
Contents
Story
A group of aliens has attacked an underground mine and it is up to you to rescue the survivors and drive the aliens away.
Gameplay
Unlike most ships, the underground ship you are given puts you in complete control. You hold the button to move forward and the D-pad to rotate. If you let go of you will start falling toward the bottom of the screen. reverses thrusters. shoots. cycles through weapons and special items. Controls are fully customizable in the game's option menu.
Navigating the ship through tight corridors and dealing with the realistic physics is as important as combating enemies.
The game features a total of 9 stages. Stage 1 to 7 start with a short briefing, explaining the mission objectives. Stages 8 and 9 require the player to figure out the route and objectives by himself.
Later stages also include puzzle elements, e.g. transporting a mirror in order to reflect laser beams. The final objective is to take out the mastermind behind the alien invasion, Svin.
Production credits
- Programmers: David Guldbrandsen, Karsten Hvidberg, Jens Bo Albretsen
- Graphics: Mikael Balle, Jesper Vorsholt Jørgensen, Karsten Lund
- Music & Sound: Jesper Kyd
- Additional Programming: Thomas Risager
- Producer: Tony Van
- Product Manager: Jaime Wojick
- Lead Tester: Conan Tigard
- Testers: John Amirkhan, Jennifer Brozek, Blair Bullock, Daniel Caraballo, Atom Ellis, Lawrence Gibson, Rick Greer, Richie Hideshima, Lawrence Jeung, Jason Kuo, Vasily Lewis, Tony Lynch, Michael Madden, Jim McCarthy, Mark Paniagua, Joanna Pataki, Andrew Podesta, Siegfried Stangenberg, Wesley Gittens
- Manual: Carol Ann Hanshaw
- Special Thanks: Clint Dyer, Diane A. Fornasier, David Fisher
Magazine articles
- Main article: Sub-Terrania/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #59: "June 1994" (1994-xx-xx)[3]
Physical scans
82 | |
---|---|
Based on 37 reviews |
Mega Drive, SE (Rental) |
---|
|
References
- ↑ File:GamePro US 056.pdf, page 174
- ↑ 2.0 2.1 2.2 2.3 File:CVG UK 150.pdf, page 82 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 150.pdf_p82" defined multiple times with different content - ↑ Electronic Gaming Monthly, "June 1994" (US; 1994-xx-xx), page 31
- ↑ 4.0 4.1 File:ASM DE 1994-08.pdf, page 35 Cite error: Invalid
<ref>
tag; name ":File:ASM DE 1994-08.pdf_p35" defined multiple times with different content - ↑ 5.0 5.1 File:Edge UK 008.pdf, page 72 Cite error: Invalid
<ref>
tag; name ":File:Edge UK 008.pdf_p72" defined multiple times with different content - ↑ 6.0 6.1 File:EGM US 057.pdf, page 38 Cite error: Invalid
<ref>
tag; name ":File:EGM US 057.pdf_p38" defined multiple times with different content - ↑ File:GamePlayers US 0705.pdf, page 126
- ↑ 8.0 8.1 File:GamePro US 058.pdf, page 36 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 058.pdf_p36" defined multiple times with different content - ↑ File:HobbyConsolas ES 032.pdf, page 46
- ↑ 10.0 10.1 File:Joypad FR 031.pdf, page 132 Cite error: Invalid
<ref>
tag; name ":File:Joypad FR 031.pdf_p132" defined multiple times with different content - ↑ 11.0 11.1 File:MeanMachinesSega19UK.pdf, page 61 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega19UK.pdf_p61" defined multiple times with different content - ↑ 12.0 12.1 File:Mega UK 20.pdf, page 26 Cite error: Invalid
<ref>
tag; name ":File:Mega UK 20.pdf_p26" defined multiple times with different content - ↑ File:MegaFun DE 1994-04.pdf, page 102
- ↑ 14.0 14.1 File:PlayerOne FR 042.pdf, page 86 Cite error: Invalid
<ref>
tag; name ":File:PlayerOne FR 042.pdf_p86" defined multiple times with different content - ↑ File:PlayTime DE 1994-05.pdf, page 100
- ↑ 16.0 16.1 File:SuperGamePower BR 002.pdf, page 30 Cite error: Invalid
<ref>
tag; name ":File:SuperGamePower BR 002.pdf_p30" defined multiple times with different content - ↑ File:VideoGames DE 1994-05.pdf, page 94
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 228
- ↑ Consoles +, "Mai 1994" (FR; 1994-0x-xx), page 118
- ↑ Electronic Games (1992-1995), "May 1994" (US; 1994-04-21), page 72
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 7, "" (RU; 2001-xx-xx), page 256
- ↑ FLUX, "Issue #1" (US; 1994-xx-xx), page 81
- ↑ Game Players, "Vol. 7 No. 4 April 1994" (US; 1994-0x-xx), page 46
- ↑ Gamers, "Mai/Juni 1994" (DE; 1994-05-06), page 40
- ↑ GamesMaster, "May 1994" (UK; 1994-04-28), page 54
- ↑ Games World: The Magazine, "July 1994" (UK; 1994-05-26), page 16
- ↑ Game Informer, "May/June 1994" (US; 1994-0x-xx), page 16
- ↑ Hyper, "July 1994" (AU; 1994-xx-xx), page 40
- ↑ MAN!AC, "05/94" (DE; 1994-04-13), page 76
- ↑ Mega Force, "Mai 1994" (FR; 1994-0x-xx), page 82
- ↑ Mega Fun, "04/94" (DE; 1994-03-23), page 110
- ↑ MegaTech, "May 1994" (UK; 1994-04-21), page 56
- ↑ Magazina Igrushek, "4/1995" (RU; 1995-xx-xx), page 70
- ↑ Play Time, "5/94" (DE; 1994-04-06), page 140
- ↑ Power Up!, "Saturday, April 30, 1994" (UK; 1994-04-30), page 1
- ↑ Sega Power, "May 1994" (UK; 1994-03-31), page 58
- ↑ Sega Pro, "May 1994" (UK; 1994-04-21), page 72
- ↑ Sega Zone, "April 1994" (UK; 1994-03-24), page 34
- ↑ Sega Force, "4/94" (SE; 1994-06-01), page 16
- ↑ Sonic the Comic, "April 15th 1994" (UK; 1994-04-02), page 11
- ↑ Todo Sega, "Mayo 1994" (ES; 1994-0x-xx), page 38
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 190
- ↑ Video Games, "5/94" (DE; 1994-04-27), page 98
- ↑ VideoGames, "May 1994" (US; 1994-0x-xx), page 58
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