Difference between revisions of "Dangerous Seed"
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− | '''''Dangerous Seed''''' (デンジャラスシード) is a 1989 arcade shoot-'em-up by [[Namco]] ported to the [[Sega Mega Drive]] in 1990. Both versions were released exclusively in Japan | + | '''''Dangerous Seed''''' (デンジャラスシード) is a 1989 arcade shoot-'em-up by [[Namco]] ported to the [[Sega Mega Drive]] in 1990. Both versions were released exclusively in Japan. |
==Story== | ==Story== | ||
Line 26: | Line 26: | ||
==Gameplay== | ==Gameplay== | ||
{{A}} shoots a normal shot which can be rapidfired. {{B}} shoots a bomb (you have a limited supply of bombs). As you pass through each tube, your ship collects wings; use {{C}} to change the arrangement of wings. Powerups are collected as in most shmups. | {{A}} shoots a normal shot which can be rapidfired. {{B}} shoots a bomb (you have a limited supply of bombs). As you pass through each tube, your ship collects wings; use {{C}} to change the arrangement of wings. Powerups are collected as in most shmups. | ||
+ | |||
The game features at least one alternative path, which can be accessed by letting the boss battle after assembline Alpha, Beta and Gamma time out. The boss will flee, and a new path will be taken, with different stage layouts and bosses. | The game features at least one alternative path, which can be accessed by letting the boss battle after assembline Alpha, Beta and Gamma time out. The boss will flee, and a new path will be taken, with different stage layouts and bosses. | ||
− | == | + | ==Versions== |
− | + | ''Dangerous Seed'' began life as a Namco System 1 arcade title, and received numerous cutbacks during its transition to Mega Drive hardware. Graphics were simplified across the board, with less detailed stages and simpler cutscenes. Bosses no longer split into pieces when taking damage, and fewer objects are drawn on screen during gameplay. Curiously the colour schemes were changed as well, and horizontal scrolling was removed. | |
+ | |||
+ | To compensate, the Mega Drive version features additional stages (and extends the arcade levels) and three weapon types (normal, wave, and laser). and the soundtrack was remixed, becoming more upbeat in the process. | ||
==Production credits== | ==Production credits== |
Revision as of 14:51, 8 September 2017
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Dangerous Seed | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive | ||||||||||
Publisher: Namco | ||||||||||
Developer: Namco | ||||||||||
Genre: Shoot-'em-Up | ||||||||||
Number of players: 1 | ||||||||||
|
Dangerous Seed (デンジャラスシード) is a 1989 arcade shoot-'em-up by Namco ported to the Sega Mega Drive in 1990. Both versions were released exclusively in Japan.
Contents
Story
The Moon Diver is a ship consisting of three sub-ships, sometimes called wings: Alpha, Beta, and Gamma. You must stop an alien invasion whose base is Danger Seed by going through several "tubes;" however before the game starts Beta and Gamma break off and you must begin with Alpha alone.
Gameplay
shoots a normal shot which can be rapidfired. shoots a bomb (you have a limited supply of bombs). As you pass through each tube, your ship collects wings; use to change the arrangement of wings. Powerups are collected as in most shmups.
The game features at least one alternative path, which can be accessed by letting the boss battle after assembline Alpha, Beta and Gamma time out. The boss will flee, and a new path will be taken, with different stage layouts and bosses.
Versions
Dangerous Seed began life as a Namco System 1 arcade title, and received numerous cutbacks during its transition to Mega Drive hardware. Graphics were simplified across the board, with less detailed stages and simpler cutscenes. Bosses no longer split into pieces when taking damage, and fewer objects are drawn on screen during gameplay. Curiously the colour schemes were changed as well, and horizontal scrolling was removed.
To compensate, the Mega Drive version features additional stages (and extends the arcade levels) and three weapon types (normal, wave, and laser). and the soundtrack was remixed, becoming more upbeat in the process.
Production credits
- Game Designer: Chitose, Red Bunny
- Character Designer: Red Bunny, Little Dragon, Yodomo‑chan, Nori‑Nori, P‑Bug, Shin‑chan
- Programmer: M.Y.Hummer, Comeya, Yanagiya
- Music Composer: Yosiquin, Neumann A.H, Shimokyara, Totsukurzwell
- Original Game: S.Shino, Y.Shimz, Sam, Naun
- Director: Chitose, Crazy Horse
Magazine articles
- Main article: Dangerous Seed/Magazine articles.
Physical scans
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62 | |
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Based on 20 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
|
512kB | 1990-10 | Cartridge (JP) |
References
- ↑ 1.0 1.1 File:CVG UK 112.pdf, page 72 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 112.pdf_p72" defined multiple times with different content - ↑ 2.0 2.1 File:Generation4 FR 030.pdf, page 92 Cite error: Invalid
<ref>
tag; name ":File:Generation4 FR 030.pdf_p92" defined multiple times with different content - ↑ 3.0 3.1 File:MegaTech UK 01.pdf, page 77 Cite error: Invalid
<ref>
tag; name ":File:MegaTech UK 01.pdf_p77" defined multiple times with different content - ↑ 4.0 4.1 File:Raze UK 07.pdf, page 66 Cite error: Invalid
<ref>
tag; name ":File:Raze UK 07.pdf_p66" defined multiple times with different content - ↑ 5.0 5.1 File:SegaPro UK 02.pdf, page 21 Cite error: Invalid
<ref>
tag; name ":File:SegaPro UK 02.pdf_p21" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 54
- ↑ Aktueller Software Markt, "Mai 1991" (DE; 1991-04-26), page 126
- ↑ Beep! MegaDrive, "January 1991" (JP; 1990-12-08), page 35
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 80
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 128
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 304
- ↑ Joystick, "Février 1991" (FR; 1991-0x-xx), page 123
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 91
- ↑ Mega Drive Fan, "March 1991" (JP; 1991-02-08), page 99
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
- ↑ Power Play, "4/91" (DE; 1991-03-15), page 124
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 53
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 64
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 12
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- Update ratings template
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