Difference between revisions of "Sega Rally Championship"
From Sega Retro
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===Saturn Version=== | ===Saturn Version=== | ||
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+ | ===PC Version=== | ||
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+ | | front=SegaRally PC US Box Front.jpg | ||
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+ | | front=Sega Rally PC EU Box Front.jpg | ||
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===Game Boy Advance Version=== | ===Game Boy Advance Version=== | ||
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− | + | | front=SegaRally GBA US Box Front.jpg | |
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+ | }}{{Scanbox | ||
+ | | console=Game Boy Advance | ||
+ | | region=EU | ||
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+ | }}{{Scanbox | ||
+ | | console=Game Boy Advance | ||
+ | | region=JP | ||
+ | | front=SegaRally GBA JP Box Front.jpg | ||
+ | | back=SegaRally GBA JP Box Back.jpg | ||
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+ | }} | ||
===N-Gage Version=== | ===N-Gage Version=== | ||
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− | + | | region=AU | |
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+ | }} | ||
{{SegaRally}} | {{SegaRally}} |
Revision as of 15:02, 24 March 2011
Sega Rally Championship |
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System(s): Arcade, Sega Saturn, Sega Dreamcast, Game Boy Advance, PlayStation 2, N-Gage, PC |
Publisher: Sega |
Developer: Sega Rosso, Hitmaker (Saturn Version) |
Genre: Racing |
Sega Rally Championship, also known as Sega Rally, is a 1995 arcade racing game developed by AM5 on the Sega Model 2 board. It was later ported over to the Sega Saturn by AM3 and PC. The unique selling point of Sega Rally was the ability to drive on different surfaces (including asphalt, gravel and mud), with different friction properties, with the car's handling changing accordingly.
Contents
Gameplay
The player can enter a "World Championship" mode consisting of three stages: (Desert, Forest and Mountain) where their finishing position at the end of one course is carried through to the starting position of the next course. In this mode, it is impossible to reach first place position by the end of the first track, thus the player must try to overtake as many opponent cars as possible on each track (while staying within the time limit), and gain the lead over several tracks. If, at the end of the third round, the player is in first place, they are able to play a fourth secret circuit called "Lakeside" (on the Saturn version, this course may then be played in time attack and split-screen multiplayer modes). Two cars are featured in the game: the Toyota Celica (Sixth generation) and the T200 Series (1994-1999.) Codemasters have cited Sega Rally as a strong influence on their first Colin McRae Rally game.
Production Credits (Saturn Version)
- Producer: Tetsuya Mizuguchi
- Director: Ryichi Hatori, Atsutomo Nakagawa
- Supervisor: Yoshio Fujimoto, Tein
- Game Writters: Keneth Ibrahim, Tetsuya Mizuguchi
- Head Programmers: Ryichi Hattori, Osamu Hori
- Programmers: Kouichi Toya, Yasuhiro Watanabe, Koji Kaifu
- Head Graphic Designers: Minoru Matsura, Shiro Kinemura
- Graphic Designers: Saori Wada, Masashi Kudo, Maiko Kitgawa
- Sound Producers: Yukifumi Makino, Takayuki Hijikata
- Sound Director: Tatsuya Kousaki
- Music Composers: Naofumi Hataya, Takenobu Mitsuyoshi
- Sound Effects: Seirou Okamoto, Tatsuya Kousaki
- Sound Programmers: Naomi Yamamoto, Tadahiko Inoue, Yoshiaki Kashima
- Recording Studio: Sega Digital Studio
- Recording Producer: Tatsutoshi Narita
- Recording Director: Fumitaka Shibata
- Recording Engineer: Naoyuki Machida
- Publicity: Hitoto Kikuchi, Ryutaro Nonaka, Tadashi Takezaki, Yasushi Nagumo
- Overseas Coordination: James Spahn, Ryoichi Hasegawa
- Manual Preparation: Hiroyuki Mitsui, Hiroya Tanaka, Hayato Takebayshi
- Special Thanks: Kenji Sasaki, Sohei Yamamoto, Shinji Kawahira, Jun Senoue, Yoji Ishii, Koichi Nagata, Makoto Oshitani, Yutaka Kamimura, Ko Tanaka, Mario Cotza, Koki Takahira (Car Graphic), Toshiya Hasegawa (Rally Xpress), C-One Corpoation, Castroi, Michelin
- Created By: Sega Rosso, Hitmaker (Saturn Version)
- Published By: Sega Enterprises. Ltd.
Screenshots
Physical Scans
Model 2 Version
Saturn Version
Saturn, JP |
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50x50px Disc |